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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2941 - 2015-08-29 16:38:44 UTC
Lucas Kell wrote:
And without AFK cloaking very little would change in the way of people making millions to be honest. The best ways to make isk aren't in nullsec, they are in highsec. Blitzing level 4s makes considerably more isk than nullsec as do incursions. Highsec trading is another top money maker. Ratting and mining in nullsec is a prime example of crippling yourself for lower pay. More risk, less reward.


Exactly! The thing is ... I've got the feeling throughout this whole thread, that only solo PvE players are complaining about AFK Cloakers because pretty much everybody else just ignores them -- and therefore, nobody even bothers to log in an alt to go sit AFK the whole goddamn day unless intended to annoy these solo ratters.

If you read any of my previous posts, it should be obvious I am in favour of anything that improves the chance of PvP happening; and this does not solely mean ganking Marauders. I can live with some changes to local chat, although I'm wary about unforeseen consequences and do not really feel the need to do so. Yet, it would offer certain appealing scenarios too so I'll wait for change to happen and will adapt accordingly. Personally, I am more inclined to build in some vulnerability in the cloaking module itself -- a way to counter them.

The only reason I pitched in on the whole "PvE" discussion that's been going on for quite a bit now, is that at this point, over 140 pages down the line, it's been pretty much established the ONLY people complaining about it are solo ratters; and the only real complaint is "dem profits!".

I attempted to prevent yet another circlejerk, by presenting the case that even if Solo Ratting Guy got everything he wanted, he'd still be fitting for maximum profit and he'd still claim his ship is defenseless. To save you the trouble of grinding it down to the essence of the matter, I wanted to get that straightened out right now.

AFK Cloaking is a griefing tactic specifically aimed at a very niche population, nothing more. There is indeed no counter to a cloak, BUT let's not forget the *meaningful* ships that can fit a *meaningful* (read: covops) cloak are already balanced around this. They DO have a targeting delay. They do have less highslots, less DPS, weaker tanks and are only available in T2 or T3 version, so they're a bit on the expensive side.

Therefore, Tachos, Nikk and others managed to convince me that maybe, we don't need to change current mechanics at all. If these mechanics were to change, however, interesting stuff may happen -- yet PvE guy would still be whining about it. Of this I am certain. Many many many pages have boiled down to this simple fact, and to avoid the same arguments being raised, I wanted to set the record straight on that one. If you do not agree, read the last 20 pages and tell me where I reached the erroneous verdict.

I am all in favour of engaging gameplay, and yes! New mechanics for local or for the cloaking module may achieve this. But there is simply nothing you can do to ease the pain of Solo Ratting Guy. He'll insist on building gimped fits for optimum profit, and will remain unhappy whenever somebody attacks.

Further more, it has been clearly established that Mr. Rat chooses to dock; and therefore, AFK cloaking is the only way to maybe catch one. It DOES serve a genuine purpose: both to lull potential targets into a false sense of security (because "this guy's been there all day, he must be AFK") and to degrade the system's worth by promoting sub-optimal (non-gimped and affordable) ships. To illustrate a related tactic in highsec: you have no other choice but to Suicide Gank loot pinatas, because there is NO way to declare war on NPC corps.

I don't feel we should cater to the permanently-malcontents. So either local chat mechanics change in such a way you don't *need* to be AFK for prolonged periods to have a shot at certain targets... -OR- ...or AFK cloaking is declared a valid playstyle and is kept in place, as-is.

Unless you really want to go all the way with making PvE similar to PvP (which would probably also make the vets cry in their soup) and allow for a chance to FAIL your mission because you didn't manage to point the target in time, because they drove you off and you failed to put the mission structure into reenforce / blow it up, or because they heavily bubbled the warehouse where you were supposed to retrieve goods, lit a cyno and they blew you up. Is this what you want PvE to be?

