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C5/6 solo dread.... is it a thing?

Author
Jonnie Concrete
You're Doing It Wrong
#21 - 2014-12-28 18:08:30 UTC
Just a quick note to save someone losing a dread...

If you run the sites again after downtime, you need to "initiate warp" to the 65km BM first, then cancel, then warp again.

If you just warp straight to the BM, you won't land on the BS spawn and you'll be all nice and dead.
Valaeris type-zero
United Mining and Hauling Inc
The Initiative.
#22 - 2014-12-28 18:37:34 UTC
Jonnie Concrete wrote:
Just a quick note to save someone losing a dread...

If you run the sites again after downtime, you need to "initiate warp" to the 65km BM first, then cancel, then warp again.

If you just warp straight to the BM, you won't land on the BS spawn and you'll be all nice and dead.


thats a good one, thank you sir!
Jonnie Concrete
You're Doing It Wrong
#23 - 2014-12-28 18:38:25 UTC
Torin Nazimar Jaynara wrote:
Solo escalation

Heres where a Corp member does it in a shield nag, in a wolf rayet. It's still possible to do it. T2 siege is a must. This is doing one wave collecting and leaving.

If your going to expo a wormhole you'll want to bring things to roll holes with, 2 carriers and another dread to fully escalate the site.

Basically how it works is warp dread to the 65km spot blah those battleships, then warp a carrier at like 70 or 100km blap those, warp other dread to carrier at like 10 then blah then warp final carrier in and blap. Once that's complete moonwalk out with WCS.

Rinse and repeat for all strongholds and garrisons.


How does the dread hold out vs the 8 new sleepers (vs the 6 in the initial wave?) Do any of them reach 35km? Is cap / tank ever an issue. I think I'll probably OK as my Moros pilot can do 16 500dps.
Torin Nazimar Jaynara
Doomheim
#24 - 2014-12-28 20:00:45 UTC
Jonnie Concrete wrote:
Torin Nazimar Jaynara wrote:
Solo escalation

Heres where a Corp member does it in a shield nag, in a wolf rayet. It's still possible to do it. T2 siege is a must. This is doing one wave collecting and leaving.

If your going to expo a wormhole you'll want to bring things to roll holes with, 2 carriers and another dread to fully escalate the site.

Basically how it works is warp dread to the 65km spot blah those battleships, then warp a carrier at like 70 or 100km blap those, warp other dread to carrier at like 10 then blah then warp final carrier in and blap. Once that's complete moonwalk out with WCS.

Rinse and repeat for all strongholds and garrisons.


How does the dread hold out vs the 8 new sleepers (vs the 6 in the initial wave?) Do any of them reach 35km? Is cap / tank ever an issue. I think I'll probably OK as my Moros pilot can do 16 500dps.


Works great I actually did it the other night in the shield nag didn't have any problem. I run them with a perfect dread toon I never had any them get past 20km.

My fit is a little different I still run 4 gyros but then I put in caldari navy power diags. Helps with tanking, as for the morose I haven't ran them with it but know people who do, just in between waves go full cap fit then refit to dps/tank mods before warping the carrier in.
Bhane Celesto
Brutor Tribe
Minmatar Republic
#25 - 2014-12-28 22:48:26 UTC
In all honestly, if you're capable of solo dread then you're really not far from multiple escalations. +1 carrier and any fool in a Loki gets you 2 waves per site with no tracking issues.
Lloyd Roses
Artificial Memories
#26 - 2014-12-28 23:13:00 UTC  |  Edited by: Lloyd Roses
Bhane Celesto wrote:
In all honestly, if you're capable of solo dread then you're really not far from multiple escalations. +1 carrier and any fool in a Loki gets you 2 waves per site with no tracking issues.


Isn't solo dread more of a thing to run in your static?
Bhane Celesto
Brutor Tribe
Minmatar Republic
#27 - 2014-12-29 00:46:52 UTC
Lloyd Roses wrote:
Bhane Celesto wrote:
In all honestly, if you're capable of solo dread then you're really not far from multiple escalations. +1 carrier and any fool in a Loki gets you 2 waves per site with no tracking issues.


Isn't solo dread more of a thing to run in your static?


Not unless you want to **** off your corp by massing the static every time you do it.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#28 - 2014-12-29 09:47:08 UTC
officer webs work great for this if you have a skirmish booster
Lloyd Roses
Artificial Memories
#29 - 2014-12-29 12:11:21 UTC
Bhane Celesto wrote:
Lloyd Roses wrote:
Bhane Celesto wrote:
In all honestly, if you're capable of solo dread then you're really not far from multiple escalations. +1 carrier and any fool in a Loki gets you 2 waves per site with no tracking issues.


Isn't solo dread more of a thing to run in your static?


Not unless you want to **** off your corp by massing the static every time you do it.


not every corp is a faceless mass of 300 people.
Ghenghis Kralj
Big Johnson's
#30 - 2014-12-29 15:15:18 UTC
Keith Planck wrote:
officer webs work great for this if you have a skirmish booster


I can't tell if you are serious or not....


Anyways, it can be a big risk if you don't know what you are doing. If you mess up, the sleepers are going to have too many points for you to handle and you will die. I was able to do it without gun rigs with a lvl 5 dread toon without issues (vanilla and wf). Fit wasn't pimp. Green lows if I remember correctly. T2 siege a must imo.

