These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Concord system broken?

First post
Author
admiral root
Red Galaxy
#21 - 2015-01-06 14:24:08 UTC
Roonia wrote:
Shailagh wrote:
Roonia wrote:
For miners, there is absolutely nothing a miner can do to prevent from getting ganked or solo killed. I noticed that barge HP has been beefed up but its not marginally enough.



Lol. Also go check out that op skiff. Like more ehp than battleships yet same yield bro. Seems legit...

Also lol again



Umm yes. More EHP than battleships, but no offensive ability.


So they can't fit a point and use drones?

No, your rights end in optimal+2*falloff

Concord Guy's Cousin
Doomheim
#22 - 2015-01-06 14:29:46 UTC
admiral root wrote:
Roonia wrote:
Shailagh wrote:
Roonia wrote:
For miners, there is absolutely nothing a miner can do to prevent from getting ganked or solo killed. I noticed that barge HP has been beefed up but its not marginally enough.



Lol. Also go check out that op skiff. Like more ehp than battleships yet same yield bro. Seems legit...

Also lol again



Umm yes. More EHP than battleships, but no offensive ability.


So they can't fit a point and use drones?
But mah videos on teh other screen!!!! and mah YIELD!!!!

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Omar Alharazaad
New Eden Tech Support
#23 - 2015-01-06 14:54:32 UTC
no needs for the mean. Assuming it's not a troll, I think that OP just has some misunderstandings of the basic nature of conflict.
The primary one being that the goals of the aggressor are not the same as those of the defender. Once that little bit is resolved, you get into nuances of tactics involving each party. What qualifies as a win for one differs completely for the other. It's probably something instilled by too much 1 v 1 combat with enemy combat vessels. This isn't a bad thing, it's just a lack of frame of reference. So called 'defenseless' ships have an entirely different manner of dealing with combat than normal combat vessels.

Being that most combat that involves them is not consensual unless a war dec or killright is involved, their primary objective in any scenario is to survive X seconds. X is defined by sec status of the system they are in and determines the CONCORD response time. This is where those who sacrifice yield or cargo capacity for tank thrive. This is where those who bring E-war or Logistics buddies shine. This is where those who are paying attention survive.

Slugfest rules do not apply to this form of combat. Outgunning is not important.

Come hell or high water, this sick world will know I was here.

Concord Guy's Cousin
Doomheim
#24 - 2015-01-06 14:56:23 UTC  |  Edited by: Concord Guy's Cousin
Omar Alharazaad wrote:
Outgunning is not important.
Out-thinking/maneuvering on the other hand is.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Omar Alharazaad
New Eden Tech Support
#25 - 2015-01-06 15:05:59 UTC
absolutely. not being there when the gankers arrive is a win for the target.
coming up with a clever trick that causes the gank to fail while continuing with their task at hand is an epic win for said target.
unfortunately most are either unaware that they can take measures to stack the odds in their favor, or they simply cannot be bothered to expend the effort.

Come hell or high water, this sick world will know I was here.

Super Perforator
New Order Logistics
CODE.
#26 - 2015-01-06 15:10:03 UTC
Shailagh wrote:

Ima go head and bet the majority are ANTI TANKED. YES CARGO EXPANDERS/RIGS TAKE HP AWAY.


That's why I stopped scanning my targets. The few ganks that fail because of tank are not worth me bothering to get a scout there to scan.

https://forums.eveonline.com/default.aspx?g=posts&m=5610165#post5610165


Praise James!

Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#27 - 2015-01-06 16:57:56 UTC
Roonia wrote:

Im mostly the pvp sort, never really mined or did boring stuff like that.


But she contradicts herself in the very next sentence with:

Roonia wrote:

Recently got back to the game and figured I would do some passive money making and mine a bit


Classic miner.
Concord Guy's Cousin
Doomheim
#28 - 2015-01-06 17:08:02 UTC
Alana Charen-Teng wrote:
Classic miner.
You misspelled whiner Twisted

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Roonia
Vassagon
#29 - 2015-01-06 17:08:48 UTC  |  Edited by: Roonia
Alana Charen-Teng wrote:
Roonia wrote:

Im mostly the pvp sort, never really mined or did boring stuff like that.


But she contradicts herself in the very next sentence with:

Roonia wrote:

Recently got back to the game and figured I would do some passive money making and mine a bit


Classic miner.


Um, no, I used to make money plexing but dont have the time. Check out my character sheet ******. Im pure PVP or nearly so.

