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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#3081 - 2015-09-08 04:03:40 UTC
It's not about nerfs or buffs, it's about balance. That's an argument you won by dev fiat and apparently you aren't happy with that.

Your slowboating would not be meaningfully impacted. Sure, someone might get on grid with you, but if you do something besides travel a perfectly straight line you are still very likely to reach your destination. Would it be more risky? Well, as there would now be a tiny element of risk, I suppose so.

You are complaining about potential nerfs to edge case uses that inject nearly infinitesimal additional risk to what you are already doing, compared to the straight up cutting the other guy in half for zero effort while AFK.

I mean it's not like you could not just move over a system, or take on the danger of a one sided fight.

The hypocracy is that everything you want to inflict on others is exactly what would happen to you to a lesser extent if you were suddently huntable by other cov- ops somehow that's only balanced in your book if it happens to the other guy.
Lucas Kell
Solitude Trading
S.N.O.T.
#3082 - 2015-09-08 06:56:43 UTC
Teckos Pech wrote:
Apparently the smilie indicating sarcasm was, as usual, totally lost on you Lucas (here is a hint for you, I don't want to remove market orders, nor AFK cloaking,
Yes... I understand it was sarcasm about removing them, however comparing them wasn't.

Teckos Pech wrote:
When a player puts up a market it order it influences other players who have put up market orders and those who will put market orders. Also, it influences people who are buying from market orders as well. Heck, it even has secondary and tertiary effects as well in that it can have effects that carry over to input markets as well. For example, if a player puts up a market order for good 1, and good 2 is a substitute that new price will impact both the buys and sellers of goods 1 and 2. Plain old standard neoclassical economic theory. So to say that AFK camping affects players, but market orders do not is just plain wrong.
Yes, putting an order up does. Once the order is up though another player can override it, and an AFK marketeer can't touch it. A cloaker continues to have a direct and unremovable impact, while a market order is simply the remaining impact of the old action, just waiting for someone to override it.

You know this too, you're just going to keep pushing this as if they have something in common, trying to make it so that for me to want AFK cloaking gone, I have to want offline market orders gone. And again, you still don't seem to want to address the fact that
AFK cloaking has a timezone bias too.

Teckos Pech wrote:
And yes, an AFK cloaker can be neutralized (see Mag's post back up stream and posts by others) Mike, et. al. just don't like those options.
No, they can be avoided, and they can be prepared for, but the can't be neutralised.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cidanel Afuran
Grant Village
#3083 - 2015-09-08 14:25:09 UTC
Mike Voidstar wrote:
Hey look! Another 'get rid of local' zombie. Guess you really should read through the thread.Roll


Hey look! Another 'get rid of AFK cloaking' zombie.

Here's something that might shock you. Someone can read the thread and still disagree with you. Surprising, I know.

And given you have a net total of zero kills, no one is going to take you seriously when you say you want to be able to hunt someone who is cloaked....
Mike Voidstar
Voidstar Free Flight Foundation
#3084 - 2015-09-08 15:21:28 UTC
Sure, plenty of people disagree with me.

Intelligent ones formulate coherent arguments with actual reasoning. You aren't one of those.
Cidanel Afuran
Grant Village
#3085 - 2015-09-08 15:40:49 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:
Sure, plenty of people disagree with me.

Intelligent ones formulate coherent arguments with actual reasoning. You aren't one of those.


Any free intel you get simply by looking at a list of names that is auto generated for you is counter to the spirit of EVE. This includes local, watchlists and killboards.

Everything in EVE should have a hard counter. The existing counter to cloaked players is to refit to a PvP fitting and keep doing your bear activities. Working as intended.

If you care to discuss it like an adult instead of resorting to insults as you seem to enjoy doing, let me know tiger.
Teckos Pech
Hogyoku
Goonswarm Federation
#3086 - 2015-09-08 18:13:19 UTC
Mike Voidstar wrote:
It's not about nerfs or buffs, it's about balance. That's an argument you won by dev fiat and apparently you aren't happy with that.

Your slowboating would not be meaningfully impacted. Sure, someone might get on grid with you, but if you do something besides travel a perfectly straight line you are still very likely to reach your destination. Would it be more risky? Well, as there would now be a tiny element of risk, I suppose so.

