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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#2521 - 2015-07-23 17:31:21 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
We are veering a bit off subject here.

The rats aren't protecting you, they are attacking the ewar, which is what they do. That's a clear cut case of come prepared for your intended purpose. Much as you want to tout the PvE guy should have a tank sufficient for rats and attackers alike, so should the attacker.

None of which has anything to do with AFK cloak camping.

I agreed that automatic guns to attack people who come at you were bad, especially without discussion of limiting where and how they are deployed.

But even if only deployed within a certain distance of an active ship, no where near stargates, stations, outpost or POS, meaning pretty much only in empty space or PvE content, still would those same kind of hunters complain about being challenged in their hunts.

Nikk has a point that the defenses for a PvE pilot are all in place before the hunt even begins, and guns of this nature would be no more than another level of the same idea. I would prefer to be able to bring aggression to my opponent rather than set up another arbitrary hurdle to his brining aggression to me.


As for rats, it is a dumb mechanic because rats in anomalies do not leave. I could maybe see it in belt ratting where they have been know to warp off, but not in anomalies. And most ewar does not work on rats. For example they have infinite cap. You cannot damp them, and pretty sure trying to jam them is useless too. So here we have a situation where using points is literally pointless. Using all other forms of ewar (except maybe target painters) is also useless...but for some reasons these rats will attack any ship using them.

As for the notion of anchoring guns, it is basically a way to continue with solo play in a game where solo play has always been a serious challenge. And for the most part the solo ratter ratting in his own sov is really not all that challenging. There is a way to get extra guns on grid if there is a cloaky camper...bring more people. If we go back like 300 posts (literally, I discussed this in my now locked thread) you can rat in a group. Heck you could rat in multiple groups all in the same fleet. Now you have the extra guns needed to engage that hostile. You can also fit a better omni tank as well without as much risk of losing your ship to the rats.

Trying to come up with a solution that continues to allow solo play in the face of a foe (AFK or not) who might bring friends...strikes me as...well not a good path to go down.


I agree that just upping the ante against the camper is the wrong path. That's why I advocate being able to hunt him down instead. It returns it to a level playing field where he can bring friends, the locals can bring friends, everyone has to stay awake and aware to stay alive and be successful.

If the method of hunting him is similar in power to a covops scout then it's not a death sentence. If it's a toon in a newbie frigate it deserved to die anyway, and probably will. If it's something with more teeth, the cloak hunter can be killed quickly and the camp moved- he can't go afk, and he can be overpowered if he does not escape quick enough, but it becomes a contest rather than a default win for either side.

That camper can be in almost anything, and there are plenty of ships capable of devouring a cov-ops in seconds. Making them huntable does not mean perfect safety for the residents, it just restores a balance of effort for achieved effect.


You will be able too in the future...but at the same time since you are gaining something, something has to be given up to retain balance. Cloaks and local balance each other, but is not good game play. In fact, the arguments it actually discourages game play are not entirely invalid.

So local goes, but it can be regained via the OA, but will now be vulnerable as an in-game structure.

Away goes AFK cloaking, away goes the impervious and perfect nature of local. All sorts of new possibilities arise.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lu Ziffer
Balanced Unity
Goonswarm Federation
#2522 - 2015-07-25 21:14:57 UTC
Introduce Solar Flares that decloake all ships.
Make them appear randomly so both sides do not know when they happen and there can be no simple makro to counter them.
They can appear 5 times a minute or not for 3month in a system nobody knows.
Teckos Pech
Hogyoku
Goonswarm Federation
#2523 - 2015-07-26 02:15:53 UTC
Lu Ziffer wrote:
Introduce Solar Flares that decloake all ships.
Make them appear randomly so both sides do not know when they happen and there can be no simple makro to counter them.
They can appear 5 times a minute or not for 3month in a system nobody knows.


Will solar flares disrupt local too? No, then no. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2524 - 2015-07-26 14:36:45 UTC
Here is where linking local and cloaking would fall through on this...


