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Quickly getting into a ship after getting killed

Author
Shin Katsumoto
Garoun Investment Bank
Gallente Federation
#1 - 2015-01-01 16:57:14 UTC
So you should not fly what you can't afford to lose. I got that so now I only fly stuff which cost 1/10 of the money I got. However the problem I have now is that, everytime I die and want to get in a new ship, I have to spend upwards an hour to get all the modules for it.

That is boring. Any tips on how to reduce this downtime?
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2015-01-01 17:02:44 UTC
Shin Katsumoto wrote:
So you should not fly what you can't afford to lose. I got that so now I only fly stuff which cost 1/10 of the money I got. However the problem I have now is that, everytime I die and want to get in a new ship, I have to spend upwards an hour to get all the modules for it.

That is boring. Any tips on how to reduce this downtime?


Yes.

That is easy.

Buy in bulk and keep replacement shipa stocked.

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Help channel: Help chat - Reloaded

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Ralph King-Griffin
New Eden Tech Support
#3 - 2015-01-01 17:04:57 UTC  |  Edited by: Ralph King-Griffin
keep a cache off fitted ships at or near your clone, buy mods you will use regularly in bulk at trade hubs, for meta gear this actually shouldn't be too expensive, and then have the hulls + modules moved for you by either an out of corp alt or a buddie with one (though you can do this yourself but if you have any active wars you will have to be faily carefull) .
Shin Katsumoto
Garoun Investment Bank
Gallente Federation
#4 - 2015-01-01 17:10:32 UTC
Ok, will buy in bulk next time and keep the stash near my clone. Problem is my resources are limited so not sure how many of each item I should invest in. Maybe 3-4 should do it.

Thanks for the tips.
Cara Forelli
State War Academy
Caldari State
#5 - 2015-01-01 17:14:13 UTC
Shin Katsumoto wrote:
I have to spend upwards an hour to get all the modules for it.

Why? To grind the money or to find the mods?

If the latter - go to a market hub. There are a few systems in EVE that players have designated as supply depots and they have all the common mods you need in one place. In approximate order of size they are...

Jita, Amarr, Dodixie, Rens, Hek

Jita is MUCH larger than any of the others, but you should be able to find t1 and t2 mods for your ships at any of them. Once you get to the system, just check which station everything is sold at and you'll know where to dock.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

voetius
Grundrisse
#6 - 2015-01-01 17:41:32 UTC

There are a couple of other things that might help you:

Buy a couple of ships and fittings in the local trade hub and use Red Frog, Push Industries or an indie hauler to haul it to your base while you are offline

Save the fitting of your current ship, then in your base assemble a ship, make it active, open the fitting screen and select your saved fit, Load Fitting. This will automagically load your fitting. You may need to add rigs manually and don't forget ammo, drones, cap boosters etc., but it can save some time.
Good Apollo BS4
University of Caille
Gallente Federation
#7 - 2015-01-01 17:41:36 UTC
Shin Katsumoto wrote:
Ok, will buy in bulk next time and keep the stash near my clone. Problem is my resources are limited so not sure how many of each item I should invest in. Maybe 3-4 should do it.

Thanks for the tips.


Also to save time, once you have the fitting just right, save it, in the ship fitting window- that way if you buy 4 of everything, and have them in your home station, all you do is activate the hull from your ship hanger, open saved fittings, hit the fit ship button, and bam ready to get blown up again. saves time.
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2015-01-01 18:25:44 UTC
so it looks like you are an old toon but you could be just a returning trial account so IDK how many skill points that you have but I can say that in my first couple of months making isk seemed difficult. I'm not exactly sure how much of it was me learning the game and how much was gaining skill points but I can say it gets much easier.

If you are having isk issues and are an inexperienced player I suggest you make friends or join a friendly corp that will help get going. Eve is nearly impossible on solo noobs but gets really fun with friends.

