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Jump Fatigue Timers Jump distances

First post
Author
Admiral Krane Miromme
x White Star Fleet x
#1 - 2014-12-31 09:41:37 UTC  |  Edited by: Admiral Krane Miromme
Hello EVE!


Jump Fatigue


I now have a toon that has 27Days remaining in Jump Fatigue this is crazy!Shocked it was 30. Yes I understand it was my fault for not understanding how timers work, but my question now goes to CCP. Surely a reasonable time frame for any jump Fatigue should be a maximum of 24 hrs.

I have a jump reactivation timer of 2D 18HRS + at this current time.What?

Is this issue being looked at and are we likely to see changes to the jump FatigueQuestion

The gift we were given from Christmas would have been a good fix and would make a wonderful market item if it worked! Unless I am doing something wrong.

Jump Distances

How is it that a black ops fleet can out jump carriers and Titans?

You spend 100s of billions on these ships and if you are going to hit us with Fatigue then the jump distance should be increased not decreased.

This is not just hitting capital pilots. Manufacturing is suffering as the use for Capital ships in game has been greatly reduced. this then hits industry as less minerals, ships are bought and so on.

I would like to hear some feed back on this subject please if possible.

I am Norwegian so if this comes across a little strange sorry Big smile

Happy New year to all


Who would like to see change and who is being affected by the current FIX?

Do you think the change was good, bad or needs improvement?
Jack Hayson
The Scope
Gallente Federation
#2 - 2014-12-31 10:47:34 UTC
Admiral Krane Miromme wrote:
How is it that a black ops fleet can out jump carriers and Titans?

Gamebalance.
Caps are not meant for quick hit and run maneuvers behind enemy lines... they are strategic assets who's current location should matter.
Black ops however are specifically designed for hit and run.


Afaik the jump fatigue has a 30 day cap.
Pine Marten
Doomheim
#3 - 2014-12-31 10:54:50 UTC
Admiral Krane Miromme wrote:
Hello EVE!


Jump Fatigue


I now have a toon that has 27Days remaining in Jump Fatigue this is crazy!Shocked it was 30
. Yes I understand it was my faultfor not understanding how timers work, but my question now goes to CCP. Surely a reasonable time frame for any jump Fatigue should be a maximum of 24 hrs.

I have a jump reactivation timer of 2D 18HRS + at this current time.What?

Is this issue being looked at and are we likely to see changes to the jump FatigueQuestion

The gift we were given from Christmas would have been a good fix and would make a wonderful market item if it worked! Unless I am doing something wrong.

Jump Distances

How is it that a black ops fleet can out jump carriers and Titans?

You spend 100s of billions on these ships and if you are going to hit us with Fatigue then the jump distance should be increased not decreased.

This is not just hitting capital pilots. Manufacturing is suffering as the use for Capital ships in game has been greatly reduced. this then hits industry as less minerals, ships are bought and so on.

I would like to hear some feed back on this subject please if possible.

I am Norwegian so if this comes across a little strange sorry Big smile

Happy New year to all


Who would like to see change and who is being affected by the current FIX?

Do you think the change was good, bad or needs improvement?

Admiral Krane Miromme
x White Star Fleet x
#4 - 2014-12-31 11:02:17 UTC
Jack Hayson wrote:
Admiral Krane Miromme wrote:
How is it that a black ops fleet can out jump carriers and Titans?

Gamebalance.
Caps are not meant for quick hit and run maneuvers behind enemy lines... they are strategic assets who's current location should matter.
Black ops however are specifically designed for hit and run.


Afaik the jump fatigue has a 30 day cap.



I hear what you are saying and thats ok but the Fatigue means that toon is dead for a month and thats not good for game play. already you are stuck in these ships to a degree
Kestral Anneto
State War Academy
Caldari State
#5 - 2014-12-31 11:10:16 UTC
I agree, im waiting out a 30 day timer right now its stupid, make it 72 hrs max and get rid of the reativation timer all together. Timers aee stupid at the best of times, if we must suffer them, lets keep them to a minimum, eh CCP?
Solecist Project
#6 - 2014-12-31 11:17:38 UTC
Kestral Anneto wrote:
I agree, im waiting out a 30 day timer right now its stupid, make it 72 hrs max and get rid of the reativation timer all together. Timers aee stupid at the best of times, if we must suffer them, lets keep them to a minimum, eh CCP?

Wait... who let it get that high in the first place?

And why should suffering be on a minimum?
Do you understand what "suffering" means?

Gee I guess not.



How about you grow some dignity and accept that your actions have consequences?

When something grows from my own doings ...
... then I accept what comes out of it.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nicolai Serkanner
Incredible.
Brave Collective
#7 - 2014-12-31 11:18:28 UTC
Kestral Anneto wrote:
I agree, im waiting out a 30 day timer right now its stupid, make it 72 hrs max and get rid of the reativation timer all together. Timers aee stupid at the best of times, if we must suffer them, lets keep them to a minimum, eh CCP?


