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C5/6 solo dread.... is it a thing?

Author
Valaeris type-zero
United Mining and Hauling Inc
The Initiative.
#1 - 2014-12-28 00:38:29 UTC  |  Edited by: Valaeris type-zero
apologies if information has been given about this, but cant find anything that suits my fancy

question: 1 Dread for running C5/6 anomalies/sigs cap escalations, with possibly a second toon, is that feasible? if yes, how do you pop the smaller sleepers? and how would you fit it pretty please



*Edit: woops, I just noticed the top Sticky with the very nice gentleman giving info on running garrisons and strongholds for solo dread. at this point I'd simply ask, is there anything else a solo dread could run in C5? any sigs and clear gas sites?
thank u!
Bhane Celesto
Brutor Tribe
Minmatar Republic
#2 - 2014-12-28 01:34:01 UTC
It is a thing, especially in magnetars (might only be magnetars, not done it myself). You bookmark such that you land on the guardians, and blap them all before they reach 35km (because you won't even be able to hit by then). Then refit WCS and yolo right out. Rinse and repeat for 4 days on each site.
Valaeris type-zero
United Mining and Hauling Inc
The Initiative.
#3 - 2014-12-28 01:35:55 UTC
Bhane Celesto wrote:
It is a thing, especially in magnetars (might only be magnetars, not done it myself). You bookmark such that you land on the guardians, and blap them all before they reach 35km (because you won't even be able to hit by then). Then refit WCS and yolo right out. Rinse and repeat for 4 days on each site.


thank you sir, and would it be a good idea to even put a web on my moros to slow the BS down?
Bhane Celesto
Brutor Tribe
Minmatar Republic
#4 - 2014-12-28 01:40:12 UTC
Nope, they'll be out of range in 1/3 of the time you have. Pretty sure you'll need a magnetar, a moros and a ******* insane MAX dps fit, and backup on your first attempt incase they reach 35km. If you have those, go for it.
Peter Moonlight
Suddenly Carebears
#5 - 2014-12-28 02:14:23 UTC  |  Edited by: Peter Moonlight
With doing it properly it's easily done with T2 siege, L4 dread/cap guns with Moros,Naglfar,Revelation and I tested all of those. Phoenix is what I'm not sure of but a friend of mine is planning a video about solo C6 Phoenix.

The above dreads I mentioned are tested and working with those skills in C5 anomalies "Core Stronghold" & "Core Garrison".

http://eve-survival.org/wikka.php?wakka=WormholespaceClass5


PS: Your able to do that in no effect, so Magnetar just speeds it up, but a 5 minute siege cycle still keeps you from staying in site so not much of a difference anyways..
Valaeris type-zero
United Mining and Hauling Inc
The Initiative.
#6 - 2014-12-28 02:23:01 UTC
Peter Moonlight wrote:
With doing it properly it's easily done with T2 siege, L4 dread/cap guns with Moros,Naglfar,Revelation and I tested all of those. Phoenix is what I'm not sure of but a friend of mine is planning a video about solo C6 Phoenix.

The above dreads I mentioned are tested and working with those skills in C5 anomalies "Core Stronghold" & "Core Garrison".

http://eve-survival.org/wikka.php?wakka=WormholespaceClass5


PS: Your able to do that in no effect, so Magnetar just speeds it up, but a 5 minute siege cycle still keeps you from staying in site so not much of a difference anyways..


