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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Nofearion
Destructive Brothers
Fraternity.
#3101 - 2015-09-10 09:28:15 UTC
Schmantoo wrote:
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.


What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.


If i'm ratting, i'm actually at the computer playing the game. If logging in at server up, cloaking and sitting there all day is "Gameplay" they may as well allow bots into the game.



CCP acknowledgment is not complete - that was intended at part of the current way for the small guys to get at the big guy. CCP has also acknowledged that it does not scale well, and should be looked at after upcoming changes. Then meaning agis sov
shai hallud
Center for Advanced Studies
Gallente Federation
#3102 - 2015-09-10 10:27:29 UTC
i think if your cloaked the module should take gradual heat damage.

Maybe 60 mins to burn out with level 5 skills you can at any time decloak and use nanite paste to rep the module and then go back to camping. or dock and repair if that's an option

system may be easy to implement as it would use existing code , also gets players into using the overheat function, especially if they already trained thermodynamics to improve cloak time .
Yun Kuai
Garoun Investment Bank
Gallente Federation
#3103 - 2015-09-10 11:31:54 UTC
So here's the thing as someone who was a profound Force Recon hunter before the arazu got directly and indirectly nerfed to oblivion....

The first time you enter a system as a completely new face, most people in system are going to D-Scan. Assuming nothing shows up and you don't leave system in a matter of the time it would take to warp from gate to gate, the people you're looking to hunt; i.e. the ratters, will dock up.

Now fast forward to the time where you actually caught someone in a site and tried to kill them. Following that attempt, whether failed or sucessful, you are now marked as someone to watch out for while in system. That means the chances of you catching another person have dropped drastically.

Now fast forward to the second time you caught someone, you maybe lit a covert cyno and helped bridge a black ops fleet in or still attacked solo, and now you are blacklisted as someone to completely avoid.

This causes a big issue in that now, I'm black listed from trying any stealthy combat (btw have you tried to solo in an Arazu? If not, I recommend it. Check my killboard for a good fitPirate). This means I have to change up my tactics and by doing that, it means catching people when their guard is down or when they think I'm out of my normal timezone. Thus, I have a need to sit at my computer and wait you out. By this I mean, I have to wait until you feel comfortable to undock again and go back to business as usual. This could take 10mins, 10 hours, or hell even 10 days. The downside to the waiting game is that yes, it can done while not at the keyboard, but at the same instance you waiting me out in station can done AFK as well.

By definition AFK mean the player isn't actually playing the game so there is 0 threat. I used to fight CVA in Provi years ago and we where constantly AFK camped by them. I took my Domi and 1) PvP fit it and 2) dropped the min/max fit to actually survive multibomber while at the same time having the ability to kill them. CVA stopped trying to gank me in my sites are a few times of killing them. It got to the point that I could run Havens solo, have some guy complain about the "AFK" guy so I would pretend to dock up with the site half run. I would have the other guy warp in 10mins later to finish the site, while I was sitting cloaked up off him. Sure enough, the bomber decloaks within a minute of the other guy landing and we score a few bomber kills.

Placing some arbitrary timer or fuel on cloaking only hurts the game and continues to push the "I want to print ISK in nullsec in peace and complete security" mindset when it should be the complete opposite of making money while pew pew'ing. The issue here isn't AFK cloaking, it's the fact that you're upset with Black Ops Hotdrops and not prepared to handle it accordingly; i.e. by not min/maxing your fit, running sites in large groups supported by logi, bringing direct counters to their usual hotdrops like instalock, arty Nados (can't light a cyno and bridge a fleet if you're alpha'ed). If you argue they drop 5x your numbers, then go to another system and run anoms. If that's camped too, scan down complexes and run those, or go chain belts in a non-camped system.

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Mike Voidstar
Voidstar Free Flight Foundation
#3104 - 2015-09-10 13:21:58 UTC
Well reasoned, except for one thing...

