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Quicksand box?

First post
Author
Dax Danek
The Scope
Gallente Federation
#61 - 2014-12-27 18:46:24 UTC  |  Edited by: Dax Danek
The fact that bulldozers make extremely poor drag racers is an inherent property of the objects and has nothing to do with stifling creativity or limiting options.

Tools should be specialized; that's why we have more than one tool.

When I need to take off my car's lug bolts, I'm glad someone invented the tire iron and I'm not trying to do it with a leatherman.

Apart from customization, ships in this game have some very basic properties, e.g. mass, that make them better at a certain role, and that's not a bad thing.
skandra Kishunuba
Have I Got Moos For You
#62 - 2014-12-27 18:53:52 UTC
After reading some of the replies, it would appear that the answer to my original question is no.. at least for the most part.

Unless I'm misunderstanding the main points seem to be :

CCP want to steer players towards (ingame) conflict.

Changes to game parameters have made aspects of the game more accessible, not less accessible.

Changing ships' unique features so that particular ships are obvious choices for particular roles does kind of restrict choice if one wants to be as effective as possible in a particular role, but this isn't perceived to be a barrier to actually carrying out the role (although I suppose using the 'obvious choice' leads to predictability to an extent).

The steering players towards ingame conflict isn't that much of a surprise in a game where PVP is perceived to be an important element (probably the most important element for most players). I'm not what you'd call a natural PVP'er. In other multiplayer online games I've played, I naturally gravitated to 'trade skill' activities. Up until now, I've been able to gravitate towards a similar resource gathering/wares production playstyle in Eve.

I could still do so if I wished, just not on the same scale as I've become accustomed to enjoying ( I should point out that the reasons why I don't feel capable of achieving the same scale are due to my own personal limitations and I can't blame anyone else for my own limitations).

It would appear that if want to have a future in the game, I need to start engaging in a playstyle that doesn't come naturally to me (If we concede that CCP want to steer players towards more ingame conflict). Rather than spitting my dummy out and quitting, I'm prepared to at least give it a try.. who knows? Maybe I can find a role where I can still be effective? Looks like I need to maybe broaden my horizons a little further.

As to the UI, I've already stated that I'm not a fan of parts of it due to them seeming more restrictive. Maybe it will grow on me with time, maybe it won't. Either way, I find it puzzling that some folk seem to consider it to be unimportant. It does what it 'says on the tin' after all.. it's what we use to interface and control our input to the game. I think that's kind of important.

But there's been plenty written about that already, so I'll shut up about it.

Thanks to the folk who've given input, you've given me some good insight and things to consider.
Brujo Loco
Brujeria Teologica
#63 - 2014-12-27 19:08:04 UTC  |  Edited by: Brujo Loco
Rain6637 wrote:
Stuff


This is a mind morsel of huge delights.

I too have read that famous statement, which simply for me is a bit ... too simplistic:

Quote:
A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.


And here I want to stop a bit, not to defend nor to support , but simply to expand the scope.

I totally understand the logical view of not trying to take horizon or awesome sunset vistas in CoD/BF during a live match and then whine to players for not letting the "tourist" take awesome screenshots, because he paid for the game and cries foul at the universe because people just frag/teabag him over and over squealing it glee at the "scrub" with his non-existant rules.

Same with a Chess Match, where players simply need to advance in the future long enough to understand who is going to win due to the true and tried grids (something several chessmasters have decried as boring and why some of them enjoyed playing with newbies, simply because their mistakes actually made them do completely "random" moves, but I digress) and there´s no room within a very defined set of rules to say that if the sun sets early pawns will move now diagonally because someones feels depressed.

That point of the "scrub" I understand through and through ... but alas, in gaming, we can with some base extrapolate that these "self imposed-non existent rules" actually EXIST, and no, it´s not a matter of a "scrub delusion" , it´s just human nature, and people actively USE them in gaming (and this is my theory alone) for the sheer custom of trying to "game" with them.

See, the scrub does not use non existent rules, see, the scrub , is just a human that is out of his league, or in this case, in the "wrong" (for him) part of EVE - here some people might actually want to say THE WHOLE OF EVE, but that´s another topic.

