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MMJD / BC / BS Changes & Power Creep

Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#41 - 2014-12-30 20:27:10 UTC
Perhaps there is room for a scriptable version that isn't as effective as a pure MWD or MMJD (say 350% speed boost and 50Km jump)
Prometheus Exenthal
mnemonic.
#42 - 2014-12-30 22:51:39 UTC  |  Edited by: Prometheus Exenthal
Tusker Crazinski wrote:
Fist of all I don't see kiting as an issue. ironically the changes you proposed would actually allow BCs for further avoid getting caught, and mitigate and void damage.

That's a big part of what they need. BC & BS are very easy to catch & to kill. They are next to suicidal when roaming.
They are slow to warp, slow in warp, and slow to lock intercepting targets.

masternerdguy wrote:
I really like this idea and believe it will improve the game.
The script needs a long loading time (60 seconds seems reasonable) to prevent abuse, and should only apply to MWDs.
Alternatively, MJDs could be more like an ASB in that it only is a MJD while loaded with a charge it consumes but when not loaded it is a sub-par MWD (massive energy consumption for what you get).

I don't think it needs a loading time, since MJD are currently usable whenever you like.
Right now, you can be MWDing & activate your MJD.

The proposed change wouldn't change the cooldown mechanic of the MJD.
You would still be able to use the MWD function, but unable to jump again until the respective timer has elapsed.

I don't like the idea of making it a charge-based module, largely because many ships are already extremely tight on cargo capacity (after ammo & cap charges). Adding another burden seems largely unnecessary.
The charge would need to be small enough to be useful, but bigger enough to have a purpose.

Think of it like carrying a dozen tracking scripts or something for every time you wanted to activate the module.
The overall item stack would be tiny and largely self-serving.

Furthermore: When I was part of the CSM we pushed to make hybrid ammunition smaller to make room for cap charges. Giving MJDs some sort of sizable charge would somewhat negate that.


Sard Caid wrote:
two posts worth of stuff

The proposed implementation is debatable, so that's why I suggested both kinds.
One would remove a module type entirely (MJD modules), whereas the other would transform them into something new (& useful).

If the 2nd option were to be selected, I would be okay with the module taking more fitting requirements than that of a standard MWD. I envision said MWD/MJD hybrid module to have significantly more fitting, proportionately reduced cap penalty, and a lower speed bonus / sig penalty (compared to MWDs).

I will disagree that the shield ships have it the worst. I will say that they are equally at a disadvantage.
Off the top of my head, I can only think of a handful of BC/BS hulls that can get away with dual-prop fits that do no result in a *gimp* setup. Only 1 of them is a BC hull (Myrm).

I think the BS do a lot better overall because they rely less on extreme close range (sub 10km) to apply damage.
With that said, most of the current MJD setups result in very poor tackling, tanking, or mobile ability.

Murkar Omaristos wrote:
On battlecruisers; some of them do need their agility adjusted. However I think it would be important to make sure that tier 3s are well balanced so as to not become super fast kiting ships.

Do keep in mind that ABCs (Tier3) cannot use MJD functions, and this proposal would not change that.

Corraidhin Farsaidh wrote:
Perhaps there is room for a scriptable version that isn't as effective as a pure MWD or MMJD (say 350% speed boost and 50Km jump)

One could also imagine that maybe the hybrid MWD/MJD module could be in addition to the current modules, which could mean it has less speed & less range than independent versions.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

letmepost Parmala
Doomheim
#43 - 2014-12-31 00:00:18 UTC
Confirming BC/BS need more love.....
It is skill intensive and really suck in current meta.
Making it more agile is a good start.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#44 - 2015-01-01 07:47:12 UTC
Nevyn Auscent wrote:
afkalt wrote:

Or bake them into the hulls entirely Twisted

The only time modules should ever be baked into a hull is on a specialist T2 class of hulls.
Otherwise baking stuff in is boring and removes diversity of fittings.


You could do a LOT worse than baking in mmjd/lmjd functionality in to the relevant hulls. Just call it a "role bonus" and leave it at that.
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