These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Crime watch Idea - Logoff Mechanics

First post
Author
Aqriue
Center for Advanced Studies
Gallente Federation
#21 - 2015-01-09 15:08:44 UTC
Nut up, butt up, face the wall, take it in the behind, pull the trigger with disposable character with a scram, and there you go. Can't do it, you are failing hard. Apparently it is that damn hard. Its what started the timer to prevent people from logging off when their ship had massive HP such as caps, tackled with a ship that lacked DPS, and had to wait for the calvary to appear only to watch it disappear before their very eyes...which you cannot do now. Hell, it even has a wiki for the uneducated.

Capsuleer Log-Off Timer

Also known as PVP Flag is similar to the NPC flag, this flag is activated when you use an offensive module on another player (including non-targeted weapons like Smartbombs) or another player uses such an effect on you. This flag lasts for fifteen minutes, and affected ships will remain in space after logging off for a full 15 minutes. If the ship is aggressed by another player while this timer is active, the timer will reset, potentially keeping the ship in space indefinitely. For more info, see the PVP Logout Timer wiki page.


Guess what, might have to probe it out requiring some effort (holy sh!t, didn't think people couldn't try anything that wasn't easy)....but can't have the easy life with a Mach and zero risk to your over priced battleship that you refused to PVP with (Would be awesome to see a gank in officer fit pirate ships against barges....too many p*ssies in the game too afraid to fly anything but a cheap destroyer) except in belly bumping contest like fat sumo wrestlers. Might as well nerf the mach, since bumping is creating such a kvetching competition about the mechanic.
Iain Cariaba
#22 - 2015-01-09 16:18:46 UTC
Globby wrote:
Since when is shooting people the only form of PvP in eve?

I propose that we should be able to inflict a 15 minute capsuleer log off timer by simply right clicking on a player's name and clicking a button. This can prevent people from avoiding ingame conflict by exiting out of their client, specifically for those freighters who instantly log off when they see a Macharial on gate.

As far as I know, aggression timers were created to keep players from being able to disappear from PvP, and being bumped is a form of player versus player interaction. I cannot tell you how many times a freighter has gotten away from me and has lived simply because he closed his client and left the game for several hours, only to log back on when he has eyes on where he logged off and has made sure the person bumping him is logged off. To be honest, exiting the game to avoid conflict is very unethical and borderline exploitative.

So to make it so this isn't abused, I would give each player the ability to 'tag' every other player once per 24 hours. You can't have one guy 'tagging' the same guy forever, and you can't have an alt 'tag' his main to make it so he can't be caught again.


What are your thoughts? Why is combat the only pvp combat that doesn't allow you to escape by simply closing the client?

Alternatively, you could stop being bad at EvE.

Seriously.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#23 - 2015-01-09 16:25:38 UTC
I mean, if I'm ready and prepared it makes no difference to me, it just makes no sense that I have to have someone suicide a ship into someone when the act of bumping should make it unable for him to log off.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#24 - 2015-01-09 16:28:48 UTC
You want to suicide him anyways. What's the difference?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Syn Shi
School of Applied Knowledge
Caldari State
#25 - 2015-01-09 16:44:51 UTC
Globby wrote:
Since when is shooting people the only form of PvP in eve?

I propose that we should be able to inflict a 15 minute capsuleer log off timer by simply right clicking on a player's name and clicking a button. This can prevent people from avoiding ingame conflict by exiting out of their client, specifically for those freighters who instantly log off when they see a Macharial on gate.

As far as I know, aggression timers were created to keep players from being able to disappear from PvP, and being bumped is a form of player versus player interaction. I cannot tell you how many times a freighter has gotten away from me and has lived simply because he closed his client and left the game for several hours, only to log back on when he has eyes on where he logged off and has made sure the person bumping him is logged off. To be honest, exiting the game to avoid conflict is very unethical and borderline exploitative.

So to make it so this isn't abused, I would give each player the ability to 'tag' every other player once per 24 hours. You can't have one guy 'tagging' the same guy forever, and you can't have an alt 'tag' his main to make it so he can't be caught again.


What are your thoughts? Why is combat the only pvp combat that doesn't allow you to escape by simply closing the client?



Since the griefers now think that " being bumped is a form of player versus player interaction" Concord should show up as soon as the bump happens.

Not sure the OP thought the whole thing through. But its good to see that they consider the bump to be an act of aggression.

Velicitia
XS Tech
#26 - 2015-01-09 16:54:15 UTC  |  Edited by: Velicitia
Serendipity Lost wrote:
Dilligafmofo wrote:
I'm sure CCP with change a whole mechanic just because you are unable to gain a killmail with the easiest form of PvP ingame.

Have you tried shooting shuff that is capable of shooting back? it is far more fun



I'm not sure how you can call shooting a really large slow ship THAT DOESN'T HAVE ANY OFFENSIVE CAPABILITY play vs play.

I know, I know, I'm picking nits here, but it seems illogical to use the VERSES term when it is impossible to fight back.

I'm OK w/ the R-click to give a 15 min log of flag, BUT ONLY IF freighters can activate an ECM burst module that doesn't flag them to concord or other players and only works on players locking them. This would be both fair and balanced.

You get your desired "impossible to get away button" and they get an "impossible to catch" button.




pretty sure it's "you're a player, I'm a player, we're at odds" ... but I could be wrong.


Now, while I'm at it -- "instant aggro timer by butan" is achieved with a noobship or other throw-away vessel (or, in some cases something that you didn't want to throw away). Although, with that said, I could see a short timer (1-2 minutes?) for locking someone and hitting them with something (e.g. a scanner - hell call it a tracking beacon for all I care).