What I am saying? Well, let me quote this small work to begin formulating what I believe is the core issue here.

Once the premise of that work is understood, (just to have a base to work on), that is, people use "emotions" aka as the self-imposed non existent rules that I believe need a better name in the oft quoted "scrub" theory, to alter decision making , (Eduardo B. Andrade and Teck‐Hua Ho December 2009) we can now proceed to works that show the scope of eve (being an mmo) is no matter how much you want to a definitely SOCIAL game, basing myself on the works of Helena Cole and Mark D. Griffiths "CyberPsychology & Behavior" ( August 2007) due to it having actual people in them interacting, even if in a sense HARDCODED in it, is the endless pew pew of stuff blowing up in glorious bits with a much greater social stage than a quick match in a random room of an fps and it has no raids that drop BoP/BoA Multicolored Hue "gear".

With this notion in hand I believe all the badly misconstrued terms of "non existent self-imposed rules" / "e-bushido" / "honor-tanking" / "fairness(*1) , can be safely understood as a dimension of the game that will never fully reconcile within the sandbox by its very nature (this in GREAT PART one of my current conundrums, because I do know the reconcilement exists, but I theorize as I write and this is a late edit), but , and here is where I digress with the "scrub" statement, such rules actually exist, they do serve a function and in no way the "scrub" is less or more of an entity within the game by this adherence (whereas others have quite loudly proclaimed their lower social strata, mental degradation and other pejorative misnomers that simply fail to address the issue)

Why?

Because due to the way the Sandbox has been constructed upon people will inevitably behave like ... well ... People. There are as many conflicting forms of thinking all the time running in the game that simply separating people into Scrubs (and to my mind the horror of actually postulating "degrees" based on , to put it mildly , "assumptions" ) VERSUS Whatever else is not a "Scrub" is simply a disservice to the EVE Community.

The Play to Win theory, so loudly proclaimed by many, is flawed, for EVE at least, it does not apply, despite the deceptive postulate because it is simply too linear, too narrow and leaves many gaps.

We might at most try to sensationalize Play to Win in EvE MUCH BETTER by quoting Nash himself off his famous work by skipping the Play to Win and redefining EVE as a Non-Cooperative game.


(*1) It doesnt take that much of a stretch to logically sum up all these concepts as one and the same within the scope of EVE Online and the claim that "scrubs" adhere to these self-imposed rules.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Brujo Loco
Brujeria Teologica
#64 - 2014-12-27 19:08:55 UTC  |  Edited by: Brujo Loco
I hope that by this stage people can begin hinting what i am trying to get at.

The Play to Win Theory used elsewhere, falls short within the Scope of EVE, and here is where we can begin to theorize upon the solid work of others and not assumptions which honestly, are the only thing that bothers me sometimes with the "Canon" that is loosely thrown around here.

Now, if you have followed me this far (and I sincerely hope youhave, english is a second language to me) Trying to define a Play to Win mentality (as stated) is a disservice, because if we now keep trying to go deeper , and hence all my basis quotes of other peoples works, is that in a sense we are following Nash´s precepts here.

I quoted the social aspect/emotional aspect to give a further detail into the dimension of where I wanted to head, and finished with Nash basis to prove that "Elites" vs "Scrubs" is like trying to give different dog breeds in s stray city pack emotionally charged names like Moloch the Destroyer and Fluffy the Pansy and then saying THE PACK is Moloch (even if its the leader, he is not the Pack).

