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AFK Cloaking™: Ideas, Discussion, and Proposals

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Mike Voidstar
Voidstar Free Flight Foundation
#2281 - 2015-06-07 00:40:38 UTC
I don't want them immune. The problem is that they are 99.999999999% the target of choice, and they should not be.

They can't fight.

Hunting PvE ships isn't fighting, which is fun for both parties, it's killing which is fun for only one.

I am fine with defense fleets and all that, just not to counter one guy who won't do anything while it's available. That's once again only fun, or at least funny, to the one guy at the expense of potentially a great many other active players.

You should be fighting defense fleets to get to the PvE ships. Not camping passively forever and wasting everyone's game time proving how hardcore you are that you can defeat a ship without guns in single combat.
Teckos Pech
Hogyoku
Goonswarm Federation
#2282 - 2015-06-07 01:20:28 UTC
Mike Voidstar wrote:
I don't want them immune. The problem is that they are 99.999999999% the target of choice, and they should not be.


I think most roams will shoot most targets of opportunity, up to and including other PvP ships, so I find this statement to be errant nonsense and a wild exaggeration.

Quote:
They can't fight.

Hunting PvE ships isn't fighting, which is fun for both parties, it's killing which is fun for only one.


They cannot fight because the players min-max the fittings. It is like fitting a procuror or skiff for for yield over tank then whining when you got killed by a ganker. If you make a choice where you ship is ill-equiped for PvP and PvP happens...well part of the blame is on you for your fitting choices.

Yes, yes I know your isk/hour ratio and all that. But this is a game about trade offs. Yes, you can fit a ship for great isk/hour, but the trade off is that if you get tackled...well you are screwed. Of course you don't lose a ship every time you undock do you. If you lose a ship after making several times what your ship costs, I really don't see the problem at all. In fact, you still come out ahead so working as intended.

Quote:
I am fine with defense fleets and all that, just not to counter one guy who won't do anything while it's available. That's once again only fun, or at least funny, to the one guy at the expense of potentially a great many other active players.


Oh, but they do. Was just reading about a guy who had his vargur tackled. A corpmate lost a sleipnir saving it. The guy who had the vargur reimbursed the loss.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nasar Vyron
S0utherN Comfort
#2283 - 2015-06-07 01:41:09 UTC  |  Edited by: Nasar Vyron
Teckos you'll hate me for saying this, but the min/max is more out of necessity in general (for ratting/plexes in null at least) if you don't fully cover the native rat's damage profiles you quickly find yourself dead. But that's seriously a whole other topic that needs addressing.

EX
-reduce damage/hp of rats and require them to be pointed or they warp off (problems with variable range orbiting rats.. bring friends?)
result: blinged pvp ships used for ratting

In short, if PVE activities mimiced PVP then nobody should complain when a player warped in because they would already be set. Only problem would be existing damage and resist profiles, but with lower incoming damage it would be up to the players to set up for more of an omni tank to prepare for that risk.


TL ; DR - make pve mimic pvp requiring groups for larger sites and similar setups and you solve your "ratters aren't set up for a fair fight" argument while actually making pve activities more interactive. And.. sorry for the OT.
Mike Voidstar
Voidstar Free Flight Foundation
#2284 - 2015-06-07 04:04:09 UTC
It's true, mostly.

The competing interests of 'fly what you can afford to lose' and concerns over ISK/hour dictate how PvE ships are fit. The minimum is what you can survive with. In most cases it's not as if you can fit an omnitank and call if a day. In addition you have cost/benefit to weigh. If The content cannot be done more profitability than in high sec, why put up with the hassle.

So in order to make more dangerous space pay you have to specialize in doing it. This is by design. However, you should be meeting resistance getting to that specialized ship. That's the fun and content that's being skipped in favor of easy kills and epeen stroking.

The cloaked ship is in essence winning EvE by default. It pretty much owns the solar system it's in, unless there is in fact a largish fleet at the ready, at all times. The cloak can only be denied its influence by having a constant, active, and largish force on hand. That is too much for a single module with trivial costs and no trade offs.
Teckos Pech
Hogyoku
Goonswarm Federation
#2285 - 2015-06-07 04:30:24 UTC  |  Edited by: Teckos Pech
Nasar Vyron wrote:
Teckos you'll hate me for saying this, but the min/max is more out of necessity in general (for ratting/plexes in null at least) if you don't fully cover the native rat's damage profiles you quickly find yourself dead. But that's seriously a whole other topic that needs addressing.

