These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Returning Player: How is 0.0 combat these days

Author
Sugar Smacks
Khanid Royal Navy
Khanid.
#21 - 2015-01-04 05:53:25 UTC  |  Edited by: Sugar Smacks
If you disliked lag then you will absolutely hate time dilation. Not only will this single "mechanic" allow the entire universe
to participate in any reasonably sized fight. It also makes EvE look bad.

I still do not see how people enjoy a fight where they can literally go the bathroom in the middle of it but hey good for you.

The very worst of it is it doesn't even seem to be monitored, you can get just as bad tidi for 700 pilots as 2500. Furthermore,
the people in charge don't seem to understand when you allow capitals to use gates (thats new), and slow down fights with
time dilation, they are basically feeding all the largest alliances into a ruling party.

If time dilation were even close to real we would all still be watching the 7000th hour of star wars. Imagine one day where fights dont drag on for HOURS AND HOURS and actual decision making second by second mattered.

This is not the EvE reality however and makes watcing it just as boring as playing it.
Deck Cadelanne
CAStabouts
#22 - 2015-01-04 08:52:23 UTC
Artemis Scat wrote:
Catch is pretty fun right now with Test/Brave+a few others seeing action usually 1-3 times daily from PL, Nulli Secunda, The Kadeshi or BL. It seems far from dead in that area in my opinion. Maybe the the reason the forum-pioneers see stagnant space (though the term is somewhat of a paradox), is because they live in renter 0.0 where it is a bit like a strip club, you pay to get blue-balled.


0.0 renter space is not null, it's a form of highsec somebody is dumb enough to pay somebody else for. Also can be a great place to get shiny kills, as nullbears often seem to be woefully unprepared for actual PVP.

If you live in null and see it as stagnant, you are doing it wrong.

Personally, I wonder sometimes if a lot of these posters are playing the same game I am...I get in fights pretty much every day, win some, lose some and I live in null. Maybe because I fly with folks who are there looking for fights and are willing to fly around and find them and don't mind losing. It's a game, see...and it's more fun if you are actually playing.

If you don't like lag...don't go plodding into big fleet fights with the rest of the F1 lemmings. If big fleet fights are your thing, learn to enjoy all the things that come with them...including TiDi/lag.

Find a niche where you can play the way you want to and hang out with people who want to do the same. Seek and ye shall find.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

knobber Jobbler
State War Academy
Caldari State
#23 - 2015-01-04 10:32:49 UTC
Lexia Nova wrote:
That's disheartening. I thought, or should I say, I assumed null sec was full of all sorts of battles raging all the time. Are you guys saying null sec is stagnant and or stale?


It's better than it was but due to the complete inability of fozzy or rise to balance ships for anything other than small gang PvP, null is dominated by Ishtars. That led to Tengus as the hard counter and the ease of which bombers can be used has killed off BS fleets for most people. Only a few people now use them and they're faction BS with faction fit. Chances are you'll join an alliance and just fly Ishtars.
Inxentas Ultramar
Ultramar Independent Contracting
#24 - 2015-01-04 23:34:04 UTC
I prefer lowsec. And MJD-ing onto Ishtar gangs with a RR BS fleet. Lol
Amyclas Amatin
SUNDERING
Goonswarm Federation
#25 - 2015-01-05 05:11:48 UTC
Sugar Smacks wrote:
If you disliked lag then you will absolutely hate time dilation. Not only will this single "mechanic" allow the entire universe
to participate in any reasonably sized fight. It also makes EvE look bad.

I still do not see how people enjoy a fight where they can literally go the bathroom in the middle of it but hey good for you.

The very worst of it is it doesn't even seem to be monitored, you can get just as bad tidi for 700 pilots as 2500. Furthermore,
the people in charge don't seem to understand when you allow capitals to use gates (thats new), and slow down fights with
time dilation, they are basically feeding all the largest alliances into a ruling party.

If time dilation were even close to real we would all still be watching the 7000th hour of star wars. Imagine one day where fights dont drag on for HOURS AND HOURS and actual decision making second by second mattered.

This is not the EvE reality however and makes watcing it just as boring as playing it.