You are complaining about potential nerfs to edge case uses that inject nearly infinitesimal additional risk to what you are already doing, compared to the straight up cutting the other guy in half for zero effort while AFK.

I mean it's not like you could not just move over a system, or take on the danger of a one sided fight.

The hypocracy is that everything you want to inflict on others is exactly what would happen to you to a lesser extent if you were suddently huntable by other cov- ops somehow that's only balanced in your book if it happens to the other guy.


Balance entails nerfing or buffing Mike. If a ship is “too powerful” relative to other ships in its class it will get “nerfed” its power will be reduced. We saw this with the Ishtar. We say it with drone assist and carriers. We saw it with the Drake which was, IIRC, buffed then nerfed.

And most suggestions to nerf cloaks would have made slowboating considerably more problematic.

And I was moving a system over Mike. Jesus.

And thanks for confirming finally you want to nerf cloaks in general, whether the pilot is AFK or not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3087 - 2015-09-08 18:13:26 UTC
Cidanel Afuran wrote:
Any free intel you get simply by looking at a list of names that is auto generated for you is counter to the spirit of EVE. This includes local, watchlists and killboards.
And the overview too then?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3088 - 2015-09-08 18:24:30 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Apparently the smilie indicating sarcasm was, as usual, totally lost on you Lucas (here is a hint for you, I don't want to remove market orders, nor AFK cloaking,
Yes... I understand it was sarcasm about removing them, however comparing them wasn't.

Teckos Pech wrote:
When a player puts up a market it order it influences other players who have put up market orders and those who will put market orders. Also, it influences people who are buying from market orders as well. Heck, it even has secondary and tertiary effects as well in that it can have effects that carry over to input markets as well. For example, if a player puts up a market order for good 1, and good 2 is a substitute that new price will impact both the buys and sellers of goods 1 and 2. Plain old standard neoclassical economic theory. So to say that AFK camping affects players, but market orders do not is just plain wrong.


Yes, putting an order up does. Once the order is up though another player can override it, and an AFK marketeer can't touch it. A cloaker continues to have a direct and unremovable impact, while a market order is simply the remaining impact of the old action, just waiting for someone to override it.

You know this too, you're just going to keep pushing this as if they have something in common, trying to make it so that for me to want AFK cloaking gone, I have to want offline market orders gone. And again, you still don't seem to want to address the fact that
AFK cloaking has a timezone bias too.

Teckos Pech wrote:
And yes, an AFK cloaker can be neutralized (see Mag's post back up stream and posts by others) Mike, et. al. just don't like those options.
No, they can be avoided, and they can be prepared for, but the can't be neutralised.


They can be compared. And a market order does have an impact even if “over-ridden” it represents a price ceiling to the players who are actively trading. Let me run through a simple example. We have a market with 2 sellers, Lucas and Mike. Mike puts 100 units on sale for 100 ISK. Lucas wants to move his stuff sooner and doesn’t want to wait for Mike’s order to be bought out or expire so now he has a maximum price of 100 ISK that was set by Mike. So long as Mike’s order is there, Lucas cannot set his price higher than that and expect to sell anything until Mike’s stuff is all bought or the order expires. So that is a “lasting and unremovable” impact.

And you can want ever you want, but the notion of having an impact is pretty weak and inconsistent, given that there is another example of AFK or even logged off players having an impact on the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3089 - 2015-09-08 18:27:29 UTC
Lucas Kell wrote:
Cidanel Afuran wrote:
Any free intel you get simply by looking at a list of names that is auto generated for you is counter to the spirit of EVE. This includes local, watchlists and killboards.
And the overview too then?


Oh for crying out loud, talk about reductio absurdum....How about we just shut down the server, there balance. Roll

FFS...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#3090 - 2015-09-08 18:46:31 UTC
Lucas Kell wrote:
Cidanel Afuran wrote:
Any free intel you get simply by looking at a list of names that is auto generated for you is counter to the spirit of EVE. This includes local, watchlists and killboards.
And the overview too then?

Not at all.

