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AFK Cloaking™: Ideas, Discussion, and Proposals

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Mike Voidstar
Voidstar Free Flight Foundation
#2601 - 2015-08-04 04:27:19 UTC
3 reasons.

First, with all the hooplah about it over the years, they would have said so clearly.

Second, they have had multiple opportunities to change local, as well as having a dedicated UI team, if local was a problem. Cloaks are at best a kludgy fix, if that had been their intent.

Third, local creates the opportunity for conflict, while cloaks stifle it. At the end of the day all that matters is someone explode. They don't need your cloaking ship to blow up miners and such- letting the defense fleet blow you up is just as good. The use of the cloak in this way is purely emergent, not intended, and that more than anything else is probably why they neither talk about it nor make much effort to fix it.
Teckos Pech
Hogyoku
Goonswarm Federation
#2602 - 2015-08-04 04:38:47 UTC
Mike Voidstar wrote:
3 reasons.

First, with all the hooplah about it over the years, they would have said so clearly.

Second, they have had multiple opportunities to change local, as well as having a dedicated UI team, if local was a problem. Cloaks are at best a kludgy fix, if that had been their intent.

Third, local creates the opportunity for conflict, while cloaks stifle it. At the end of the day all that matters is someone explode. They don't need your cloaking ship to blow up miners and such- letting the defense fleet blow you up is just as good. The use of the cloak in this way is purely emergent, not intended, and that more than anything else is probably why they neither talk about it nor make much effort to fix it.


We have at least 1 Dev saying that he'd prefer for local to just be a chat channel. That whole discussion was linked in my thread you can find on the first post.

They have had multiple opportunities to change cloaks too and we have Devs saying things like, "I'd like to see a player killed by an AFK cloaked ship," or something pretty much the same.

Local also reduces the opportunity for conflict.

Example: You see me show up in system and you run and dock and that's it, no conflict.

Example: FC gets a scout into the target system, sees 450 people already in there, looks at his 300 dudes in fleet and stands down.

And there you go defending your free and impervious intel....hypocrisy duly noted.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2603 - 2015-08-04 06:22:18 UTC
Dude, the hostility. It seems out of place.

One of the current crop of new devs that was hired from the ranks of the PvP pilots said he would prefer if local was just Chat, and as I recall that was on some other social media, not an official statement. Same on the quip about being killed by an atk guy. Those aren't policy, those are statements of personal opinion by individuals who were already known to be on your side of this debate long before they were hired as devs. Other than that they don't address the subject directly.

They have had time to change cloaks, but to my knowledge cloaks have never undergone any sort of adjustment other than specifically to the covert ops hulls. The module itself remains the same as ever, and as we know, these things don't see change until someone makes it a real priority- so while cov ops got attention with ship tiericide, cloaks themselves didn't. Thus no real opportunity to have looked at them because it wasn't assigned to anyone. Just like the scores of modules with bizzare stats that have t2 versions worse than meta 1-4... Some things just need a serious look.

Local provides opportunity for conflict. In your examples the PvE guy heads for safety while calling for help. Your lone hunter is now being chased by defense fleets and or a PvE guy reshipped for combat. The cloak ruins that interplay by simply stopping all activity because there is nothing a defense fleet or the PvE guy can do except move on, stop playing, or fly suicidal. The FC stands down, but now the home team sends out interceptors and interdictors to trap the enemy fleet before it can escape.... That's not stopping the conflict, just changing the labels of who is predator and who is prey.

You cannot say the same for cloaks. They are a purely one sided tool that stops the possibility for PvP to be brought to the user once activated.
Rat Scout
Federal Navy Academy
Gallente Federation
#2604 - 2015-08-04 07:48:15 UTC
AFK cloak is a counter to watch lists. This thread is going to last a while I think.
Teckos Pech
Hogyoku
Goonswarm Federation
#2605 - 2015-08-04 08:07:30 UTC
Mike Voidstar wrote:
Dude, the hostility. It seems out of place.

One of the current crop of new devs that was hired from the ranks of the PvP pilots said he would prefer if local was just Chat, and as I recall that was on some other social media, not an official statement. Same on the quip about being killed by an atk guy. Those aren't policy, those are statements of personal opinion by individuals who were already known to be on your side of this debate long before they were hired as devs. Other than that they don't address the subject directly.


The point is, there is more from CCP suggesting that they are unhappy with local than cloaking, even if it is anecdotal and not an "official company response".

Quote:
They have had time to change cloaks, but to my knowledge cloaks have never undergone any sort of adjustment other than specifically to the covert ops hulls. The module itself remains the same as ever, and as we know, these things don't see change until someone makes it a real priority- so while cov ops got attention with ship tiericide, cloaks themselves didn't. Thus no real opportunity to have looked at them because it wasn't assigned to anyone. Just like the scores of modules with bizzare stats that have t2 versions worse than meta 1-4... Some things just need a serious look.


This is largely your own argument against changing local. "It's been this way all along." "They haven't changed it." And so forth. This is why I claim your position is hypocritical, and it isn't hostile, it is just being blunt.

