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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Cidanel Afuran
Grant Village
#3061 - 2015-09-05 13:55:27 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:
Not claiming I am super sneaky. I just don't participate in them and don't die much. I do die occasionally.

How about the cloaky person also needs to stay at his keyboard and also paying attention.

That is the while issue right there. Not that he is hunting, but that he can sit in space threatening the locals with no recourse.

You still have clearly not read the thread. Feel free to comment intelligently when you have.


Given you can't attack anyone when cloaked, no big deal. Locals should always feel like they are threatened. That's the nature of EVE. If you ever feel 100% safe, something is wrong with the game.

Feel free to fit a PvP ship and attack someone who uncloaks near you. No one will take you seriously when you say you want to be able to hunt people who are cloaked when you have zero kills so far. You have to understand that Mike.

I've read the thread. It's nothing but whining over and over and over and over
Mike Voidstar
Voidstar Free Flight Foundation
#3062 - 2015-09-05 16:10:23 UTC
I should not have to wait until they are ready.

They should feel threatened 100% of the time too, instead of being confident that a 20 hour afk won't result in death.

You want a double standard, and that's not balanced.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3063 - 2015-09-05 23:54:40 UTC
Fix for AFK people in space (cloaked or not) : at random times, a small fleet of Drifter rats spawns near your location. If you leave, so do they.

BUT! These drifters have awesome Xray eye implants that can engage vessels whether they're cloaked or not :-)

Finally found a good use for rats. Solved your AFK problems too. All in a day's work ..... o7
Teckos Pech
Hogyoku
Goonswarm Federation
#3064 - 2015-09-06 03:26:24 UTC  |  Edited by: Teckos Pech
Brokk Witgenstein wrote:
Fix for AFK people in space (cloaked or not) : at random times, a small fleet of Drifter rats spawns near your location. If you leave, so do they.

BUT! These drifters have awesome Xray eye implants that can engage vessels whether they're cloaked or not :-)

Finally found a good use for rats. Solved your AFK problems too. All in a day's work ..... o7


I disagree, having CCP save your bacon is not an optimal solution.

Either save your own bacon or let it burn. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3065 - 2015-09-06 07:04:06 UTC
I agree completely with Teckos.

Save your own bacon or let it burn.

Of course, that won't be a thing until cloaks are huntable by individuals along with everyone else.
Teckos Pech
Hogyoku
Goonswarm Federation
#3066 - 2015-09-06 20:05:44 UTC
Mike Voidstar wrote:
I agree completely with Teckos.

Save your own bacon or let it burn.

Of course, that won't be a thing until cloaks are huntable by individuals along with everyone else.


Well I think it is probably going to happen. That is one of the few things they have mentioned in regards to the OA. Pinpointing cloaked ships.

Frankly, I don't know why you are so butthurt about CCP Mike. They have pretty strongly hinted that you'll get your wish. Their hints about local have been much more oblique. If either of us has reason to worried, upset it's me and the people on "my side" of the debate.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Schmantoo
State War Academy
Caldari State
#3067 - 2015-09-07 02:32:31 UTC
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.
Teckos Pech
Hogyoku
Goonswarm Federation
#3068 - 2015-09-07 03:30:15 UTC
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.


What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3069 - 2015-09-07 07:20:56 UTC
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.
What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.
Actually, the best way to do that is to shoot them.

And if they are able to disrupt people while they aren't; even at their PC, that should be stopped. Even if we were to accept it as an OK mechanic, it's biased against any timezone where players are generally unavailable during downtime.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cidanel Afuran
Grant Village
#3070 - 2015-09-07 17:04:25 UTC
Mike Voidstar wrote:
I agree completely with Teckos.

Save your own bacon or let it burn.

Of course, that won't be a thing until cloaks are huntable by individuals along with everyone else.


Get rid of local then, if you have to be responsible for yourself.

Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.


This would be a major pain in the ass for those of us who go weeks at a time without being in systems with dockable stations.
Mike Voidstar
Voidstar Free Flight Foundation
#3071 - 2015-09-07 17:11:51 UTC
Cidanel Afuran wrote:
Mike Voidstar wrote:
I agree completely with Teckos.

Save your own bacon or let it burn.

Of course, that won't be a thing until cloaks are huntable by individuals along with everyone else.


Get rid of local then, if you have to be responsible for yourself.


Hey look! Another 'get rid of local' zombie. Guess you really should read through the thread.Roll

Teckos Pech
Hogyoku
Goonswarm Federation
#3072 - 2015-09-07 17:12:45 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.
What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.
Actually, the best way to do that is to shoot them.

And if they are able to disrupt people while they aren't; even at their PC, that should be stopped. Even if we were to accept it as an OK mechanic, it's biased against any timezone where players are generally unavailable during downtime.


