These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
12Next page
 

Simple Suggestions for fixing Ganking?

First post
Author
Ramcath
Boulder Shoulders Industries
#1 - 2015-01-06 20:07:14 UTC  |  Edited by: Ramcath
After getting ganked yesterday I've been reading other threadsl as to ganking, what's good, what's bad, what's greifing, what isn't, etc. There are countless pros and cons to go back and forth but let's honestly look at what the problem with ganking in high sec truly is.

It's exploitation.

No rules in null sec, okay, that's part of the game. Only a few rules for pvp in low sec, okay, that's part of the game. Supposedly strict rules for high sec, but this is where the game is exploited.

Obviously we can discuss the severity of ganking in high sec, or the repercussions of doing so as to negative sec status, losing ships to Concord, etc., but we all realize that what the gankers are losing is not as financially hard-hitting as the one who loses the freighter (or other expensive ship) and cargo/collateral.

I'm not saying that ganking shouldn't be allowed in high sec, it truly is part of the game, but the risk should be on equal value. If a Machariel is bumping a freighter to prevent warp, and a bunch of destroyers are the cause of the destruction of a freighter, then there are simple things CCP could do to stop the ease of which ganking is done.

1st - Log Off Safely - why is this the same time limit as in null sec? This could be changed to a different number depending on what security system you are in. From 1.0 to .9 make it immediate, .8-.7 5 seconds, .6-.5 10 seconds, .4-.1 - 20 seconds, and .0 or lower make it 30 seconds.

2nd - If this were implemented then it would be exploited by gankers who would simply then send in a rookie ship to 'aggro' the freighter or whatever ship the 'gankee' is in. Okay, so to fix this, simply remove any aggression on the part of the 'gankee' while in any system .5 or higher. This allows the 'gankee' to log off safely without having an aggression timer of 15 minutes.

These very simple additions would not prevent ganking, but would give the Eve pilots who are not able to take the financial hit the ability keep playing Eve. It also would allow ganking to continue against bots who cannot log off, plus against pilots who set their auto-pilot, because if you set your auto-pilot then you have to assume certain risks when you aren't at the helm of your ship.

Like I said at the beginning, I was ganked yesterday, and can take the financial loss of 5 billion. The only thing I'm truly out is time that I've put into the game, but in all honesty, if I have to assume that playing Eve means I have to live in fear every time I bring out my freighter to earn isk then why would I continue to play? My job prevents me from being in null sec at this time, because I don't have the time to go on fleet raids or do the fun things I love in null and low sec, so I'm having to be a care-bear for awhile until I can once again get to null sec. Ganking simply doesn't affect me financially the way it does others, and so I won't 'rage-quit' but there are plenty who will.

Yes... ganking is part of the game, but ganking in high sec, and the way it is done currently with almost no repercussions, is not the intention of CCP, at least I don't believe it to be so. It's exploiting the rules, which is always going to happen, whether it's in Eve or in RL, it's just part of human nature. However, my two simple suggestions would allow those players in high sec to continue to play a game they love, or are newer to the game who have no idea how much fun Eve can truly be.

Thanks for reading, looking forward to the responses.

Ram
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#2 - 2015-01-06 20:15:10 UTC
In before the lock

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#3 - 2015-01-06 20:16:41 UTC
Ramcath
Boulder Shoulders Industries
#4 - 2015-01-06 20:22:45 UTC
Yup, that's me, and I can take the financial hit. In no way am I 'crying' over the loss, or 'raging' to any extent.

In my previous post I pointed out the financial risk to ganking is one sided. A 'fix' for this cannot be if a Machariel is 'bumping' a freighter then the Machariel pilot receives aggro, there's just no way CCP could allow bumping to be a Concord pew-pew offense, so since this isn't going to happen then why not create a way for pilots to handle ganking in a way that doesn't cost them isk loss in ships/cargo, or in having to pay a bounty in order to not be bumped.




Paranoid Loyd
#5 - 2015-01-06 20:29:30 UTC
Ganking is not broken, what is broken is people who think they can pilot a very vulnerable ship that can't defend itself through one of the most dangerous systems in the game without a proper escort.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2015-01-06 20:30:12 UTC
fit bulkheads next time.

