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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Nikk Narrel
Moonlit Bonsai
#2301 - 2015-06-12 13:16:29 UTC
Mike Voidstar wrote:
Nikk Narrel wrote:

We will probably never run out of players, who view the PvE side of EVE not as something to be so much played, as it is to be endured.

To them, it is meant to be handled in the most efficient manner possible.
Roams / blobs / and meta gaming are all they seek. PvE is viewed as a necessary evil to pay for these sides of EVE they do prefer.

To these players, automating this PvE play would probably be just fine, since they never looked on it as worthwhile play at all.
Putting more effort into it, on the other hand, would push the other parts of the game farther away, which they do not want.



They would not want it automated. They want it as time and attention consuming as possible so as to make them easier targets. There is a substancial population of vocal gankbears that wet themselves every time something happens to make PvE better.

The funny thing is that putting time, effort and maybe even a little dignity and respect into PvE would increase subs doing those activities, potentially providing more 'content' for the gankbears to target. It might even make things worth fighting for in space and provide a more entertaining experience for all involved.

We are not talking about the same they, as I implied the PvE player wishing to play in other areas as the subject.
You appeared to imply gank bears, which while amusing, I concede as probably existing in undetermined numbers.

They do not want the same thing.

The gank bears want to get easy ganks, as I understand your usage of the term. This already relies heavily on luck or circumstances, as needed elements. This sets back the PvE player who wants to grind and finish, so they can get to what they likely see as the real game itself.
(To these PvE pilots, PvE is purely an obstacle, which they accept as a necessary evil.)

I would point out these two groups have greatly conflicting goals, despite each apparently wanting changes which benefit themselves.

I like the idea of PvE having a conflict resolution path, which makes the mining ships fight the covops boats.
Keeping it simple rather than giving one side an opportunity to hijack the event into a one sided slaughter, is what has been stopping it from happening so far.
Teckos Pech
Hogyoku
Goonswarm Federation
#2302 - 2015-06-12 17:10:54 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Nikk Narrel wrote:
General Xenophon wrote:
Has there been ANY progress in the cloaking thing or is this entire thread a pee bucket for player complaints, which CCP has no intention of ever bothering to empty?

If so to #2, request for thread-cloak.

We will probably never run out of players, who view the PvE side of EVE not as something to be so much played, as it is to be endured.

To them, it is meant to be handled in the most efficient manner possible.
Roams / blobs / and meta gaming are all they seek. PvE is viewed as a necessary evil to pay for these sides of EVE they do prefer.

To these players, automating this PvE play would probably be just fine, since they never looked on it as worthwhile play at all.
Putting more effort into it, on the other hand, would push the other parts of the game farther away, which they do not want.



They would not want it automated. They want it as time and attention consuming as possible so as to make them easier targets. There is a substancial population of vocal gankbears that wet themselves every time something happens to make PvE better.

The funny thing is that putting time, effort and maybe even a little dignity and respect into PvE would increase subs doing those activities, potentially providing more 'content' for the gankbears to target. It might even make things worth fighting for in space and provide a more entertaining experience for all involved.


No you are confused. Nikk describes much of my attitude towards the more common PvE aspects of the game. I generally do not like ratting. Nor do I like missions. Not even overly fond of mining. I find invention mildly interesting and PI marginally worthwhile since once you have your planets set up you can get in and out of it quick and still make a decent buck. And my goal in making ISK in the game is so I can afford ships for PvP. Whether it is a deployment, a roam (wish these were more of a thing, and that I had the time), etc.

So when I rat I want it to be a painless as possible. I want to get as much ISK as I can, as fast as I can with as little effort as possible. And I do it because the ISK can be so good relative to other ISK making endeavors.

Would I automate (if it were not against the EULA)...in the end, yeah probably. Especially, again assuming it is not a EULA violation, everyone else was automating as well. And to be clear, I absolutely do not think automation should be allowed. At all. At a minimum it would lead to a massive surge in ISK entering the economy and cause all sorts of problems. Further, good automation will make roams even less of a thing than they already are.

Now, on the other hand yes, we want more people in space doing stuff. That way roaming can be a thing. There are a number of problems though, one of which is local. Local provides such good intel and is never wrong nor can it be destroyed, subverted, etc. that it does present an obstacle towards roams becoming a thing. At the same time if we make things too uncertain, which I maintain people do not like...risk is okay as it can be managed but not uncertainty, then people wont be in space doing things. Thus, the whole issue is a balance issue and AFK cloaking it actually a tangent issue.