They are just names, and they are in the pack no matter how much you ENJOY Moloch being the leader and Fluffy eating leftovers but trying to do his part. The Pack is ONE, even if within the pack we have people that play differently (WE ALL ARE CONFINED IN THE SINGLE SHARD, you can´t leave, you can move away but you will always be here, IN THE PACK)

EVERYONE IS DOING WHAT THEY THINK IS BEST, labeling them X or Y is simply , strange, to my mind. It further alienates the community (which is a disservice) and breeds the endemic mentality of isolationism (which again works in the detriment of CCP)

Believing someone else is at the wrong end of EVE is as real as the ship you are flying, despite what CCP says, and not out of "let´s all be friends" or " my Raven was fit with the following and all i do is Mission Run in Hi Sec all day and EVE is great" or " The Minerals I mine are free" or "OMG YOU CAREBEARS". It just reinforces a now, in an ironic TWIST, a SELF-IMPOSED set of rules. This is the whole catch. XD


TLDR: The Scrub and rest need better basis, though I can agree that these are my own statements, they are as valid as anyone elses and I do enjoy seeing people discuss these things, so +1 to you Rain, these old eyes of mine enjoy reading links to sources Big smile

To Rain: This is not an attack, nor a rebuttal, but a point I wanted to elaborate and I quoted you from bringing to light that play to win report. It´s fascinating, and I know sometimes meaning is very much lost on texts (so don´t want to end up looking as a Troll)

Much love as usual to everyone here (I take pains sometimes to make people understand , since much is lost in text)

Hugs and Kisses, and keep on! Love reading this forums , is what always has kept me glued here for almost 10 years now hehe

As a bonus some music for you all


o/

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Crumplecorn
Eve Cluster Explorations
#65 - 2014-12-27 20:54:56 UTC
I think the list of things players can viably do is longer now than it was years ago.

I'm also pretty sure the amount of babble in this thread made my IQ drop, but for some reason I couldn't stop reading.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Rain6637
GoonWaffe
Goonswarm Federation
#66 - 2014-12-28 02:52:30 UTC
Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship.

read that nice and slow and repeatedly until it becomes clear to you.
Jenshae Chiroptera
#67 - 2014-12-29 01:49:16 UTC
Rain6637 wrote:
Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship.

No. It creates an opportunity to make the best of what resources you have. It gives you a point to look back on and go "Wow! I have come so far!"
skandra Kishunuba wrote:
I could still do so if I wished, just not on the same scale as I've become accustomed to enjoying ( I should point out that the reasons why I don't feel capable of achieving the same scale are due to my own personal limitations and I can't blame anyone else for my own limitations)..

You remind me of another multi-boxer I have known recently. He dropped his multiple alts and is using his vast wealth to wreck a part of the market, now.
Brujo Loco wrote:
Because due to the way the Sandbox has been constructed upon people will inevitably behave like ... well ... People.

Yes, even self sacrifices to save another trends statistically toward more genetic similarity. There was a time that people would strive to be better. These days ...

Most of us don't know our neighbours, have no sense of the "tribe" that is buried in our prehistoric minds. We are all alienated and taking delight in pushing each other down to feel we are a little higher.

EVE is a bucket of crabs.
Much like a counsel estate, ghetto or trailer park. People pulling each other down, back into the bucket; instead of helping each other get to the edge and pull each other over and out.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#68 - 2014-12-29 01:54:22 UTC
Jenshae Chiroptera wrote:

EVE is a bucket of crabs.
Much like a counsel estate, ghetto or trailer park. People pulling each other down, back into the bucket; instead of helping each other get to the edge and pull each other over and out.



If Eve is the bucket - what is outside the bucket - what you like us to help each other towards?
Rain6637
GoonWaffe
Goonswarm Federation
#69 - 2014-12-29 03:00:18 UTC
Jenshae Chiroptera wrote:
Rain6637 wrote:
Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship.

No. It creates an opportunity to make the best of what resources you have. It gives you a point to look back on and go "Wow! I have come so far!"

If you confuse the definitions of words, I guess, but it would be more accurate to say you've subbed for so long.

So again, it's no different to you from a special piece of armor. The achievement should be in what you do with it.
Glathull
Warlock Assassins
#70 - 2014-12-29 03:28:44 UTC
I think EvE is still every bit as much of a sandbox as it always has been. Nothing has really changed at all.

I also think that there's a misunderstanding about whose sandbox it is.

It isn't ours. It's CPP's.

My understanding of this game is that it's really just a bunch of developers and game designers and visual artists, and even a few business people too, all sitting around trying to figure out how hard they can troll all of us and still stay in business.