Quote:
Local provides opportunity for conflict. In your examples the PvE guy heads for safety while calling for help. Your lone hunter is now being chased by defense fleets and or a PvE guy reshipped for combat. The cloak ruins that interplay by simply stopping all activity because there is nothing a defense fleet or the PvE guy can do except move on, stop playing, or fly suicidal. The FC stands down, but now the home team sends out interceptors and interdictors to trap the enemy fleet before it can escape.... That's not stopping the conflict, just changing the labels of who is predator and who is prey.

You cannot say the same for cloaks. They are a purely one sided tool that stops the possibility for PvP to be brought to the user once activated.


I've already pointed out that local can stifle PvP and cloaks can lead to PvP as well. For example, a BLOPs gang will make heavy use of cloaks.

And trust me, the home team wont send out interceptors to do anything, they've won a tactical victory no need to **** away a bunch of interceptors trying to lock down a hostile fleet. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2606 - 2015-08-04 09:21:43 UTC  |  Edited by: Mike Voidstar
Quote:


The point is, there is more from CCP suggesting that they are unhappy with local than cloaking, even if it is anecdotal and not an "official company response".


Individuals can hold any opinion they like. Until it comes up in a dev blog, forum thread, one of their dev videos, etc... Then it's just the one guy, and everyone gets to have their own view of things. It's taking random out of context quotes and running wild with them that prevents hem from actually discussing things.

Quote:
Quote:
They have had time to change cloaks, but to my knowledge cloaks have never undergone any sort of adjustment other than specifically to the covert ops hulls. The module itself remains the same as ever, and as we know, these things don't see change until someone makes it a real priority- so while cov ops got attention with ship tiericide, cloaks themselves didn't. Thus no real opportunity to have looked at them because it wasn't assigned to anyone. Just like the scores of modules with bizzare stats that have t2 versions worse than meta 1-4... Some things just need a serious look.


This is largely your own argument against changing local. "It's been this way all along." "They haven't changed it." And so forth. This is why I claim your position is hypocritical, and it isn't hostile, it is just being blunt.


The problem with your argument is that local hasn't always been that way. They actually went back and made it better by adding standings. Then they went back and made wormholes, changing how local works there, too. They clearly had an awareness of its use, and went in and altered it to improve upon that use, then provided an area without local for those that like that sort of thing. The only clearer sign you can get that something is working as intended is God's firey finger etching it into a wall.

To be clear, I don't argue against altering local in general. I argue that it's not a balance point for cloaks. It's false to claim a module balances a core game function that operates the same everywhere and for everyone, except wormholes. I doubt you will ever get what you want, which is an environment where you can take potshots at industry ships and ratters without them having a chance to evacuate- assuming those pilots are flying safe and sane. Some game system equivalent to locals current function would replace local, and you will be right back with a chapped ass that people who can't fight are still successfully using evasion to survive. Without a way to do such things in relative safety the only place people will do those things is high sec. There is no win condition for the PvE pilot, without a chance to succeed or evade there is no point in even trying.

Quote:
Quote:
Local provides opportunity for conflict. In your examples the PvE guy heads for safety while calling for help. Your lone hunter is now being chased by defense fleets and or a PvE guy reshipped for combat. The cloak ruins that interplay by simply stopping all activity because there is nothing a defense fleet or the PvE guy can do except move on, stop playing, or fly suicidal. The FC stands down, but now the home team sends out interceptors and interdictors to trap the enemy fleet before it can escape.... That's not stopping the conflict, just changing the labels of who is predator and who is prey.

You cannot say the same for cloaks. They are a purely one sided tool that stops the possibility for PvP to be brought to the user once activated.


I've already pointed out that local can stifle PvP and cloaks can lead to PvP as well. For example, a BLOPs gang will make heavy use of cloaks.

And trust me, the home team wont send out interceptors to do anything, they've won a tactical victory no need to **** away a bunch of interceptors trying to lock down a hostile fleet. Roll


The home team not defending their space isn't a problem with local. I would assume if that 300 man fleet stuck around to shoot at something the home team would not sit idle.
Lucien Visteen
Imperial Academy
Amarr Empire
#2607 - 2015-08-04 09:33:01 UTC
Mike Voidstar wrote:
They even went back and specifically enhanced it with standings...
This in my opinion was a mistake.


Mike Voidstar wrote:
It's not like they are afraid of making us push a button for basic Intel, look at dscan...
Local is not being used in this manner. And you know this.

I'll say this again. Local, on its own, is not an intel tool. But it is extremely powerful in what it is being used as, no other system is as good at what it does. I can understand why this is being defended, but I also think that this is preventing other systems to come into play.


Mike Voidstar wrote:
Cloaks, on the other hand, were not part of the original game design. They have not been given much development since their release either. The hulls they go on have, but the cloaks themselves are largely in the condition they were released in. If either item is suffering from unintended consequence, it's far more likely to be them.
Cloaks are in need of a major update. I'm not disagreeing with this.


Rat Scout wrote:
AFK cloak is a counter to watch lists.
It is not.

The ships hung in the sky in much the same way that bricks don't.