You said it yourself: very little will change whether you fix cloaks, fix AFK gameplay, fix PvE gameplay or introduce some new kind of local. It's really nothing but a case of 1 player getting raped by many. Through the use of wormholes, cynoes or whatever you fancy; the fact of the matter is that ONE guy alone does not and should not stand a chance. If that guy had some backup and fit his own cyno, he would not perceive a problem in the first place. If dropping using AFK cloaks wouldn't yield results, people wouldn't be doing it.

While change might make things more interesting, the whole discussion has been reduced to 1 specific case so many times one cannot help but wonder: aren't there ANY other examples of AFK cloaking we could conceive? Is PvE profit what it all comes down to in the end? I would have you ponder that one before proceeding. Meanwhile, I'm more worried about how these observatory arrays could play out. What *exactly* would they do, how would this affect gameplay, who could anchor them, where, what does that mean for high/lowsec, ... I don't care much how Solo Nullbear feels about them -- you're not supposed to fly solo in SOV space anyway. If you choose to do so, you should at least behave as if you were *always* at risk -- and that's really the only thing an AFK cloaker does: make you feel at risk. That should be a default stance before or after change either way, no?
Lucas Kell
Solitude Trading
S.N.O.T.
#2942 - 2015-08-29 18:04:28 UTC
Brokk Witgenstein wrote:
Exactly! The thing is ... I've got the feeling throughout this whole thread, that only solo PvE players are complaining about AFK Cloakers because pretty much everybody else just ignores them -- and therefore, nobody even bothers to log in an alt to go sit AFK the whole goddamn day unless intended to annoy these solo ratters.

If you read any of my previous posts, it should be obvious I am in favour of anything that improves the chance of PvP happening
So are you in favour of simply removign AFK cloaking then? Since AFK cloakers can't kill people but they do make them dock up, meaning less chance of PvP occuring.

Brokk Witgenstein wrote:
The only reason I pitched in on the whole "PvE" discussion that's been going on for quite a bit now, is that at this point, over 140 pages down the line, it's been pretty much established the ONLY people complaining about it are solo ratters; and the only real complaint is "dem profits!".
I'm not a solo ratter, I make all of my income through highsec trade. The complaint is that AFK play is bad, no matter what form it is in. Having a ship that can be invulnerable in space while you aren't even there seems inherently bad to me. It should either be logged off or become vulnerable at some point.

Brokk Witgenstein wrote:
BUT let's not forget the *meaningful* ships that can fit a *meaningful* (read: covops) cloak are already balanced around this. They DO have a targeting delay. They do have less highslots, less DPS, weaker tanks and are only available in T2 or T3 version, so they're a bit on the expensive side.
T3s are balanced now? And bombers are pretty much the goto ship for destroying waves of ships. Plus you're making a fatally flawed assumption here, you assume the threat is from the cloaker ship. It's not, it's from all of his friends that can be bridged in beside him. A nerfing of local would only make them even more powerful.

And it's not just solo ratters, all ratters have to be weary of cloakers because of the blops bridge ability. Sure, the same can be done with a regular ship an a titan, but the chances are low of someone setting aside a titan bridge for a group of ratters. Though most tend to reship regardless of whether it's a cloaker or not.

Brokk Witgenstein wrote:
Further more, it has been clearly established that Mr. Rat chooses to dock; and therefore, AFK cloaking is the only way to maybe catch one. It DOES serve a genuine purpose: both to lull potential targets into a false sense of security (because "this guy's been there all day, he must be AFK") and to degrade the system's worth by promoting sub-optimal (non-gimped and affordable) ships.
As much as they claim otherwise, AFK cloaking does not catch ratters. It doesn't lull people into a false sense of security, and the people who get caught would get caught regardless because they would have undocked no matter who was in system. People that get caught in null tend to be people who would stay undocked anyway, assuming they can win a fight or people too stupid to react anyway and don't notice the fleet landing on them. Outside of that, people tend to get caught by fast frigates, generally interceptors because that's what interceptors are for. People that want local nerfed or removed tend to want it because they don't want to leave the safety of their cloaked ship but want to be able to catch people like an interceptor does.