Want to talk? Join Cara's channel in game: House Forelli

Rowells
Pator Tech School
Minmatar Republic
#9 - 2015-01-01 18:29:36 UTC
Usually I keep a plethora of different ships stocked. If I die I hop into one of them or an interceptor if the distance is far. If you don't like buying bulk all the time you can save fittings in the quickbar in market to streamline the process a bit.

Best option is to spend extra time before hand preparing your ships so you can quickly re ship.
Kalwas Denitas
#10 - 2015-01-02 01:28:50 UTC
If you aren't with a Corp that can help you refit quickly, or at best have multiple ships ready to go at any time.... I suggest you try and make contact with some local businessmenn/haulers in your region. Aside from using a Frog service, you could always try and make new relationships with people who don't mind gathering up buy orders and moving them for you locally on a regular basis. You would be strengthening your own game while helping to grow the community. I have made several friends by simply mailing people I see hauling and asking if they want some extra work. Contracts are easy and safe for the most part.

Something boring for one person is the end game for another. Find more friends seems to be the answer to a lot of problems.
Shin Katsumoto
Garoun Investment Bank
Gallente Federation
#11 - 2015-01-02 04:27:08 UTC
ergherhdfgh wrote:
so it looks like you are an old toon but you could be just a returning trial account so IDK how many skill points that you have but I can say that in my first couple of months making isk seemed difficult. I'm not exactly sure how much of it was me learning the game and how much was gaining skill points but I can say it gets much easier.

If you are having isk issues and are an inexperienced player I suggest you make friends or join a friendly corp that will help get going. Eve is nearly impossible on solo noobs but gets really fun with friends.


I have played Eve for three periods, none lasting more than a few months. First was when it was released, played for a couple of months and quit. Then again 2-3 years ago, and that was when this character was created, think I played and trained him for 3-4 months and then quit. Currently he has just under 10 million SPs and I got about a billion ISK to play around with, which I got for selling my previous character.

Haven't had much luck with corps to be honest as they either were a bunch of semi-active players or just wanted cheap labor. The current one I am in seems to be pretty cool, wormhole corp and all, but they are pretty small which probably suits me as I am not that social of a player. I will see how it turns out as I really want to get into some wormhole PvE and PvP.

In any case this game have such a huge potential but for some reason I keep getting bored and quit. Everything worth doing in the game seem to have a huge threshold except the most boring activity, which is doing missions. Trying to get into incursions but they public corps I have seen so far have pretty stringent requirements on ship and fittings. Currently training to switch from T2 tanking to shielding as that is what they require.

Want to get into Faction Wars but the threshold seem pretty high on that as well. I feel Eve needs to be a bit more accessible, it is a game after all.

Anyway, what kind of recommendation do you have for someone who likes to solo most of the time with the occasional team activity?
ShahFluffers
Ice Fire Warriors
#12 - 2015-01-02 06:20:24 UTC
Shin Katsumoto wrote:
Want to get into Faction Wars but the threshold seem pretty high on that as well. I feel Eve needs to be a bit more accessible, it is a game after all.

Anyway, what kind of recommendation do you have for someone who likes to solo most of the time with the occasional team activity?

Faction Warfare (and PvP in general) doesn't really have that high of skill requirements... especially if you are a part of a team.

You simply need to fly a frigate and be able to fit one of the two following sets of modules...

- Afterburner / Microwarpdrive
- Damage Control
- Warp Disruptor / Scrambler

or

- Microwarpdrive
- Capacitor booster
- Damage Control
- Electronic Warfare of choice (ECM, Sensor Dampeners, Tracking Disruptors)


Using either sets you can be a great help to a team and contribute in a meaningful way.
Of course, you'll die a lot. But that is part of the process of learning in this game. And Insurance can cover most of the cost of the Tech 1 hulls you use.


Working solo though... that is a bit trickier. While skills will be a major hurdle, the biggest issues you'll have are lack of experience and understanding of the options you have at your disposal.