Mike Voidstar
Voidstar Free Flight Foundation
#2608 - 2015-08-04 10:16:37 UTC
Mistake or no, the point is that they decided local needed a change, and they *improved* it. Cloaks have not received the same kind of attention where they seriously looked at them and how they are used, and then adjusted them or announced that they were fine as is. The local window is a basic component of the UI, and has a dev team dedicated to UI elements. Cloaks do not have that kind of attention either. Local is obviously intended to be doing exactly what it's doing, because there has been dev time spent iterating on it and a team constantly looking for things to improve in the UI elements. They may not want to open a discussion about it by commenting directly, but there is no way that locals current function is some sort of oversight.

I am aware that local is not being used like dscan. The point was that they didn't have to put up a roster at all. They are not adverse to making us click a button every 5 seconds for basic info, as that is precisely what dscan is- a button to click to find out what is in space with you. A simple /who_local command in the chatbar like practically every other mmo in existence would have been fine, if purely chat was their goal. There is actually quite a bit of functionality in that roster, it's a serious stretch to think that it's intended only as a rarely used chat convenience.

They could change it today to work that way with no further load on the servers, just remove the roster window but leave the data available to the client as is done now, and have that request handled locally on your pc instead of calling the server for it, or leave the window and have all chat work like delayed chat unless an update is specifically requested. As that is already being done, it changes nothing on the network side.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2609 - 2015-08-04 13:07:01 UTC
Oh Bob. 131 pages. I read several threads on the subject, I tried to dig into the threadnought but this is simply too much. So, I'll give y'all my two cents and be damned if someone pointed any or all of this out already. If so, I apologise.


ARGUMENT 1:

First off... lots of talk about AFK cloaking. Yet, honestly, I could care less if someone is AFK or not -- people go AFK in stations too. If a player desires to remain online even when he's having dinner or walking the dog, that should be his choice. Counter-argument: when a gasminer mines himself to sleep, would you like the game client to log him off due to "inactivity" ? Of course not. So, let's move on to the cloaking device itself.


ARGUMENT 2:

"yeah but you can't harm people when cloaked..." BULLCRAP. You're providing intel on exact whereabouts and fleet compositions, whilst sitting 100% safe on-grid at a ping. You might even be combatprobing. Yet people maintain they're doing nothing? Gathering intel is *not* doing nothing. Decloaking 3km off and dropping a metric sh!tton of hostiles on you is *not* my idea of doing nothing.

Are these aspects that need changing? Not at all! Stealth warfare is all up-and-up dandy. Black ops, recons, make for intrigueing gameplay.


ARGUMENT 3:

"yeah but local but mbmbmbmbmbbbb LOCALLL!" So what? People sitting in station also see local. Local is good. Local tells us when the bad guys are about to roflstomp you -- and truth be told, by then they should have you pointed already.

Local chat is good. Cloak is good. What is not good, however, is the 100% safety the cloaker gets. Funny how the advocates of pro-AFK-cloaking like to mock the so-called "risk averse nullbears!!" ... given the fact they themselves are the ones in hiding. Not the other way around!


HOW TO FIX?

Well, someone proposed T2 probes offering cloak detection at a substantially longer scantime, and this proposal has my blessing. It's simple, it's elegant, it fixes "the issue" and it does not require a complete overhaul of existing game mechanics. Because you know what? I frankly don't care if you're AFK. And I don't care if you can harm me or not: I want to be able to harm YOU. Twisted Since you're allegedly gathering intel and thus DScanning, you can reposition to avoid detection. If you're AFK ..... we kill you. Why is that so unreasonable?

If you need to go AFK for a prolonged period of time and you're afraid some risk averse nullbear might eat you up because the coward doesn't like you to bravely drop 15 friends on his vessel... well, fear not: CCP has provided a nifty feature called "Safely Log Off".

The old "don't-touch-the-cloaking-mechanics-cause-I'm-harmless" argument sounds a lot like "why-did-you-blow-up-my-Hulk-I-was-harmless?!". NEWSFLASH: you cannot / should not be able to opt-out of PvP in EVE. (with the exception of 1. POS shields but you can shoot the tower, and 2. Stations -- the latter being somewhat lame with people under wardec spending their week docked; yet this is not the subject of debate in this thread).


CONCLUSION:

Don't touch local. Don't touch the cloak. Don't force-logoff players doing nothing. Just give us the damn probes so we can deal with the matter as we see fit -- a plan probably involving either 425mms and a free ride home, or a cloaker forcibly bouncing around every now and then to avoid detection / capture. Roll

But PLEASE. No more of this "I'm just sitting here; does that bother you?" YES IT DOES. Your Iteron V's bother me. Your POCO bothers me. Your Navy Omen bothers me. Your cloaky Buzzard bothers me. In fact, Your presence in my system de facto bothers me. Except there is nothing I can do about it once you cloak up, and that too bothers me.

I hope that clarified the matter somewhat. ;-)
Nikk Narrel
Moonlit Bonsai
#2610 - 2015-08-04 13:50:39 UTC
Going to grab a couple of snippets here.


Mike Voidstar wrote:
3 reasons....

Third, local creates the opportunity for conflict, while cloaks stifle it. At the end of the day all that matters is someone explode. They don't need your cloaking ship to blow up miners and such- letting the defense fleet blow you up is just as good. The use of the cloak in this way is purely emergent, not intended, and that more than anything else is probably why they neither talk about it nor make much effort to fix it.