And I completely support that. Honestly, I do. I get really into this game, then I look at how it's changed since 2007, and I think, "Damn. I got trolled hard."

So it goes. I still enjoy playing. I still enjoy the forums. I still enjoy the whole ecosystem enough that I don't walk away.

But I've never felt like EvE is mine to do with as I please. It's a sandbox for CCP to play in. They mess around with this and that and see what works and what doesn't. There aren't any rules.

For me, EvE is a place where I can fly any spaceship the devs can dream up (for the most part). I can fly them wherever I want (for the most part). I can blow up anyone I want at any time, for any reason (for the most part). The consequences and mechanics of that change from time to time. But the bottom line remains the same:

We are CCP's grand experiment. Not the other way around. And I'm okay with that.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Kaely Tanniss
The Conference Council
The Conference
#71 - 2014-12-29 09:25:28 UTC
skandra Kishunuba wrote:
I first started playing Eve due to it being recommended to me by a friend.

One of the big selling points was the sandbox element of the game, being free to do a multitude of different things without being hemmed in too far.

Since I started playing, it seems to me that this sandbox element has been gradually eroded by small steps.

Things like tying in ships to particular, specialist roles, thus forcing pilots to be limited in their choice of ships they can fly effectively for a particular role.

Another example is the recent changes made to the UI, where before the changes it was possible to personalise elements of it to make for a more individual experience. Now we're limited to predefined schemes that can't be personalised and the experience is just more generic.

Is the sandbox slowly turning in to a quicksand box where freedom of choice is being stifled?

Edit to add a question that puts the question more clearly (hopefully) :

Is this constant shifting of the goalposts in an attempt to channel players towards the developers' visions restricting players choices and having a detrimental effect on the sandbox element of the game, which CCP themselves are rightly proud of?


Hey..I liked my purple UI...but is it a game changing change that effects anything important? No....it's not. Though i respect the fact you liked the ability to customize (and so did I), it isn't something that, imo, is worthy of a thread about it. Eve is ever-evolving..some changes people like, some they don't. As long as CCP doesn't change the core principles of the game, I'm all for its evolution. After all, the game would be rather boring if it hadnever changed or evolved over it's 11+ year history.Smile

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

NoLife NoFriends StillPosting
Doomheim
#72 - 2014-12-29 14:58:17 UTC
If EVE was a decent sandbox, solo play would be more viable.

Unfortunately, you need more than one account to do almost anything on your own.

A joke of a game.
Kaarous Aldurald
Black Hydra Consortium.
#73 - 2014-12-29 14:58:57 UTC
NoLife NoFriends StillPosting wrote:
If EVE was a decent sandbox, solo play would be more viable.

Unfortunately, you need more than one account to do almost anything on your own.

A joke of a game.


That, or you could have friends. Well not you obviously, because it's you, but theoretical people that are not you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#74 - 2014-12-29 15:15:41 UTC
NoLife NoFriends StillPosting wrote:
If EVE was a decent sandbox, solo play would be more viable.
Unfortunately, you need more than one account to do almost anything on your own.
A joke of a game.

It is being stripped away the more the game develops. On an overall level, I am a bit sad. On a personal level it is really annoying to have a whole system disrupted by one guy.

MMOs are multi-player games with the aim being group and team work.

Now, shall we start griping about games that were MMORPGs but were destroyed by a handful of vocal PVP players who drove one particular game I know about to the point that it has less people in it than Amarr and they haven't had enough PVPers in years to run an arena?
Rain6637 wrote:
Jenshae Chiroptera wrote:
Rain6637 wrote:
Holding on to a ship's prerequisites like it's something to protect is an example of pay to win mentality. The payment is subscriptions and the uber armor item is the ship.

No. It creates an opportunity to make the best of what resources you have. It gives you a point to look back on and go "Wow! I have come so far!"

If you confuse the definitions of words, I guess, but it would be more accurate to say you've subbed for so long.
So again, it's no different to you from a special piece of armor. The achievement should be in what you do with it.