Also afk autopiloting means u were inviting them to do it anyway, I bet there was plenty of time to either log or warp off.
Ramcath
Boulder Shoulders Industries
#7 - 2015-01-06 20:35:25 UTC
Bulkheads is a fine idea, but no, I didn't have time to warp off, I was getting bumped preventing me from warping.

Tsukino Stareine wrote:
fit bulkheads next time.

Also afk autopiloting means u were inviting them to do it anyway, I bet there was plenty of time to either log or warp off.

Ramcath
Boulder Shoulders Industries
#8 - 2015-01-06 20:38:58 UTC
Paranoid Loyd wrote:
Ganking is not broken, what is broken is people who think they can pilot a very vulnerable ship that can't defend itself through one of the most dangerous systems in the game without a proper escort.


The problem with your statement is high sec should not be considered one of the most dangerous systems to go through, that's what low and null sec are for. Since you lay the blame at my feet, that I somehow encouraged the ganking because I was hauling cargo then it's obvious you support ganking, which is not what the topic is about. The pros and cons are not in question, the means of which a pilot can secure his ship safely is.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#9 - 2015-01-06 20:39:20 UTC  |  Edited by: Bronson Hughes

OP: The fact that they got you pod too is typically a good indication that you were not paying attention. I'd wager that you were either AFK, autopiloting, or, as your post would suggest, logged off.

Not paying attention while moving a very expensive, poorly tanked ship through a system infamous for suicide gankers destroying exactly such ships is not what we in C&P would call a wise move. In fact, I'll come out and say that it's rather a foolish thing to do.

The only thing that needs to be fixed here is your expectation of safety. You were, I'm assuming, flying solo, and you got beat by multiple pilots. EvE is a multiplayer game and groups will always tend to have advantages over individuals. Use a scout, have someone web you into warp, or consider splitting your loads into smaller, less appealing chunks. The mechanics to deal with suicide ganking are already present in-game.

Note: I say this as someone who doesn't suicide gank.

EDIT:
Ramcath wrote:
The problem with your statement is high sec should not be considered one of the most dangerous systems to go through, that's what low and null sec are for. Since you lay the blame at my feet, that I somehow encouraged the ganking because I was hauling cargo then it's obvious you support ganking, which is not what the topic is about. The pros and cons are not in question, the means of which a pilot can secure his ship safely is.

Danger in EvE is entirely player-driven. It's not about security status, it's about the presence of those who wish to do you harm. There are large swaths of supposedly lawlwss space that are generally much safer than the Amarr/Jita pipe. This is the reality of EvE.

As I indicated above, the means to secure your ships already exist. They exist in abundance even. In this instance, you simply didn't use them.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Solonius Rex
Federal Navy Academy
Gallente Federation
#10 - 2015-01-06 20:46:45 UTC
Ramcath wrote:
After getting ganked yesterday I've been reading other threadsl as to ganking, what's good, what's bad, what's greifing, what isn't, etc. There are countless pros and cons to go back and forth but let's honestly look at what the problem with ganking in high sec truly is.

It's exploitation.

No rules in null sec, okay, that's part of the game. Only a few rules for pvp in low sec, okay, that's part of the game. Supposedly strict rules for high sec, but this is where the game is exploited.

Obviously we can discuss the severity of ganking in high sec, or the repercussions of doing so as to negative sec status, losing ships to Concord, etc., but we all realize that what the gankers are losing is not as financially hard-hitting as the one who loses the freighter (or other expensive ship) and cargo/collateral.

I'm not saying that ganking shouldn't be allowed in high sec, it truly is part of the game, but the risk should be on equal value. If a Machariel is bumping a freighter to prevent warp, and a bunch of destroyers are the cause of the destruction of a freighter, then there are simple things CCP could do to stop the ease of which ganking is done.

1st - Log Off Safely - why is this the same time limit as in null sec? This could be changed to a different number depending on what security system you are in. From 1.0 to .9 make it immediate, .8-.7 5 seconds, .6-.5 10 seconds, .4-.1 - 20 seconds, and .0 or lower make it 30 seconds.