AFK cloaking is a response to the power of Local as the primary source of intel. Remove that, and AFK cloaking goes away. However, it raises the specter of uncertainty which people, again, do not like. People avoid uncertainty when they can and manage risk.

So the issue is how can we get people to feel safe enough to undock in null and do stuff thus becoming a target....and at the same time setting up an intel system where yes indeed sometimes they will go boom. People in null should expect to lose ships. Expecting anything else is just flat out stupid. Blindingly stupid. Anyone who thinks that they are entitled to a zero probability of having their ship destroyed should not play this game. The ideal situation is where that probability is conditional on player actions. If the attacking player takes good actions and the defending player bad actions then the probability should go up. Reverse those and the probability goes down. Further, I personally don't think the probability should go to 1 or zero except in special cases (i.e., if you go AFK in your ratting ship and a hostile comes calling...then having a probability close to or at 1 is fine with me).

The basic premise is that when you undock, in any type of ship, in null you become a target. If you intend to PvP you'll face the chance of being the target. If you want to PvE you face the chance of being the target. Nobody is exempt. In a way, we want something like an ecology where we have prey and predators. If you undock in a mining ship you are kind of like an antelope (depending on the ship you may have some defense options, but your offense options are curtailed...by design). If you undock in a HAC you are more of predator like a lion...but you could still end up being somebody else's prey as well. We want both though...we need both.

Now if somebody just wants to mine in null sec...I'm fine with that, but you must realize you are making a choice where you are going to be the target more than the targeter. Complaining about being the target when you make such a choice strikes me as just silly.

Edit: Wrong attribution and a typo

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2303 - 2015-06-12 18:11:06 UTC
I find your idea of a roam just looking for kills rather than fights to be unfortunate.

Ideally PvE would be something everyone has to do, just like PvP. No free rides on either side. Those roams should be out competing for something worth having, rather than just looking to take something away from someone else because you can. My core issue with PvP is that there is no point to it, especially the way EVE's super binary systems work with absolute tackle and combat ships vs. Civilian targets as the overwhelming PvP activity for so many.

I disagree that afk cloaking is in response to local. That's the narrative that has been put forth, but mostly it's just an easy and cheap way to cause some grief and get some kills. It comes from an attitude that just undocking and looking for a target shout net you a few free shots because in EVE it's allowable and even lauded to do the sorts of things that would be frowned on in other games.

If PvE got some of the attention it deserves then you might get your shot because there would be a reason to risk staying that extra few seconds. Right now there's nothing worth my hull, let alone my implants, anywhere in space that I care to go. I rat in Marauders, I don't play enough to make a bill a month, I don't PLEX. Losing that hull puts me at negative income for weeks at least. Do I suck horribly and not deserve to have a good time doing things I like in game? Probably, but I am not alone.

I have in the past suggested missions be changed to allow for global turn ins. That Damsel could be turned in to any agent, with the standings and LP going to whomever managed the task. Just one example of providing conflict in PvE for a resource I can't just come back to in an hour. It might be worth the extra few seconds to pop the hub and collect her, seconds the hunter could be using to catch me.

I have in the past suggested ore be compressable into solid blocks of mineral and when your ship explodes, that requires you to mine again to collect it. A freighter sized block should be a point of contention, not easily scooped and run away with but requiring an entire OP with further chance for interaction.

Provide something worth fighting over and more will stay and fight for it. For most PvE pilots the entire encounter is a loss no matter who explodes, with no way to recover the only real thing of value destroyed in the encounter: time.

People run at the sight of a potential hostile because there is no way to escape once engaged, nothing to win, and everything to lose. Change that, and local won't be a problem.
Teckos Pech
Hogyoku
Goonswarm Federation
#2304 - 2015-06-12 20:48:02 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
I find your idea of a roam just looking for kills rather than fights to be unfortunate.

Ideally PvE would be something everyone has to do, just like PvP. No free rides on either side. Those roams should be out competing for something worth having, rather than just looking to take something away from someone else because you can. My core issue with PvP is that there is no point to it, especially the way EVE's super binary systems work with absolute tackle and combat ships vs. Civilian targets as the overwhelming PvP activity for so many.

I disagree that afk cloaking is in response to local. That's the narrative that has been put forth, but mostly it's just an easy and cheap way to cause some grief and get some kills. It comes from an attitude that just undocking and looking for a target shout net you a few free shots because in EVE it's allowable and even lauded to do the sorts of things that would be frowned on in other games.

