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Engine trails to missiles.

Author
SyntaxPD
PowerDucks
PowerDucks Alliance
#1 - 2011-11-30 00:55:46 UTC  |  Edited by: SyntaxPD
At least i 'd like to look at it on test server on a mass test. maybe it'll looks weird.
Press "Like" if you also want to see it
Duchess Starbuckington
Doomheim
#2 - 2011-11-30 01:29:33 UTC
Should probably also have a seperate graphical option to turn off the missile trails.
Corina Jarr
en Welle Shipping Inc.
#3 - 2011-11-30 02:30:05 UTC
Smoke trail would be better. Instead of the silly puff of smoke when we fire missiles.
Jesus Rambo
Criterion.
Pandemic Legion
#4 - 2011-11-30 03:19:17 UTC
Corina Jarr wrote:
Smoke trail would be better. Instead of the silly puff of smoke when we fire missiles.


/signed
Jazz Styles
Native Freshfood
Minmatar Republic
#5 - 2011-11-30 04:08:18 UTC
I was thinking they could also modify the missile models so that they animate around the axis of the missile object itself. If you've ever seen fighter drones, you'll understand what I'm referring to. This way missiles could do a little bit of a 'snaking' effect as they travel, and smoke trail effects would be icing on the cake Big smile
SyntaxPD
PowerDucks
PowerDucks Alliance
#6 - 2011-12-04 04:32:23 UTC
I'd personally like to see any sort of trails here. It's hard to predict how good or bad it will be with massive missiles spam.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#7 - 2011-12-07 04:10:27 UTC  |  Edited by: m3talc0re X
I've been asking for smoke trails, too. It'd be nice. They should stagger the launch animation like they do turrets, also.

Edit: This is something I posted a few months back:

See, this is what kinda ****es me off. CCP makes such a big deal out of giving us better animations and effects for missiles, but they keep upgrading turrets. With the new turret animations, it makes it even easier now to implement better launcher effects.

On missile ships, the launcher works just like turrets. Instead of a door opening to reveal a turret coming out, the doors open and maybe either just a "barrel" comes out just a little or the doors slide open and reveal a black hole with a ring inside that would look like a launcher inside the ship. If need be, I can draw a pic or maybe even edit a screenshot of a drake or something to show what I mean.

Now for the missile animation itself, something like this could work: http://www.youtube.com/watch?v=DTOUtXW6hV8

That effect coming from each launcher located in different positions on the ship. They all launch outward, away from the ship, then fly into a group towards their intended target. Keeping in mind that this animation would have to happen fast enough not to create a flight time issue. And the smoke trails on the missiles should stay for a little bit before dispersing.

This would not be THAT damn hard to implement...
leviticus ander
The Scope
Gallente Federation
#8 - 2011-12-07 04:15:51 UTC
only if they remove all designated missile boats in the game. otherwise the servers would just go nuclear as soon as a fleet fight started.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#9 - 2011-12-07 04:37:19 UTC
leviticus ander wrote:
only if they remove all designated missile boats in the game. otherwise the servers would just go nuclear as soon as a fleet fight started.


How you figure?
leviticus ander
The Scope
Gallente Federation
#10 - 2011-12-07 04:47:58 UTC
clearly you've never been in a larger fleet fight. in about 2 minutes there would be so many smoke trails on the grid that you couldn't see anything. and the server trying to keep track of all these trails would instantly make it cry.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#11 - 2011-12-07 05:11:09 UTC
leviticus ander wrote:
clearly you've never been in a larger fleet fight. in about 2 minutes there would be so many smoke trails on the grid that you couldn't see anything. and the server trying to keep track of all these trails would instantly make it cry.


You've clearly never learned how to read. You also assume too much.

Trails disappear. Not just stay there till everyone has left.
leviticus ander
The Scope
Gallente Federation
#12 - 2011-12-07 05:52:33 UTC
apparently you haven't looked at the video you linked as what you want. even if the trails were only there until the missile exploded. there would still be so many trails on the field that the server would just go have a hissy fit in the corner. and meanwhile, quite a few peoples computers would fry as they can barely handle the input as is.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#13 - 2011-12-07 05:56:39 UTC  |  Edited by: m3talc0re X
leviticus ander wrote:
apparently you haven't looked at the video you linked as what you want. even if the trails were only there until the missile exploded. there would still be so many trails on the field that the server would just go have a hissy fit in the corner. and meanwhile, quite a few peoples computers would fry as they can barely handle the input as is.


The server wouldn't be doing anything to begin with. These are client side effects.

These effects aren't very taxing on video cards either. Depends on if they're volumetric or not.

The video is an example of the trails and what not. Not how long the trails should last.
Now are you done making an ass of yourself?

