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'Sucker-Bubble' mechanics.

First post First post
Author
Tiia Doshu
Doomheim
#1 - 2015-01-04 23:08:48 UTC
Alright,

I've been playing EVE on and off since 2008 and one thing I've never found a reasonable explanation for is the mechanics/physics behind a 'sucker-bubble'.

Can someone please explain it to my wee-widdle-brain?

In case the terminology is unfamiliar ...

A -----------------------------------------------------------------------------------B--------C

I'm warping from A-B , straight line travel, no obstacles. Someone puts a warp disruption bubble BEHIND 'B' roughly 80-100km away. Just HOW EXACTLY is my warp disrupted by a field that I shouldn't be anywhere near, and how does it "PULL" my ship past the intended destination of 'B'?


Anyone have any CLUE how this works in the realm of physics either real or theoretical?

Thanks

Tiia
Mharius Skjem
Guardians of the Underworld
#2 - 2015-01-04 23:13:22 UTC
Creates a false beacon that you warp to.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Inxentas Ultramar
Ultramar Independent Contracting
#3 - 2015-01-04 23:20:21 UTC
It's not dependent on physics, but on math.

Imagine the warp path a ship takes as a single line in a 3D space, and extrapolate it. The server simply checks whether this imaginary line intersects a bubble, and if so alters your warp path, making you drop our of warp at the edge of the bubble. The proper terminology is "drag bubble" by the way.
Crumplecorn
Eve Cluster Explorations
#4 - 2015-01-04 23:27:14 UTC
Magnets.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Rawketsled
Generic Corp Name
#5 - 2015-01-04 23:37:29 UTC
I'd hazard a guess at that it was buggy code that ingenious players adapted for their own use.

I'm a lowsec scallywag, so I rarely interact with bubbles. Take my entire post with a grain of salt. I think C needs to be on grid with B for the bubble to drag you further.


I certainly hope the mechanics stay exactly as they are. Confusing people(your victims) in combat is a brilliant tactic.
Sabriz Adoudel
Move along there is nothing here
#6 - 2015-01-04 23:38:21 UTC
Crumplecorn wrote:
Magnets.


How do they work?



OP - It's based upon whether the line of your warp intersects any bubbles that are on grid with your destination. Note - that's the LINE of your warp, not just the line segment.

'On grid' defaults to a distance of about 200-250km but this can be changed by players under certain circumstances.

I support the New Order and CODE. alliance. www.minerbumping.com

Tiia Doshu
Doomheim
#7 - 2015-01-04 23:38:38 UTC
Well...the math is faulty then and so is the physics. If the warp computer can differentiate between two canisters in a freakin' asteroid belt, or between a planet and the command center orbiting it ... then it can bloody well differentiate between a gate and a warp disruption bubble...the description of the module does NOT say 'Creates an Artificial Gravity Well' anywhere in it.

And mechanics derived from LAZY mathematical fornula are pathetic....just my 0.02isk.
Lister Dax
The Scope
Gallente Federation
#8 - 2015-01-04 23:41:45 UTC
A wizard did it.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#9 - 2015-01-04 23:42:35 UTC  |  Edited by: LUMINOUS SPIRIT
Tiia Doshu wrote:
Alright,

I've been playing EVE on and off since 2008 and one thing I've never found a reasonable explanation for is the mechanics/physics behind a 'sucker-bubble'.

Can someone please explain it to my wee-widdle-brain?

In case the terminology is unfamiliar ...

A -----------------------------------------------------------------------------------B--------C

I'm warping from A-B , straight line travel, no obstacles. Someone puts a warp disruption bubble BEHIND 'B' roughly 80-100km away. Just HOW EXACTLY is my warp disrupted by a field that I shouldn't be anywhere near, and how does it "PULL" my ship past the intended destination of 'B'?


Anyone have any CLUE how this works in the realm of physics either real or theoretical?

Thanks

Tiia



Ha. You should see some of the semi-illegal grid-fu manipulated bubble traps that pull you mid-system dozens of AUs from your destination direct to zero on a predeterminedspot fully within a large bubble with no chance to cloak or warp or do anything.

Edit - only a few people know the full scope of bubble mechanics and how to create very interesting effects like what I described. I only know about half the tricks, its a closely guarded secret I guess. There is a video fro. About two years back that captures the mid-spCe bubb!e trap, and there is a forum post about it, search if interested.

But yeah bubble!he's can do a lot more then just pull you a few km away fro. Gate
Yarda Black
The Black Redemption
#10 - 2015-01-04 23:47:46 UTC
You tell me EXACTLY how warping in EVE works with its math and the realm of physics and I'll consider doing the same with drag bubbles.
Julius Rigel
#11 - 2015-01-04 23:52:46 UTC
"Warping" means you're not actually moving your ship, but rather moving the space around your ship. Think of it like this: In your example, you start out at A and you want to end up at B, so you squeeze space together, like an accordion, so that B is really close to A. But C is much closer to B than B is to A, so that when you squeeze space together, C is practically on top of B, and thus when your ship occupies that compressed space, it touches the drag bubble as well as the place you intended to come out of warp. And the moment you touch the drag bubble, it kills your warp drive, and you come out of warp right at the edge of the bubble.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#12 - 2015-01-04 23:55:41 UTC
If it really bugs you, just think of it the way it's portrayed in other sci-fi universes: a large amount of projected artificial gravity. Would explain the "sucker" aspect of it.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#13 - 2015-01-04 23:57:16 UTC
Tiia Doshu wrote:
Well...the math is faulty then and so is the physics. If the warp computer can differentiate between two canisters in a freakin' asteroid belt, or between a planet and the command center orbiting it ... then it can bloody well differentiate between a gate and a warp disruption bubble...the description of the module does NOT say 'Creates an Artificial Gravity Well' anywhere in it.