Time dilation is absolutely beautiful from a command perspective. The game stops being "pvp" and it turns into chess.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Signal11th
#26 - 2015-01-05 08:41:55 UTC  |  Edited by: Signal11th
Lexia Nova wrote:
That's disheartening. I thought, or should I say, I assumed null sec was full of all sorts of battles raging all the time. Are you guys saying null sec is stagnant and or stale?



It's been like that since I joined, people tell you different because as they are 0.0 pvp players and they got told years ago that was end content and they don't want to realise it's no different from being a high-sec miner. There are still vast swathes of 0.0 you can quite happily farm seeing no one for hours.

Time dilation is just a sticking plaster over a reoccurring wound.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Malcanis
Vanishing Point.
The Initiative.
#27 - 2015-01-05 09:25:21 UTC
Sugar Smacks wrote:
If you disliked lag then you will absolutely hate time dilation. Not only will this single "mechanic" allow the entire universe
to participate in any reasonably sized fight. It also makes EvE look bad.

I still do not see how people enjoy a fight where they can literally go the bathroom in the middle of it but hey good for you.

The very worst of it is it doesn't even seem to be monitored, you can get just as bad tidi for 700 pilots as 2500. Furthermore,
the people in charge don't seem to understand when you allow capitals to use gates (thats new), and slow down fights with
time dilation, they are basically feeding all the largest alliances into a ruling party.

If time dilation were even close to real we would all still be watching the 7000th hour of star wars. Imagine one day where fights dont drag on for HOURS AND HOURS and actual decision making second by second mattered.

This is not the EvE reality however and makes watcing it just as boring as playing it.


2013 called, it wants its badly informed whine back.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sugar Smacks
Khanid Royal Navy
Khanid.
#28 - 2015-01-05 09:49:05 UTC
Amyclas Amatin wrote:
Sugar Smacks wrote:
If you disliked lag then you will absolutely hate time dilation. Not only will this single "mechanic" allow the entire universe
to participate in any reasonably sized fight. It also makes EvE look bad.

I still do not see how people enjoy a fight where they can literally go the bathroom in the middle of it but hey good for you.

The very worst of it is it doesn't even seem to be monitored, you can get just as bad tidi for 700 pilots as 2500. Furthermore,
the people in charge don't seem to understand when you allow capitals to use gates (thats new), and slow down fights with
time dilation, they are basically feeding all the largest alliances into a ruling party.

If time dilation were even close to real we would all still be watching the 7000th hour of star wars. Imagine one day where fights dont drag on for HOURS AND HOURS and actual decision making second by second mattered.

This is not the EvE reality however and makes watcing it just as boring as playing it.


Time dilation is absolutely beautiful from a command perspective. The game stops being "pvp" and it turns into chess.


Theres a game everyone is racing to play.
Laken Starr
Aliastra
Gallente Federation
#29 - 2015-01-05 10:05:25 UTC
Have the jump mechanic changes really not fixed anything? I was hoping a large swath of the renter corps would decide "Yep, this is ours now," now that it's not as trivial for large alliances to easily move their massive fleets.
Rain6637
GoonWaffe
Goonswarm Federation
#30 - 2015-01-05 10:54:38 UTC
Turns out the biggest goon scam is SRP. We never die, and therefore never get to collect it.
Chal0ner
Hideaway Hunters
The Hideaway.
#31 - 2015-01-05 11:00:36 UTC
Vorran wrote:
NUll is all BLUE hot drops are the norm CTA's every 5 min just a big mess

still no fun still not going back to it


Umm what game are you playing? So I can stay away from it.
Chal0ner
Hideaway Hunters
The Hideaway.
#32 - 2015-01-05 11:02:43 UTC
Sugar Smacks wrote:
Amyclas Amatin wrote:
Sugar Smacks wrote:
If you disliked lag then you will absolutely hate time dilation. Not only will this single "mechanic" allow the entire universe
to participate in any reasonably sized fight. It also makes EvE look bad.

I still do not see how people enjoy a fight where they can literally go the bathroom in the middle of it but hey good for you.

The very worst of it is it doesn't even seem to be monitored, you can get just as bad tidi for 700 pilots as 2500. Furthermore,
the people in charge don't seem to understand when you allow capitals to use gates (thats new), and slow down fights with
time dilation, they are basically feeding all the largest alliances into a ruling party.

