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AFK Cloaking™: Ideas, Discussion, and Proposals

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Teckos Pech
Hogyoku
Goonswarm Federation
#2321 - 2015-06-16 17:48:28 UTC  |  Edited by: Teckos Pech
Dictateur Imperator wrote:
Teckos Pech wrote:
Dictateur Imperator wrote:
Teckos Pech wrote:


You are only safe with a cloak while you are also, literally, harmless.




And it's the problem : give a counter to cloack total immunity .


Not until there is a counter to the immunity and perfection of local as an intel tool.


Local is counter by perma cloack , who is counter of perma cloack ? Nothing. It's the problem

And more over problem is not local or not, intel not intel: it's you have a mechanic who permit to make moral harassement.


Local counters the cloak...it tells you he is there and to take additional steps to ensure your safety.

We have had this round-robin before...many, many times. If we want to break the endless cycle we need to change both local and cloaking mechanics.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2322 - 2015-06-16 17:58:26 UTC
Mike Voidstar wrote:
But there are other ways to dealing with local. At least two I can think of.

First, you could send dozens, if not hundreds of alts, even if just in unfit newbie frigates and just clutter a system. This is what effectively happens in high sec, and there would be very little to be done about it. In null this would be most effectively accomplished either by wormhole or cyno, and while not trivial to do it would at least represent the kind of effort an alliance puts forth keeping a system free from that sort of thing. It will be discarded out of hand as being too hard and counterable... But the folks interested in disrupting local think all the work should be on the defender.


Ok, so to try and disrupt your ISK/resource acquistion I have to not just incur the costs of moving 1 cloaking alt into your ratting system, but now I have to do it with N alts? Who are not cloaked...so you can shoot fish in a barrel? Do I understand this method?

Quote:
The second way would be by acquiring blue status. It would be a lot of work and of limited usefulness as the status would be revoked fairly quickly... But again, effort on the Hunters side is as good a thing as effort on defense. I would imagine some sort of bumping and using cynos to bring in third parties to do the actual killing might be the way to best capitalize on this.

But, with cloaks you can.... Well, nothing. Zero proactive measures to deal with a cloak at all, even far fetched.


And your second method is more AWOXing?!?! Which will necessitate cycling through alts as well either with additional accounts or biomassing.

Yeah, these are totally reasonable counters to local.

GMAMFB. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2323 - 2015-06-17 02:02:13 UTC
You don't have to do it with alts, you could just organize and do it with your friends. Nor does it have to be fish in a barrel, you could put them in whatever ships you like.

As I said, it would be dismissed out of hand as being to hard, because effort is only for the losers that choose to PvE. Hunters should just be able to log on and shoot waiting targets.

The point is that local could be countered in other ways, but cloaks cannot be countered at all. There is no balance there.
Nikk Narrel
Moonlit Bonsai
#2324 - 2015-06-17 14:25:55 UTC
Cloaks do not require a counter, any more than local does.

Neither should be affecting players actively operating as PvE or PvP.

Buuuut... we let the basic cloaks have functionality, even limited.

And Cynos mixing with cloaks, as a proactive attack strategy, is a thing.

And, of course, local was upgraded over the years to include not just spoofable names, but unspoofable standings, which could replace effort driven intel by making it unnecessary.
Who cares if that is Bob11 or Bob1l, they are both blue, so no worries.

The dumbing down elements need to go from both sides, or not at all.
They guy who has to work harder is always at a disadvantage.
Neither side has that burden right now.
Mike Voidstar
Voidstar Free Flight Foundation
#2325 - 2015-06-17 14:38:50 UTC
If you fly while ignoring cloaks you are practically begging to be killed.

An active cloak has no active counter.

Local is only as perfect as you make it, and you can still get around it if you wanted to put out the same level of effort an alliance does keeping it clear--either petition for blue status and deal with whatever hoops the controlling entity demands, or flood the system with an unending stream of neutrals.

Of course cloaks are used for that now, they are infallible and utterly invulnerable--but they should not be. One low cost, low skill, trivial to fit module negates an entire active alliances efforts to secure their space in any meaningful way. That's not balanced.
Teckos Pech
Hogyoku
Goonswarm Federation
#2326 - 2015-06-17 14:55:09 UTC
Mike Voidstar wrote:
If you fly while ignoring cloaks you are practically begging to be killed.