Brokk Witgenstein wrote:
If dropping using AFK cloaks wouldn't yield results, people wouldn't be doing it.
It does something, it denies some of your enemies content while you aren't playing the game. It certainly doesn't catch ships. Do you really think that while not playing the game people should continue to directly affect another persons playtime like that?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2943 - 2015-08-29 18:43:48 UTC  |  Edited by: Brokk Witgenstein
Lucas, I believe we are in agreement. Every point you raised I agree with; the real question is HOW shall we accomplish this? The proposition on the table involves changes to local (and intel in general -- I presume the information revealed by the in-game map feature as well).

You may have noticed I am in favour of vulnerability to the cloaker and I am in favour of "sneak attacks" by not showing up in local at all .... but I don't quite see how this can be accomplished.

That said, PvE turns up every other post and I can't help but wonder why. I would like to direct discussion away from ratters whining about their PvE ships and the impact "griefing tactics" have on their profits. It's been milled to death, a fair degree of concensus has already been reached.

The real question, at this point, is what changes would need to be made?

- Cloaks getting some kind of fuel / increased chance of pinpointing them the longer they sit still / even dedicated scan probes have been proposed and they end up being the same thing: you'd be able to engage them. Great!

- Changes to local are much more obscure, in the sense I can't quite grasp what it would look like or how that would work.

Excess clutter about PvE, however, is just that. Yes, PvE may need a fix and yes, asset denial is the only reason AFK cloaking is a thing in the first place (otherwise it wouldn't have to be done AFK) ; but that's not getting us anywhere. Page 1-140 covered all that in great detail to lengthy extend.

While I concur with the responses to my quotes, you didn't pick up on the whole reason I butted in. So please tell me: do you honestly think making PvE more like PvP would make the perceived problem go away? Do you? I don't.

As for "So are you in favour of simply removing AFK cloaking then?", well, obviously yes. Except I don't see the "simply" part. How does one "simply" remove AFK cloaking? Unless the fix is well thought-out, I can live with the mechanics as they are ;-)
Lucas Kell
Solitude Trading
S.N.O.T.
#2944 - 2015-08-29 19:06:22 UTC
Honestly, I don't know. I don't even know if changes would be required. I don't really like AFK play so I'd personally boot people after being AFK too long. Local I'd pretty much not touch, since no matter what gets done to it, the end result is likely to be a lot of unsubs, because it will either just be a tedious way to get what we have now, or unreliable enough to support trolling. I'd much rather CCP work on adding fresh mechanics rather than messing about with long standing ones that have done their job well enough.

While I don't think it would solve all issues, I do think that PvE being modelled on PvP is a much needed change. Most people doing PvE need to dock up to change fit anyway, and most simply can't be bothered. By having it be much similar to PvP, they'd already have a moderate chance.

"Simply" is easy. Safely log off players after certain amount of AFK time.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2945 - 2015-08-29 20:49:29 UTC
Auto logoff is an option, yes. Except Safe log off currently implies not being in a fleet, not having any modules (cloak) running ... You'd simply close the socket after a visual count-down timer during which some sign of life (an action, pressing "cancel", ...) should be given? Works for me.
Lucas Kell
Solitude Trading
S.N.O.T.
#2946 - 2015-08-29 22:29:04 UTC
Brokk Witgenstein wrote:
Auto logoff is an option, yes. Except Safe log off currently implies not being in a fleet, not having any modules (cloak) running ... You'd simply close the socket after a visual count-down timer during which some sign of life (an action, pressing "cancel", ...) should be given? Works for me.
Pretty much, yeah. It would drop you from fleet and make you safely vanish, even if you had modules running, etc. The idea would be that it takes you out of play but doesn't screw you over.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#2947 - 2015-08-30 02:29:12 UTC
Lucas Kell wrote:
And without AFK cloaking very little would change in the way of people making millions to be honest. The best ways to make isk aren't in nullsec, they are in highsec. Blitzing level 4s makes considerably more isk than nullsec as do incursions. Highsec trading is another top money maker. Ratting and mining in nullsec is a prime example of crippling yourself for lower pay. More risk, less reward.