Hmmm ... nobody forced you to get a 30 day timer. Learn to play the game instead of complaining to CCP to fix your problem.
Arisidana
Amadari Traders
#8 - 2014-12-31 11:18:41 UTC
One just doesn't jump around senseless Roll
Sugar Smacks
Khanid Royal Navy
#9 - 2014-12-31 11:20:46 UTC
Hundreds of billions to build?
Thats some ship!
Solecist Project
#10 - 2014-12-31 11:21:25 UTC
Arisidana wrote:
One just doesn't jump around senseless Roll

*jumps around, spreading sparkly white glitter everywhere* :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Chiana Moro
Hideaway Hunters
The Hideaway.
#11 - 2014-12-31 11:27:05 UTC
I've wrestled with jump fatique and I can see this is pretty much game changing since last time I was active. I guess all players that this affects should be aware of what jump fatigue is and how it changes 0.0 travel and logistics. If not you fail, I'm currently still unfailing my jump fatique =)

The benefits far outweight the detrimental effects imho. It makes it - or starts to make it - possible to avoid getting blobed on all and every second roam into hostiles space. It starts to create problems for giant, over sized coalitions that hold too much sov and are unable to defend it all by jumping fleets all over "within minutes" to deal with threats.

Keep it in.
Kestral Anneto
State War Academy
Caldari State
#12 - 2014-12-31 11:33:17 UTC
Nicolai Serkanner wrote:
Kestral Anneto wrote:
I agree, im waiting out a 30 day timer right now its stupid, make it 72 hrs max and get rid of the reativation timer all together. Timers aee stupid at the best of times, if we must suffer them, lets keep them to a minimum, eh CCP?


Hmmm ... nobody forced you to get a 30 day timer. Learn to play the game instead of complaining to CCP to fix your problem.


Actually i was drummed out if the corp i was in, so i had to get my assests out asap, so yes, i was forced to use it. I shouldnt be punished for something i had to use.
Solecist Project
#13 - 2014-12-31 11:48:04 UTC
No one forced you to do it.

So you don't understand what it means to suffer ...
... and you don't understand what it means to be forced to do something.

No one forced you to put all the assets there and no one forced you to move them this way.

No one forced you to use the jumpdrive for it either.


Carebear in disguise.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2014-12-31 12:30:58 UTC  |  Edited by: Barrogh Habalu
Admiral Krane Miromme wrote:
I hear what you are saying and thats ok but the Fatigue means that toon is dead for a month and thats not good for game play.

I'd agree, but on the other hand, you can picture it like this: you could've ended up with hard cooldown equal to the time you need to wait out in order not to accumulate fatigue right now, CD you can't negotiate with. If that was the case, I imagine people would've complained less (because in this scenario there's not room for something as taxing as 30d fatigue).
But think about it like CCP allowed you to "overheat" your jumping and jump more often - at a rather noticeable price. Decision is yours in the end. Is something truly requires your presence, you have at least this option...
Nicolai Serkanner
Incredible.
Brave Collective
#15 - 2014-12-31 12:36:37 UTC
Kestral Anneto wrote:
Nicolai Serkanner wrote:
Kestral Anneto wrote:
I agree, im waiting out a 30 day timer right now its stupid, make it 72 hrs max and get rid of the reativation timer all together. Timers aee stupid at the best of times, if we must suffer them, lets keep them to a minimum, eh CCP?


Hmmm ... nobody forced you to get a 30 day timer. Learn to play the game instead of complaining to CCP to fix your problem.


Actually i was drummed out if the corp i was in, so i had to get my assests out asap, so yes, i was forced to use it. I shouldnt be punished for something i had to use.


Nonsense. You made a choice. Deal with it.
Lucas Kell
Solitude Trading
S.N.O.T.
#16 - 2014-12-31 12:43:54 UTC
Basically CCP wanted jump capable ships to be pretty much pointless, and figured fatigue would be a terrible way to do it, so in CCP style that's what they did. It's much easier to just fly smaller ships through gates in giant blobs instead now. Saves loads in fuel too.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#17 - 2014-12-31 12:44:59 UTC
Solecist Project wrote:
Arisidana wrote:
One just doesn't jump around senseless Roll

*jumps around, spreading sparkly white glitter everywhere* :D

That'll be three days of Sparkly White Glitter Fatigue.
Themanfromdalmontee
EVE RADIO ARMY
#18 - 2014-12-31 12:45:08 UTC
Use Gates?
Solecist Project
#19 - 2014-12-31 12:52:41 UTC
Evi Polevhia wrote:
Solecist Project wrote:
Arisidana wrote:
One just doesn't jump around senseless Roll

*jumps around, spreading sparkly white glitter everywhere* :D

That'll be three days of Sparkly White Glitter Fatigue.

*rubs her cheeks with pink glitter*


*rubs her cheek on your cheek*



:D :D <3 <3

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nevyn Auscent
Broke Sauce
#20 - 2014-12-31 13:16:50 UTC
So.... You obviously weren't in that much of a rush since you had time to use the jump bridge network. So could have waited 10 minutes at each jump right from the start and would have finished all your jumps far faster by doing so than the approach you did. You obviously also didn't have that much stuff. If it all fitted in a badger.
And could have used a much better suited ship if that was several round trips, like a freighter, DST, or heck, a Cov Ops via Gates.
Or a MWD/Cloak Badger via gates even......

Gates do exist in null you know.....
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