Actually, without the cloak element, the hostile would be reduced to two realistic options:

1. Get a roam.
I know, this is practically a punch line, since only an AFK PvE player gets caught by these without meaning to.
This is consensual PvP in obvious form, effectively the direct frontal assault strategy.

2. Don't bother entering hostile space, as your presence can neither be sustained, nor are you likely to benefit before being ejected with less effort than you made to reach the target system.
(Home field advantage means they stage locally, while you need to commute)

Guerrilla tactics are the only other option to counter blob style, making their presence vital in null for variety sake.

NEXT!
Brokk Witgenstein wrote:
...
ARGUMENT 3:

"yeah but local but mbmbmbmbmbbbb LOCALLL!" So what? People sitting in station also see local. Local is good. Local tells us when the bad guys are about to roflstomp you -- and truth be told, by then they should have you pointed already.

Local chat is good. Cloak is good. What is not good, however, is the 100% safety the cloaker gets. Funny how the advocates of pro-AFK-cloaking like to mock the so-called "risk averse nullbears!!" ... given the fact they themselves are the ones in hiding. Not the other way around!
...

Local works great in arena games. That is one of it's popular uses, to tell you who is on the other team to be shot at.
The expectation that EVE is an arena game, where such obvious mechanics are needed to aid play, dumbs down the game.
People in stations seeing local, when they can't even see who is on grid with the station, simply points out how they have the wrong information to promote gameplay.

Referring to the 100% safety of a cloaked player is disingenuous.
It implies POS and outposts are more vulnerable, and this cloaked safety goes beyond what other players have as options.
BULLDUST.
The locals have cloaking as an option, should they choose the same sacrifices of time and effort, in ADDITION to POS and Outpost protection.

A docked PvE ship, be it in a POS or Outpost, should be no less vulnerable than a cloaked ship.
These are the hunter and prey, and if the objection includes cloaked ships winning in confrontations, maybe you should be pushing for more effective PvE fighting ability.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2611 - 2015-08-04 14:45:07 UTC
Nikk Narrel wrote:
Going to grab a couple of snippets here.


Mike Voidstar wrote:
3 reasons....

Actually, without the cloak element, the hostile would be reduced to two realistic options:

1. Get a roam.
I know, this is practically a punch line, since only an AFK PvE player gets caught by these without meaning to.
This is consensual PvP in obvious form, effectively the direct frontal assault strategy.

2. Don't bother entering hostile space, as your presence can neither be sustained, nor are you likely to benefit before being ejected with less effort than you made to reach the target system.
(Home field advantage means they stage locally, while you need to commute)

Guerrilla tactics are the only other option to counter blob style, making their presence vital in null for variety sake.


I agree; although a competent interceptor pilot might still get away with it, and a fleet of stubborn ratters might decide to stay and fight. But basically: yes indeed, cloaks are essential. Provided you could hunt the cloakies with "something" -- and specialized probes sounds pretty straightforward for the task.



Nikk Narrel wrote:

NEXT!
Brokk Witgenstein wrote:
...
ARGUMENT 3:

"yeah but local but mbmbmbmbmbbbb LOCALLL!" So what? People sitting in station also see local. Local is good. Local tells us when the bad guys are about to roflstomp you -- and truth be told, by then they should have you pointed already.

Local chat is good. Cloak is good. What is not good, however, is the 100% safety the cloaker gets. Funny how the advocates of pro-AFK-cloaking like to mock the so-called "risk averse nullbears!!" ... given the fact they themselves are the ones in hiding. Not the other way around!
...

Local works great in arena games. That is one of it's popular uses, to tell you who is on the other team to be shot at.
The expectation that EVE is an arena game, where such obvious mechanics are needed to aid play, dumbs down the game.
People in stations seeing local, when they can't even see who is on grid with the station, simply points out how they have the wrong information to promote gameplay.


And this is wrong why exactly? You can choose to live in space without local if you so desire; but for players to make informed decisions you have to give them something to work with. As it is, we DO know it's there and who it is, but we do NOT know (1) where or (2) what he's flying.

Would you rather not know somebody's out there, neither through local nor DScan? You'd call that a fix?? Sure, it does fix the AFK issue; but it leaves us even less options to interact with the cloaky player! Thanks to your fix, I can stop bitching about not being able to hunt it down to get it out of "my" system because I won't even know he's there. I might as well stop DScanning altogether as the first sign of trouble will pop up straight in my overview! Shocked



Nikk Narrel wrote:

Referring to the 100% safety of a cloaked player is disingenuous.
It implies POS and outposts are more vulnerable, and this cloaked safety goes beyond what other players have as options.
BULLDUST.
The locals have cloaking as an option, should they choose the same sacrifices of time and effort, in ADDITION to POS and Outpost protection.

A docked PvE ship, be it in a POS or Outpost, should be no less vulnerable than a cloaked ship.
These are the hunter and prey, and if the objection includes cloaked ships winning in confrontations, maybe you should be pushing for more effective PvE fighting ability.