EX
-reduce damage/hp of rats and require them to be pointed or they warp off (problems with variable range orbiting rats.. bring friends?)
result: blinged pvp ships used for ratting

In short, if PVE activities mimiced PVP then nobody should complain when a player warped in because they would already be set. Only problem would be existing damage and resist profiles, but with lower incoming damage it would be up to the players to set up for more of an omni tank to prepare for that risk.


TL ; DR - make pve mimic pvp requiring groups for larger sites and similar setups and you solve your "ratters aren't set up for a fair fight" argument while actually making pve activities more interactive. And.. sorry for the OT.


There is nothing from stopping this now though except people wanting to maximize their ISK/hour. Which is fine...but again it comes with a cost...not being able to deal with a hostile warping in. The intermediate case is a standing fleet so that help can try to save you.

And to be quite honest, I've used the min/max fits too. I figure that it is a numbers game. Some day I'll lose the ratting ship, but by the time that happens I'll have probably earned the cost of that hull and fitting several times over.

Mike Voidstar wrote:
The cloaked ship is in essence winning EvE by default. It pretty much owns the solar system it's in, unless there is in fact a largish fleet at the ready, at all times. The cloak can only be denied its influence by having a constant, active, and largish force on hand. That is too much for a single module with trivial costs and no trade offs.


When we lived in Cloud Ring we had pretty much 1 good ratting system. And for awhile 1 dude camped it in his cloaky. I knew he was German so that his TZ did not align with mine. He was there cloaked and I ratted away. Could he have taken the day off and come and killed me? Sure, so it was a calculated risk. I took some time, did a bit of research and turned an uncertainty into what I considered a risk.

Even if his TZ was more in line with mine I could have also asked people in my alliance/corp to rat with me and then we could have used more PvP oriented fits. So even if he did warp in it might not go his way. Could he have brought in a bigger fleet and killed us in this little hypothetical? Sure, but the point still stands that a single cloaked ship does NOT own the system. Statements like "having a constant, active, and largish force on hand" is so vague it is completely useless. You always assume the other side has a superior force. In essence, you are your own worst enemy. Your enemy does not need to defeat you...you have already defeated yourself.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nasar Vyron
S0utherN Comfort
#2286 - 2015-06-07 06:26:34 UTC  |  Edited by: Nasar Vyron
I had a huge thing typed out and deleted it twice because I realized how far I was actually taking this off topic. So the TL ; DR of what I had written is:
-I partially agree, but feel strongly that the whole PVE system of eve needs a massive once, twice, thrice over.
-High sec isk faucets need to be neutered to drag players by the balls to low/null/wh space if they want to plex their accounts.
-PVE needs to be more engaging and require group effort at higher levels than what exist today
-At least a handful of involved ships should mimic a typical pvp set up such that at least some players can get over risk aversion when the possiblity of a fight happens around
--I had used the example previously of requiring to point rats or they have a change to warp off and you get no bounty
-We need a lot more shiny modules to go poof in this game and ccp needs to look at options outside of pvp for their removal at the same time
--T2 deadspace/faction whose components are obtained via reprocessing their t1 deadspace/faction counterparts.


There, now that's actually a TL ; DR not the page and a half of offtopic had written before lol



Back to topic, Void, CCPs patches need to be far more forward thinking than simply "remove cloaky campers." You have already started to see why the idea myself an techos have came up with is likely closest the most balanced solution. It's a solution that not only fixes the current complaints, but also opens up more opportunities for conflict to occur at the same time. The problem of how PVE currently functions is a whole other topic that we really should try to leave out of this post and warrants a whole new pinned post for everyone to give their ideas like this one.
Mike Voidstar
Voidstar Free Flight Foundation
#2287 - 2015-06-07 09:28:59 UTC
I don't think it's off topic at all. The entire tactic is aimed directly at disrupting PvE. It only works because of the nature of PvE.

The idea isn't new, we have discussed the merits of removing local and replacing it with structures for years. Regardless of other factors, local is the way it is for important design reasons. It can hang off a structure if it makes some folks happy, but the nature of k-space was designed with local, and it will likely radically devalue owning space when those structures aren't up.