You dont make money PVP'ing really. You spend money.
Quanah Comanche
#30 - 2015-01-06 17:09:05 UTC
Alana Charen-Teng wrote:
Roonia wrote:

Im mostly the pvp sort, never really mined or did boring stuff like that.


But she contradicts herself in the very next sentence with:

Roonia wrote:

Recently got back to the game and figured I would do some passive money making and mine a bit


Classic miner.



More like classic Character Bazaar customer......
Roonia
Vassagon
#31 - 2015-01-06 17:13:21 UTC
Quanah Comanche wrote:
Alana Charen-Teng wrote:
Roonia wrote:

Im mostly the pvp sort, never really mined or did boring stuff like that.


But she contradicts herself in the very next sentence with:

Roonia wrote:

Recently got back to the game and figured I would do some passive money making and mine a bit


Classic miner.



More like classic Character Bazaar customer......


Hardly.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#32 - 2015-01-06 17:15:33 UTC
Roonia wrote:
I see an orca in an ice belt


Let me tell ya where this went wrong...
Solonius Rex
Federal Navy Academy
Gallente Federation
#33 - 2015-01-06 17:23:12 UTC
Roonia wrote:

While looking up the km i ran across countless km of hundreds upon hundreds of km of dead mining barges, 100-250 M a piece, killed by 2 mil destroyers. This kind of thing seems to have taken on epidemic proportions, it seems entire corporations exist to do exactly this kind of think, for no other reason except because they can.

While this is fine, and people can do whatever they want, it seems that the capacity for destruction is virtually limitless in high sec space. For miners, there is absolutely nothing a miner can do to prevent from getting ganked or solo killed. I noticed that barge HP has been beefed up but its not marginally enough.

That orca thing though just shows how broken the system is. Why would I even bother getting an Orca and fly around in high sec with it when it can be so easily killed with little or no consequence for the killers...actually forget consequence...so little COST, virtually none.

Concord was built as a deterrent and punisher not a preventer of crime. There have to be some kind of deterent to prevent this sort of thing. Im all for killing auto-piloting industrials or some such things, but miners are different. They have no choice but to sit there and mine and basically hope nobody wants to kill them just because they can.

Now the major problem is that there are no consequences or costs really for doing what these suiciders are doing. Im not judging their motivation im judging the game balance which basically permits them to do this on an unlimited scale with little or no real consequences. You have a trade ratio of 1:100 of loss vs kill, and security status loss...please...i never really worried about that. Big expensive ships like exhumers and industrial capital ships are a significant effort for a lot of players to buy. Its pretty wrong to have them completely unable to survive against an even nearly incompetent gank force or individual for more than 10 seconds....its not wrong is pretty proposterous.

I want to see some potential for meaningfull loss to people able to inflict huge damage on others at no risk. Basically, to take down decent fitted hulk 0.5 , I want to see people needing to spend at least 50-60 million on a ship or multiple ships - not 3 million. To take down an Orca, i want to see people needing to spend at least 150-200 million on ships at once. While these ships are technically defenseless, they need to have the buffer to withstand significant dps so that huge cost of having it is justified. Basically, it comes down to numbers since you cannot buy a 3 ships that do 10,000 dps together in high sec. So actually, the number of people required to take down a hulk, in less than 15 seconds, using the standard catalyst, should be around 10-15 people and about 30 for an orca.



So many things wrong with this post. Im not a supporter of Code, but you have some serious misconceptions about ganking and mining.

First, it depends on the scenario. An untanked Hulk will die faster, to fewer people, than a tanked Hulk. An AFK Hulk, will die easier, and to fewer people, than a non-afk hulk. Most gankers are -10.0, which means you are able to shoot them on site. Most Gankers use an alt to gain a decent warpin, which means that the Venture that approached you, and then decided to warp off, is probably an alt of a Ganker, and you should probably move off to screw up their warp-in.

And yes, most gankers are -10.0, which means you can shoot them. So when they warp in, and before they get a beat on you, you can fire your drones up and shoot them, possibly killing one of them, allowing for the gank to fail.

It is up to the miner, whether the ganker will only spend 20 million, or have to end up spending 50 million to successfully gank you. Miners have the power, they just choose not to use that power. No one is defenseless, technically or hypothetically. You have defenses. If you choose not to use them, and rely on a prayer to survive a gank, that is your fault.



