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Covert cyno activation in 0.0 Dead Space

Author
ShahFluffers
Ice Fire Warriors
#21 - 2015-01-09 19:11:47 UTC
Shivanthar wrote:
Don't underestimate me my friend. Yes, I've been at the predator side myself. Do you practice probing missioners? The ones I was talking about found me within less than two minutes. You say 10 minutes! OMG, there must be definitely a mistake.

Sometimes, just for fun, I take out my cheetah and try to find a missioner when I get my safe spot. I've set my own records. Do you do the same?

I'm stuck and lost my mind at 10 minutes mark. You're very very unsuccesful at probing my friend. No hard feelings, but that needs to be definitely improved.

Bear in mind that Local chat is a HUGE factor in null-sec. As soon as someone "not blue" appears in Local chat every non-PvP person will immediately begin to scurry away and hide.

Generally speaking (and from my own experience), once you enter a 0.0 system you have less than 10 to 20 seconds (if that) to find a target and pin it down before everyone notices you are in system and run. Of course... this is also assuming that you were not reported in every intel channel beforehand and/or the PvEers/Miners are not scrammed by an NPC.
PvP roamers have to get VERY lucky and/or encounter and very unaware target to score a good kill in 0.0.

In low-sec, this is less the case because there is almost always some kind of hostile in the system... so PvEers/Miners/Industrialists are a little more "desensitized" to possible risk.

Esmanpir wrote:
No. Just more tools for pirates and killboard whores to gank PVE players.

Weeeellllll... that IS rather the point behind BLOP-Drops.

A group of Recons, SBs, and Black-Ops won't really stand up very well (see: they will be massacred) against a group of actual, organized PvP-ships.
Esmanpir
Raccoon's with LightSabers
#22 - 2015-01-10 03:57:07 UTC
Lugh Crow-Slave wrote:
Esmanpir wrote:
No. Just more tools for pirates and killboard whores to gank PVE players.



you understand PvE is only there to drive PvP right


Facetiously, yes. Actually, no.

But I do understand that PVE people are generally more risk adverse, that their ships are fitted for PVE and not PVP, and that their accounts (subscriptions) are not an insignificant contribution to the coffers of CCP.

So as much as some people, (not say you) despise the risk adverse, mining, PVE, care bearing, industry producing, high-sec ganking 'dweebs', CCP can't do too much to disrupt their game play without running the risk of alienating them an losing a revenue stream.

Lugh Crow-Slave
#23 - 2015-01-10 05:21:16 UTC
Actually yes

PvE is in eve is by design meant to promote PvP either by earning isk to go out and do it or by putting you in space to be shot at.

that it gives something for people to do that don't wish to PvP at all is a side benefit


To be honest i feel a cov cyno should be light-able anyplace (outside of HS and FW plexs) if you see a cov ops fitted ship you should warp or assume he's got a fleet behind him however acc gates need to require de-cloak to activate

one thing i do hate is where you have no chance of knowing an enemy is coming like in WH asteroid belts
Rivr Luzade
Coreli Corporation
Pandemic Legion
#24 - 2015-01-10 06:55:52 UTC
Pelle Wittewoa wrote:
Rivr Luzade wrote:
And where's the problem? Flush them out of the Plex:

to a POS that you have scouted before or Station and put up a bubble in line with the Plex. You get him.
to a Safe Spot and then you can combat probe him. You get him with skills.


If he undocks he sees bubble right or at pos... Or are your thinking of dictors with cov cyno's? Ugh

How can they undock if you drive them out of a Plex towards a station or a POS where they land in your bubble? Roll

@Lugh Crow-Slave
Why not FW Plexes? How are they different from DED plexes? Why should they be different from them?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

James Baboli
Warp to Pharmacy
#25 - 2015-01-10 10:22:15 UTC
You want to set up the kill, you oughta work for it. Set up your "AFK" cloaky scanner for an hour or two while actually AFK. Pre-scan your target before bringing in the killer. actually do the OPERATIONS part of black ops. They're already an incredibly flexible and potentially effective tool, all you need to do is the basic leg work of making sure you have a target localized before you try to kill it.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Lugh Crow-Slave
#26 - 2015-01-10 11:47:57 UTC
Rivr Luzade wrote:


@Lugh Crow-Slave
Why not FW Plexes? How are they different from DED plexes? Why should they be different from them?