An active cloak has no active counter.


Kind of off topic as that would not be and AFK cloaked ship.

Quote:
Local is only as perfect as you make it, and you can still get around it if you wanted to put out the same level of effort an alliance does keeping it clear--either petition for blue status and deal with whatever hoops the controlling entity demands, or flood the system with an unending stream of neutrals.


Alliances put in little effort aside from invasions. Their primary weapon is boredom. Dock up, bore the other guys until they leave.

Quote:
Of course cloaks are used for that now, they are infallible and utterly invulnerable--but they should not be. One low cost, low skill, trivial to fit module negates an entire active alliances efforts to secure their space in any meaningful way. That's not balanced.


Would you just stop this. They are not infallible nor invulnerable. Cloaked ships often die when changing systems.

Also, its ironic that it is people who are in renter alliances or not even in a null alliance that complain the most about this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2327 - 2015-06-17 16:23:12 UTC  |  Edited by: Mike Voidstar
Yeah... it is on topic, because the only reason you can go afk is because they are infallible and invulnerable.

Your main argument to them not being invulnerable is that you can get them when they are forced to decloak when changing systems...

so the only time a cloak is not infallible is when it can't cloak. That's good stuff right there. That's also not AFK, as it happens, and so is actually off topic.

If alliances don't put in any effort, why all the whining about overpowered Local? Arent there all kinds of intel channels and folks that will come shoot you if you don't sit in a cloaked ship somewhere?
Teckos Pech
Hogyoku
Goonswarm Federation
#2328 - 2015-06-17 18:27:11 UTC
Mike Voidstar wrote:
Yeah... it is on topic, because the only reason you can go afk is because they are infallible and invulnerable.


For the love of God...

Yes, if I go AFK at a safe and cloaked I am safe.

If I am active and decide to attack I am no longer safe nor am I invulnerable.

Quote:
Your main argument to them not being invulnerable is that you can get them when they are forced to decloak when changing systems...


Or whenever they decloak. Once they decloak then they are vulnerable.

Quote:
so the only time a cloak is not infallible is when it can't cloak. That's good stuff right there. That's also not AFK, as it happens, and so is actually off topic.


You just said it wasn't. You really like having your cake and eating it too. Seems you do it pretty much all the time.

Quote:
If alliances don't put in any effort, why all the whining about overpowered Local? Arent there all kinds of intel channels and folks that will come shoot you if you don't sit in a cloaked ship somewhere?


You are conflating lots of things here.

If you just sit there uncloaked and go AFK you will get killed, but then that isn't the issue here is it? The people who are opposed to changing just cloaks also are opposed to changing just local, so you are being dishonest saying people are whining about local. This has been pointed out to you before.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2329 - 2015-06-17 19:12:09 UTC
Why should the cloak be immune to non-consensual PvP? What divine right does a cloaked pilot have to only being in danger when and where he chooses? Everyone else has to fly smart or die, but the cloaked pilot is so safe he can go afk until down time with impunity.

Decloaking intentionally isn't afk, and therefore off-topic. Discussing the complete safety of a cloak that allows you to go afk with impunity is on topic. It's not that hard, and you were the one to bring it up.

The issue is cloaks. The AFK part is a side effect of the unbalanced nature of cloaks. It is the safety of a cloak taken to its logical end, because it's a broken and easily abused mechanic. It has nothing to do with Local, which is only useful if effort is taken to making it so, usually by a large group of people actively making it so. Countering that should also be the work of a large group of people, and active effort.

You can try and belittle me for my playstyle all you like, but your claims are based in fallicy. Local is not perfect if you take the effort to circumvent it, as easily demonstrated with a trip to high sec. There is no action that can be taken to circumvent an active cloak. No one bothers to do anything else about local because a cloak is both trivial to use and without peer.

You are not entitled to shoot at PvE pilots, just allowed to do so if you catch them. No where is it claimed that they should have to sit still for you to do that.