LOL -- I'm not even a PvE'er, and when I do it's highly inefficient due to using a PvP fitted vessel. That said, a docked ship SHOULD be invulnerable. Because it can't do anything. Because it's not making money, scanning down targets or watching gates. Yet it's not: you can shoot POS. You cannot shoot Cloaky.

Locals have cloaking as an option? No they don't. When targeted by a rat, you cannot cloak. There is no such thing as a counter-cloak to protect myself if a cloaky decides to make its move.

My objection is not that the cloaked ship would win the confrontation. I am not convinced that it would, by the way; not unless it has backup. Fights must occur; this is a good thing. My objection is that:

- I take precautions by not being AFK, paying attention to local, DScanning, checking the neut in local's killboard, making a few jumps in an attempt to gather more info concerning its wereabouts and what he's flying.
- having found nothing, I conclude he must be a cloaky; so by virtue of caution, I dock up my boat.

=== THIS IS WHERE THE STORY ENDS ===


Now, what I would like to see is step three:

- I undock a proper PvP ship capable of locating the obvious threat, in an attempt to engage it.

This is where AFK cloakers die, wheras players intent on hunting me will get exactly what they came for: a fight. They may or may not have a cyno. Did he bring a Buzzard, a Pilgrim, Stratios, Tengu, Sin or did he merely slap a prototype cloak on a Tornado? If he doesn't move, I can pick a fight and force him out of the system. If on the other hand he does keep moving, he is waging the guerrillia warfare you mentioned earlier, keeping me from doing my stuff whilst forcing him to be *active* in order to do so. If he's markedly stronger or more numerous than I am, I must remain docked.

But here's the thing: he can't do any of that away from his keyboard. Thereby fixing the "AFK cloaking" problem without breaking the advantage of using a cloak. If he doesn't like me perpetually scanning him down, he's free to dock. Or fight. At least stuff would be happening.

Your reasoning seems to indicate AFK cloaking is fine because I might sit inside a POS bubble and be equally invulnerable ... tell me, what kind of game are we playing then? How much fun is there to be had when we're both invulnerable? I'd rather see both involved parties VULNERABLE Big smile
Nikk Narrel
Moonlit Bonsai
#2612 - 2015-08-04 17:14:09 UTC
I'm not rehashing the past arguments for the moment.
They exist, and I can refute some of your points, but these have been already done before.

I just wanted to address this instead.
Brokk Witgenstein wrote:
=== THIS IS WHERE THE STORY ENDS ===


Now, what I would like to see is step three:

- I undock a proper PvP ship capable of locating the obvious threat, in an attempt to engage it.

This is where AFK cloakers die, wheras players intent on hunting me will get exactly what they came for: a fight. They may or may not have a cyno. Did he bring a Buzzard, a Pilgrim, Stratios, Tengu, Sin or did he merely slap a prototype cloak on a Tornado? If he doesn't move, I can pick a fight and force him out of the system. If on the other hand he does keep moving, he is waging the guerrillia warfare you mentioned earlier, keeping me from doing my stuff whilst forcing him to be *active* in order to do so. If he's markedly stronger or more numerous than I am, I must remain docked.

But here's the thing: he can't do any of that away from his keyboard. Thereby fixing the "AFK cloaking" problem without breaking the advantage of using a cloak. If he doesn't like me perpetually scanning him down, he's free to dock. Or fight. At least stuff would be happening.

Your reasoning seems to indicate AFK cloaking is fine because I might sit inside a POS bubble and be equally invulnerable ... tell me, what kind of game are we playing then? How much fun is there to be had when we're both invulnerable? I'd rather see both involved parties VULNERABLE Big smile

I'm not sure you noticed this, so I will point it out.

Instead of a possibly expensive PvE ship being at risk to a cloaked threat, you would substitute this:

A possibly expensive cloaked ship being at risk to 'a proper PvP ship'.

At what point do we consider fielding ships of comparable fighting ability here?
Did you consider, that if your chosen ship was viewed as not overwhelming, you would see the fight you wanted?

That is true on both sides of this.
The encounter is being avoided because we have a rock paper scissors dynamic here, and noone wants to play the option where they lose by default.

PvE beats PvP, because ISK is needed. They won't meet in combat directly because PvE can reliably avoid PvP in this situation.
Cloaked ships beat PvE, by expectations of cyno use. PvE avoids cloaked ships.
PvP fit ships beat Cloaked ships, the devs designed them this way, no surprises there. Cloaked ships avoid PvP ships.

So, how do encounters happen right now?

Ganking, where one side is ambushed, or PvP vs PvP fit ships, where both sides are demonstrably present by choice.

This entire thread is based about an issue where one risk averse ship type is seeking to avoid a slightly more dangerous risk averse type, who in turn wishes to avoid ships made solely for combat.

I think a major step in the right direction would be to simply make the two risk averse types level in combat ability, since they both need to agree before an encounter will occur.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#2613 - 2015-08-04 18:05:53 UTC
Nikk Narrel wrote:
I'm not rehashing the past arguments for the moment.
They exist, and I can refute some of your points, but these have been already done before.


Instead of a possibly expensive PvE ship being at risk to a cloaked threat, you would substitute this:

A possibly expensive cloaked ship being at risk to 'a proper PvP ship'.