The income from blitzing L4s isn't from rat bounties though, but from LP...and LP are actually an ISK sink. So the problem of ratting income is made quite nicely by this point. Incursions do not put as much ISK into the game as rat bounties do. And High sec trading also does not put new ISK into the economy.

If we are talking game balance issues, then you have to look at money creation and not just how people make money in the game. Money creation, if it is too rapid will lead to inflation. In the case of New Eden the new ISK is largely ending up in the PLEX market. So when people like Mike et. al. bemoan the "significant" loss of income...it may be something to think about in regards to game balance....something that goes in favor of AFK cloaking (at least for now).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2948 - 2015-08-30 02:31:06 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Honestly, I don't know. I don't even know if changes would be required. I don't really like AFK play so I'd personally boot people after being AFK too long. Local I'd pretty much not touch, since no matter what gets done to it, the end result is likely to be a lot of unsubs, because it will either just be a tedious way to get what we have now, or unreliable enough to support trolling. I'd much rather CCP work on adding fresh mechanics rather than messing about with long standing ones that have done their job well enough.

While I don't think it would solve all issues, I do think that PvE being modelled on PvP is a much needed change. Most people doing PvE need to dock up to change fit anyway, and most simply can't be bothered. By having it be much similar to PvP, they'd already have a moderate chance.

"Simply" is easy. Safely log off players after certain amount of AFK time.


There is no reason to log off AFK players. None (aside from Jita's population cap).

Factor in that some people are in favor of some form of auto-log off because it positively impacts their wallet--i.e. makes the game easier for them, is reason enough to oppose it. Rent seeking is rarely if ever a good thing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#2949 - 2015-08-30 10:04:01 UTC
Teckos Pech wrote:
The income from blitzing L4s isn't from rat bounties though, but from LP...and LP are actually an ISK sink. So the problem of ratting income is made quite nicely by this point. Incursions do not put as much ISK into the game as rat bounties do. And High sec trading also does not put new ISK into the economy.

If we are talking game balance issues, then you have to look at money creation and not just how people make money in the game. Money creation, if it is too rapid will lead to inflation. In the case of New Eden the new ISK is largely ending up in the PLEX market. So when people like Mike et. al. bemoan the "significant" loss of income...it may be something to think about in regards to game balance....something that goes in favor of AFK cloaking (at least for now).
Dunno about you, but I wasn't talking about how much isk is coming into the economy, but how much reward people get for their activities. Value given in any form, be it LP, isk, whatever. Note that the reason nullsec groups are insanely rich isn't beacuse they rat too much, it's because they pull in shockingly large volumes of moon goo and manipulate the markets.

Teckos Pech wrote:
There is no reason to log off AFK players. None (aside from Jita's population cap).

Factor in that some people are in favor of some form of auto-log off because it positively impacts their wallet--i.e. makes the game easier for them, is reason enough to oppose it. Rent seeking is rarely if ever a good thing.
Of course there is. I don't believe you should be allowed to impact other players directly without being there. If you want to sit there all day and babysit your PC, great! But if you aren't going to play, you shouldn't be there. I have no problem with people camping people out of their gameplay, I simply have an issue with them doing it while they are at work, in bed, etc.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nofearion
Destructive Brothers
Fraternity.
#2950 - 2015-08-30 10:39:22 UTC  |  Edited by: Nofearion
In answer to some, Yes I have been in all areas of space for some time.

Hi sec - AFK cloaking non issue due to concord - Gankers gonna gank no cloak required

Low sec - AFK cloaking has medium impact, Low sec is not used all that much, most who are cloaked are eyes for gate camps or hotdropers so usually avoided or ignored

WH - NO local No problem, AFK Cloak has no effect on activity levels.