Edit:
Just thought about this, but it'd also be pretty cool to see some kind of smoke trail left behind by turrets too. Dissipating fairly quickly though.
Aaron Barton
Deep Core Mining Inc.
Caldari State
#14 - 2011-12-07 06:39:11 UTC
I like this idea. Maybe even different colored smoke as a visual guide to the missile's damage type? The missile itself is kinda too small to see. Or, how about the explosion color as an indicator to the damage type?

And, not to derail the thread, but what about trails for drones as well? With the option to turn those off as well.
Corina Jarr
en Welle Shipping Inc.
#15 - 2011-12-07 15:31:07 UTC
leviticus ander wrote:
apparently you haven't looked at the video you linked as what you want. even if the trails were only there until the missile exploded. there would still be so many trails on the field that the server would just go have a hissy fit in the corner. and meanwhile, quite a few peoples computers would fry as they can barely handle the input as is.

1) Arkham Asylum has more smoke than 100 drakes could produce. As with any effect, it would not appear on lower settings. Those whose computers could not deal with it, wouldn't have to.

2) my graphing calculator can draw 150 lines in less than a second. I'm pretty sure a semi-state of the art server will have no trouble calculating the trails right along with the flight path of the missile like it already does.Roll
Meditril
Hoplite Brigade
Ushra'Khan
#16 - 2011-12-07 16:13:43 UTC
Also missing are trails for drones!
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2011-12-07 16:25:13 UTC
m3talc0re X wrote:
leviticus ander wrote:
apparently you haven't looked at the video you linked as what you want. even if the trails were only there until the missile exploded. there would still be so many trails on the field that the server would just go have a hissy fit in the corner. and meanwhile, quite a few peoples computers would fry as they can barely handle the input as is.


The server wouldn't be doing anything to begin with. These are client side effects.

These effects aren't very taxing on video cards either. Depends on if they're volumetric or not.

The video is an example of the trails and what not. Not how long the trails should last.
Now are you done making an ass of yourself?

Edit:
Just thought about this, but it'd also be pretty cool to see some kind of smoke trail left behind by turrets too. Dissipating fairly quickly though.


Here's the thing. 400 drakes spitting out missiles will melt graphics cards, and slow fights down to utterly unplayable levels. Why do you think this is a good idea?

400 drakes isn't exactly uncommon either.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#18 - 2011-12-07 16:44:06 UTC
Danika Princip wrote:
m3talc0re X wrote:
leviticus ander wrote:
apparently you haven't looked at the video you linked as what you want. even if the trails were only there until the missile exploded. there would still be so many trails on the field that the server would just go have a hissy fit in the corner. and meanwhile, quite a few peoples computers would fry as they can barely handle the input as is.


The server wouldn't be doing anything to begin with. These are client side effects.

These effects aren't very taxing on video cards either. Depends on if they're volumetric or not.

The video is an example of the trails and what not. Not how long the trails should last.
Now are you done making an ass of yourself?

Edit:
Just thought about this, but it'd also be pretty cool to see some kind of smoke trail left behind by turrets too. Dissipating fairly quickly though.


Here's the thing. 400 drakes spitting out missiles will melt graphics cards, and slow fights down to utterly unplayable levels. Why do you think this is a good idea?

400 drakes isn't exactly uncommon either.


God you people are dense...

Again, to reiterate this:
-Smoke trails are client side. Creates no lag on servers.
-There will/should be an option to disable them. Just like other effects.
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2011-12-07 17:48:25 UTC
m3talc0re X wrote:
Danika Princip wrote:
m3talc0re X wrote:
leviticus ander wrote:
apparently you haven't looked at the video you linked as what you want. even if the trails were only there until the missile exploded. there would still be so many trails on the field that the server would just go have a hissy fit in the corner. and meanwhile, quite a few peoples computers would fry as they can barely handle the input as is.


The server wouldn't be doing anything to begin with. These are client side effects.

These effects aren't very taxing on video cards either. Depends on if they're volumetric or not.

The video is an example of the trails and what not. Not how long the trails should last.
Now are you done making an ass of yourself?

Edit:
Just thought about this, but it'd also be pretty cool to see some kind of smoke trail left behind by turrets too. Dissipating fairly quickly though.


Here's the thing. 400 drakes spitting out missiles will melt graphics cards, and slow fights down to utterly unplayable levels. Why do you think this is a good idea?

400 drakes isn't exactly uncommon either.


God you people are dense...

Again, to reiterate this:
-Smoke trails are client side. Creates no lag on servers.
-There will/should be an option to disable them. Just like other effects.



Where did I say anything about server side lag? Learn to read before you call me dense. If they're just going to be disabled all the time, why even bother making them? Waste of dev time.
Aleena Cormack
Perkone
Caldari State
#20 - 2011-12-07 18:01:38 UTC
Would be nice to see a missile launch similar to this: http://www.youtube.com/watch?v=iRyOWawaT_U

except the launch isn't necessarily vertical but ejected from a tube.

or maybe some itano circus: http://www.youtube.com/watch?v=BzXfVgYCxWI
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