And mechanics derived from LAZY mathematical fornula are pathetic....just my 0.02isk.



Please explain how the warp computer works?
Hal Morsh
Doomheim
#14 - 2015-01-05 00:03:22 UTC  |  Edited by: Hal Morsh
Cancel Align NOW wrote:


Please explain how the warp computer works?



Look into EVE lore. It explains that things like stations must have artificial gravity wells for your warp drive to lock onto. I'm assuming a warp bubble deceives the warp drive, or just so happens to mess with where it's intending to land.

http://community.eveonline.com/backstory/scientific-articles/interstellar-traveling/

Go to "5 - Faster-than-light travel – how?" because it explains warp drives, including a picture of one :P

That end part on jumping to a system without a gate on the other end I think might have to do with the future gates we will be building.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#15 - 2015-01-05 00:06:22 UTC
Hal Morsh wrote:
Cancel Align NOW wrote:


Please explain how the warp computer works?



Look into EVE lore. It explains that things like stations must have artificial gravity wells for your warp drive to lock onto. I'm assuming a warp bubble deceives the warp drive, or just so happens to mess with where it's intending to land.

http://community.eveonline.com/backstory/scientific-articles/interstellar-traveling/

Go to "5 - Faster-than-light travel – how?" because it explains warp drives, including a picture of one :P


sigh. The context of that question has been lost. lost in space.
Johan Civire
Caldari Provisions
Caldari State
#16 - 2015-01-05 00:06:36 UTC
Cancel Align NOW wrote:
Tiia Doshu wrote:
Well...the math is faulty then and so is the physics. If the warp computer can differentiate between two canisters in a freakin' asteroid belt, or between a planet and the command center orbiting it ... then it can bloody well differentiate between a gate and a warp disruption bubble...the description of the module does NOT say 'Creates an Artificial Gravity Well' anywhere in it.

And mechanics derived from LAZY mathematical fornula are pathetic....just my 0.02isk.



Please explain how the warp computer works?


It is fiction not reality. If it was reality this is however short answer not possible "yet"!
ShahFluffers
Ice Fire Warriors
#17 - 2015-01-05 00:07:43 UTC
Tiia Doshu wrote:
Well...the math is faulty then and so is the physics. If the warp computer can differentiate between two canisters in a freakin' asteroid belt, or between a planet and the command center orbiting it ... then it can bloody well differentiate between a gate and a warp disruption bubble...the description of the module does NOT say 'Creates an Artificial Gravity Well' anywhere in it.

And mechanics derived from LAZY mathematical fornula are pathetic....just my 0.02isk.

Wait until you start learning about Logistics ships, Carriers, and remote capacitor transfers.
They can "magically" create extra energy in direct violation of the "Conservation of energy" law.


Ooo... ooo... and space itself. We all move our ships in fluid rather than frictionless space!! (though, this has been often explained away by saying our warp and microwarp drives create an "anchor/drag-like" effect on space)


Asymmetrical ships. How are they moving without flying in random directions?


Everyone has access to ships that require no fuel to fly and can generate energy indefinitely. Yet (most races) still stick with weaponry which requires ammo rather than stuff that requires only power.


The biggest and most expensive ships in the game are the least flexible in terms of weapons and fittings. A Titan can literally be pointed by a single Tech 2 cruiser and not be able to do anything about it.


Time literally slows down the more people you have on grid (see: "Time Dilation").



What's my point?
It's a game. There are certain mechanics in place for a reason. Don't take it too seriously.
Hal Morsh
Doomheim
#18 - 2015-01-05 00:07:46 UTC
I don't think anyone knows how the warp computer works. We just throw fictional sci-fi thingies like gravity capacitors and vibrating disks at it and create warp drives for fictions.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tiia Doshu
Doomheim
#19 - 2015-01-05 00:10:08 UTC
Julius Rigel wrote:
"Warping" means you're not actually moving your ship, but rather moving the space around your ship. Think of it like this: In your example, you start out at A and you want to end up at B, so you squeeze space together, like an accordion, so that B is really close to A. But C is much closer to B than B is to A, so that when you squeeze space together, C is practically on top of B, and thus when your ship occupies that compressed space, it touches the drag bubble as well as the place you intended to come out of warp. And the moment you touch the drag bubble, it kills your warp drive, and you come out of warp right at the edge of the bubble.



Unfortunately that's not how EVE's 'warp' works...at least not as I've understood it through reading the lore. Though to be honest their fluid-space physics is a bit mind-muddling I find.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#20 - 2015-01-05 00:13:29 UTC
It shouldn't really matter how the mechanics work.

Don't warp gate-gate in nullsec, especially when not alone in system.

Drag bubble mechanics are much less likely to affect you then.
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