You cannot drag PvE pilots into null with the promise of money. They can get money elsewhere with less hassle, and if you squeeze it too tight they won't move space, they will move to other games. One important factor in redesigning PvE is to stop using it to dupe players not interested in PvP to be targets for the combat pilots. The game needs 'content' and boxing PvE minded players into flying helpless targets for the piwates needs to end.
Teckos Pech
Hogyoku
Goonswarm Federation
#2288 - 2015-06-08 03:07:23 UTC
Mike Voidstar wrote:
I don't think it's off topic at all. The entire tactic is aimed directly at disrupting PvE. It only works because of the nature of PvE.

The idea isn't new, we have discussed the merits of removing local and replacing it with structures for years. Regardless of other factors, local is the way it is for important design reasons. It can hang off a structure if it makes some folks happy, but the nature of k-space was designed with local, and it will likely radically devalue owning space when those structures aren't up.

You cannot drag PvE pilots into null with the promise of money. They can get money elsewhere with less hassle, and if you squeeze it too tight they won't move space, they will move to other games. One important factor in redesigning PvE is to stop using it to dupe players not interested in PvP to be targets for the combat pilots. The game needs 'content' and boxing PvE minded players into flying helpless targets for the piwates needs to end.


If you are not interested in PvP...then this is probably not the right game for those players. I know that is often a trite cliche, but there is actually quite a bit of truth to it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#2289 - 2015-06-08 03:47:14 UTC
Mike Voidstar wrote:
One important factor in redesigning PvE is to stop using it to dupe players not interested in PvP to be targets for the combat pilots. The game needs 'content' and boxing PvE minded players into flying helpless targets for the piwates needs to end.


this a PvP sand box game as stated in the EVE Online New Pilot FAQ (Part 1, Clause 5.3, Page 15). and i qoute, "In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core."

so boxing PvE minded players into flying helpless targets for the piwates does NOT need to stop beacuse PvE is just a means to get PvP. if you don't agree, feel free. there's a reason why EvE is "niche" game.

Just Add Water

Mike Voidstar
Voidstar Free Flight Foundation
#2290 - 2015-06-08 09:34:41 UTC
Or, we can change the nature of PvE so that it's compatible with PvP, rather than creating a situation where half the player base is essentially paying to fly helpless targets.

That's the part that needs to be fixed. I do not want to run when others show up, I would rather fight them and then go back to the things I enjoy, like exploring and building stuff. Sadly, the needs of doing any PvE lock me either into a fleet of bored combat pilots, into a ship that can handle aggressors but not the content I logged on for, or into compromises that remove all actual profit from the endeavor.

PvE pilots do not owe anyone kills at their expense. They don't owe you a good fight, loot, kill mails or even pretty explosions. All the talk of them being to safe is the whining moans of a bunch of questionable people looking to vent domestic abuse urges. You want your ships built, but you want to smack around the builders too. EvE caters to many playstyles, and each of those proffesions should be viable and I enjoyable in their own right, not just for the other guy.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#2291 - 2015-06-08 10:40:55 UTC
Mike Voidstar wrote:
Or, we can change the nature of PvE so that it's compatible with PvP, rather than creating a situation where half the player base is essentially paying to fly helpless targets.

That's the part that needs to be fixed. I do not want to run when others show up, I would rather fight them and then go back to the things I enjoy, like exploring and building stuff. Sadly, the needs of doing any PvE lock me either into a fleet of bored combat pilots, into a ship that can handle aggressors but not the content I logged on for, or into compromises that remove all actual profit from the endeavor.

PvE pilots do not owe anyone kills at their expense. They don't owe you a good fight, loot, kill mails or even pretty explosions. All the talk of them being to safe is the whining moans of a bunch of questionable people looking to vent domestic abuse urges. You want your ships built, but you want to smack around the builders too. EvE caters to many playstyles, and each of those proffesions should be viable and I enjoyable in their own right, not just for the other guy.


seems to me you are the only person not enjoying this game.

tough luck dude, PvE won't be "changed" to suit you, as i've said, feel free to leave.

and don't forget, dibs on your stuff, okay? Smile

Just Add Water

Mike Voidstar
Voidstar Free Flight Foundation
#2292 - 2015-06-08 14:12:24 UTC
I don't think you will find a lot of difficulty finding dissatisfied PvE pilots. There might even be one or two in this thread.

On the other hand, you might find the game a little rough for you, if using broken tactics to shoot unarmed ships is your definition of PvP.