Nullsec - AFK cloaking has major impact and disruption as desired.

This affects Miners more so that ratters. Most ratters trade in he carrier for a bs or other either cheaper ship or one that can evade or bait. Miners on the other hand have mostly just the evade option, so that standard Rule in every null sec carebear alliance I have been in, is , "Neut in local safe up"

Now the occasional for a day or two camper looking to drop on something is not a major issue, you go to a different system or choose to ignore his presence. Since the Phoebe jump nerfs, Hot drops by supers and capitals are less often and this activity has dropped off considerably.

The real issue for carebears that are becoming self reliant in null sec is that perma camper. This is normally an Alt, once they are in a system it gets logged on immediately as the servers go up, then cloak in a deep safe until the servers go down. The owner of the alt often goes on doing other things. He/She will do this for weeks sometimes months at a time.
I know one individual who got paid isk for disruption and had 4 accounts he would log in, cloak, go to work, take wife to dinner, then would check all accounts to ensure still cloaked. Occasionally he would bop around and see if anyone was ignoring him then drop his super on anything that was undocked. That was half of his version of EVE. it paid for his accounts, it paid for his pvp on other toons.
This is why I am here. to find a counter for the AFK cloak, currently there is not a viable counter. I believe that somone who is doing any activity in eve should be active and not doing more than a bio break. This is my opinion. you do not have to agree with it. However CCP stated in the briefs for a new nullsec three years ago that all new changes must encourage active game play.
I know CCP Fozzie has the best interest of the game at heart and leads his team to make new changes based on continual improvement. However a small gang lowsec pirate is not interested in the business of Null sec empires. The current sov mechanics prove that. BTW ITS BORING ME TO DEATH and the resulting small gang skirmishes are not happening. I want to Shoot things and blow stuff up!!!
Sorry I digress. AFK cloaking had its use, with the rebalance of nullsec making the need for residents to be more and more self reliant on miners and builders, the AFK cloak is becoming overpowered. To bigger entities it is not a major issue, for the small guys it is monumental. usually small entities only have one or two systems, one afk cloaker can shut down and entire constellation based on his kill board and how active he is dropping people.
Remember it is not the Cloaked ship itself but the perceived threat it represents.
Teckos Pech
Hogyoku
Goonswarm Federation
#2951 - 2015-08-30 19:16:39 UTC
Lucas Kell wrote:
Teckos Pech wrote:
The income from blitzing L4s isn't from rat bounties though, but from LP...and LP are actually an ISK sink. So the problem of ratting income is made quite nicely by this point. Incursions do not put as much ISK into the game as rat bounties do. And High sec trading also does not put new ISK into the economy.

If we are talking game balance issues, then you have to look at money creation and not just how people make money in the game. Money creation, if it is too rapid will lead to inflation. In the case of New Eden the new ISK is largely ending up in the PLEX market. So when people like Mike et. al. bemoan the "significant" loss of income...it may be something to think about in regards to game balance....something that goes in favor of AFK cloaking (at least for now).
Dunno about you, but I wasn't talking about how much isk is coming into the economy, but how much reward people get for their activities. Value given in any form, be it LP, isk, whatever. Note that the reason nullsec groups are insanely rich isn't beacuse they rat too much, it's because they pull in shockingly large volumes of moon goo and manipulate the markets.

Teckos Pech wrote:
There is no reason to log off AFK players. None (aside from Jita's population cap).

Factor in that some people are in favor of some form of auto-log off because it positively impacts their wallet--i.e. makes the game easier for them, is reason enough to oppose it. Rent seeking is rarely if ever a good thing.
Of course there is. I don't believe you should be allowed to impact other players directly without being there. If you want to sit there all day and babysit your PC, great! But if you aren't going to play, you shouldn't be there. I have no problem with people camping people out of their gameplay, I simply have an issue with them doing it while they are at work, in bed, etc.