I can also see the point of "bumping me way more than is necessary ... activate [thing] ... 3,2,1 ... now he's suspect" (but it must have restrictions, e.g. freighters only, and minimum 3 bumps between activation and "suspect timer for the other guy")

Other players then have the choice to blap the bumper ... or not ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#27 - 2015-01-09 17:04:55 UTC
Globby wrote:
I mean, if I'm ready and prepared it makes no difference to me, it just makes no sense that I have to have someone suicide a ship into someone when the act of bumping should make it unable for him to log off.

It makes perfect sense. If you want to give someone an aggression timer, you have to aggress them. In hisec, that most often means a suicide attack.

Aggressing ships to prevent them from logging off is, and has been for some time, an integral part of supercap warfare. If losec supercap hunters trying to bag a titan can handle aggressing their target, so can a hisec suicide ganker.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Lugh Crow-Slave
#28 - 2015-01-09 18:15:52 UTC
Globby wrote:
, and being bumped is a form of player versus player interaction
To be honest, exiting the game to avoid conflict is very unethical and borderline exploitative.


Logging off is also part of that PvP you can now try and wait that player out or he can wait you out


just because i'm not logged in doesn't mean i'm not playing eve
Calliope Schereau
Aliastra
Gallente Federation
#29 - 2015-01-09 18:32:37 UTC
Looooool high sec bumper tears best tears
Jenshae Chiroptera
#30 - 2015-01-09 18:40:55 UTC
Globby wrote:
player versus player interaction.
First of all the freighter needs to be acting against you directly for it to count as player versus player.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lugh Crow-Slave
#31 - 2015-01-09 18:49:36 UTC  |  Edited by: Lugh Crow-Slave
Jenshae Chiroptera wrote:
Globby wrote:
player versus player interaction.
First of all the freighter needs to be acting against you directly for it to count as player versus player.

the freighter is directly acting against him


his goal kill the freighter

freighters goal stay alive


there is now a competition to see who achieves their goal

but logging off is still a way for the freighter to achieve his goal

this idea that you need to shoot some one for it to be pvp comes from a very childish mindset.
afkalt
Republic Military School
Minmatar Republic
#32 - 2015-01-09 18:56:32 UTC
A bump prespawning concord (no aggression, just there) is literally the best and most hilarious idea I've seen in a while.
Lugh Crow-Slave
#33 - 2015-01-09 18:58:54 UTC
afkalt wrote:
A bump prespawning concord (no aggression, just there) is literally the best and most hilarious idea I've seen in a while.


meh they would just be pulled after the final bump just b4 the actual attack soo
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#34 - 2015-01-09 21:02:16 UTC
Jenshae Chiroptera wrote:
Globby wrote:
player versus player interaction.
First of all the freighter needs to be acting against you directly for it to count as player versus player.


A good example of PvP is when I'm racing against other players in combat anoms in hisec. Neither of us even target the other but we are both dead set on beating the other player to the loot.
Alundil
Rolled Out
#35 - 2015-01-09 21:28:27 UTC  |  Edited by: Alundil
Mag's wrote:
Ro Fenrios wrote:
Aggro the ship with something.
This.

Also, wrong forum.

Seconding this....

I mean I'm seriously at a loss as to why you would write this thread suggesting that "But mah poor defenseless loot pinata/target escaped because I was not willing to risk aggressing it until my backup arrived so CCPls you need to help me."

lolwut.jpg

Use a module on your ship man. That's what they are there for. Guaranteed 15 minute logoff timer. Problem solved.

/thread

ISD - we're done here.

I'm right behind you

afkalt
Republic Military School
Minmatar Republic
#36 - 2015-01-09 21:38:18 UTC
Lugh Crow-Slave wrote:
afkalt wrote:
A bump prespawning concord (no aggression, just there) is literally the best and most hilarious idea I've seen in a while.


meh they would just be pulled after the final bump just b4 the actual attack soo


True, but boy it made me chuckle.

To topic it does and never has sat right with me that you can tackle someone with zero repercussions or flagging of any sort.
Crumplecorn
Eve Cluster Explorations
#37 - 2015-01-09 21:56:52 UTC
Jenshae Chiroptera wrote:
Globby wrote:
player versus player interaction.
First of all the freighter needs to be acting against you directly for it to count as player versus player.
The freighter is freighting. Since my goal as a freighter killer is to stop the freighting of freight, it is acting against me. Directly.

Of course, this doesn't mean I agree with OP's idea.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Cultural Center
Everyone But Me Is A Bot
Assistance Group
#38 - 2015-01-10 00:18:03 UTC
Agree with OP. +1
Rowells
Pator Tech School
Minmatar Republic
#39 - 2015-01-10 00:38:09 UTC
What, was sacrificing an ibis every time starting to cost too much?
Steppa Musana
Doomheim
#40 - 2015-01-10 00:47:31 UTC  |  Edited by: Steppa Musana
This complaint is so selfish I feel the need to whine one more time about it.

Bumping is already so unfair that once you make contact a single time with the freighter, there is nothing anyone can do to stop you from killing them. You just come with enough alpha ships and you can tear through the strongest armor tanked freighter before reps land. Oh no didn't kill it the first time? No problem! Just bump the ship for another 20 minutes, or hour, or ten hours, until you bring in enough waves to kill it. The remote hull reps are so terrible that as long as you break the shield and armor you will always eventually kill it.

Your chance of success in a freighter gank OP is 99.9% and you still want to nerf the 0.1% chance a freighter has to escape alive. Wow.

Bear