Honestly, I like EVE. I have issues with many of it's players, but I have found that the bloodthirsty gankers are somewhat of a vocal minority. To a small extent we need them too, they keep the pay to win folks frustrated when they pick up blingy ships for real world cash and then lose them on the undock.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#2293 - 2015-06-08 15:23:54 UTC
Mike Voidstar wrote:
I don't think you will find a lot of difficulty finding dissatisfied PvE pilots. There might even be one or two in this thread.

On the other hand, you might find the game a little rough for you, if using broken tactics to shoot unarmed ships is your definition of PvP.

Honestly, I like EVE. I have issues with many of it's players, but I have found that the bloodthirsty gankers are somewhat of a vocal minority. To a small extent we need them too, they keep the pay to win folks frustrated when they pick up blingy ships for real world cash and then lose them on the undock.


huh? which broken tactic? the only thing i think is broken here is you. besides, playing/fighting adpating to and/or using the existing mechanics is better than what the lazy and self entitled players like you are doing - which is QQing.

and about pirates and gankers being the vocal minority, on the contrary, i find from this thread that null bears cry way more louder than hisec carebears. the majority good players that understand the game are playing EvE and not crying here, they do not concern themselves with this topic because they know that whatever silly thing that you are asking will never come to pass.




Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#2294 - 2015-06-08 16:35:27 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Or, we can change the nature of PvE so that it's compatible with PvP, rather than creating a situation where half the player base is essentially paying to fly helpless targets.

That's the part that needs to be fixed. I do not want to run when others show up, I would rather fight them and then go back to the things I enjoy, like exploring and building stuff. Sadly, the needs of doing any PvE lock me either into a fleet of bored combat pilots, into a ship that can handle aggressors but not the content I logged on for, or into compromises that remove all actual profit from the endeavor.


There is nothing stopping you from changing the way you PvE so that you can deal with PvP if it happens. You don't want to change the way you PvE and this is the crux of the problem, IMO. If one insists on the following:

1. PvEing solo.
2. Remaining in a noob corp/NPC corp/one man corp (even with alts).
3. Min/Maxing your fits for the rats you are shooting

Said pilots are likely going to find that PvP is going to be quite problematic when it happens.

Quote:
PvE pilots do not owe anyone kills at their expense. They don't owe you a good fight, loot, kill mails or even pretty explosions. All the talk of them being to safe is the whining moans of a bunch of questionable people looking to vent domestic abuse urges. You want your ships built, but you want to smack around the builders too. EvE caters to many playstyles, and each of those proffesions should be viable and I enjoyable in their own right, not just for the other guy.


The first part of this paragraph is a non-sequitur. Nobody is saying that anyone owes others kills, loot, good fights, etc.

Your moronic statement about people wanting to vent real life domestic abuse urges is completely uncalled for and indicates you just don't understand what this game is about. If a player wants to set up an account and play the villain in the game, that is absolutely a valid tactic and is part of what makes this game exciting and different than most MMOs out there.

As for ship builders being abused...you again are being...well...too limited in your thinking. While I don't build ships, I do engage in a fair amount of industry. I have an entire account dedicated to it. So, STFU and don't try and speak for me (as an industrialist in the game). I am quite fine with the fact that my highly specialized and totally combat ineffective industrial alts can be shot by just about anyone anywhere in game and not present much threat to those shooting them.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2295 - 2015-06-08 17:38:18 UTC
You clearly do not PvE much.

PvE is done solo for a number of reasons, primarily because the content does not scale upwards, thus cutting into profitability. It's also why you don't see hiring combat pilots to watch over you while you do it. It's not fun for them, and they can make better money doing almost anything else.

As already discussed, it's done in specialized ships because that's what it takes to do it. Again, profitability is an issue, especially as you move away from high sec. It's not done out of greed, there is simply a floor on how low The ratio of tank to dps can go. Again, if you want to make enough to cover losses and turn a profit you simply must have a certain quality of ship.

I don't personally stay in newbie corps. I play with personal friends in a small Corp. In fact we often do fleet up just to run regular level 4s in high sec, but that's just for fun, not profit. Much more can be made flying independently.

The statement about owing anyone a fight is in response to the overwhelming amounts of claims about PvE being too safe, that industry needs to be done in ships that are incapable of combat, etc. It's wonderful that you enjoy the vulnerability of your miners and ratters that support your PvP, but I am willing to bet they also engage in a whole lot of the much reviled risk adverse behavior.

I do deal with the problems I speak of, play and enjoy the game. This is the Features and Ideas forum, where changes to the game can be discussed. My views do not need to match yours.
Teckos Pech
Hogyoku
Goonswarm Federation
#2296 - 2015-06-08 19:29:27 UTC
Mike Voidstar wrote:
You clearly do not PvE much.