Solar flare goes off randomly with a bright flash in space, disrupting cloaks and local for 30 seconds, after which local comes back online and the re-cloak timer starts on affected ships.

Worst case for the locals is that if there have been active hunters in the area they head for safety until local comes back up and the area is known to be secure again Cloaked campers now suffer the re-cloak delay and if they were alert are already in warp to their next safe location they have established so they can keep moving in system. Sleepy campers get scanned down and sent home by pod express.

Campers now almost exclusively are either active and alert, or using macros and are most likely in a Cov Ops.
Rende Crow
State War Academy
Caldari State
#2525 - 2015-07-26 16:49:24 UTC
I thought I would chime in with my 2 cents on the topic:

I personally think it is pretty ridiculous that someone using a cloak can grief dozens of players at once by making everyone dock up in null space and effectively shutting down a system with absolutely no counter.

I do however also believe that a cloak should be somewhat safe and hard to find, but I think it is ridiculous that as designed now there is no way to interact with a cloaked player. A cloak should not be indefinitely safe. It should fall off or weaken after a while.

Simply put, the game currently allows one player to grief dozens of players indefinitely with no counter. If you can't see the game design problem with that, then you are probably part of the problem...
Mike Voidstar
Voidstar Free Flight Foundation
#2526 - 2015-07-26 19:01:58 UTC
It's not griefing. It's just not balanced because they remain immune to player disruption of their activities.
Rende Crow
State War Academy
Caldari State
#2527 - 2015-07-26 19:32:26 UTC  |  Edited by: Rende Crow
Mike Voidstar wrote:
It's not griefing. It's just not balanced because they remain immune to player disruption of their activities.



If being afk for days at a time in a cloaked ship to keep people from ratting in null sec to afraid to undock and rat is not griefing, then I would be curious to see what you count as griefing....

EDIT: though I do agree with you that it is not balanced.... at the very least! Big smile
Mike Voidstar
Voidstar Free Flight Foundation
#2528 - 2015-07-26 19:47:46 UTC
That's EVE. Your PVE is being disrupted. It's fine that it can be, but it should move from there to interaction, rather than stopping and stagnating.

Where the conceptual disconnect comes from is that the pro-camper crowd believes that they should be able to disrupt PvE 100% of the time, as well as striking when and where they choose against flying loot pinatas.

The anti camper crowd believes they should be able to secure their space and use it for their own chosen purposes, most of them think this should also be 100% of the time.

I am in the middle. I don't mind if they disrupt so long as I can force an end. Active defense should trump passive aggression. I side more with the anti-campers, because I recognize the alliances effort to clear and secure the space as a valid trade for the security of individual operators within the alliance, but I fully support the ability for day trippers to come and disrupt and therefore provoke PvP- but not indefinitely nor by casually handwaving the defensive effort required to secure the space in the first place.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#2529 - 2015-07-27 12:43:20 UTC
Rende Crow wrote:
If being afk for days at a time in a cloaked ship to keep people from ratting in null sec to afraid to undock and rat is not griefing, then I would be curious to see what you count as griefing....

Wormholers should fly a petition against CCP devs for griefing then I suppose. I mean, they apparently keep people from ratting there by making them afraid to leave POS not just by being AFK, but without even logging in!

I can't believe I've started this again...
Mike Voidstar
Voidstar Free Flight Foundation
#2530 - 2015-07-27 18:18:10 UTC  |  Edited by: Mike Voidstar
Wormholes with their limited traffic are a different situation.

Regardless, the camping isn't griefing by EVE standards. The issue is that there is no way to force a confrontation. The devs have clearly stated that everything should be subject to interference from other players. They have not made efforts to fix the things that have drawn this criticism even from them yet, however, so in the end there is nothing to do but wait until they decide something else related needs changing.

In this case this will likely happen with cloaks with the OA. That they consider allowing OA to detect cloaks is a sign they recognize the issue, though they have avoided commenting on it for years, likely because they don't have a good solution.