The overview only reflects intel as a result of actions performed by the pilot while logged in.
Beacons reflect system wide overview items, while other objects must be detectable by the ship's sensors to be included.
The pilot must get within range of an object or player, to see it on their overview.

If the pilot remains in one place, the only new intel they get is focused on pilots, who enter into the range overview covers.
This reflects effort contributed by other players, by intent or happenstance.
There are two specific exceptions to this:
If a pilot is cloaked, they are not shown on the overview so long as the cloak persists.
If a cynosural field is created, it will appear as a beacon on all overviews in the same system.

The overview, defined as such, only reflects items resulting from player action.
(Either maintaining a post at a location, or traveling to where they need to be)

The striking exception to this, which has not been demonstrated as an intended effect, is that the only source of intel while docked in an Outpost is by means of the chat windows.
No overview exists, but you can perversely see a list of all pilots in the system, regardless of status.
Cidanel Afuran
Grant Village
#3091 - 2015-09-08 19:04:59 UTC
Lucas Kell wrote:
And the overview too then?


What those other people said.

Regardless, I think we all know they aren't going to get rid of AFK cloaking, aren't going to get rid of local, aren't going to get rid of killboards. I could see them possibly changing how watchlists work, but this entire thread is just mental masturbation, and we all know it.
Lucas Kell
Solitude Trading
S.N.O.T.
#3092 - 2015-09-08 20:36:33 UTC
Cidanel Afuran wrote:
Lucas Kell wrote:
And the overview too then?


What those other people said.

Regardless, I think we all know they aren't going to get rid of AFK cloaking, aren't going to get rid of local, aren't going to get rid of killboards. I could see them possibly changing how watchlists work, but this entire thread is just mental masturbation, and we all know it.
Actually, I'm pretty sure they'll get rid of AFK cloaking at some point. Most people would agree that AFK play is bad wherever it occurs (even if Teckos is going to be disingenuous about it), and the obvious timezone bias adds just another reason for it to go. I expect the OAs to do that. They may also get rid of local, but I think the amount of players they haemorrhage would make that a short-lived decision if it's made.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cidanel Afuran
Grant Village
#3093 - 2015-09-09 19:02:48 UTC
Lucas Kell wrote:
Actually, I'm pretty sure they'll get rid of AFK cloaking at some point. Most people would agree that AFK play is bad wherever it occurs (even if Teckos is going to be disingenuous about it), and the obvious timezone bias adds just another reason for it to go. I expect the OAs to do that. They may also get rid of local, but I think the amount of players they haemorrhage would make that a short-lived decision if it's made.


As long as someone cloaked AFK poses no threat (which they don't) it will remain. AFK earning ISK is bad. AFK doing nothing isn't a big deal.

And they will never get rid of local. The collective masses would revolt.
Nikk Narrel
Moonlit Bonsai
#3094 - 2015-09-09 19:39:19 UTC
Cidanel Afuran wrote:
Lucas Kell wrote:
Actually, I'm pretty sure they'll get rid of AFK cloaking at some point. Most people would agree that AFK play is bad wherever it occurs (even if Teckos is going to be disingenuous about it), and the obvious timezone bias adds just another reason for it to go. I expect the OAs to do that. They may also get rid of local, but I think the amount of players they haemorrhage would make that a short-lived decision if it's made.


As long as someone cloaked AFK poses no threat (which they don't) it will remain. AFK earning ISK is bad. AFK doing nothing isn't a big deal.

And they will never get rid of local. The collective masses would revolt.

And there you nail the crux of the issue.

The side pushing to keep PvE grinding as painless as possible, want local to tell them even more than it already does.

This has two flaws:

1. Dumbs the game down even further
Maybe some have trouble reconciling the point, but I want to be able to play as a miner, and not have my most probable opponent pushed away.
That guy is another player, and I want the ability to play against him as part of PvE, rather than all or nothing results or a stalemate.

2. Makes PvE in this context something even more mind numbing, as more free intel will mean not only less effort, but less risk.
I can't tell if anyone noticed, but I doubt that the goal of this game aspect was to have players partially AFK while they grind through repetitive and tedious rocks or rats.