Why, in all of that hunting you want to do, do you get to retain all combat initiative simply for equipping a cloak? Suppose someone wanted to contest your presence in that space, used a similar (the exact same) ship to find you and engage you?

In short, why should you be immune to being hunted yourself, simply because you want to hunt others?


I have no problems with being hunted as you describe, the problem I have is in being unable to take direct action to defend myself. I can dock and reship for combat, but rarely will that be met with an encounter because there is no way to force that on the cloaked camper. I can fly suicidal, I can take steps to prepare for direct ambush and take around a 50% hit to income (well below highsec levels), or I can relinquish the space and play elsewhere or not at all.

Nikk Narrel
Moonlit Bonsai
#3105 - 2015-09-10 13:51:28 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Sounds to me like your problem is that PvE mechanics need to be changed, which I agree. Keeping in AFK cloaking as if denying content to others while asleep/at work is a good thing isn't the answer though. And as Cidanel said, AFK cloakers pose no threat, therefore their removal doesn't make anyone safer.


For the love of God....Nikk has been talking about making changes because AFK cloaking is not good. You are wrong Lucas and instead of having an honest debate you have to make claims that are just flat out wrong.

My entire set of recent arguments has been more directly to this point:

AFK Cloaking is a symptom of the real problem, which is that many players want more from the PvE associated side of this game.

1. The devs left local in place, even after boosting it's intel to include standings.
On it's own, this was not game breaking, but blue doughnuts were not as serious a thing yet, compared to today.

2. PvE ships have been neglected in terms of fighting ability, while PvP ships have evolved over time into more efficient killers.
Tactical cruisers alone shifted the balance in PvE null, often becoming a trump card against previously effective strategies.
Back in the day, the only ships able to mount a covert cloak were the covops frigs, the blockade runners, and the force recons.
There was no such thing as a covert cyno, and titans simply were not found nearly as often. Regular cynos were usually associated with a carrier coming through, not the surprise parties we get today.
The dynamic has changed drastically.

The evasion requirement for PvE survival is obsolete.

AFK Cloaking is simply the poster child for this issue.
Teckos Pech
Hogyoku
Goonswarm Federation
#3106 - 2015-09-10 21:20:39 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Teckos, if you are going to troll at least keep up standards.

How is he being dishonest, as far as I know Nikk agreed with me 100 pages or so ago and in earlier threads that PvE needs fixing as part of the solution to the situation.


I'm not disagreeing with that, but where Lucas asserts that somebody like Nikk thinks AFK cloaking is "good" when at best it is a necessary evil (under current mechanics).

So learn to read. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3107 - 2015-09-10 21:22:43 UTC
Schmantoo wrote:
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.


What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.


If i'm ratting, i'm actually at the computer playing the game. If logging in at server up, cloaking and sitting there all day is "Gameplay" they may as well allow bots into the game.


What? Goodness you guys love running to the absurd. Being logged in and AFK generally has little or no benefit for the player in question. This includes AFK cloaking. However, a Bot would have a benefit and one that is, when take in aggregate (i.e. lots of players botting) is detrimental to the in game economy.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3108 - 2015-09-10 21:26:50 UTC
Mike Voidstar wrote:
Well reasoned, except for one thing...

Why, in all of that hunting you want to do, do you get to retain all combat initiative simply for equipping a cloak? Suppose someone wanted to contest your presence in that space, used a similar (the exact same) ship to find you and engage you?

In short, why should you be immune to being hunted yourself, simply because you want to hunt others?


I have no problems with being hunted as you describe, the problem I have is in being unable to take direct action to defend myself. I can dock and reship for combat, but rarely will that be met with an encounter because there is no way to force that on the cloaked camper. I can fly suicidal, I can take steps to prepare for direct ambush and take around a 50% hit to income (well below highsec levels), or I can relinquish the space and play elsewhere or not at all.