Again, simple thing that people forget. Not sure why. Just because you are neuted out, doesn't mean that you can't warp out.
Andrew Jester
Collapsed Out
Pandemic Legion
#31 - 2014-12-29 16:01:14 UTC
Keith Planck wrote:
officer webs work great for this if you have a skirmish booster


not if they orbit at 35km

If thuggin' was a category I'd win a Grammy

Valaeris type-zero
United Mining and Hauling Inc
The Initiative.
#32 - 2014-12-29 23:02:38 UTC
Keith Planck wrote:
officer webs work great for this if you have a skirmish booster



https://imgflip.com/i/fthk1
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#33 - 2014-12-31 00:24:11 UTC
Valaeris type-zero wrote:
Rroff wrote:
Not that it is something I've done that often and granted I have an alt off grid boosting the infowar skill that increases target painter efficiency but I've never had a problem killing guardians once they get into orbit after refitting mids for 3x tc, 2x faction tp.


I did a little bit of math, playing with the *chance to hit formula https://wiki.eveonline.com/en/wiki/Falloff

here are the numbers; turns out the chance to hit those guardians orbiting 175ms @35km is 0.07 (thats 7%) with a full rack of Tracking Comps;
and is 0.41 (41%) with 3 TC and 2 Target Painters, which bubble up the npc sig radius by 87%, so chance to hit is much higher with the TPs

thus I think Rroff might be on to something here

I played around a bit with EFT damage graphs.

A bhaalgorn with a 10MN AB and a meta overdrive (gets it to the 400 sig res, 175m/s speed) makes a useful target.

It looks like 3 faction TPs and 2 TCs is better than 3 TCs and 2 faction TPs, and leaves a moros still applying ~3000dps to the guardians once they get into orbit.

Still not ideal, obviously, but worth knowing.
Angsty Teenager
Broski North
#34 - 2014-12-31 07:52:25 UTC
>refitting tracking mods on solo dreads

>lel

Here's a protip. Fit jammers on your dread and see what happens.
Ssagat
Aliastra
Gallente Federation
#35 - 2014-12-31 13:57:40 UTC
Ive done it on sisi with T1 Siege Moros! dont know how, but i did it
Tim Nering
R3d Fire
#36 - 2015-01-01 14:10:53 UTC
shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh all of you before ccp finds out!

Stop Caring Start Fragging! Join R3D Fire Today!

Bhane Celesto
Brutor Tribe
Minmatar Republic
#37 - 2015-01-01 17:12:36 UTC  |  Edited by: Bhane Celesto
Chris Winter wrote:
Valaeris type-zero wrote:
Rroff wrote:
Not that it is something I've done that often and granted I have an alt off grid boosting the infowar skill that increases target painter efficiency but I've never had a problem killing guardians once they get into orbit after refitting mids for 3x tc, 2x faction tp.


I did a little bit of math, playing with the *chance to hit formula https://wiki.eveonline.com/en/wiki/Falloff

here are the numbers; turns out the chance to hit those guardians orbiting 175ms @35km is 0.07 (thats 7%) with a full rack of Tracking Comps;
and is 0.41 (41%) with 3 TC and 2 Target Painters, which bubble up the npc sig radius by 87%, so chance to hit is much higher with the TPs

thus I think Rroff might be on to something here

I played around a bit with EFT damage graphs.

A bhaalgorn with a 10MN AB and a meta overdrive (gets it to the 400 sig res, 175m/s speed) makes a useful target.

It looks like 3 faction TPs and 2 TCs is better than 3 TCs and 2 faction TPs, and leaves a moros still applying ~3000dps to the guardians once they get into orbit.

Still not ideal, obviously, but worth knowing.


This is all theoretical, I don't do solo escalations.

3 fleet painters, 2 t2 tracking comps with tracking scripts against a bhaal with 400 sig at just shy of 175m/s perfect orbit results in 927 sig radius on the bhaal and this dps graph. ~7500 dps applied. Better hope you killed 4/5 of the 8 guardians before hitting orbit range, cause your tank/cap is crap with this fit, but it's doable.

Assuming these resists are correct, and that you're using guristas AM, which are pretty much 60% kin 40% therm, then your paper damage is 4500 kin 3000 therm per second. At those resists, you'll deal 1125 kin 750 therm damage per second, for a total of 1875 applied dps.

Fair bit lower than 3000, but it's definitely not the end of the world if a small number of guardians reach orbit range. In the wave of 8, if you spawn it, I expect they do, but you can tank 2/3 of them with no cap mods at all, so go for it.

Finally, effects. If you're in a magnetar you can kill all 6 or 8 before reaching orbit range, and it's a good job because applying the magnetar tracking hit means you aren't hitting **** once they orbit. If you aren't in a mag? Probably doesnt matter if they make it there, refit and kill.

As for getting out, 7 wcs is typically enough. You can stick some 7500m smartbombs in the highs and bomb off the frigates in 60s if you have to, then wcs out.
Lloyd Roses
Artificial Memories
#38 - 2015-01-01 21:05:07 UTC
Bhane Celesto wrote:
weird things.


Imagine shooting targets that have no transversal whatsoever.
ktown Hekard
Llama Sombrero Syndicate
The Burning Contingent Alliance
#39 - 2015-01-01 21:08:52 UTC
Kresh Vladir
#40 - 2015-01-01 23:22:57 UTC  |  Edited by: Kresh Vladir
BS? Yawn 1.3 hours later, dreadfully slow....