2nd - If this were implemented then it would be exploited by gankers who would simply then send in a rookie ship to 'aggro' the freighter or whatever ship the 'gankee' is in. Okay, so to fix this, simply remove any aggression on the part of the 'gankee' while in any system .5 or higher. This allows the 'gankee' to log off safely without having an aggression timer of 15 minutes.

These very simple additions would not prevent ganking, but would give the Eve pilots who are not able to take the financial hit the ability keep playing Eve. It also would allow ganking to continue against bots who cannot log off, plus against pilots who set their auto-pilot, because if you set your auto-pilot then you have to assume certain risks when you aren't at the helm of your ship.

Like I said at the beginning, I was ganked yesterday, and can take the financial loss of 5 billion. The only thing I'm truly out is time that I've put into the game, but in all honesty, if I have to assume that playing Eve means I have to live in fear every time I bring out my freighter to earn isk then why would I continue to play? My job prevents me from being in null sec at this time, because I don't have the time to go on fleet raids or do the fun things I love in null and low sec, so I'm having to be a care-bear for awhile until I can once again get to null sec. Ganking simply doesn't affect me financially the way it does others, and so I won't 'rage-quit' but there are plenty who will.

Yes... ganking is part of the game, but ganking in high sec, and the way it is done currently with almost no repercussions, is not the intention of CCP, at least I don't believe it to be so. It's exploiting the rules, which is always going to happen, whether it's in Eve or in RL, it's just part of human nature. However, my two simple suggestions would allow those players in high sec to continue to play a game they love, or are newer to the game who have no idea how much fun Eve can truly be.

Thanks for reading, looking forward to the responses.

Ram

Ill post here what i posted before.

Its all up to the freighter pilot if he wants to risk more, or less, though.

The freighter pilot can hire a scout to move forward for him. He can create an alt account and scout himself. he can ask for his friends to come along with Logistics to repair and prevent him from dying. He can carry less loot and make more trips so that he doesnt haul a billion isk cargo and become a target.

Everything is there for a freighter pilot to reduce his risks.

The fact that a ganker is willing to spend 30 accounts to gank a freighter, whereas a freighter pilot isnt willing to spend 3 accounts to protect his assets, is the reason why its so easy to gank freighters.

Why should this be surprising that someone who puts more effort into an endeavor comes out on top of the person who wanted to put the utter minimal amount of effort into the opposite endeavor? Why should it be surprising that someone who brings 30 pilots, 30 accounts into a fight, will have an easier time, and win a fight against someone who only brings 1 account, 1 pilot?

I am so sick and tired of hearing about freighter pilots and miners who believe they are completely powerless to fight against gankers, while at the same time, doing only the bare minimum amount of effort and expect the video game, CCP devs, and others, to solve their problems for them. Youre acting lazy and entitled. You need to stop thinking that its the games fault that ganking is so easy, and start thinking about ways that you can mitigate and prevent this from happening yourself.
Mag's
Azn Empire
#11 - 2015-01-06 20:51:36 UTC
What's to fix? It's working as intended.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Solonius Rex
Federal Navy Academy
Gallente Federation
#12 - 2015-01-06 20:52:48 UTC
Ramcath wrote:

The problem with your statement is high sec should not be considered one of the most dangerous systems to go through, that's what low and null sec are for. Since you lay the blame at my feet, that I somehow encouraged the ganking because I was hauling cargo then it's obvious you support ganking, which is not what the topic is about. The pros and cons are not in question, the means of which a pilot can secure his ship safely is.


Since the active players in that system determine whether it is more or less dangerous to fly through, yes, certain systems in high sec should be considered one of the most dangerous systems to go through, if there are 10 active gankers within that system. Much like how certain nullsec systems can be the safest system in all of eve if its empty and no players are present inside it. It all depends on the player. This is a player driven game.

And yes, you are utterly and completely free to bring along 2-3 friends of your own, who rep and support you, just like how a ganker is free to bring along many of his own friends and kill you in highsec. You have the same means of safety and game mechanics as anyone else in the game.

Instead, you went alone. You untanked your ship(Nanofibers reduce your HP, btw, which im sure you know). You afk autopiloted. And you died.