They don't, they only do if you decide to let them have the initiative. Fit a cyno on your ship, and fit alot of tank. Have your buddies nearby waiting to jump to the cyno. Yes, it might take hours. but guess what, he's willing to wait hours to catch you. And do the research on when he is active. Seriously, take the initiative or go home.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Schmantoo
State War Academy
Caldari State
#3109 - 2015-09-10 23:05:58 UTC
Teckos Pech wrote:
Schmantoo wrote:
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.


What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.


If i'm ratting, i'm actually at the computer playing the game. If logging in at server up, cloaking and sitting there all day is "Gameplay" they may as well allow bots into the game.


What? Goodness you guys love running to the absurd. Being logged in and AFK generally has little or no benefit for the player in question. This includes AFK cloaking. However, a Bot would have a benefit and one that is, when take in aggregate (i.e. lots of players botting) is detrimental to the in game economy.


Your "Gameplay" affects me, while you are AFK. What part of this are you having trouble with.
Cidanel Afuran
Grant Village
#3110 - 2015-09-10 23:09:22 UTC
Lucas Kell wrote:
No, it's worse. It's not playing the game so that you can prevent others from wanting to play. It's content denial. If it really did nothing, it wouldn't be done.


How are you prevented from playing the game? No one has answered that in 156 pages. Reship to combat fit and keep doing what you do.

Teckos Pech
Hogyoku
Goonswarm Federation
#3111 - 2015-09-10 23:35:18 UTC
Schmantoo wrote:
Teckos Pech wrote:
Schmantoo wrote:
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.


What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.


If i'm ratting, i'm actually at the computer playing the game. If logging in at server up, cloaking and sitting there all day is "Gameplay" they may as well allow bots into the game.


What? Goodness you guys love running to the absurd. Being logged in and AFK generally has little or no benefit for the player in question. This includes AFK cloaking. However, a Bot would have a benefit and one that is, when take in aggregate (i.e. lots of players botting) is detrimental to the in game economy.


Your "Gameplay" affects me, while you are AFK. What part of this are you having trouble with.


So? I get nothing from it. With botting I would. Biiiiig difference. So it does not, at all, follow logically that if we allow AFK cloaking we should allow botting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3112 - 2015-09-10 23:38:01 UTC
Cidanel Afuran wrote:
Lucas Kell wrote:
No, it's worse. It's not playing the game so that you can prevent others from wanting to play. It's content denial. If it really did nothing, it wouldn't be done.


How are you prevented from playing the game? No one has answered that in 156 pages. Reship to combat fit and keep doing what you do.



Or move over a system, or grab a buddy/buddies and work in a group. It is "content denial" only if player lets himself be denied of content.

I used to rat in XZH in Cloud Ring with an AFK camper present for about a week. Why? I did the research and assessed a high probability he would be in bed at that time.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3113 - 2015-09-11 00:29:12 UTC
Once upon a time, in EvE...

- I'm AFK so I pose no threat.
- Then can the server log you off automatically after an hour?
- NOOO! I *need* to stay online!
- To do what?
- Nothing. I'll just sit somewhere cloaked, because I want to PvP at some point.
- Can we scan you down after awhile then?
- NOOO! My vessel is too weak against other PvP ships.
- So you want to PvP but only against PvE ships then?
- You're being dishonest. I never said that.
- Then why do you need to be online?
- To prevent you from making money.
- So you *are* actually doing something then?
- You're being dishonest again. I never said that.
- Allright then. So you *have* to be logged on to prevent people from making money. What gives you the right to do so, in space their alliance secured?
- Because their alliance fails at securing their space; so it's not "your" space. Just move over a system.
- But should active effort not trump passive "effort"?
- Yeah it should but we can't catch you any other way.
- Why not?
- hurrr durrr local. %#^^ Must use cloaky to attack your PvE ship.
- I thought you just said the alliance did not sufficiently secure their space, because they fail so bad?
- And again you're being dishonest. Show me one quote where I said that.
- You do realize that, in order to "secure" space, we need to be able to engage cloaked vessels, right?
- There are already counters to cloaked ships. You just need to land 2k off them.
- But we can't scan them in order to land next to them!
- See? I told you your alliance sucks. There are counters, that you don't like them is not my problem.
- Or maybe cloak is OP ...?
- IF YOU NERF CLOAK I WANT LOCAL GONE!
- That's unreasonable; you wouldn't even feel the difference if you were not AFK!
- herp derp why does it bother you I'm there? Since I'm AFK I can't hurt you.
- But if I get this straight, you need to AFK camp because of Local; and therefore, to solve AFK Cloaking you want local gone?
- I never said that either. Quite the contrary, in fact!