Nikk Narrel
Moonlit Bonsai
#2330 - 2015-06-17 20:37:53 UTC  |  Edited by: Nikk Narrel
Mike Voidstar wrote:
1. Why should the cloak be immune to non-consensual PvP? What divine right does a cloaked pilot have to only being in danger when and where he chooses? Everyone else has to fly smart or die, but the cloaked pilot is so safe he can go afk until down time with impunity.

2. Decloaking intentionally isn't afk, and therefore off-topic. Discussing the complete safety of a cloak that allows you to go afk with impunity is on topic. It's not that hard, and you were the one to bring it up.

The issue is cloaks. The AFK part is a side effect of the unbalanced nature of cloaks. It is the safety of a cloak taken to its logical end, because it's a broken and easily abused mechanic. It has nothing to do with Local, which is only useful if effort is taken to making it so, usually by a large group of people actively making it so. Countering that should also be the work of a large group of people, and active effort.

You can try and belittle me for my playstyle all you like, but your claims are based in fallicy. Local is not perfect if you take the effort to circumvent it, as easily demonstrated with a trip to high sec. There is no action that can be taken to circumvent an active cloak. No one bothers to do anything else about local because a cloak is both trivial to use and without peer.

3. You are not entitled to shoot at PvE pilots, just allowed to do so if you catch them. No where is it claimed that they should have to sit still for you to do that.

1. The PvE player can sit in a POS or outpost, and be equally immune to PvP.
The cloaking mechanic has specific and limited opportunities to threaten with, and all involve dropping their immunity to PvP.
Even if that only exists long enough for them to start cycling a cyno, which in the majority of cases is the real issue here.
The docked and / or shielded pilot also represents a threat, as the cloaked player cannot be certain when, or from which potential POS or outpost, the threat will emerge from.

2. Well, I must admit, most complaints seem to revolve around a lack of warning about when the cloaked player will become known as active, such knowledge often being presented as a result of an encounter.

If you want to debate the AFK protected status of cloaks, please offer something of comparable value to exchange.
Something, perhaps, that plausibly compromises POS or Outpost safety for AFK pilots on a comparable level.
Being in hostile space is something to be encouraged, as that is more likely to produce content than being in friendly space.
Cloaks make this behavior more practical, on a sustainable level.

3. Rewritten to make a point:
You are not entitled to shoot at Cloaked pilots, just allowed to do so if you catch them. No where is it claimed that they should have to sit still for you to do that.

People should be no more afraid of a cloaked pilot, than they are one sitting behind POS shields, or docked in an outpost.
Mike Voidstar
Voidstar Free Flight Foundation
#2331 - 2015-06-17 23:58:58 UTC
I will point out that POS and outposts are available to all. There are supposed to be benefits to owning space, and the immunity that cloaks provide degrades that to almost no practical value for the individual pilot, while offering more safety than either option.

Nothing needs to be offered to correct an imbalance. Cloaks are not balanced. Local could be countered in other ways, while an activated cloak can only be defeated by pilot error. Stations, which include outposts, are specifically intended to be the only place in EVE that you are safe. You are more likely to be caught leaving stations than you are using a cloak, While POS are vulnerable to being sieged or awoxed. Cloaks are far and away the safest option in the game, while allowing you to disrupt activities in enemy space at the same time.

Being in hostile space should carry more risk than being in friendly space.

Your point on reversing my sentence would be a good one if it were possible to even attempt to catch a cloaked ship. I don't seek any kind of guarantee, just a bare opportunity.

A cloak guarantees that the only PvP the ship will see is purely consensual. It provides an absolute guarantee of initiative with no chance of being surprised. It is immune to non-consensual PvP.
Teckos Pech
Hogyoku
Goonswarm Federation
#2332 - 2015-06-18 04:05:16 UTC
Mike Voidstar wrote:
I will point out that POS and outposts are available to all. There are supposed to be benefits to owning space, and the immunity that cloaks provide degrades that to almost no practical value for the individual pilot, while offering more safety than either option.

Nothing needs to be offered to correct an imbalance. Cloaks are not balanced. Local could be countered in other ways, while an activated cloak can only be defeated by pilot error. Stations, which include outposts, are specifically intended to be the only place in EVE that you are safe. You are more likely to be caught leaving stations than you are using a cloak, While POS are vulnerable to being sieged or awoxed. Cloaks are far and away the safest option in the game, while allowing you to disrupt activities in enemy space at the same time.