If PvE got some of the attention it deserves then you might get your shot because there would be a reason to risk staying that extra few seconds. Right now there's nothing worth my hull, let alone my implants, anywhere in space that I care to go. I rat in Marauders, I don't play enough to make a bill a month, I don't PLEX. Losing that hull puts me at negative income for weeks at least. Do I suck horribly and not deserve to have a good time doing things I like in game? Probably, but I am not alone.

I have in the past suggested missions be changed to allow for global turn ins. That Damsel could be turned in to any agent, with the standings and LP going to whomever managed the task. Just one example of providing conflict in PvE for a resource I can't just come back to in an hour. It might be worth the extra few seconds to pop the hub and collect her, seconds the hunter could be using to catch me.

I have in the past suggested ore be compressable into solid blocks of mineral and when your ship explodes, that requires you to mine again to collect it. A freighter sized block should be a point of contention, not easily scooped and run away with but requiring an entire OP with further chance for interaction.

Provide something worth fighting over and more will stay and fight for it. For most PvE pilots the entire encounter is a loss no matter who explodes, with no way to recover the only real thing of value destroyed in the encounter: time.

People run at the sight of a potential hostile because there is no way to escape once engaged, nothing to win, and everything to lose. Change that, and local won't be a problem.


Dude grow up.

Going in and destroying the ability to gather ISK is a totally viable aspect of warfare in this game. Shooting ratters or a response fleet are both legitimate forms of game play.

FYI, some of the most fun I've had in game were HAC roams through Goon space when we were on the other side of that forever war. First we'd shoot the ratters and other PvE assets. Goons, et. al. would form a response fleet and we'd then engage them too. Fun times.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2305 - 2015-06-13 03:03:26 UTC
I agree, destroying the industrial assets is perfectly good warfare tactics.

This is about atk cloakers. You yourself stated that no one should be safe while undocked in null space. I guess that's only true if you aren't a cloaked hunting ship, because then it's ok.

The reason local is perceived as a problem is because no one will hang around to be destroyed. The reason is because there is absolutely no gain in even attempting it on the PvE side. Once engaged there is next to zero chance of escape, and there is nothing at stake for the PvE player worth risking his hull over. He can come back later and mine/rat/whatever with no loss of any sort of progress or meaningful resource.

Part of the reason for that is because PvE has been left alone until very recently. There is the occasional rebalance of the miners, redistribution of ores, etc... But nothing much really new in years. What there is usually is just a thin veil to cover the only reason they have it at all is to lure non-violent players into the crosshairs of "pvp" pilots. You know, 'content'.

The point is that if there was actual, meaningful content for the PvE player he might be willing to risk his ship for it, rather than the numbers dictating that immediate withdrawal as the only viable option.

Once those players have an actual reason to risk themselves, then afk cloaking becomes a waste of time and non issue- so long as the PvE guys aren't hunted to extinction like in low sec, where only the stupid, stupidly rich, or people actually looking to fight try to PvE.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#2306 - 2015-06-13 04:02:17 UTC
Why discussion continue :

Local or not local : Do yo have a viable solution against semi afk cloacker? no you can't detect they : god mod on. Didi it's a game mechanic ? The cloack yes maybe. Did the perma cloack a game mechanic ? Cleary not : No viable counter. On the best way it's grieffing (CCP can said what they want it is). On the baddest way it use to make moral harrassement. Perma cloack must be nerfed.

Change local will not change perma cloack problem :How to have a viable counter an avoid the "god mod".
Teckos Pech
Hogyoku
Goonswarm Federation
#2307 - 2015-06-13 05:02:54 UTC
Mike Voidstar wrote:
I agree, destroying the industrial assets is perfectly good warfare tactics.

This is about atk cloakers. You yourself stated that no one should be safe while undocked in null space. I guess that's only true if you aren't a cloaked hunting ship, because then it's ok.


But they are not safe, not all the time. Cloaked at a safe is pretty safe, but also pretty damn harmless. Under current mechanics it is balanced.

Quote:
The reason local is perceived as a problem is because no one will hang around to be destroyed. The reason is because there is absolutely no gain in even attempting it on the PvE side. Once engaged there is next to zero chance of escape, and there is nothing at stake for the PvE player worth risking his hull over. He can come back later and mine/rat/whatever with no loss of any sort of progress or meaningful resource.

Part of the reason for that is because PvE has been left alone until very recently. There is the occasional rebalance of the miners, redistribution of ores, etc... But nothing much really new in years. What there is usually is just a thin veil to cover the only reason they have it at all is to lure non-violent players into the crosshairs of "pvp" pilots. You know, 'content'.