...

I think this thread is getting funnier by the minute. AFK Cloaking should go, if nothing else then because of all the griefertears we could harvest. Wait ... did I say griefing?

- it's not griefing! You're just scared of honest PvP.
- honest as in 20 against 1 black ops cyno?
- Me? Cyno? Never. I'm AFK, remember?
- Be that as it may, you're still forcing me to dock up, move a system over, have a backup fleet or fit for PvP.
- I'm not forcing you to do anything.
- ...but if I don't I die?
- That is correct Sir.
- Since I can't force you to log off, then can we perhaps look for ways to evict you from our system?
- UNACCEPTABLE! Since I put some real effort into AFK cloaking, it's only fair I see some real results!
- But you're not actually putting in any effort, are you? Since you're not even at your computer and all ...?
- Of course not! if I wasn't AFK I wouldn't be "AFK Cloaking", now would I? Keep the strawmen coming, geez... nubs.

Ladies and gentlemen, this conversation is giving me so much LOLs please do carry on for another 150 pages. For a moment there I feared it settled down somewhat, but I can see we're still going strong. Keep up the good work! So much tears, so much comedy to be had... thank you all! Much appreciated.
Lucas Kell
Solitude Trading
S.N.O.T.
#3114 - 2015-09-11 06:52:00 UTC  |  Edited by: Lucas Kell
Cidanel Afuran wrote:
Lucas Kell wrote:
No, it's worse. It's not playing the game so that you can prevent others from wanting to play. It's content denial. If it really did nothing, it wouldn't be done.
How are you prevented from playing the game? No one has answered that in 156 pages. Reship to combat fit and keep doing what you do.
If a player is AFK, the response should be NOTHING. Reshipping to a combat ship or moving systems and in some cases simply not playing if the player doesn;t want to take the risk is a response that changes how the active player is able to play. The fact that people AFK cloak is proof in itself that is has some effect. That should't be the case. Aside from the fact that it's AFK play which is bad, it's biased towards some timezones.

Stop pretending you don't know why it's a content denial tactic, while AFK cloakers cite exactly that as their reason for doing it. You make yourself look silly.

Teckos Pech wrote:
Or move over a system, or grab a buddy/buddies and work in a group. It is "content denial" only if player lets himself be denied of content.

I used to rat in XZH in Cloud Ring with an AFK camper present for about a week. Why? I did the research and assessed a high probability he would be in bed at that time.
If you have to change ship, you're being denied the old ship. If you have to move systems you're being denied the old system. Whatever way you shake it, the defending player having to take any action because of the AFK player affects the way they play and that's bad. If you want to affect someone's gameplay like that you should be at your damn PC. It's simple. I can't believe how much you people guard people's right to be able to AFK play. And you guard the timezone bias.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3115 - 2015-09-11 08:10:43 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Cidanel Afuran wrote:
Lucas Kell wrote:
No, it's worse. It's not playing the game so that you can prevent others from wanting to play. It's content denial. If it really did nothing, it wouldn't be done.
How are you prevented from playing the game? No one has answered that in 156 pages. Reship to combat fit and keep doing what you do.
If a player is AFK, the response should be NOTHING. Reshipping to a combat ship or moving systems and in some cases simply not playing if the player doesn;t want to take the risk is a response that changes how the active player is able to play. The fact that people AFK cloak is proof in itself that is has some effect. That should't be the case. Aside from the fact that it's AFK play which is bad, it's biased towards some timezones.