Being in hostile space should carry more risk than being in friendly space.

Your point on reversing my sentence would be a good one if it were possible to even attempt to catch a cloaked ship. I don't seek any kind of guarantee, just a bare opportunity.

A cloak guarantees that the only PvP the ship will see is purely consensual. It provides an absolute guarantee of initiative with no chance of being surprised. It is immune to non-consensual PvP.


POS are not available to all, they are available to those with standings. Further, you can anchor a POS without having sov.

And yeah, cloaks degrade the benefits of owning sov...wow...shocking. Working as intended IMO. Way back in they day we did this once. Our mission was to camp known transfer points in a hostile entities space. We did it with cloaked ships. The idea was to make them less certain about undocking expensive assets to move other assets to the front line. Sometimes some of us were AFK, other times we were not. We also had people in different time zones to help mess things up for them. I say again, working as intended.

Local is not balanced and your counters stink. Local conveys an automatic home field advantage without any possibility of a counter. There is nothing any player can do about this benefit that gives you an advantage when scooting to safety. Couple that with intel channels and local becomes quite powerful.

And all I want is for you (and me, and everyone else) is to have to work for your intel and to balance things we remove the ability to AFK cloak. Say, after 20 minutes a cloaked ship will become scannable unless it warps. Plenty of time to go take a dump, answer the phone, or some other nonsense, but not enough to terrorize and "lock down and entire system" Roll. And if he does sit too long go send him home via pod express.

And you are completely safe in a POS too. Yes, yes until it gets blown up. But with a cloak I am only safe so long as I am at a safe and cloaked--i.e. harmless and stuck in 1 system. There are trade offs here.

As for leaving a station, please you get a timer where you are literally invulnerable. Undock in a throw-away ship (e.g. a noob ship) see if the undock is clear otherwise re-dock before your timer is up.

And weren't you the one whining about guarantees with regards to shooting PvE pilots, now here you are whining YOU don't have a guarantee...pot meet kettle.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2333 - 2015-06-18 04:19:43 UTC
I just got done saying I don't want a guarantee, just an opportunity. Reading is fundamental.

Tell me again how powerful local is in high sec? It's not? Why is that? Right, all the neuts in it all the time. Can the same be done elsewhere? Why yes it can. Is it easy? No. Would it take a sustained effort by a lot of people to be effective? Yes it would. Sounds like a balance to what it takes to make local useful to me.

I won't say that cloaks don't have a place, but nothing should be effective while afk. Outposts and POS require you to be at a known point and harmless to be effective. I find it hard to believe any null dweller would discount the effectiveness or danger of awoxing. Capital ships have been know to just walk off that way. POS are only as safe as you bother to make them.

I will say again, you aren't entitled to kills. You are only entitled to the opportunity, which you have. Bots are your main problem there. Actual people don't react that fast all the time.

Cloaks do not present any opportunity to actively hunt them and bring PvP to them. They only become vulnerable when the pilot wishes. They are immune to the non-consensual PvP the Hunters are so eager to bring to others. It's the ultimate expression of dishing it out but not wanting to take it.
Teckos Pech
Hogyoku
Goonswarm Federation
#2334 - 2015-06-18 04:31:28 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
I just got done saying I don't want a guarantee, just an opportunity. Reading is fundamental.

Tell me again how powerful local is in high sec? It's not? Why is that? Right, all the neuts in it all the time. Can the same be done elsewhere? Why yes it can. Is it easy? No. Would it take a sustained effort by a lot of people to be effective? Yes it would. Sounds like a balance to what it takes to make local useful to me.

I won't say that cloaks don't have a place, but nothing should be effective while afk. Outposts and POS require you to be at a known point and harmless to be effective. I find it hard to believe any null dweller would discount the effectiveness or danger of awoxing. Capital ships have been know to just walk off that way. POS are only as safe as you bother to make them.

I will say again, you aren't entitled to kills. You are only entitled to the opportunity, which you have. Bots are your main problem there. Actual people don't react that fast all the time.