How much ISK is coming into the economy is hugely important. Too much and you'll have considerable inflation, too little and the economy might start to suffer...shrink the money supply and you could end up with deflation which is probably not good for the game's economy. ISK creation is why they backed off the anomaly buff early on with Dominion sov. Already the amount of ISK flowing into the game economy is very large...something like 1 trillion IKS/day (IIRC).

That only applies to NS and primarily AFK cloaking and people ratting. Again, those making such arguments often have something to gain since rent seeking is rarely a good thing. At the very least is leads to bad precedent, cry enough to CCP and they'll change it in your favor.

And to the extent that it reduces ISK creation in game...even if small, I'm in favor of it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#2952 - 2015-08-30 19:37:46 UTC
Teckos Pech wrote:
How much ISK is coming into the economy is hugely important.
Not in the context of the dicussion. We were discussing player income, not economic balance. Even looking at AFK cloaking as a whole, if it has any impact at all on isk faucets it's very very very very very VERY tiny. Small enough to be insignificant. CCP did more to unbalance faucets/sinks when they took out clones and when they multiplied the numbers of anoms in a system which the sov release, and they'll do even more when they make market fees player controlled.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#2953 - 2015-08-30 19:58:13 UTC
Lucas Kell wrote:
Teckos Pech wrote:
How much ISK is coming into the economy is hugely important.
Not in the context of the dicussion. We were discussing player income, not economic balance. Even looking at AFK cloaking as a whole, if it has any impact at all on isk faucets it's very very very very very VERY tiny. Small enough to be insignificant. CCP did more to unbalance faucets/sinks when they took out clones and when they multiplied the numbers of anoms in a system which the sov release, and they'll do even more when they make market fees player controlled.


IMO anything that promotes ratting income should be viewed very skeptically, since nerffing AFK cloaking will promote null sec ratting, it should be allowed...until better mechanics can be put in place.

And if it is as small as you say it is, then it if AFK play that has negligible impact so who cares. It is a trivial issue, and logging off players over a trivial issue is just a waste of developer time and resources.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#2954 - 2015-08-30 22:53:48 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
IMO anything that promotes ratting income should be viewed very skeptically, since nerffing AFK cloaking will promote null sec ratting, it should be allowed...until better mechanics can be put in place.
I disagree. I think nullsec ratting is bad enough to require buffs anyway (though regardless, it will continue to be far to peasant to bother doing for a vet anyway), and furthermore I don't see a nerf to AFK cloaking as a buff to ratting.

Teckos Pech wrote:
And if it is as small as you say it is, then it if AFK play that has negligible impact so who cares. It is a trivial issue, and logging off players over a trivial issue is just a waste of developer time and resources.
Because why continue to support a mechanic that allows people to have an effect on other players, even a miniscule one, while they aren't even playing the game. Dev time to implement a logoff timer would be negligible.

Oh, and just so we're clear, I'm not going in circles with you again. These are my opinions, they will never change no matter what you say, so we will simply have to agree to disagree.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Grognard Commissar
SUNDERING
Goonswarm Federation
#2955 - 2015-08-31 02:44:58 UTC  |  Edited by: Grognard Commissar
IMO, cloaking is not a problem at all at this point. you want to kill cloakers? use smartbombs. it's no different than a scout on the ground hiding in a bush with a ghillie suit
Teckos Pech
Hogyoku
Goonswarm Federation
#2956 - 2015-08-31 03:28:34 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
IMO anything that promotes ratting income should be viewed very skeptically, since nerffing AFK cloaking will promote null sec ratting, it should be allowed...until better mechanics can be put in place.
I disagree. I think nullsec ratting is bad enough to require buffs anyway (though regardless, it will continue to be far to peasant to bother doing for a vet anyway), and furthermore I don't see a nerf to AFK cloaking as a buff to ratting.