Of course it has an effect...because those like Mike let it have an effect. "We don't know when he might come back!!!" That kind of thinking is all that is needed for it to have an effect....fear of the uncertain.

Lucas Kell wrote:
Teckos Pech wrote:
Or move over a system, or grab a buddy/buddies and work in a group. It is "content denial" only if player lets himself be denied of content.

I used to rat in XZH in Cloud Ring with an AFK camper present for about a week. Why? I did the research and assessed a high probability he would be in bed at that time.
If you have to change ship, you're being denied the old ship. If you have to move systems you're being denied the old system. Whatever way you shake it, the defending player having to take any action because of the AFK player affects the way they play and that's bad. If you want to affect someone's gameplay like that you should be at your damn PC. It's simple. I can't believe how much you people guard people's right to be able to AFK play. And you guard the timezone bias.


I ratted in a min/maxed ratting ship as well.

And now it isn't so much content denial as being denied the content you want. Sorry, nothing in this games guarantees you the content you want.

It isn't guarding AFK play, it is that simply removing AFK cloaking is quite clearly a buff to someone else's play style with the current mechanics--i.e. local and how it works. Even a simple change such as not having a pilot entering system show in local until they break the gate cloak would level the playing field in some way. Or let me ask this, why should ratting in Null Sec get a buff? NS ratters already make a crap ton of ISK.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3116 - 2015-09-11 09:19:15 UTC
Teckos, just keep on trolling with your blatant lies.

Removing AFK camping does not buff anyone else. If I judge someone AFK and am correct, I can make the exact same income. All I have to do is be extremely stupid.

The maximum total income does not change. What gets lowered is a barrier to entry for making that income.

You should take your default 'because the devs say so' win and be happy with that. There is no actual justification other than an arbitrary nod from a guy that happened to get hired by ccp. That's all you need, and it's all you got. There is no reasonable position to expect your beloved AFK camping to remain in the face of multiple active people trying to get rid of you.
Arya Regnar
Darwins Right Hand
#3117 - 2015-09-11 10:04:03 UTC  |  Edited by: Arya Regnar
AFK cloaking should stay because it's the only way to attack nullbears in sov space.

"Griefer tears" you speak about are there because the moment you enter local everything docks up, and because of the ratio of hunters:bears is so small we can never cover more than 1% of nullsec at a time because there are so many nullsec systems.

Every hunter will agree that they are perfectly fine with the removal of afk cloaking as long as the local is gone or delayed too.

So really... Your griefer tears are just "I'm not crying it is you who is crying defense mechanism", we don't complain about current mechanics as much as you do but you can't just have it all.

Eve online is not and should not be a theme park where you can block the interaction with other players.

EvE-Mail me if you need anything.

Lucas Kell
Solitude Trading
S.N.O.T.
#3118 - 2015-09-11 13:06:05 UTC
Teckos Pech wrote:
Of course it has an effect...because those like Mike let it have an effect. "We don't know when he might come back!!!" That kind of thinking is all that is needed for it to have an effect....fear of the uncertain.
Oh so victim blaming is what it's down to now? It has an effect because there's no reliable way to tell an AFK cloaker from a legitimate threat. AFK cloaker know this, which is why they do it. Whether or not you want to palm that blame off on the target is irrelevant, it;s still a predictable outcome from an AFK activity.

And it's timezone biased.

Teckos Pech wrote:
I ratted in a min/maxed ratting ship as well.

And now it isn't so much content denial as being denied the content you want. Sorry, nothing in this games guarantees you the content you want.
That is content denial Roll
Just like how CCP didn't like sov mechanics being used for denying content, even though those people could have just gone and lived in lowsec.