thank you sir for feedback. Also did a little bit of Eft warrioring, and apparently with 5 tracking computers fitted (mobile depot) while running rep for 5 minutes, no cap rechargers, I can achieve a wonderful 0.013 tracking value, which if im doing math right means I can track those sleeper guardians as fast as 450 ms at 35 km. Sounds good no?
Generaloberst Kluntz
Viziam
Amarr Empire
#7 - 2014-12-28 02:38:34 UTC  |  Edited by: Generaloberst Kluntz
1. See Aquila Sagitta's video
2. User a Zephyr for bm's, warp to site at zero, use tactical overlay, click on the site (it isn't a physical object, just a small circle few meters away from the place you landed). Now go straight up, use "keep at range" with custom 65km. CTRL+B.
3. Warp Moros to BM. As you exit warp, decelerate, check your range from the spawning battleships. If you're less than 4k away from the furthest, you're ok. If you're like, 10k away, oops. Some will be out to 37k before you can do anything about it therefore you'll need. ... backup at the end. ... Yeah it's not that common but it can happen. Moros is preferable because, DPS. If that situation arises, it gets messy because in a Core Garrison there are 5 frigs disrupting and even one last battleship will demand seven stabs in your lows in order to warp out. You can sacrifice a shuttle or a rookie ship using an alt tho. ... all of them will switch to the alt so if you time it perfectly, as your alt's Ibis gets popped, you can enter warp with the Moros because although the frigs scram you again, the BS will take quite some time to lock you again. Just be fast. Even so, it's not frequent.
4. Entering site you should have 4 faction magnetic field stabilizers, deadspace EANM, one capital armor repper and a damage control/deadspace explosive membrane in the lows; two sebos with scan res scripts, three TCs with scrips (to your taste) in the mids, three capacitor rigs, and guns and the TECH2 SIEGE in the highs. Your cargo must have mobile depot and MTU (you'll drop those as soon as you land), spare TCs and scripts, a second EANM, 6 faction cap power relays, 5 cap rechargers II, ammo ofc (I use shadow antimatter but i heard it's not the best option), 6 reinforced bulkheads II and the warp core stabs.
5. Lock and pop furthest BSs first. Always have three of them locked. Have at least level 4 gunnery support skills, dread 4, capital hybrid turret 4, and at least 11k dps. The better your damage application is, the safer it'll be too run the sites. Sometime between the 3rd and 4th BS you should refit for cap, siege red. As soon as the BSs are all dead, fully refit for cap. Don't worry about the other rats, you can't pop them (bar the sentries for lolz but don't do that). Refit for stabs as the end of the siege cycle approaches, and Warp out. Cap up, rinse repeat.
6. Correct bookmarks are a must.
7. Gunnery implants help lots. Have a strong mindflood booster and a strong exile booster in your cargo too.
8. 125m Isk in blue loot per site in a siege cycle time. If you account for bm, cap up and warp time, you're making at least 750m isk per hour. Hence i like it.
9. Gen will be watching you.
Generaloberst Kluntz
Viziam
Amarr Empire
#8 - 2014-12-28 02:40:16 UTC  |  Edited by: Generaloberst Kluntz
-there is a way of tracking them if they get to 35k orbit, see a post below)
It doesn't have to be a magnetar. Only did garrisons and strongholds.
coming escalation nerfs and random scalation spawn place, won't be doable anymore unless you leash.
Valaeris type-zero
United Mining and Hauling Inc
The Initiative.
#9 - 2014-12-28 02:54:13 UTC
Generaloberst Kluntz wrote:
There is absolutely no way of tracking the sleeper BSs if they enter orbit.
It doesn't have to be a magnetar. Only did garrisons and strongholds.
coming escalation nerds and random scalation spawn place, won't be doable anymore unless you leash.



thats great, thanks for the whole walkthrough, Theres just one thing I dont understand, how am I landing at zero on the BS if i make bookmark at 65k on top of warpin?
Generaloberst Kluntz
Viziam
Amarr Empire
#10 - 2014-12-28 02:57:49 UTC
Because there's where the escalation wave spawns.
Peter Moonlight
Suddenly Carebears
#11 - 2014-12-28 04:32:27 UTC
Valaeris type-zero wrote:
Peter Moonlight wrote:
With doing it properly it's easily done with T2 siege, L4 dread/cap guns with Moros,Naglfar,Revelation and I tested all of those. Phoenix is what I'm not sure of but a friend of mine is planning a video about solo C6 Phoenix.

The above dreads I mentioned are tested and working with those skills in C5 anomalies "Core Stronghold" & "Core Garrison".

http://eve-survival.org/wikka.php?wakka=WormholespaceClass5


PS: Your able to do that in no effect, so Magnetar just speeds it up, but a 5 minute siege cycle still keeps you from staying in site so not much of a difference anyways..


thank you sir for feedback. Also did a little bit of Eft warrioring, and apparently with 5 tracking computers fitted (mobile depot) while running rep for 5 minutes, no cap rechargers, I can achieve a wonderful 0.013 tracking value, which if im doing math right means I can track those sleeper guardians as fast as 450 ms at 35 km. Sounds good no?

That won't work, but in the post below I will explain what will.



Generaloberst Kluntz wrote:
There is absolutely no way of tracking the sleeper BSs if they enter orbit.
It doesn't have to be a magnetar. Only did garrisons and strongholds.
coming escalation nerfs and random scalation spawn place, won't be doable anymore unless you leash.

Your post of explanation how to do it pretty much explains it...
But when they go to orbit it is possible to hit them with being very good at refitting and knowing what to refit for.
For example in my rookie days of starting to use this method I got stuck once because my screen went white and PC laggy, 2 BS's left and they are in orbit. I refitted my *shield* nag to SB+Invu+4xTC's with 2 optimal range and 2 tracking speed scripts and sometimes 1range+3speed scripts, lows to 4 tracking enhancers and 2 gyros, and pop a Improved Drop (in my case). Every 5-10 hits you hit the BS with my all L5's, it is not ideal, but it did worked, and many think it wont. Before I figured it out once i stayed stuck in a site for 2+hrs and once for 1+hr.