At what point do we consider fielding ships of comparable fighting ability here?
Did you consider, that if your chosen ship was viewed as not overwhelming, you would see the fight you wanted?

That is true on both sides of this.
The encounter is being avoided because we have a rock paper scissors dynamic here, and noone wants to play the option where they lose by default.

PvE beats PvP, because ISK is needed. They won't meet in combat directly because PvE can reliably avoid PvP in this situation.
Cloaked ships beat PvE, by expectations of cyno use. PvE avoids cloaked ships.
PvP fit ships beat Cloaked ships, the devs designed them this way, no surprises there. Cloaked ships avoid PvP ships.

So, how do encounters happen right now?

Ganking, where one side is ambushed, or PvP vs PvP fit ships, where both sides are demonstrably present by choice.

This entire thread is based about an issue where one risk averse ship type is seeking to avoid a slightly more dangerous risk averse type, who in turn wishes to avoid ships made solely for combat.

I think a major step in the right direction would be to simply make the two risk averse types level in combat ability, since they both need to agree before an encounter will occur.



You raise a valid point. Meanwhile I also made it to page 33 of the thread and apparently I brought nothing new to the table, so I suppose an apology is in order.

That said. Personally I'm not overly concerned with cloaky campers ; I guess what I bring to the table is simply not juicy enough to warrant a drop. But the fundamental flaw in the grand design, the one thing that urged me to pitch in to the discussion, is that you have people in system you cannot account for and cannot evict. While they do NOTHING. I don't mind recons (Lord knows I love my Rapier) doing recon stuff or bombers laying in wait for that one glorious ambush (we do that ourselves) ...

and then there's "Mr. AFK". He might be in station, that's cool. Then he's accounted for. He might be lurking in a Huginn, which I can combatprobe. He might be in a POS - that's his prerogative. Unfortunately, he might also be playing on his main character and never once even so much as glance at his second desktop.

He just sits there. He pisses you off by being there. Am I risk averse? Am I self entitled? Maybe.

The thing is, as an EvE player, one automatically senses there ought to be punishment for grossly neglecting your character in space. People autopilot, they deserve to die. People fail to scan or check killboards first? They go -PoP!- You fall asleep in a belt? You wake up in a fresh clone. You forget to fuel your tower? Can kiss it goodbye. Yet, this AFK guy is violating the First Commandment and gets away with it?

I cannot accept that. I want to be able to scan him down, somehow. Not because I'm scared of a neutral face in local; not even because of all the awful things he might do or for the fat killmail I could probably wring out of it - no. Simply because it goes against everything I believe in. AFK in the midst of space deserves to die.

I for one still think scanning would be the preferred way to go about it. I even thought up a more realistic way to do it, without the need for hardcoded cycle timers: every object in space has a signature strength you need to beat in order to scan it down, yes? Well, how about this value starts off at an impossible number, and gradually lowers the longer you stay on grid? One could reset his value by warping off grid, meaning that in the case of a genuine manned client, nothing changes. But the longer you sit there and do nothing, the higher the chance somebody might eventually scan you down after all.

And there you go: problem solved! The Cloak remains as-is. The AFK cloaker will reveal itself over time and become a legitimate target. (which the savvy cloaker might even use to his advantage, baiting by allowing himself to be probed)

Does that sound acceptable? The PvP - PvE - HK triangle remains untouched ... as long as there is indeed a pilot behind the wheel.

[small victory Nikk -- I changed my stance from "I want to kill it" to "I want to kill it if it keeps sitting on the same grid" Lol ]
Nikk Narrel
Moonlit Bonsai
#2614 - 2015-08-04 18:25:40 UTC
Brokk Witgenstein wrote:
...

Does that sound acceptable? The PvP - PvE - HK triangle remains untouched ... as long as there is indeed a pilot behind the wheel.

[small victory Nikk -- I changed my stance from "I want to kill it" to "I want to kill it if it keeps sitting on the same grid" Lol ]

You are thoughtful of the situation, I salute you for that.

Being AFK, in my view, should be a protected status IF you prepared for it.
And THAT, only for a limited time period.

Being in an Outpost? Totally protected, second only to being logged off technically, and this happens to everyone at downtime.
The only risk to an Outpost dweller is being cut off from market use, should the Outpost manage to change hands.
Time period limited to being in neutral to friendly space, AND ends at downtime each day.

A POS can be brought down, neglected, or blobbed.
None of which are normally an issue to a pilot using it on a short term basis.
Time period limited to POS life span.

In a cloak?
Only a cloak can normally offer protection in hostile space, and it can be argued that this is it's main function. Such a function helps sustain extended presence in space where other players can be motivated to engage you.
Time period variable. I could accept limits most if it allowed balanced play for both sides.
Teckos Pech
Hogyoku
Goonswarm Federation
#2615 - 2015-08-04 20:18:28 UTC
Mike Voidstar wrote:
To be clear, I don't argue against altering local in general. I argue that it's not a balance point for cloaks. It's false to claim a module balances a core game function that operates the same everywhere and for everyone, except wormholes. I doubt you will ever get what you want, which is an environment where you can take potshots at industry ships and ratters without them having a chance to evacuate- assuming those pilots are flying safe and sane


Can you be anymore disingenuous? I have nowhere argued that any other player should have a chance of taking potshots at other players without the player being shot at having a chance to evacuate or whatever. This claim by you is just utter dishonest tripe.