Teckos Pech wrote:
It isn't guarding AFK play, it is that simply removing AFK cloaking is quite clearly a buff to someone else's play style with the current mechanics--i.e. local and how it works. Even a simple change such as not having a pilot entering system show in local until they break the gate cloak would level the playing field in some way.
It is guarding it. You want to guard it because you think it's impact is a positive one, even though the mechanic itself is ******. I simply think they should get rid of ****** AFK mechanics and deal with balancing them once they confirm it even has an impact- which I doubt it will. The recent sov changes increased null ratting more than removing AFK cloaking ever will.

That change would just allow people more room to scout out an enemy system in yet another invulnerable state. And I get you hate local, but even if I agreed (which I don't) I doubt it will ever change because CCP like having subscribers. So stop rushing to that as the answer.

Teckos Pech wrote:
Or let me ask this, why should ratting in Null Sec get a buff? NS ratters already make a crap ton of ISK.
NS ratters make peasant isk. The only valid reason for ratting in null is defensive indices. If you're ratting for isk then you're doing it wrong since you could put in half the effort for more isk and lower risk elsewhere. I think that removing AFK play would have a minimal impact on null ratting, but would eliminate a ******** method of AFK playing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#3119 - 2015-09-11 14:15:36 UTC
Arya Regnar wrote:
AFK cloaking should stay because it's the only way to attack nullbears in sov space.

"Griefer tears" you speak about are there because the moment you enter local everything docks up, and because of the ratio of hunters:bears is so small we can never cover more than 1% of nullsec at a time because there are so many nullsec systems.

Every hunter will agree that they are perfectly fine with the removal of afk cloaking as long as the local is gone or delayed too.

So really... Your griefer tears are just "I'm not crying it is you who is crying defense mechanism", we don't complain about current mechanics as much as you do but you can't just have it all.

Eve online is not and should not be a theme park where you can block the interaction with other players.

This is painfully accurate.

The assumption that risking interaction with a hostile in system, somehow equals automatic death, is chilling to open debate about it.

If we are to insist that the cloaked pilot, has a genuinely AFK player behind it, then the game is centered around either calling the bluff, or conceding and folding operations under expectation that they are controlling the system.
Reference: Fleet in being

And that assumes the player is NOT in fact AFK at all, but pretending to be in order to lure out targets.
In which case, they are simply patient, and not subject to being AFK with possible obstacles suggested in the past.

In any case, this strategic concept has been beaten.


The players can bypass the affected area, without overwhelming effort.

MY POINT, is that this dynamic is itself pointless.
The PvE player should have no reason to expect an encounter must be avoided at all costs.

The dynamic failed when it became more of an obstacle to player interaction, rather than a means to express it.
Anyone who can perceive another player's presence as denial of content, has actually found a flaw in the game itself.
Lucas Kell
Solitude Trading
S.N.O.T.
#3120 - 2015-09-11 14:37:15 UTC
Arya Regnar wrote:
Every hunter will agree that they are perfectly fine with the removal of afk cloaking as long as the local is gone or delayed too.
Of course they are. That's like saying "You have to pay $2 more for your steak, but you get this free sports car". They know that AFK cloaking removal won't affect their active play, but if they can push to get local removed as a "cost" of removing AFK cloaking, they stand to benefit greatly. And still they don't understand that the reason they suck at hunting is because cloaking ships are not supposed to be interceptors.

Arya Regnar wrote:
Eve online is not and should not be a theme park where you can block the interaction with other players.
If one side of the "interaction" is not at their PC or even in their house, I question how much "interaction" would actually be blocked...

Nikk Narrel wrote:
The PvE player should have no reason to expect an encounter must be avoided at all costs.
Good luck with that one. Short of making all NPCs despawn and shield/armour/hull HP auto-replenish on arrival of a second player, there's no way to balance out a PvE player. You're always going to be at a significant disadvantage if you're already tanking damage from your existing activity even if they can get over the hump of fitting differences.

The Indecisive Noob - EVE fan blog.

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