The OA will likely end AFK camping. It does not matter if it can be shot down- that won't be done by a lone guy somewhere random and undetectable. Shooting it down will be risky, keeping it down likely impossible, and people will just not PvE anywhere without one.
Teckos Pech
Hogyoku
Goonswarm Federation
#2531 - 2015-07-27 22:10:29 UTC
Mike Voidstar wrote:
That's EVE. Your PVE is being disrupted. It's fine that it can be, but it should move from there to interaction, rather than stopping and stagnating.

Where the conceptual disconnect comes from is that the pro-camper crowd believes that they should be able to disrupt PvE 100% of the time, as well as striking when and where they choose against flying loot pinatas.

The anti camper crowd believes they should be able to secure their space and use it for their own chosen purposes, most of them think this should also be 100% of the time.

I am in the middle. I don't mind if they disrupt so long as I can force an end. Active defense should trump passive aggression. I side more with the anti-campers, because I recognize the alliances effort to clear and secure the space as a valid trade for the security of individual operators within the alliance, but I fully support the ability for day trippers to come and disrupt and therefore provoke PvP- but not indefinitely nor by casually handwaving the defensive effort required to secure the space in the first place.


Not entirely in agreement here.

Yes, it is not griefing. Griefing is very limited in Eve, primarily to noob system—i.e. don’t go in there and suicide gank noobs or get them to take from your can then shoot them. If some body follows you from system to system and focuses on just you that would be considered harassment.

However, if I AFK camp a null system that is not griefing and this has been CCPs position all along. In fact, I’m sure if I looked I could probably find somewhere a Dev writing something that pretty much makes it CCP’s “Official Position”.

I also agree that players who hold sov should be able to “secure their space” to at least some extent. However, that “security” should not be perfect hence my position that local also needs to go as that would be a primary tool people would use to secure their space if CCP makes it possible to find cloaked ships. Of course, local would be replaced by one of the new structures allowing players to get back to a very reasonable level of intel to help them secure their space…but it would be vulnerable to attack at the very least.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2532 - 2015-07-28 09:51:27 UTC
You can't have "imperfect security". It's either secure, or not. It's much like being only a little dead. Secure does not mean it cannot be attacked, it just means there is no danger currently present.

Wormholes have so-called imperfect security, but it's been discussed why their systems would not work in Kspace.

I agree that security should be able to be compromised, but that is the case with or without cloaks and with or without local. The two really are not linked like you think they are. That's been the mantra for a while, but if the OA do what we expect and allow both to be compromised then you won't get your extra engagements from cloaks, but rather from the fleets maintaining the OA and trying to knock them down. PvE won't be involved any more than current, they just won't be present without a OA up and running.
SFM Hobb3s
Perkone
Caldari State
#2533 - 2015-07-28 14:01:17 UTC
Might be fun to give portable cyno inhibs some new functions. Let them be re-useable (if scooped before their timer is up), and how about let them decloak all ships within their operation range?

Of course this tool can now be used offensively to potentially locate cloaked ships on grid as well...which sound like more boom boom to me =)

Amarisen Gream
The.Kin.of.Jupiter
#2534 - 2015-07-28 18:35:58 UTC  |  Edited by: Amarisen Gream
I am still waiting for Stealth Bombers to go D-scan immune, lose all abilities for covert cloak...

For the local aspect people keep saying need to be balanced.
I'd go to a 1-3x5 Grid system.
It would sit in the top of the window on the right side. It would list the number of each standing type in system with you. You can see everyone in system still, but can't see what their individual standing is with out clicking on them. (Maybe tie it into something where standings are only listed on ships within D-Scan range, even if cloaked/immune)
Once the new structures are in place, the system can work with them to provide the same details.

I don't feel the best thing to do in any Know system is kill local. It limits the social aspect of the game to much, and can hurt the games development.
There are a few people like me who play to meet and make friends... not so much to log on and bleep bleep people...
The ability to still know that a hostile person is in your area is needed, specially as there are no "hard" counters for a cloaked player who knows what he is doing.
A 30 million ISK ship shouldn't be able to solo a multi-million to multi-billion ISK ship, into submission in a few seconds and able to call his/her friends from a few light years away to do greater harm.