Now if you get stuck in a site, this will save your dread, and I doubt many people know it, I found it out for myself.
Have quite lots of jammers in your cargo, yes, even Signal Distortion Amplifier, siege out, lock the BS/frigs pointing you, pre-heat jammers, and have fun jamming sleepers with your Naglfar and saving your shiny toy out of site safely Blink
Torin Nazimar Jaynara
Doomheim
#12 - 2014-12-28 06:02:48 UTC
Solo escalation

Heres where a Corp member does it in a shield nag, in a wolf rayet. It's still possible to do it. T2 siege is a must. This is doing one wave collecting and leaving.

If your going to expo a wormhole you'll want to bring things to roll holes with, 2 carriers and another dread to fully escalate the site.

Basically how it works is warp dread to the 65km spot blah those battleships, then warp a carrier at like 70 or 100km blap those, warp other dread to carrier at like 10 then blah then warp final carrier in and blap. Once that's complete moonwalk out with WCS.

Rinse and repeat for all strongholds and garrisons.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#13 - 2014-12-28 07:44:29 UTC
Generaloberst Kluntz wrote:
coming escalation nerfs and random scalation spawn place, won't be doable anymore unless you leash.

When is this happening?
Lloyd Roses
Artificial Memories
#14 - 2014-12-28 10:30:45 UTC
Chris Winter wrote:
Generaloberst Kluntz wrote:
coming escalation nerfs and random scalation spawn place, won't be doable anymore unless you leash.

When is this happening?


Probably never, since that is nothing but poor rumor mongering.

But ye, 13-14k dps has been suggested to not get stuck with BS in orbit. So, Moros or a Nag with burst rig and 4 Gyros.
Generaloberst Kluntz
Viziam
Amarr Empire
#15 - 2014-12-28 11:08:49 UTC  |  Edited by: Generaloberst Kluntz
Nvm
Pure Angel
Ascendance
Goonswarm Federation
#16 - 2014-12-28 11:40:38 UTC  |  Edited by: Pure Angel
Generaloberst Kluntz wrote:
Nvm


There has been no discussion at all on capital escalations.
Rroff
Antagonistic Tendencies
#17 - 2014-12-28 13:56:54 UTC
Not that it is something I've done that often and granted I have an alt off grid boosting the infowar skill that increases target painter efficiency but I've never had a problem killing guardians once they get into orbit after refitting mids for 3x tc, 2x faction tp.
Valaeris type-zero
United Mining and Hauling Inc
The Initiative.
#18 - 2014-12-28 16:30:57 UTC
Rroff wrote:
Not that it is something I've done that often and granted I have an alt off grid boosting the infowar skill that increases target painter efficiency but I've never had a problem killing guardians once they get into orbit after refitting mids for 3x tc, 2x faction tp.



I did a little bit of math, playing with the *chance to hit formula https://wiki.eveonline.com/en/wiki/Falloff

here are the numbers; turns out the chance to hit those guardians orbiting 175ms @35km is 0.07 (thats 7%) with a full rack of Tracking Comps;
and is 0.41 (41%) with 3 TC and 2 Target Painters, which bubble up the npc sig radius by 87%, so chance to hit is much higher with the TPs

thus I think Rroff might be on to something here
O'nira
Science and Trade Institute
Caldari State
#19 - 2014-12-28 16:48:08 UTC
you really don't want them to get into orbit regularly, the longer you take to kill them the less time you have to cap up.

you don't need links for it, you don't need any drugs and you don't need implants although if your skills are lacking then they help.

you should run with t1 guns, you can pimp the rest since if you do get ganked you can just throw it all in your depot.

a second character helps because otherwise you need to bookmark all the sites and then do them and it just takes longer.

not sure if its worth doing an "expo" if all you are doing is 1 dread escalations unless there are 40 sites, especially after phoebe.

if they do get into orbit then you can either refit for full tracking tracking and just shoot them or you can just warp in a brick tank ship at 100 and all the sleepers will switch to it and you can warp off, your dread will be webbed to **** so it needs to be a bit of a brick to hold the aggro long enough for your dread to get up to warp speed.
Lloyd Roses
Artificial Memories
#20 - 2014-12-28 16:56:54 UTC
O'nira wrote:

you should run with t1 guns, you can pimp the rest since if you do get ganked you can just throw it all in your depot.



I sense major level BS.
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