Tell me, this kind of dishonesty, do you have to work at it, or does it come naturally? Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rende Crow
State War Academy
Caldari State
#2616 - 2015-08-04 21:00:02 UTC  |  Edited by: Rende Crow
Teckos Pech wrote:


Can you be anymore disingenuous? I have nowhere argued that any other player should have a chance of taking potshots at other players without the player being shot at having a chance to evacuate or whatever. This claim by you is just utter dishonest tripe.

Tell me, this kind of dishonesty, do you have to work at it, or does it come naturally? Roll



Dude, two things:

1. Yes, you have pretty much suggested that. While you have not directly said "I want indy ships to be constantly pot shotted at", all of your arguments against local and pro-cloaking statements seem to point towards that sort of idea.

2. This is like the 5th or 6th time you have made some sarcastic remark in the last few pages of this thread. Do you really have to add some sarcastic and mildly insulting statement to all of your counter arguments? Your snarky little comments don't actually increase your points and just make you look like you have nothing more to add then childish name calling.
Teckos Pech
Hogyoku
Goonswarm Federation
#2617 - 2015-08-05 03:53:31 UTC
Rende Crow wrote:
Teckos Pech wrote:


Can you be anymore disingenuous? I have nowhere argued that any other player should have a chance of taking potshots at other players without the player being shot at having a chance to evacuate or whatever. This claim by you is just utter dishonest tripe.

Tell me, this kind of dishonesty, do you have to work at it, or does it come naturally? Roll



Dude, two things:

1. Yes, you have pretty much suggested that. While you have not directly said "I want indy ships to be constantly pot shotted at", all of your arguments against local and pro-cloaking statements seem to point towards that sort of idea.

2. This is like the 5th or 6th time you have made some sarcastic remark in the last few pages of this thread. Do you really have to add some sarcastic and mildly insulting statement to all of your counter arguments? Your snarky little comments don't actually increase your points and just make you look like you have nothing more to add then childish name calling.


Dude, two things....

1. I do a **** ton of indy stuff. I do invention, mining, ratting, and POS stuff. I've had plenty of alts killed by people using cloaks and other ships. So this idea that I'm arguing for my own sefl-interest...GFY.

2. I've been participating in this dicussion longer than your character has been in game. Forgive me if I've seen this **** more than than you've seen rats in HS (BTW, go check out the Cloaking Collection Thread in the OP by ISD LackOfFait, or suffice it to say that I had this idea before anyone in ISD even had a pube).

Now, maybe if you wanted to engage in a useful and interesting discussion I'd be a bit less sarcastic and dismissive. Like how we'll go forward on this issue...here let me help you:

1. I admit that AFK cloaking sucks. It is horrible thing and I have been admitting for probably 200 posts that AFK cloaking and local combine to make sub-optimal play.

2. I argue that local is an inextricably linked to AFK cloaking, and that just addressing AFK cloaking is actually unbalanced.

3. I have NEVER (as in ****ing ever) advocated simply getting rid of local.

4. With the prospect of the OA I have advocated giving local "back" to people who take the time and effort to get it back, but those who do not don't get it back...and that it be vulnerable.

To be quite honest I don't think people like you read posts like this one and instead post insipid and even borderline stupid posts about T2 probes, or some other stupid crap. Maybe if you went back to that post read it, honestly and gave your opinion...maybe you'd get something other than a sarcastic and dismissive post from me because I think you are just a short bus rider who had not really made an effort to join the conversation in a serious and meaningful way.

The following statement by Brokk Witgenstein was refreshing and made me delete a sarcastic and dismissive response,

Quote:
You raise a valid point. Meanwhile I also made it to page 33 of the thread and apparently I brought nothing new to the table, so I suppose an apology is in order.


I am interested in improving the game for both PvP AND PvE players. I actually do both. I have done invention, mining , mission, anomalies, and reaction towers as well as PvP. I straddle both sides of the discussion, to be quite honest. I don't want PvE to suck. Consider that Fozziesov is supposed to encourage occupancy to help in holding sov. I want NS alliances to want miners, inventors, builders, and PvP pilots (granted when the chips are down all of them will have to PvP). But to suggest, as Mike does, that I want cheap/easy kills or the like is complete nonsense. I want a NS that is rich and diverse and fun for lots of players. I want Nikk to have a home in NS, I want Mike to have a home in NS, I want you to have a home in NS, etc....well assuming you guys want it. And yeah, sometimes you guys might have to PvP.

Am I dismissive of many posts? Yes. Because I've seen the same stupid, thoughtless, tiresome arguments over and over and over. I've been reading these kinds of threads since 2008. T2 probes, the decloaking pulse, the cloak fuel, the cloak using cap, and so forth have been suggested again and again and again. If you have nothing other than those ideas kindly STFU, STFD, and preferably GTFO...and if that upsets you...well uninstall the ****ing game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rende Crow
State War Academy
Caldari State
#2618 - 2015-08-05 05:26:04 UTC
Teckos Pech wrote:
Rende Crow wrote:
Teckos Pech wrote:


Can you be anymore disingenuous? I have nowhere argued that any other player should have a chance of taking potshots at other players without the player being shot at having a chance to evacuate or whatever. This claim by you is just utter dishonest tripe.