You may not want to hear this, but you might want to be a little more social than you want to be. Just until you find your feet.
Having to work with others towards a goal or compensate for lacking skills/experience/abilities/resources is part of EVE's design. No one person can do "everything" (unless they are willing to pay for extra accounts per month).
Trevor Dalech
Nobody in Local
Of Sound Mind
#13 - 2015-01-02 07:19:06 UTC
Shin Katsumoto wrote:


Want to get into Faction Wars but the threshold seem pretty high on that as well. I feel Eve needs to be a bit more accessible, it is a game after all.

Anyway, what kind of recommendation do you have for someone who likes to solo most of the time with the occasional team activity?


You said you had about 1b to play with, this is more than enough for a substantial FW stash of ships. When I started in FW as a new player I made a stash of about 50 condors plus enough modules to fit them (and play around with fittings) most of my fits were around half a million (t1, cheapest meta I could find) I then proceeded to get blown up several times a day until I had the hang of things and had found a fitting I liked. I then made a new stash of about 50 condors, this time t2 fit (a few mill per ship) and continued my practice of getting blown up a lot.

You need to spend some time hauling all the stuff around (if you don't outsource it) but once your stash is set, you're good for weeks. If you fly t1 frigates a lot, another option is to buy a BPO for it (they're about a few 100k) buy minerals from the local miners and build your ships at your base, then you only need to haul the modules, 50 ships worth of mods will fit in a t1 industrial easily, thus saving on hauling time.
Sabriz Adoudel
Move along there is nothing here
#14 - 2015-01-02 08:31:09 UTC
Definitely consider living somewhere close to a trade hub and buy your fittings in bulk (especially for anything that you expect to lose a lot of, and anything that's easily resold).

When I'm on a ganking spree, it's not unheard of for me to buy 20 Vexors and all of the fittings I'd use for them at once, get another player to move them to the system I intend to base out of with a courier contract, and then assemble numbers 2 to 20 while under my Crimewatch red card from the first gank.

Now the time consuming part is designing fits... I spent a good three hours chatting with a corpmate just days ago working on a fit for a specific purpose.

I support the New Order and CODE. alliance. www.minerbumping.com

Jake Peters
ICT World Bank
#15 - 2015-01-02 08:38:34 UTC
Good Apollo BS4 wrote:
Also to save time, once you have the fitting just right, save it, in the ship fitting window- that way if you buy 4 of everything, and have them in your home station, all you do is activate the hull from your ship hanger, open saved fittings, hit the fit ship button, and bam ready to get blown up again. saves time.


Didn't know this...great tip, thanks! :)
Ralph King-Griffin
New Eden Tech Support
#16 - 2015-01-02 09:20:50 UTC
Shin Katsumoto wrote:
Anyway, what kind of recommendation do you have for someone who likes to solo most of the time with the occasional team activity?

More teamwork, the requisite skill needed for almost everything in eve will drop proportionately with the amount of people engaged in it.

Solo in eve is hard and unfair, perfectly doable but frustrating because there's absolutely nothing to ensure everyone else isn't going to gang up on you as soon as you have any sort of edge.

Velicitia
XS Tech
#17 - 2015-01-02 10:37:46 UTC
Ralph King-Griffin wrote:

Solo in eve is hard and unfair



FTFY Cool

Seriously though, everything that he said is spot on.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

J'Poll
School of Applied Knowledge
Caldari State
#18 - 2015-01-02 11:30:59 UTC
Nothing in EVE is hard...if you do it with others that will guide you if needed.


Trying to take on a MMO solo, I can garantuee you. You will have little hair left after 6 months..

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Solecist Project
#19 - 2015-01-02 12:14:52 UTC
Ralph King-Griffin wrote:
Solo in eve is hard and unfair

It's perfect! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#20 - 2015-01-02 12:16:07 UTC
J'Poll wrote:
Nothing in EVE is hard...if you do it with others that will guide you if needed.


Trying to take on a MMO solo, I can garantuee you. You will have little hair left after 6 months..

My hair looks just fine.
You were talking about the head, right??

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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