Cloaks do not present any opportunity to actively hunt them and bring PvP to them. They only become vulnerable when the pilot wishes. They are immune to the non-consensual PvP the Hunters are so eager to bring to others. It's the ultimate expression of dishing it out but not wanting to take it.


The cloak only guarantees safety if you stay in 1 system at safes. Geee..that is absolutely horrible!!! If I want to severely limit my play, I can remain 100% safe. Yeah, cloaks are so amazingly unbalanced.

Nobody cares about AFK camping and local in HS. Most people will blithely undock and go on about their business. Hell HS players are often so clueless they'll waltz their freighters right into Jita even when a Burn Jita event has been on the forums and other websites for weeks. Samething when Hulkaggedon was a thing as well. People would undock mining ships warp into the belts and die....even thought the event was talked about all over the place. So your attempt to conflate the issue is noted.

And why shouldn't a cloak be effective while AFK. If I go AFK with modules on...they stay on, yes? Why not a cloak? Oh it makes it so you can't shoot me...well I'm AFK and my cloak is on, I can't shoot you either...seems pretty balanced to me. Oh...you don't like uncertainty. Well too bad, welcome to Eve.

As for AWOXing where exactly did I discount the dangers? Maybe before you get on your high horse about reading being fundamental you should train your own skills a bit first.

People in POS shields do not present any realistic opportunity to actively hunt them and bring PvP to them. They only become vulnerable when the pilot wishes. They are immune to the non-consensual PvP the Hunters are so eager to bring to others. It's the ultimate expression of dishing it out but not wanting to take it.

Edit:
To be perfectly clear about local and HS, if CCP disabled it tomorrow as an experiment, my guess is only half of the HS population would notice and most of those would be NS alts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2335 - 2015-06-18 05:38:04 UTC
Nice try, but people in POS shields have to stay in that one exact spot where anyone who cares to look can see them. There are dangers that can affect them.

With cloaking none of that is true. I mean gosh... It's not like you can't wander over and see no one is on the gate before dashing through. You get the advantage of informed choice, but want others to be denied the same.

You will keep getting your cheap kills for the foreseeable future, but don't kid yourself that it's an example of balanced play.
Solutio Letum
The Scope
Gallente Federation
#2336 - 2015-06-18 05:47:55 UTC
Mike Voidstar wrote:
Nice try, but people in POS shields have to stay in that one exact spot where anyone who cares to look can see them. There are dangers that can affect them.

With cloaking none of that is true. I mean gosh... It's not like you can't wander over and see no one is on the gate before dashing through. You get the advantage of informed choice, but want others to be denied the same.

You will keep getting your cheap kills for the foreseeable future, but don't kid yourself that it's an example of balanced play.


No you don't a cloaked ship cannot know how another ship is fitted, nor does he know if he has friend waiting on the other end of a cyno or not and which type of fleet he has. If you drop a pvper that's mining chances are he has a cyno, if you drop someone that's a miner chances are you wont.

It's the same amount of risk from both sides.
Mike Voidstar
Voidstar Free Flight Foundation
#2337 - 2015-06-18 07:24:59 UTC
It's informed choice, not omniscience. All those tools that can be used to see a cloakers habits work on miners too.

The difference is the cloaked gets to decide if any PvP is going to happen, when and where. He can pick his moment when the bulk of the target Corp is offline, he can be sure of his back up, etc...

The PvE pilot has the choice of playing or not playing in that space. He makes that choice more or less blind, with the full knowledge that the cloaked is there to be seen and is most likely arranged matters to lie about as much as possible. If PvE occurs the only things he can do proactively is have whatever allies or advantages he can muster standing by and at high alert at all times.

The uncertainty only exists on one side of the equation, as does the bulk of the risk on all levels from assets and ISK to time and the goodwill of his allies.

Squirm, twist and draw false equivalence however you like, the situation is not balanced.
Nikk Narrel
Moonlit Bonsai
#2338 - 2015-06-18 18:53:08 UTC
Mike Voidstar wrote:
It's informed choice, not omniscience. All those tools that can be used to see a cloakers habits work on miners too.