The achievement is what you do with the little ship and duct tape when you start.

Come now, let us get down to it. You are in an alliance that has been knocked off top place for the highest number of members. You want to go on a recruitment drive on SomethingAwful and grab more newbies .... but oh the pain and agony while you teach them and you have all this ISK and these ships they can not fly. They won't be effective the way you want them for a year, which is trailing behind and there aren't enough pilots for sale to give them all one each.

It is your impatience that is demanding these restrictions be removed. Newbies? They come into the game without expectations. It is just wonderous to figure out how to warp somewhere.
Eight days to sit in a battleship, far too fast actually. They rush into the largest they can so they will be as safe as possible only to lose everything in a fail fit to a frigate.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kaarous Aldurald
Black Hydra Consortium.
#75 - 2014-12-29 20:20:47 UTC
Jenshae Chiroptera wrote:

Now, shall we start griping about games that were MMORPGs but were destroyed by a handful of vocal PVP players who drove one particular game I know about to the point that it has less people in it than Amarr and they haven't had enough PVPers in years to run an arena?


I'd love to know about that, because to my knowledge there is no such thing.

In the meantime though, we could easily bring up how the very first MMO was destroyed by carebears.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#76 - 2014-12-29 20:25:22 UTC
Freedom... are you sure you can afford it?

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Kaely Tanniss
The Conference Council
The Conference
#77 - 2014-12-30 00:39:34 UTC
NoLife NoFriends StillPosting wrote:
If EVE was a decent sandbox, solo play would be more viable.

Unfortunately, you need more than one account to do almost anything on your own.

A joke of a game.


Eve is not meant to be a solo game...that's why it's a MMORPG.

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Ralph King-Griffin
New Eden Tech Support
#78 - 2014-12-30 00:51:45 UTC
NoLife NoFriends StillPosting wrote:
If EVE was a decent sandbox, solo play would be more viable.

Unfortunately, you need more than one account to do almost anything on your own.

A joke of a game.

i thought you were biomassing.

SuperSpyScoutGirl
MV Corporation
#79 - 2014-12-30 00:55:06 UTC  |  Edited by: SuperSpyScoutGirl
NoLife NoFriends StillPosting wrote:
If EVE was a decent sandbox, solo play would be more viable.

Unfortunately, you need more than one account to do almost anything on your own.

A joke of a game.

Solo play on a single account is totally viable.

It just takes some creative thinking, but is a hell of a lot of fun.

If you struggle to find ways to have fun solo, that isn't necessarily a limitation of the game. More likely to be a personal limitation.

That said, there's nothing at all wrong with playing the game with others. Both forms of the game are viable and both are rewarding.
Jenshae Chiroptera
#80 - 2014-12-30 00:57:55 UTC  |  Edited by: Jenshae Chiroptera
Kaely Tanniss wrote:
Eve is not meant to be a solo game...that's why it's a MMORPG.

Kaarous Aldurald wrote:
Jenshae Chiroptera wrote:
Now, shall we start griping about games that were MMORPGs but were destroyed by a handful of vocal PVP players who drove one particular game I know about to the point that it has less people in it than Amarr and they haven't had enough PVPers in years to run an arena?


I'd love to know about that, because to my knowledge there is no such thing.

In the meantime though, we could easily bring up how the very first MMO was destroyed by carebears.


One of the oldst MMORPGs good enough?

Killing off roleplaying. It was a role playing game when it started, true to the name of MMORPG. Getting to max level was ridiculous and no one took it too seriously, the difference between being 75% there and 100% was minimal. Bit like how you can do rather well on IV skills in EVE.
Then an expansion came out, which had a big hole in it, you could power level. Everyone rushed to max level and then it became a race. PVP became more competitive.
It was fairly gradual and grew progressively worse. People role-playing were harrassed and griefed. I worked with the events department for awhile, even when you were out there trying to do neat things for the players you would get griefers. Sad little gits that were desperate for attention. I killed one of them in three hits one day and teleported him to the middle of no-where. "Don't ever do that again but good shooting!" Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.