You had the means to secure your ship, safely. You didnt use them.
Ramcath
Boulder Shoulders Industries
#13 - 2015-01-06 20:55:54 UTC
Its all up to the freighter pilot if he wants to risk more, or less, though.

The freighter pilot can hire a scout to move forward for him. He can create an alt account and scout himself. he can ask for his friends to come along with Logistics to repair and prevent him from dying. He can carry less loot and make more trips so that he doesnt haul a billion isk cargo and become a target.

Everything is there for a freighter pilot to reduce his risks.

The fact that a ganker is willing to spend 30 accounts to gank a freighter, whereas a freighter pilot isnt willing to spend 3 accounts to protect his assets, is the reason why its so easy to gank freighters.

Why should this be surprising that someone who puts more effort into an endeavor comes out on top of the person who wanted to put the utter minimal amount of effort into the opposite endeavor? Why should it be surprising that someone who brings 30 pilots, 30 accounts into a fight, will have an easier time, and win a fight against someone who only brings 1 account, 1 pilot?

I am so sick and tired of hearing about freighter pilots and miners who believe they are completely powerless to fight against gankers, while at the same time, doing only the bare minimum amount of effort and expect the video game, CCP devs, and others, to solve their problems for them. Youre acting lazy and entitled. You need to stop thinking that its the games fault that ganking is so easy, and start thinking about ways that you can mitigate and prevent this from happening yourself.[/quote]


You have valid points on prevention, hiring scouts, etc. At no point am I saying that ganking shouldn't be allowed, but the issue truly is high sec. If you are in high sec there is security that should be there. It's not complaining to say that the rules CCP sets forth for high sec is the pilots fault due to others who exploit those very rules. No one should move in null or low sec without protection, guides, etc., that is the very nature of those systems. Hi sec is different, and at no point did I say ganking should be forbidden, just measures taken that prevents the ease of which a ganker squad can take down a freighter with almost no financial repercussions should be prevented due to the fact they are in high sec. Your argument holds no water in this regard because CCP sets forth the very way you describe how to protect your assets in null and low sec.
Sabriz Adoudel
Move along there is nothing here
#14 - 2015-01-06 20:56:46 UTC
OP, thank you for your generous donations to our cause.

Oh, you didn't *intend* to donate those ships to the New Order? Well next time, you might want to use a scout. I use a scout when moving my Kronos around highsec, and it's worth less fitted than an empty freighter and is actually fitted to have a chance in a 6v1 encounter.

I support the New Order and CODE. alliance. www.minerbumping.com

Ramcath
Boulder Shoulders Industries
#15 - 2015-01-06 20:57:16 UTC
Solonius Rex wrote:
Ramcath wrote:

The problem with your statement is high sec should not be considered one of the most dangerous systems to go through, that's what low and null sec are for. Since you lay the blame at my feet, that I somehow encouraged the ganking because I was hauling cargo then it's obvious you support ganking, which is not what the topic is about. The pros and cons are not in question, the means of which a pilot can secure his ship safely is.


Since the active players in that system determine whether it is more or less dangerous to fly through, yes, certain systems in high sec should be considered one of the most dangerous systems to go through, if there are 10 active gankers within that system. Much like how certain nullsec systems can be the safest system in all of eve if its empty and no players are present inside it. It all depends on the player. This is a player driven game.

And yes, you are utterly and completely free to bring along 2-3 friends of your own, who rep and support you, just like how a ganker is free to bring along many of his own friends and kill you in highsec. You have the same means of safety and game mechanics as anyone else in the game.

Instead, you went alone. You untanked your ship(Nanofibers reduce your HP, btw, which im sure you know). You afk autopiloted. And you died.

You had the means to secure your ship, safely. You didnt use them.



To clarify, again, I did not auto-pilot.
Lady Areola Fappington
#16 - 2015-01-06 20:59:28 UTC
Lets not forget, we've pretty much reached the limit for what CCP can realistically do anymore, to prevent ganking.

People are DEDICATED to ganking now. They see any step by CCP to curtail it as a challenge. Even if you succeed in getting CCP to go with One More Nerf, there are fleets of gankers ready, willing, and able to figure out a way to nullify that nerf's effect. If need be, there are people totally willing to fly alpha damage battleships in fleets in order to one-shot freighters, and there are plenty more people willing to fund it.