Tell me, this kind of dishonesty, do you have to work at it, or does it come naturally? Roll



Dude, two things:

1. Yes, you have pretty much suggested that. While you have not directly said "I want indy ships to be constantly pot shotted at", all of your arguments against local and pro-cloaking statements seem to point towards that sort of idea.

2. This is like the 5th or 6th time you have made some sarcastic remark in the last few pages of this thread. Do you really have to add some sarcastic and mildly insulting statement to all of your counter arguments? Your snarky little comments don't actually increase your points and just make you look like you have nothing more to add then childish name calling.


Dude, two things....

1. I do a **** ton of indy stuff. I do invention, mining, ratting, and POS stuff. I've had plenty of alts killed by people using cloaks and other ships. So this idea that I'm arguing for my own sefl-interest...GFY.

2. I've been participating in this dicussion longer than your character has been in game. Forgive me if I've seen this **** more than than you've seen rats in HS (BTW, go check out the Cloaking Collection Thread in the OP by ISD LackOfFait, or suffice it to say that I had this idea before anyone in ISD even had a pube).

Now, maybe if you wanted to engage in a useful and interesting discussion I'd be a bit less sarcastic and dismissive. Like how we'll go forward on this issue...here let me help you:

1. I admit that AFK cloaking sucks. It is horrible thing and I have been admitting for probably 200 posts that AFK cloaking and local combine to make sub-optimal play.

2. I argue that local is an inextricably linked to AFK cloaking, and that just addressing AFK cloaking is actually unbalanced.

3. I have NEVER (as in ****ing ever) advocated simply getting rid of local.

4. With the prospect of the OA I have advocated giving local "back" to people who take the time and effort to get it back, but those who do not don't get it back...and that it be vulnerable.

To be quite honest I don't think people like you read posts like this one and instead post insipid and even borderline stupid posts about T2 probes, or some other stupid crap. Maybe if you went back to that post read it, honestly and gave your opinion...maybe you'd get something other than a sarcastic and dismissive post from me because I think you are just a short bus rider who had not really made an effort to join the conversation in a serious and meaningful way.

The following statement by Brokk Witgenstein was refreshing and made me delete a sarcastic and dismissive response,

Quote:
You raise a valid point. Meanwhile I also made it to page 33 of the thread and apparently I brought nothing new to the table, so I suppose an apology is in order.


I am interested in improving the game for both PvP AND PvE players. I actually do both. I have done invention, mining , mission, anomalies, and reaction towers as well as PvP. I straddle both sides of the discussion, to be quite honest. I don't want PvE to suck. Consider that Fozziesov is supposed to encourage occupancy to help in holding sov. I want NS alliances to want miners, inventors, builders, and PvP pilots (granted when the chips are down all of them will have to PvP). But to suggest, as Mike does, that I want cheap/easy kills or the like is complete nonsense. I want a NS that is rich and diverse and fun for lots of players. I want Nikk to have a home in NS, I want Mike to have a home in NS, I want you to have a home in NS, etc....well assuming you guys want it. And yeah, sometimes you guys might have to PvP.

Am I dismissive of many posts? Yes. Because I've seen the same stupid, thoughtless, tiresome arguments over and over and over. I've been reading these kinds of threads since 2008. T2 probes, the decloaking pulse, the cloak fuel, the cloak using cap, and so forth have been suggested again and again and again. If you have nothing other than those ideas kindly STFU, STFD, and preferably GTFO...and if that upsets you...well uninstall the ****ing game.


So much negativity.
Teckos Pech
Hogyoku
Goonswarm Federation
#2619 - 2015-08-05 05:39:40 UTC  |  Edited by: Teckos Pech
Rende Crow wrote:


So much negativity.


So you aren't going to look at what the OA is going do. You are just going to suggest the same old tired notions.

Okay...guess we know you really aren't serious. Roll

Edit:

I'll point out your first post.

You claim AFK cloaking is griefing when it is clearly not. You suggested the old argument that cloaks should "weaken" over time and suggest that anybody who disagrees with you is "part of the problem", setting up a very adversarial position and now you whine that you got what you were asking for.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rende Crow
State War Academy
Caldari State
#2620 - 2015-08-05 06:11:39 UTC  |  Edited by: Rende Crow
Teckos Pech wrote:


You claim AFK cloaking is griefing when it is clearly not.


1. Cloaking in high sec is not griefing.
2. Cloaking in a WH to avoid being found is not griefing.
3. Cloaking while you go use the bathroom for five minutes is not griefing.
4. Cloaking through a bubble is not griefing.
5. Gaining intel while cloaking is not griefing.
6. Cloaking in a null sec system for a short while is not griefing.
7. Cloaking in a null sec system for a LONG time with the sole intention of disrupting operations in the system for weeks at a time IS griefing. A gameplay state where a non-active player can harass active players potentially forever is greifing.


In any case, I am done discussing this topic with you. All you are doing is name calling and trolling the few decent civil posts here.