-Maybe the other option would be to add "Travel Time" when your CYNOing somewhere. Say 5-10(?) seconds per LY from CYNO for ships jumping to the CYNO.
- Starwars and even Star Treck had travel time while in warp/hyperdrive... If this is done, I'd do it to all forms of JUMP(bridge/cyno/covert)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Teckos Pech
Hogyoku
Goonswarm Federation
#2535 - 2015-07-28 18:36:12 UTC
Mike Voidstar wrote:
You can't have "imperfect security". It's either secure, or not. It's much like being only a little dead. Secure does not mean it cannot be attacked, it just means there is no danger currently present.

Wormholes have so-called imperfect security, but it's been discussed why their systems would not work in Kspace.

I agree that security should be able to be compromised, but that is the case with or without cloaks and with or without local. The two really are not linked like you think they are. That's been the mantra for a while, but if the OA do what we expect and allow both to be compromised then you won't get your extra engagements from cloaks, but rather from the fleets maintaining the OA and trying to knock them down. PvE won't be involved any more than current, they just won't be present without a OA up and running.



So long as whatever the source of intelligence is vulnerable to attack/subversion then security is imperfect, or as you put it, "I agree that security should be able to be compromised". That is why both local and cloaking should change together. Ideally, nobody should get something with no effort. Unfortunately, that is not true for local. It is my belief that that is why CCP has allowed AFK cloaking for so long.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2536 - 2015-07-28 18:38:08 UTC
SFM Hobb3s wrote:
Might be fun to give portable cyno inhibs some new functions. Let them be re-useable (if scooped before their timer is up), and how about let them decloak all ships within their operation range?

Of course this tool can now be used offensively to potentially locate cloaked ships on grid as well...which sound like more boom boom to me =)



And have them undock people who are AFK in station. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xe'Cara'eos
A Big Enough Lever
#2537 - 2015-07-28 20:55:28 UTC
why can we not remove those who have not made any input into their EVE client after, say 15 mins, become invisible in local - if they're that AFK, they're not a threat, if they're actively taking the time to provide input, they're either deliberately terrorising you, or actively stalking you.

possibly also prevent cyno and cloak being online at the same time, with a time delay between offlining a cloak, and re-onlining a cyno?

no-one complains about this in WH's.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Teckos Pech
Hogyoku
Goonswarm Federation
#2538 - 2015-07-28 22:38:06 UTC
Xe'Cara'eos wrote:
why can we not remove those who have not made any input into their EVE client after, say 15 mins, become invisible in local - if they're that AFK, they're not a threat, if they're actively taking the time to provide input, they're either deliberately terrorising you, or actively stalking you.

possibly also prevent cyno and cloak being online at the same time, with a time delay between offlining a cloak, and re-onlining a cyno?

no-one complains about this in WH's.....


Because asset denial should always be a thing, and you have already got an awesome source of intel, local, no need to make it even better.

As for cynos and cloaks, stop it with trying to buff your play style over others.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Arya Regnar
Darwins Right Hand
#2539 - 2015-07-29 11:04:39 UTC
Nullbears still cry over the lack of complete 100% safetly I see...

They always dock up when you enter local and the only counter to that is cloaky camping.

You cant have counter to both unless you also fix local.

EvE-Mail me if you need anything.

Mike Voidstar
Voidstar Free Flight Foundation
#2540 - 2015-07-29 13:42:16 UTC
Arya Regnar wrote:
Nullbears still cry over the lack of complete 100% safetly I see...

They always dock up when you enter local and the only counter to that is cloaky camping.

You cant have counter to both unless you also fix local.


And why do you need a counter to people getting into a station? That's absurd.

If you drive them into a station, you won. The longer they stay in station, the more damage you inflict on them and their alliance.