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Mining Reviewed

First post
Author
Lienzo
Amanuensis
#21 - 2015-01-08 23:49:37 UTC
Mining ships are weirdly wimpy for a thing that hauls around megatonnes of dense asteroidal detritus, but I think the bigger problem is the mining environment.

The "belts" fit in a single grid. It's like it's still 2004.

Every time I accidentally find myself in a belt, I wonder if t.A.T.u. are about to release a successor to "All the Things She Said" and another intriguing music video of equivalent artistic form, if the Opportunity rover is going to keep chugging along, or if Google is really serious about giving everyone a free email account with over a gig of memory and not just pulling a prank for April Fools' day.
rufina reed
roguecats
#22 - 2015-01-09 02:32:22 UTC
Gabriel Elarik wrote:
Intel etc is good but the problem is the mindset of pvp players
cause they dont see the need to protect a mining fleet
its normal to have a scout and locking at intel and local
don't be unreasonable

i proposed just to give miners the right tools
todo what pvp players dont want to the skiff was a good step forward but not enough



have some of your miners run combat ships, problem solved....
the real problem is they want to mine instead looking for profit....
the mining units are specialized at mining just like the Industry ships are specialized in hauling.
if you don't want to get popped mining stay in high sec and mine.
pay others to mine in low sec or null.
you have options already... you just do not like them and instead want to create a new option to level the playing field in a rock paper scissors...
combat ships should always own mining ships esp fleets of them.
outside of high sec you are PREY and always will be.
with reward come risk.... you being prey is the risk you take to get those higher end ores...
what you do not realize is the end result will be the same..
you gain fighting abilities then they will simply attack you with larger numbers
the end result is going to be the same..
Maria Dragoon
Brutor Tribe
Minmatar Republic
#23 - 2015-01-09 02:37:42 UTC
It think the problem here is not the fact that miners have ships that can protect themselves, and keep their risk low. The skiff, and Procurer are example of mining ships that can fit an obscene amount of tank, and get very good drone bonuses to dish out damage, but you also have low cost. Hard as all hell to catch frigate that the average roamer won't ever be able to trap a pilot that paying attention. But also a frigate that can fit a covert ops cloak and just....Vanish from all sensors.

I think the problem here is not with the miners, but with the fact that there not enough natural incentives of have a PVP pilot guard said miners, because to frank, it not so much that PVP pilots look at miners as lesser, it more along the fact that PVP pilots want to fight, thus the stereotype pvp pilot will get bored with guarding a miner/group of miners all day longs.

A incentives that would help increase the chance of PVP coming to PVP pilots, thus making it more interesting to guard said miners is by removing off-grid boosting, thus opening up major industry ships for attacks like the orca or the rorqual. Thus creating the chance that a pilots will be actively seeking mining groups just to kill those expensive capital ships.


But hey, this is just my opinion.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

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