If PvE needs to be this safe, and this boring, just automate the grindfest up to the point where we may start to see other players again, as a welcome and content rich element.

If we are seriously going to call this an intended part of a game, it NEEDS to be as fun as the other parts.
Real life provides all the negative influence we need for balance, let's play EVE to enjoy ourselves, not work another job.
Lucas Kell
Solitude Trading
S.N.O.T.
#3095 - 2015-09-10 07:14:50 UTC
Cidanel Afuran wrote:
As long as someone cloaked AFK poses no threat (which they don't) it will remain. AFK earning ISK is bad. AFK doing nothing isn't a big deal.
No, it's worse. It's not playing the game so that you can prevent others from wanting to play. It's content denial. If it really did nothing, it wouldn't be done.

Cidanel Afuran wrote:
And they will never get rid of local. The collective masses would revolt.
As we well know that doesn't mean they won;t do it, just that it would be a bad idea.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3096 - 2015-09-10 07:17:41 UTC
Nikk Narrel wrote:
And there you nail the crux of the issue.

The side pushing to keep PvE grinding as painless as possible, want local to tell them even more than it already does.

This has two flaws:

1. Dumbs the game down even further
Maybe some have trouble reconciling the point, but I want to be able to play as a miner, and not have my most probable opponent pushed away.
That guy is another player, and I want the ability to play against him as part of PvE, rather than all or nothing results or a stalemate.

2. Makes PvE in this context something even more mind numbing, as more free intel will mean not only less effort, but less risk.
I can't tell if anyone noticed, but I doubt that the goal of this game aspect was to have players partially AFK while they grind through repetitive and tedious rocks or rats.

If PvE needs to be this safe, and this boring, just automate the grindfest up to the point where we may start to see other players again, as a welcome and content rich element.

If we are seriously going to call this an intended part of a game, it NEEDS to be as fun as the other parts.
Real life provides all the negative influence we need for balance, let's play EVE to enjoy ourselves, not work another job.
Sounds to me like your problem is that PvE mechanics need to be changed, which I agree. Keeping in AFK cloaking as if denying content to others while asleep/at work is a good thing isn't the answer though. And as Cidanel said, AFK cloakers pose no threat, therefore their removal doesn't make anyone safer.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mike Voidstar
Voidstar Free Flight Foundation
#3097 - 2015-09-10 07:30:48 UTC
Lucas Kell wrote:
Sounds to me like your problem is that PvE mechanics need to be changed, which I agree. Keeping in AFK cloaking as if denying content to others while asleep/at work is a good thing isn't the answer though.

That's been my contention as well. Many, many issues with the game would be improved by actually developing the game itself instead of ever more PvP specific things. There is an entire universe on the back burner that has been simmering since shortly after release. It's one of the biggest draws to the game, and almost everyone I have ever spoken to cites its shortcommings as the major reason they left.

Lucas Kell wrote:
And as Cidanel said, AFK cloakers pose no threat, therefore their removal doesn't make anyone safer.


Careful, too much logic
Teckos Pech
Hogyoku
Goonswarm Federation
#3098 - 2015-09-10 07:39:29 UTC
Lucas Kell wrote:
Sounds to me like your problem is that PvE mechanics need to be changed, which I agree. Keeping in AFK cloaking as if denying content to others while asleep/at work is a good thing isn't the answer though. And as Cidanel said, AFK cloakers pose no threat, therefore their removal doesn't make anyone safer.


For the love of God....Nikk has been talking about making changes because AFK cloaking is not good. You are wrong Lucas and instead of having an honest debate you have to make claims that are just flat out wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3099 - 2015-09-10 07:44:23 UTC
Teckos, if you are going to troll at least keep up standards.

How is he being dishonest, as far as I know Nikk agreed with me 100 pages or so ago and in earlier threads that PvE needs fixing as part of the solution to the situation.
Schmantoo
State War Academy
Caldari State
#3100 - 2015-09-10 08:41:45 UTC
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.


What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.


If i'm ratting, i'm actually at the computer playing the game. If logging in at server up, cloaking and sitting there all day is "Gameplay" they may as well allow bots into the game.