If time dilation were even close to real we would all still be watching the 7000th hour of star wars. Imagine one day where fights dont drag on for HOURS AND HOURS and actual decision making second by second mattered.

This is not the EvE reality however and makes watcing it just as boring as playing it.


Time dilation is absolutely beautiful from a command perspective. The game stops being "pvp" and it turns into chess.


Theres a game everyone is racing to play.


I've been playing chess for like 30 years ... Elo c 2000.
Great game, I miss my Broadsword though. It would probably be very useful.
Chal0ner
Hideaway Hunters
The Hideaway.
#33 - 2015-01-05 11:05:07 UTC
Seriuosly though, the jump mechanics would - if used coordinated by different groups- help break up sov null. It's just that it isn't used like that for some reason.
KIller Wabbit
MEME Thoughts
#34 - 2015-01-05 11:10:29 UTC
Jenshae Chiroptera wrote:
One of my ideas in CSM thread is an absorb module.


Does is soak up applied damage? May I suggest calling it the "Depends" module?

Twisted
Signal11th
#35 - 2015-01-05 11:52:34 UTC
Laken Starr wrote:
Have the jump mechanic changes really not fixed anything? I was hoping a large swath of the renter corps would decide "Yep, this is ours now," now that it's not as trivial for large alliances to easily move their massive fleets.



Why bother? let someone else have all the headache for a small sum every month.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Jenn aSide
Soul Machines
The Initiative.
#36 - 2015-01-05 13:22:06 UTC
To the OP: Null sec is fine, the problem is people's perceptions and biases (a good half or more of the people replying to you haven't 'lived' in null for years, many might have dipped a toe in once sometime in 2008 and then formed an opinion about the Ocean from one dipped toe).

Null is what it's always been: lawless space dominated by organized group of players. Mafia land in space. There is plenty to do there, plenty to kill if that's your thing, plenty of stuff to make money off of (if you live there but it's also fun and profitable to 'ninja') and if you like big fights rather than 'just' roaming around that's available too. It really depends on your personality as a player, some people are better suited to wormholes ('aka' nullsec on hard mode), or lowsec (or FW) or high sec or npc null (aka 'null-lite').

Null doesn't (and never has) lived up to some people's unreasonable expectations, and for others it doesn't meet their specific personal gaming needs (you usually find these types in low sec conducting gate camp #419, 524,867 while proclaiming how 'stagnant' null sec is lol). But the truth is that if you're mentally cut out to be able to deal with the specific hassles, politics and profits of the place, null is a blast (in this way it's a microcosm of EVE itself, not for everyone, but kick ass if it's for you).. It remains my favorite part of EVE.
Jenn aSide
Soul Machines
The Initiative.
#37 - 2015-01-05 13:31:08 UTC
Malcanis wrote:
Sugar Smacks wrote:
If you disliked lag then you will absolutely hate time dilation. Not only will this single "mechanic" allow the entire universe
to participate in any reasonably sized fight. It also makes EvE look bad.

I still do not see how people enjoy a fight where they can literally go the bathroom in the middle of it but hey good for you.

The very worst of it is it doesn't even seem to be monitored, you can get just as bad tidi for 700 pilots as 2500. Furthermore,
the people in charge don't seem to understand when you allow capitals to use gates (thats new), and slow down fights with
time dilation, they are basically feeding all the largest alliances into a ruling party.

If time dilation were even close to real we would all still be watching the 7000th hour of star wars. Imagine one day where fights dont drag on for HOURS AND HOURS and actual decision making second by second mattered.

This is not the EvE reality however and makes watcing it just as boring as playing it.


2013 called, it wants its badly informed whine back.


I know how old people feel when they listen to some still wet-behind-the-ears kid proclaim that "this is the worse it's ever been" (usually because of some problem with their smart phone, perhaps the App to wipes their backsides for them stopped working at the wrong moment or something).