Yes, content (despite your snide use of the quotes). Shooting other players is fun for most of the players in this game. Whether they are doing PvE or even a response/defense fleet. Yes, PvE is often done in a way that makes those pilots very vulnerable. You yourself can change that...but you don't.

Quote:
The point is that if there was actual, meaningful content for the PvE player he might be willing to risk his ship for it, rather than the numbers dictating that immediate withdrawal as the only viable option.

Once those players have an actual reason to risk themselves, then afk cloaking becomes a waste of time and non issue- so long as the PvE guys aren't hunted to extinction like in low sec, where only the stupid, stupidly rich, or people actually looking to fight try to PvE.


Getting ISK appears to be reason enough. Getting other resources will hopefully be enough too. Hopefully the new structures will let CCP remove local, offer a viable alternative where to at least some degree player choices and skill (both in game skills, and skill as a player) can change the chances of success on both sides.

Could PvE be addressed to make it so engaging a group of PvP pilots becomes doable? Sure, but my guess is you wont like it. My guess is it will move more in the direction of group play...and for a guy in a corp that appears to full primarily of alts...well v0v

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#2308 - 2015-06-13 06:44:31 UTC
People have free intel about farm/mining and way to go in system with activity in 0.0
Counter of this is local.
Counter of "local" is perma cloacking (in fact true counter of local is not this but let you imagine you are true).
Perma cloacking is counter by ? in pat fighter assist, and now ?

Mike Voidstar
Voidstar Free Flight Foundation
#2309 - 2015-06-13 09:51:22 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
I agree, destroying the industrial assets is perfectly good warfare tactics.

This is about atk cloakers. You yourself stated that no one should be safe while undocked in null space. I guess that's only true if you aren't a cloaked hunting ship, because then it's ok.


But they are not safe, not all the time. Cloaked at a safe is pretty safe, but also pretty damn harmless. Under current mechanics it is balanced.

Quote:
The reason local is perceived as a problem is because no one will hang around to be destroyed. The reason is because there is absolutely no gain in even attempting it on the PvE side. Once engaged there is next to zero chance of escape, and there is nothing at stake for the PvE player worth risking his hull over. He can come back later and mine/rat/whatever with no loss of any sort of progress or meaningful resource.

Part of the reason for that is because PvE has been left alone until very recently. There is the occasional rebalance of the miners, redistribution of ores, etc... But nothing much really new in years. What there is usually is just a thin veil to cover the only reason they have it at all is to lure non-violent players into the crosshairs of "pvp" pilots. You know, 'content'.


Yes, content (despite your snide use of the quotes). Shooting other players is fun for most of the players in this game. Whether they are doing PvE or even a response/defense fleet. Yes, PvE is often done in a way that makes those pilots very vulnerable. You yourself can change that...but you don't.

Quote:
The point is that if there was actual, meaningful content for the PvE player he might be willing to risk his ship for it, rather than the numbers dictating that immediate withdrawal as the only viable option.

Once those players have an actual reason to risk themselves, then afk cloaking becomes a waste of time and non issue- so long as the PvE guys aren't hunted to extinction like in low sec, where only the stupid, stupidly rich, or people actually looking to fight try to PvE.


Getting ISK appears to be reason enough. Getting other resources will hopefully be enough too. Hopefully the new structures will let CCP remove local, offer a viable alternative where to at least some degree player choices and skill (both in game skills, and skill as a player) can change the chances of success on both sides.

Could PvE be addressed to make it so engaging a group of PvP pilots becomes doable? Sure, but my guess is you wont like it. My guess is it will move more in the direction of group play...and for a guy in a corp that appears to full primarily of alts...well v0v



No alts among us. Just personal friends and family that do not play the way you do. That's the neat thing about a sandbox, you can do what you like.

The game could be better. You consider ISK enough because you don't have the same set of values and goals that I do. That's OK. I don't begrudge the dev time spent on PVP systems, but there has been enough of it at the expense of other things. Those other things could iron out the issues that create the desire for afk camping, and please a large and vastly under represented portion of the players, and possibly even attract more new people to the game that at worst would provide players like yourself more targets.

You don't need every tool in the sandbox to be customised for your particular playstyle. Try and let others have some of the tools and you will find more people willing to play with you without having to resort to underhanded griefing tactics.
Teckos Pech
Hogyoku
Goonswarm Federation
#2310 - 2015-06-13 18:31:16 UTC
Mike Voidstar wrote:


No alts among us. Just personal friends and family that do not play the way you do. That's the neat thing about a sandbox, you can do what you like.