The only way for CCP to do what you ask, is to totally get rid of ganking. They won't do it.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Paranoid Loyd
#17 - 2015-01-06 21:04:24 UTC  |  Edited by: Paranoid Loyd
Ramcath wrote:
Paranoid Loyd wrote:
Ganking is not broken, what is broken is people who think they can pilot a very vulnerable ship that can't defend itself through one of the most dangerous systems in the game without a proper escort.


The problem with your statement is high sec should not be considered one of the most dangerous systems to go through, that's what low and null sec are for. Since you lay the blame at my feet, that I somehow encouraged the ganking because I was hauling cargo then it's obvious you support ganking, which is not what the topic is about. The pros and cons are not in question, the means of which a pilot can secure his ship safely is.

Where does it say that High Sec should not be one of the most dangerous areas? Oh that's just your opinion.

When it takes one additional pilot to secure your safety in 99% of any possible scenario, you have no one to blame but yourself.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ramcath
Boulder Shoulders Industries
#18 - 2015-01-06 21:08:59 UTC
Lady Areola Fappington wrote:
Lets not forget, we've pretty much reached the limit for what CCP can realistically do anymore, to prevent ganking.

People are DEDICATED to ganking now. They see any step by CCP to curtail it as a challenge. Even if you succeed in getting CCP to go with One More Nerf, there are fleets of gankers ready, willing, and able to figure out a way to nullify that nerf's effect. If need be, there are people totally willing to fly alpha damage battleships in fleets in order to one-shot freighters, and there are plenty more people willing to fund it.

The only way for CCP to do what you ask, is to totally get rid of ganking. They won't do it.




I think you are wrong in one aspect, I dont' think CCP has done everything it can to prevent it. If CCP intends for players in high sec to lose their ships to fleets of gankers then yes, that is all that will happen, enough has been done. Since they instituted the 'log off safely' feature I'm assuming that they do not feel the same way about ganking as many proponents on here do.

Everyone so far has ignored the two suggestions I put forth, and simply wants to discuss the pros/cons of ganking, how stupid I am for getting blow'd up, etc. The whole point of my original post was to confirm that ganking exists, that it will continue to exist, and nothing will stop it. That doesn't mean CCP can't modify the log off feature, as well as modify aggro to make sure logging off safely is allowed by a pilot who is paying attention.

If there is a decrease in high sec ganking, guess what. Will the gankers 'rage-quit' Eve? Nope, but they may have to venture into low and null sec more often. They may have to find another means of 'earning' isk.
Ralph King-Griffin
New Eden Tech Support
#19 - 2015-01-06 21:13:20 UTC
The simple suggestion

Bear> "hay dude, I'm going through one of the sketchy choke points, would you mind webbing me?

Blink> "yeah , no problem mate, just lemme find my daredevil and I'll be out in a sec"

Problem solved.
Ramcath
Boulder Shoulders Industries
#20 - 2015-01-06 21:14:23 UTC
Paranoid Loyd wrote:
Ramcath wrote:
Paranoid Loyd wrote:
Ganking is not broken, what is broken is people who think they can pilot a very vulnerable ship that can't defend itself through one of the most dangerous systems in the game without a proper escort.


The problem with your statement is high sec should not be considered one of the most dangerous systems to go through, that's what low and null sec are for. Since you lay the blame at my feet, that I somehow encouraged the ganking because I was hauling cargo then it's obvious you support ganking, which is not what the topic is about. The pros and cons are not in question, the means of which a pilot can secure his ship safely is.

Where does it say that High Sec should not be one of the most dangerous areas? Oh that's just your opinion.

When it takes one additional pilot to secure your safety in 99% of any possible scenario, you have no one to blame but yourself.



Again, I'm not arguing precautionary steps I could've taken, I accept full responsibility for losing my ship under the current rules in place. It's just funny to see all the ganking lovers attack the individuals who instead of 'raging' on the forums simply put forth ideas on how to modify how ganking is done. You afraid CCP might ruin your gaming experience? Hi-sec safety is not an opinion, it's implied by the measures of attacking a ship in high sec.
12Next page