Right, so all market orders should be removed when people log off, after all can't have them impacting players while they arent' even there. And station traders get a log off timer too.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3073 - 2015-09-07 17:22:51 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.
What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.
Actually, the best way to do that is to shoot them.

And if they are able to disrupt people while they aren't; even at their PC, that should be stopped. Even if we were to accept it as an OK mechanic, it's biased against any timezone where players are generally unavailable during downtime.


Right, so all market orders should be removed when people log off, after all can't have them impacting players while they arent' even there. And station traders get a log off timer too.

Roll


Absolutely. Oh wait... false equivalence again.

All market orders work the same, and compete against eachother. It's not as if the AFK market orders have some sort of advantage over actively tended orders.

You want to log off the inactive traders, sure. Jita's population will probably drop by half.
Teckos Pech
Hogyoku
Goonswarm Federation
#3074 - 2015-09-07 17:51:18 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Schmantoo wrote:
Invoke a logoff timer.. 15 mins with no input and you are logged out.

Logging in at server up, going to work, school, church, etc etc etc while your ship AFK cloaks in someone elses system is BS.
What is it with the logoff timer? How about you get logged off while ratting? You can log back in.

CCP has already acknowledged the following:

1. Disrupting NS resource acquisition is very much a reasonable Thing™, and the best way to do that is via AFK cloaking.
2. AFK players, especially ones who are cloaked, do a shockingly low amount of DPS.
Actually, the best way to do that is to shoot them.

And if they are able to disrupt people while they aren't; even at their PC, that should be stopped. Even if we were to accept it as an OK mechanic, it's biased against any timezone where players are generally unavailable during downtime.


Right, so all market orders should be removed when people log off, after all can't have them impacting players while they arent' even there. And station traders get a log off timer too.

Roll


Absolutely. Oh wait... false equivalence again.

All market orders work the same, and compete against eachother. It's not as if the AFK market orders have some sort of advantage over actively tended orders.

You want to log off the inactive traders, sure. Jita's population will probably drop by half.


So, we have a system where one set of players can benefit while AFK, but we are not to allow another form of AFK that does not benefit the player engaged in it.

Your inconsistency is duly noted.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#3075 - 2015-09-07 21:38:59 UTC
Teckos Pech wrote:
Right, so all market orders should be removed when people log off, after all can't have them impacting players while they arent' even there. And station traders get a log off timer too.

Roll
Reductio ad absurdum. Haven't seen that from you in at least 10 minutes.

Everyone would get the logoff timer, but no, orders would remain. Be sensible. There's obviously a difference between market orders being allowed up and being able to camp a system while away primarily that one has no effect on other people unless interacted with, while the other has a direct impact. Market orders from an AFK player can also be competed with, and the AFK player can't get them back to the top thus they remain neutralised, while a cloaker cannot be neutralised until he chooses to leave or downtime hits.

Also, even if they were the same, orders remain up after downtime, so there's no timezone bias.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#3076 - 2015-09-07 23:11:42 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Right, so all market orders should be removed when people log off, after all can't have them impacting players while they arent' even there. And station traders get a log off timer too.

Roll
Reductio ad absurdum. Haven't seen that from you in at least 10 minutes.

Everyone would get the logoff timer, but no, orders would remain. Be sensible. There's obviously a difference between market orders being allowed up and being able to camp a system while away primarily that one has no effect on other people unless interacted with, while the other has a direct impact. Market orders from an AFK player can also be competed with, and the AFK player can't get them back to the top thus they remain neutralised, while a cloaker cannot be neutralised until he chooses to leave or downtime hits.

Also, even if they were the same, orders remain up after downtime, so there's no timezone bias.


Apparently the smilie indicating sarcasm was, as usual, totally lost on you Lucas (here is a hint for you, I don't want to remove market orders, nor AFK cloaking, at least not without some other changes to the game regarding the latter). Sheesh, can't believe I had to explain that one. Roll

And yes, I know there is a difference between market orders and AFK camping. The former makes ISK for a player, the latter does not. Both have an effect on people. When a player puts up a market it order it influences other players who have put up market orders and those who will put market orders. Also, it influences people who are buying from market orders as well. Heck, it even has secondary and tertiary effects as well in that it can have effects that carry over to input markets as well. For example, if a player puts up a market order for good 1, and good 2 is a substitute that new price will impact both the buys and sellers of goods 1 and 2. Plain old standard neoclassical economic theory. So to say that AFK camping affects players, but market orders do not is just plain wrong.

And yes, an AFK cloaker can be neutralized (see Mag's post back up stream and posts by others) Mike, et. al. just don't like those options.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3077 - 2015-09-07 23:47:24 UTC
Actually, go back and read yourself.