The difference is the cloaked gets to decide if any PvP is going to happen, when and where. He can pick his moment when the bulk of the target Corp is offline, he can be sure of his back up, etc...

The PvE pilot has the choice of playing or not playing in that space. He makes that choice more or less blind, with the full knowledge that the cloaked is there to be seen and is most likely arranged matters to lie about as much as possible. If PvE occurs the only things he can do proactively is have whatever allies or advantages he can muster standing by and at high alert at all times.

The uncertainty only exists on one side of the equation, as does the bulk of the risk on all levels from assets and ISK to time and the goodwill of his allies.

Squirm, twist and draw false equivalence however you like, the situation is not balanced.

I find your points are avoiding obvious corollaries.

You say that the cloaked player decides when an encounter happens, and does so based on the target's allies being online, etc.

I must point out, a willingness to engage on the cloaked player's part, has yet to cause a target to log-in, undock, or otherwise expose themselves, as a response.
That cloaked player may find the ideal two hour window, for an encounter on a target, based on your described points.
Now, unless the target is in a corp that is mostly inactive when they are active, such an occurance should be rare, and limited to targets that simply lack foresight. You don't pop into null with a hostile, and no expectation of backup.

If you are in a corp or alliance with different hours than your own, null may not be a good idea to work in.

Now, the PvE player, seeing the hostile, has full capability to do the same research.
They can see when the cloaked player is expected to be active, etc etc.

As a secondary tactic, the PvE pilot can go active at inconsistent points. It is a meaningful probability that the hostile will require some time to activate a force, and prepare a jump deployment.
If the PvE player routinely docks back up in less time than the hostile needs, his support forces will begin to lose faith in their comrade's calls to action, since they keep getting shut down.

Want to make a cloaked hostile go insane? At random times, get some buddies together in exhumers, and bop around the likely observed places for PvE activity. Then immediately dock back up.
This trains them to expect a narrow window of target presence, so they can get used to the idea of preparing a response that only uses forces which can be ready at a moments notice.
The hostile will want to catch you, if they are paying attention, and will know they have to act fast or miss the opportunity.

You are controlling when the encounter happens.
You can notify allies ahead of time, and prepare a strike force when that hostile is likely to be active. (You did that research, so have a good idea when to expect a reaction)

A good plan is like poetry.
MatStar
Doomheim
#2339 - 2015-06-18 19:22:53 UTC
Your sentences

Nobody should feel the need to play the game 24/7 in order to be competitive.

The length of the vulnerability window would be 18 hours divided by the activity defensive multiplier (leading to windows ranging in length from 18 hours to 3 hours). Since the timer is divided by the activity index it begins to drop fast as the activity index increases even slightly. A system with Military and Industrial each at 1 would already have shrunk its vulnerability window all the way to 8.18 hours. A system with Military 5 and Strategic 5 (quite common) would have a vulnerability window of 4 hours.



What will going on in 0.0 for PVE / Mining alliance ? if we have campers we can't keep our upgrades on top .. and then ?
Solutio Letum
The Scope
Gallente Federation
#2340 - 2015-06-18 19:54:58 UTC  |  Edited by: Solutio Letum
Mike Voidstar wrote:
It's informed choice, not omniscience. All those tools that can be used to see a cloakers habits work on miners too.

The difference is the cloaked gets to decide if any PvP is going to happen, when and where. He can pick his moment when the bulk of the target Corp is offline, he can be sure of his back up, etc...

The PvE pilot has the choice of playing or not playing in that space. He makes that choice more or less blind, with the full knowledge that the cloaked is there to be seen and is most likely arranged matters to lie about as much as possible. If PvE occurs the only things he can do proactively is have whatever allies or advantages he can muster standing by and at high alert at all times.

The uncertainty only exists on one side of the equation, as does the bulk of the risk on all levels from assets and ISK to time and the goodwill of his allies.

Squirm, twist and draw false equivalence however you like, the situation is not balanced.


So does a non cloaked ship, you look at kill boards and you can see the hot droppers habits.

Oh but they have a choice to not point the ships they kill? So does the bait, the bait has the choice to bait all day long the same has the cloaked ship.

The risk is exactly the same.