PvE is done solo for a number of reasons, primarily because the content does not scale upwards, thus cutting into profitability. It's also why you don't see hiring combat pilots to watch over you while you do it. It's not fun for them, and they can make better money doing almost anything else.


By solo I meant just all by your lonesome. No standing fleet, with people not in your anomaly, belt, etc. So, when I do PvE, and I've done a fair amount lately, I am not solo. There are other people in fleet. Not in my anomaly, but in fleet. We also have miners in the fleet, and people will even set up ships for boosts.

Quote:
As already discussed, it's done in specialized ships because that's what it takes to do it. Again, profitability is an issue, especially as you move away from high sec. It's not done out of greed, there is simply a floor on how low The ratio of tank to dps can go. Again, if you want to make enough to cover losses and turn a profit you simply must have a certain quality of ship.


This is not the only way it has to be done. Even if you are using specialized ships for PvE there are things you can do to mitigate the risks from unanticipated PvP. If you steadfastly refuse to even consider implementing some of these mitigation factors then that is really your problem, not a game design/mechanics problem.

Quote:
The statement about owing anyone a fight is in response to the overwhelming amounts of claims about PvE being too safe, that industry needs to be done in ships that are incapable of combat, etc. It's wonderful that you enjoy the vulnerability of your miners and ratters that support your PvP, but I am willing to bet they also engage in a whole lot of the much reviled risk adverse behavior.


OMG. Do you always do this with everyone you try to discuss issues with? Distort what they said? I never said I enjoy the fact that my industrial guys are combat ineffective, I said I'm fine with it. In other words, I accept the consequences of my decisions. There is a difference between the two. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

General Xenophon
Deep Core Mining Inc.
Caldari State
#2297 - 2015-06-11 21:34:22 UTC
Has there been ANY progress in the cloaking thing or is this entire thread a pee bucket for player complaints, which CCP has no intention of ever bothering to empty?

If so to #2, request for thread-cloak.
Nikk Narrel
Moonlit Bonsai
#2298 - 2015-06-11 21:46:49 UTC
General Xenophon wrote:
Has there been ANY progress in the cloaking thing or is this entire thread a pee bucket for player complaints, which CCP has no intention of ever bothering to empty?

If so to #2, request for thread-cloak.

We will probably never run out of players, who view the PvE side of EVE not as something to be so much played, as it is to be endured.

To them, it is meant to be handled in the most efficient manner possible.
Roams / blobs / and meta gaming are all they seek. PvE is viewed as a necessary evil to pay for these sides of EVE they do prefer.

To these players, automating this PvE play would probably be just fine, since they never looked on it as worthwhile play at all.
Putting more effort into it, on the other hand, would push the other parts of the game farther away, which they do not want.
Teckos Pech
Hogyoku
Goonswarm Federation
#2299 - 2015-06-11 23:53:26 UTC
General Xenophon wrote:
Has there been ANY progress in the cloaking thing or is this entire thread a pee bucket for player complaints, which CCP has no intention of ever bothering to empty?

If so to #2, request for thread-cloak.


No way dude. Cloak/lock this thread its back to having the regular Anti-AFK-cloak/anti-cloak whine thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2300 - 2015-06-12 09:31:15 UTC
Nikk Narrel wrote:
General Xenophon wrote:
Has there been ANY progress in the cloaking thing or is this entire thread a pee bucket for player complaints, which CCP has no intention of ever bothering to empty?

If so to #2, request for thread-cloak.

We will probably never run out of players, who view the PvE side of EVE not as something to be so much played, as it is to be endured.

To them, it is meant to be handled in the most efficient manner possible.
Roams / blobs / and meta gaming are all they seek. PvE is viewed as a necessary evil to pay for these sides of EVE they do prefer.

To these players, automating this PvE play would probably be just fine, since they never looked on it as worthwhile play at all.
Putting more effort into it, on the other hand, would push the other parts of the game farther away, which they do not want.



They would not want it automated. They want it as time and attention consuming as possible so as to make them easier targets. There is a substancial population of vocal gankbears that wet themselves every time something happens to make PvE better.

The funny thing is that putting time, effort and maybe even a little dignity and respect into PvE would increase subs doing those activities, potentially providing more 'content' for the gankbears to target. It might even make things worth fighting for in space and provide a more entertaining experience for all involved.