Yes, it is. Why do you keep wanting to change it so it is less of a sandbox. You undock, anywhere in game, you are a potential target. Changing that in anyway changes the fundamental nature of this game.

And spare us the rhetoric about cloaks being 100% safe. You still have to undock...where you are NOT safe. You still have to use gates where you are NOT safe. You still have to decloak to do various things, where you are NOT safe.

You are only safe with a cloak while you are also, literally, harmless.

Quote:
The game could be better. You consider ISK enough because you don't have the same set of values and goals that I do. That's OK. I don't begrudge the dev time spent on PVP systems, but there has been enough of it at the expense of other things. Those other things could iron out the issues that create the desire for afk camping, and please a large and vastly under represented portion of the players, and possibly even attract more new people to the game that at worst would provide players like yourself more targets.


Eve is fundamentally a PvP game. As such the PvE is going to almost always get the short end of the Dev stick. Trying to make the game better by making the PvE better while at the same time complaining about those psychopathic PvPers who literally **** babies (in your stunted and horrible view) for blowing up your stuff is your problem. Not mine, not CCP's. And it is likely a losing strategy for this game as it goes against the fundamental nature of this game.

Quote:
You don't need every tool in the sandbox to be customised for your particular playstyle. Try and let others have some of the tools and you will find more people willing to play with you without having to resort to underhanded griefing tactics.


There should be no customized tools, really, as it is a sandbox, IMO. We all have the same tools and we can use them how we see fit.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#2311 - 2015-06-14 14:12:31 UTC  |  Edited by: Dictateur Imperator
Teckos Pech wrote:


You are only safe with a cloak while you are also, literally, harmless.




And it's the problem : give a counter to cloack total immunity .

You said the problem is local perfect intel: but you said perma coach is the counter, so what is the counter of perma cloack ?If no counter it's not a game mechanic.
In past a counter was here : The fighter assist , you can have the power of fire of a BS in freigate, very dangerous for perma cloacker to engage this kind of combinaison (but carrier assist was easy to counter with a little organisation). Fighter assist was remove.
So what is the actual counter of perma cloaking ?
Support will said to you : Change your system : Not a solution to perma cloack, if i change system i don't decloack the people in previous system, and you can have cloacky alt in an entire region of the game.
-Use cyan inibitor mobille : price +liftime+don't counter the cloack only the cyno : don't solve the true problem, the cloaky people stay cloack.
-Use ship who cost less : Same as previous : Did it unclear the cloacky ? No

So stop to said remove local/Remove this or this. Just give a way to decloack people who are in safe in space to be killed. Nothing less, nothing more.
Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#2312 - 2015-06-15 04:49:21 UTC
100+ pages of what I am sure is fine feedback.



Since FozzieSov is based on system Indexes, WHATEVER method to address cloakies has to be available with the release of FozzieSov.
Teckos Pech
Hogyoku
Goonswarm Federation
#2313 - 2015-06-15 17:50:34 UTC
Dictateur Imperator wrote:
Teckos Pech wrote:


You are only safe with a cloak while you are also, literally, harmless.




And it's the problem : give a counter to cloack total immunity .


Not until there is a counter to the immunity and perfection of local as an intel tool.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2314 - 2015-06-15 18:21:41 UTC
I doubt that several of those who have presented options to limit cloaking, have considered how valuable it is.
Specific in context, to allowing players to go AFK for extended periods of time.

It is NOT in the game's best interest, that such players be encouraged to either log out entirely, or leave hostile space as a result of being unsustainable.

Holding sov is an excellent means to leverage greater opportunity.
Specifically limited to higher value rats, and mining ore, and general NPC encounters.
NOT safety.

Unless we deliberately want consensual PvP, to be the only type deliberately encountered by either side of an engagement.
( And I specify that both must avoid taking obvious steps to evade, for the encounter to happen, or by carelessness miss such opportunities )

Mike Voidstar
Voidstar Free Flight Foundation
#2315 - 2015-06-15 19:10:13 UTC
That right there highlights the need to change the motivation in PvE to give them something worth risking themselves for.

The gameplay should be a positive experience for all, rather than one side bearing all the cost with no benefit.

Nikk Narrel
Moonlit Bonsai
#2316 - 2015-06-15 20:04:58 UTC
Mike Voidstar wrote:
That right there highlights the need to change the motivation in PvE to give them something worth risking themselves for.