I remember warping into a big fight and the screen going white because a Titan DD'd everything off the field in one fell swoop. I remember being in a fight so bad that not only was it totally black screen, it locked up my entire computer and after restarting I wasn't able to log in to that character for 6 hours until I petitioned CCP to move me (and that took another 2 hours). I remember being in a big fight and having my guns cycle exactly ONCE every 45 minutes. And I'm not the only one, Pepperidge farms remembers too.

TiDi is about a billion times better than that. Not saying it's great, but given the technological limits CCP is faced with, it's as good as can be expected right now. When the TiDi haters can come up with and produce something that they built themselves that actually works I'll listen to what they have to say.
Signal11th
#38 - 2015-01-05 13:59:26 UTC  |  Edited by: Signal11th
Jenn aSide wrote:
. When the TiDi haters can come up with and produce something that they built themselves that actually works I'll listen to what they have to say.



We shouldn't have to? I don't get paid by CCP last time I checked? Tidi should be seen as a temp fix not a permanent fix just because it's "not great but better than before"

Whilst people look back and say this then CCP will never feel to need to really delve into it. Personally it annoys the hell out of me as my system is in TIDI because someone who isn't a part of my corp or alliance in a system 15 jumps away has decided to fight with someone else I don't have anything to do with or care about.

Personally I'd rather just have my client crash than be forced to endure a 30 minute warp because at the end of it you still can't do sod all.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Crumplecorn
Eve Cluster Explorations
#39 - 2015-01-05 14:05:20 UTC
Signal11th wrote:
Tidi should be seen as a temp fix not a permanent fix
These images are the gift that keeps on giving, from my past self to my present self.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Sugar Smacks
Khanid Royal Navy
Khanid.
#40 - 2015-01-05 22:49:41 UTC
Jenn aSide wrote:
Malcanis wrote:
Sugar Smacks wrote:
If you disliked lag then you will absolutely hate time dilation. Not only will this single "mechanic" allow the entire universe
to participate in any reasonably sized fight. It also makes EvE look bad.

I still do not see how people enjoy a fight where they can literally go the bathroom in the middle of it but hey good for you.

The very worst of it is it doesn't even seem to be monitored, you can get just as bad tidi for 700 pilots as 2500. Furthermore,
the people in charge don't seem to understand when you allow capitals to use gates (thats new), and slow down fights with
time dilation, they are basically feeding all the largest alliances into a ruling party.

If time dilation were even close to real we would all still be watching the 7000th hour of star wars. Imagine one day where fights dont drag on for HOURS AND HOURS and actual decision making second by second mattered.

This is not the EvE reality however and makes watcing it just as boring as playing it.


2013 called, it wants its badly informed whine back.


I know how old people feel when they listen to some still wet-behind-the-ears kid proclaim that "this is the worse it's ever been" (usually because of some problem with their smart phone, perhaps the App to wipes their backsides for them stopped working at the wrong moment or something).

I remember warping into a big fight and the screen going white because a Titan DD'd everything off the field in one fell swoop. I remember being in a fight so bad that not only was it totally black screen, it locked up my entire computer and after restarting I wasn't able to log in to that character for 6 hours until I petitioned CCP to move me (and that took another 2 hours). I remember being in a big fight and having my guns cycle exactly ONCE every 45 minutes. And I'm not the only one, Pepperidge farms remembers too.

TiDi is about a billion times better than that. Not saying it's great, but given the technological limits CCP is faced with, it's as good as can be expected right now. When the TiDi haters can come up with and produce something that they built themselves that actually works I'll listen to what they have to say.


First titans no longer kill multiple ships with a doomsday. Just one.

The point i am trying to make here is this should be the priority fix for this game. Even though tidi offers a better experience it still does not perform the experience people wish to have in the first place. It is not acceptable to use something because its better than it could be, that is not "fixed". This should be on the plate to fix until its no longer needed, reduce lag, reduce tidi, stop making it so the whole universe can participate in any fight over 100 people.

For gods sake why would anyone want to go to null other than for the big fights? Almost all the content there is in wormhole space, so people come there for a reason. Only to find in the end its not enjoyable, it lacks substance, and its awful hard to make a mistake when you had 2 hours to discuss it.

This kind of "progress" just leads to zerg mentality as it will be the deciding factor when you have hours to get there.
Previous page123Next page