Secondly, you are only viewing it in terms of isk. Isk is not the only resource. Manpower, the ability to have 5 or 6 people group up and gank, is also an important factor, an important resource. Even though you said they only spent 20 million to gank the billion isk ship, what you didnt consider is the fact that they had to bring in 6 people in order to gank a single person. Can your faction battleship fitted with faction mods, stand up against x6 t1 battleships of the same design, fitted with t2 mods? Doubtful. It doesnt matter if your faction battleship cost 10 billion isk, whereas the 6 battleships only cost 800 million isk total. Numbers play an important part in this game, and those numbers are not just ISK-wise, they also include the number of people you are able to field. You cannot be surprised that 6 battleships can bring down a faction fit, faction battleship 50 times more expensive than the cost of each individual battleship.

Each character belongs to an account, that is paid for by plex or real money. If it takes 30 characters to kill an orca, that means that there are 30 accounts being paid for by real money or plex. You must take this cost into consideration, as well.



There are some changes id like to see in hisec, but what youre suggesting, is absurd. If this were to be implimented, we will have industrials who haul 10 billion isk worth of stuff in their untanked obelisks, complaining about how it only takes 100 mill to gank a 12 billion isk ship, and ask that it take atleast 200 players with 500 million isk worth of ships to kill an obelisk.
McChicken Combo HalfMayo
The Happy Meal
#34 - 2015-01-06 17:41:08 UTC
What's hilarious about these kinds of posts is that they always use 0.5 systems as their point of reference on how the game isn't safe enough. By pointing out that their numbers are calculated in a 0.5 system, they admit to having a basic understanding of how system security is balanced around CONCORD response times. Yet it never occurs to them to go mine in a 0.9 system where a Mackinaw or Hulk with a DCU is as hard to gank as a tanked Skiff in a 0.5

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#35 - 2015-01-06 17:47:17 UTC  |  Edited by: Alana Charen-Teng
The Stars Like Dust has declared war on Vassagon [her previous corp]. (17:02)

I refresh this thread, and she's already dropped corp.

Well that was fast.

Roonia wrote:
[Im pure PVP or nearly so.

...


[Skiff has] More EHP than battleships, but no offensive ability.

Anyway, I think the system is broken and should be on the next major change list for CCP.


I think you should stop posting about things you obviously know nothing about. But hey, everyone's got an opinion these days!
Concord Guy's Cousin
Doomheim
#36 - 2015-01-06 17:53:35 UTC
Alana Charen-Teng wrote:
The Stars Like Dust has declared war on Vassagon [her previous corp]. (17:02)

I refresh this thread, and she's already dropped corp.

Well that was fast.
Ahha, the Veers gambit. So much for the OPs claim of "I'm mostly the pvp sort".

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Jdsaf
The Nocturnal Syndicate
#37 - 2015-01-06 22:09:31 UTC
Roonia wrote:
Heya,

For miners, there is absolutely nothing a miner can do to prevent from getting ganked or solo killed.


What you mean other than watch local, watch d-scan, mine aligned to a warp out (easier now than ever with the module that cuts max speed by 75% ish) and fitting a proper tank?

Eve is not meant to be a simple game, even simple tasks like mining require situational awareness. If you pay attention it is impossible to get ganked while mining. Hauling less so as you can get bumped by a cloaky, but scouting can reduce the risk to reasonable levels.
Tengu Grib
Caldari Provisions
Caldari State
#38 - 2015-01-06 23:21:44 UTC
Alastair Ormand wrote:
I got ganked within 3 days of using Hulks in my 5 man mining setup. Lost 3 hulks. As seen here. http://imgur.com/jiwY22g

Switched to skiffs. I've had a single gank attempt which failed because I was at my keyboard and saw the system light up with reds (the neut sitting on my exhumer was a dead giveaway). I've lost very little yeild. Almost up to 100,000 ehp on my skiffs using a shield link instead of the capacitor mining link.

Put the effort in and you won't get ganked and CODE loses.


And that sums up both how to not get ganked by Code, and also our actual goal.

Good work sir, you are playing Eve well.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#39 - 2015-01-06 23:53:19 UTC
Jdsaf wrote:

What you mean other than watch local, watch d-scan, mine aligned to a warp out (easier now than ever with the module that cuts max speed by 75% ish) and fitting a proper tank?


Not to mention that bookmarks show up in space now so you can align to them super easily.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#40 - 2015-01-06 23:55:01 UTC
Roonia wrote:
Umm yes. More EHP than battleships, but no offensive ability.


I have a Skiff fit that'd I'd love to fight you with. Seeing as you're all PVP and not really a miner despite this post, and that it has zero offensive capabilities you'll obviously steamroll me. Care to take up on that offer?

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.