Teckos Pech wrote:
And if it is as small as you say it is, then it if AFK play that has negligible impact so who cares. It is a trivial issue, and logging off players over a trivial issue is just a waste of developer time and resources.
Because why continue to support a mechanic that allows people to have an effect on other players, even a miniscule one, while they aren't even playing the game. Dev time to implement a logoff timer would be negligible.

Oh, and just so we're clear, I'm not going in circles with you again. These are my opinions, they will never change no matter what you say, so we will simply have to agree to disagree.


No, absolutely no buffs to NS ratting. If anything NS needs a shake up in terms of income. In another thread the idea of having missions in NS with the bulk of the payoff being from LP sounds like a good idea as LP are actually an ISK sink, not a source.

Oh and nice to know you are a dogmatist when it comes to your opinions. It sure tells the rest of us that they are basically ****.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2957 - 2015-08-31 05:50:13 UTC
Grognard Commissar wrote:
IMO, cloaking is not a problem at all at this point. you want to kill cloakers? use smartbombs. it's no different than a scout on the ground hiding in a bush with a ghillie suit



What's the biggest smartbomb radius, something like 18k? I don't recall all the deadspace versions.

Regardless, you tell me how to reliably get within 20k of a cloaked ship, and I will agree that they are no problem at all.
Lucas Kell
Solitude Trading
S.N.O.T.
#2958 - 2015-08-31 08:31:43 UTC
Teckos Pech wrote:
No, absolutely no buffs to NS ratting. If anything NS needs a shake up in terms of income. In another thread the idea of having missions in NS with the bulk of the payoff being from LP sounds like a good idea as LP are actually an ISK sink, not a source.
Then you don't understand the economy. Adding that much of an isk sink would be as bad for the economy as adding faucets.

Teckos Pech wrote:
Oh and nice to know you are a dogmatist when it comes to your opinions. It sure tells the rest of us that they are basically ****.
Dont; get me wrong, other people may very well change my opinions, but from you I've heard every argument I've got and I'm convinced you are trying to push a buff to your own style of play for selfish reasons, thus I know there's nothing you can say to me that will change my point of view.

The Indecisive Noob - EVE fan blog.

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Mag's
Azn Empire
#2959 - 2015-08-31 09:36:34 UTC
Mike Voidstar wrote:
And sorry Mags, but you are just wrong about the counters. You can tell because we can create a very simple and common scenario where one might need to counter a cloak---- You log on, see a hostile in system and decide to hunt him down. His cloak is on.... Feel free to elaborate how to counter that cloak against the cloaked pilot's will. You know, bring the non-consent to his side of the party.
All you're showing with that scenario, is that the current direct counters are not filling your requirements. It doesn't mean they don't already exist.
So thanks for proving my point in that regard.

Brokk Witgenstein wrote:
Obvious troll is obvious Roll
You're really bad at it, so indeed it was.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mike Voidstar
Voidstar Free Flight Foundation
#2960 - 2015-08-31 13:14:07 UTC
Not...fulfilling...my...requirements.

Let's break that down just al little, and examine my requirements.


In a thread about afk cloaking, you present a few 'counters' to cloaks that only work when the cloak is either off, or else the location of the cloaked ship is precisely enough known that you can manually pilot within decloak range. Neither of those circumstances are common at any time even when a cloaked ship is actively piloted, and may as well not even be possible when discussing afk camping.

So my requirements for a direct counter to cloaks being used for afk camping being that it actually having a realistic chance of being used to force a confrontation on a ship that is already cloaked at a location not already known. Ie, some way to actively hunt a passive player in open space.

That's the absolute least strenuous requirement that can be applied to this conversation. Requiring that an active, awake, and aware gate camp capable of catching a competent pilot in a cov ops ship at the precise instant he comes into system be on the every gate at all times is a bit of a high bar. I suppose you may be right that counters exist and I just don't like them.

How about we make some adjustment to mining and ratting so that we set up for it once and then we are only vulnerable to disruption for 5 minutes a week in any increments we decide from 30 seconds or longer at times of our own choosing until we are caught. That seems fair and balanced, right?