Mags said nothing about AFK cloakers. He said cloaks had counters, specifically that they don't work when really close to something or while targetted. It was a completely inane point meant to throw smoke over the issue and presented as if those were actual counters to an active cloak, when obviously they aren't. They just keep a cloak from being activated in the first place, or you know with extreme precision where the cloaked ship is already.

And there is no inconsistency. I have not advocated for a logoff timer, though if that were the only solution available it would not bother me. However, I have stated repeatedly that active effort should trump passive effort. Market orders do follow that guide, so even in your ridiculous example there is no inconsistency in my stance.
Teckos Pech
Hogyoku
Goonswarm Federation
#3078 - 2015-09-08 00:41:30 UTC
Mike Voidstar wrote:
Actually, go back and read yourself.

Mags said nothing about AFK cloakers. He said cloaks had counters, specifically that they don't work when really close to something or while targetted. It was a completely inane point meant to throw smoke over the issue and presented as if those were actual counters to an active cloak, when obviously they aren't. They just keep a cloak from being activated in the first place, or you know with extreme precision where the cloaked ship is already.

And there is no inconsistency. I have not advocated for a logoff timer, though if that were the only solution available it would not bother me. However, I have stated repeatedly that active effort should trump passive effort. Market orders do follow that guide, so even in your ridiculous example there is no inconsistency in my stance.


Yes, and to get to the system they want to camp they have to be active and can be countered/neutralized. As Mag's said, these might be insufficient in your opinion, but that does not mean they do not exist.

Similarly you can do things even if they make it that far to render their camping less effectual as has been discussed a number of times. Again, you may not like these solutions or find them lacking, but to deny they exist is just simply dishonest.

And yes, there is an inconsistency here. You find one form of "AFK play" find and dandy, the other you don't. So either be up front and honest that you are being inconsistent or stop trying to pretend there is no inconsistency. Oh, and that passive effort thing...sell orders on the market are passive income if good sell and the player who set them up is AFK or logged out.

And just to be clear since people often run to the absurd here...I think sell orders are fine...I think AFK cloaking is fine (given current mechanics)....so I have no inconsistency.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3079 - 2015-09-08 01:40:51 UTC
Again, you are attacking an argument I have not made.

I have long ago said that the problem with AFK cloaking isn't the AFK, Its the cloaks invulnerability to being hunted in any way that makes the pilot so safe he can AFK forever with no ill effects.

That standard is not true of market orders, as just putting them up and ignoring them can and often will lead to competitors adjusting their prices to outperform you, especially in trade hubs.

AFK isn't the issue for me. Completely passive play utterly immune to any form of retribution trumping the active efforts of a whole alliance is.

But you know, that's cool because it's just some PvE guys getting shafted, and that makes it balanced.
Teckos Pech
Hogyoku
Goonswarm Federation
#3080 - 2015-09-08 02:02:06 UTC
Mike Voidstar wrote:
Again, you are attacking an argument I have not made.

I have long ago said that the problem with AFK cloaking isn't the AFK, Its the cloaks invulnerability to being hunted in any way that makes the pilot so safe he can AFK forever with no ill effects.

That standard is not true of market orders, as just putting them up and ignoring them can and often will lead to competitors adjusting their prices to outperform you, especially in trade hubs.

AFK isn't the issue for me. Completely passive play utterly immune to any form of retribution trumping the active efforts of a whole alliance is.

But you know, that's cool because it's just some PvE guys getting shafted, and that makes it balanced.


And if you don't periodically long in to reset your cloak, down time will take care of the AFK cloaker.

Cloaks have lots of purposes in the game, and there are many times when extended periods of cloaking are necessary. I gave one example as I was slow boating to the far side of a gate camp (a side with no celestials). Why should such play be nerfed so yours can be buffed? I have pointed out that nerfing active play to get to the in active "play" is bad game design. I have seen this time and again. People do not like bots so they want to nerf active play to get to the bots, typically with mining and those horrible captchas. There was a thread about people who multi-box all day at PvE so the solution was to nerf PvE in general with a fatigue type of effect for PvE. I thought that was horrible because if I wait all week to log in for 4-5 hours and do stuff I should be allowed. Trying to solve a problem by nerfing a larger group of players when your target is a sub-group of players that is just simply bad.

Oh, and my initial comment about AFK regarding sell orders, that was aimed at Lucas, not you. You felt compelled to shove your nose into the discussion and try to argue a false equivalency. If AFK isn't your problem, then shut up.

Oh, and trust me, if you had an alliance that wanted to deal with an AFK cloaker...it wouldn't be a problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online