The gameplay should be a positive experience for all, rather than one side bearing all the cost with no benefit.


I rather find myself fascinated by how I agree with you on this.

The cloaked player, at best, expects to be out the time and effort they invest into placing themselves into hostile space, with no means to deliberately push an encounter from their end.
They know that they are acting the role of a scarecrow, and even the most distrusting opponent has a fairly solid idea that they are a non threat most of the time they are displayed as being present.

It is not that they could never be a viable threat, but simply that most of the time we KNOW they are bluffing about being alert, and / or prepared to react to possible targets.
We are mad that we can't tell when they are bluffing, with any sense of reliability.

Unless the cloaked player has an alliance that benefits from crippling their opponents logistics, they are either playing a long-shot at catching some fool with their pants down, or have some unknowable issues driving them to waste their own time.

We are not even talking about not-for-profit play. This is truly acting at a loss, and is possibly only viable if you could not otherwise play at all. Perhaps concluding to be better a false threat, than a non-existent one entirely.

PvE players are often inconvenienced by this, being forced to relocate to neighboring systems, or even high sec, unless they prefer inactivity.

Now, if they could become the manager of a PvE system that mined or harvested pirates, and they were defending profit bins from being raided, that would incentivize play for both sides, by giving the players something to fight over.
Teckos Pech
Hogyoku
Goonswarm Federation
#2317 - 2015-06-15 21:24:52 UTC
Nikk Narrel wrote:


Unless the cloaked player has an alliance that benefits from crippling their opponents logistics, they are either playing a long-shot at catching some fool with their pants down, or have some unknowable issues driving them to waste their own time.


Such an important sentence buried in there. Big smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dictateur Imperator
KarmaFleet
Goonswarm Federation
#2318 - 2015-06-16 10:10:35 UTC  |  Edited by: Dictateur Imperator
Teckos Pech wrote:
Dictateur Imperator wrote:
Teckos Pech wrote:


You are only safe with a cloak while you are also, literally, harmless.




And it's the problem : give a counter to cloack total immunity .


Not until there is a counter to the immunity and perfection of local as an intel tool.


Local is counter by perma cloack , who is counter of perma cloack ? Nothing. It's the problem

And more over problem is not local or not, intel not intel: it's you have a mechanic who permit to make moral harassement.
Nikk Narrel
Moonlit Bonsai
#2319 - 2015-06-16 13:24:58 UTC
Dictateur Imperator wrote:
Teckos Pech wrote:
Dictateur Imperator wrote:
Teckos Pech wrote:


You are only safe with a cloak while you are also, literally, harmless.




And it's the problem : give a counter to cloack total immunity .


Not until there is a counter to the immunity and perfection of local as an intel tool.


Local is counter by perma cloack , who is counter of perma cloack ? Nothing. It's the problem

And more over problem is not local or not, intel not intel: it's you have a mechanic who permit to make moral harassement.


You are claiming a moral high ground, in a fictional construct. The closest morality that can be applied here, is a fictional one.
You might as well point at someone's picture, and try to convince others that the photo is just as much a real person as the person who was photographed.

And when designating a counter, you create a measurement system that declares two items to be of equal and balancing value, like weights on a scale.
The weights balance each other, they are not missing a third value, like some bizarre chain links trying to connect two points.

It is logically insane to declare that one side of a scale is balanced by the other, but nothing is balancing that other side in turn.
Mike Voidstar
Voidstar Free Flight Foundation
#2320 - 2015-06-16 16:14:21 UTC
But there are other ways to dealing with local. At least two I can think of.

First, you could send dozens, if not hundreds of alts, even if just in unfit newbie frigates and just clutter a system. This is what effectively happens in high sec, and there would be very little to be done about it. In null this would be most effectively accomplished either by wormhole or cyno, and while not trivial to do it would at least represent the kind of effort an alliance puts forth keeping a system free from that sort of thing. It will be discarded out of hand as being too hard and counterable... But the folks interested in disrupting local think all the work should be on the defender.

The second way would be by acquiring blue status. It would be a lot of work and of limited usefulness as the status would be revoked fairly quickly... But again, effort on the Hunters side is as good a thing as effort on defense. I would imagine some sort of bumping and using cynos to bring in third parties to do the actual killing might be the way to best capitalize on this.

But, with cloaks you can.... Well, nothing. Zero proactive measures to deal with a cloak at all, even far fetched.