DED Plexes were not set up to get new players and people new to PvP into PvP FW plexes were

I wouldn't see much of a problem letting them in as it wouldn't affect me much however i could see the argument as to why they shouldn't be
Haywoud Jablomi
Vay Mining Corporation
#27 - 2015-01-10 12:40:18 UTC
Pelle Wittewoa wrote:
More the fact that you probe first, cyno into the system, than warp to the first gate (remember: "deadspace bla bla"), go trough possible multible gates before you be able to get action in the first place. Give or take 10 minuts for the plexer to get safe. Concidering mobile depots and cloak modules in the cargo... it is nearly impossible to catch victims in escalations.



So you are going to cry that it takes time to get a possible target. Not even really pointing out that a person in a DED site is setup to PVE and not PVP, so you're looking for an easy kill anyway and now you want to be able to hot drop the people in the site.

Let me guess. You're planning to make it fair while waiting for them to clear the rats before engaging them, right?

-1 for just the insanity of the idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Lugh Crow-Slave
#28 - 2015-01-10 13:01:57 UTC
Haywoud Jablomi wrote:
Not even really pointing out that a person in a DED site is setup to PVE and not PVP, so you're looking for an easy kill anyway and now you want to be able to hot drop the people in the site.




That's their fault you can run those sites in a PvP fit its just slower so no you wont make as much ISK/hr and you will need to do some piloting since you won't have the same tank
Aqriue
Center for Advanced Studies
Gallente Federation
#29 - 2015-01-10 13:12:05 UTC
Why bother with a black ops when a T3 with scanning subsystem can do the same....about the same price, less train time, less investment, aligns faster, warps faster, DPS + probe in one ship (with Mobile Depot). Hmm, weird, must require that instant escape tool with a cyno out since the probe ship is so much cheaper and easier to lose when used in conjunction with the BLOP Roll assuming a third character is waiting where the BLOP jumped from.

I vote no, cause it makes things far easier for the OP at less risk to himself since obviously a PVE ship can fight a BLOP BS easily while using another tool (the probe ship) to get into the complex (since probe ships are so cheap and easy to lose should the cat screw the pooch Ugh), lol active tank vs low skill passive buffer Lol since it would never win.
Lugh Crow-Slave
#30 - 2015-01-10 13:43:08 UTC
Yes because i'm going to drop a BLOPS into the deadspace pocket and not the bomber/recon fleetRoll
Haywoud Jablomi
Vay Mining Corporation
#31 - 2015-01-10 13:51:44 UTC
Lugh Crow-Slave wrote:
Haywoud Jablomi wrote:
Not even really pointing out that a person in a DED site is setup to PVE and not PVP, so you're looking for an easy kill anyway and now you want to be able to hot drop the people in the site.




That's their fault you can run those sites in a PvP fit its just slower so no you wont make as much ISK/hr and you will need to do some piloting since you won't have the same tank



Ok. Well if that is the case. Then why dont you go PVP in a PVE ship, or how bout in a mining barge. Just cause something can me done, doesnt mean it should and 99% of people in a DED site are going to be fit to work that site.

You can make all the excuses you want but this is just another idea meant to make it easy for PVP players to drop on PVE players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Iain Cariaba
#32 - 2015-01-10 17:13:16 UTC
Lugh Crow-Slave wrote:
Haywoud Jablomi wrote:
Not even really pointing out that a person in a DED site is setup to PVE and not PVP, so you're looking for an easy kill anyway and now you want to be able to hot drop the people in the site.




That's their fault you can run those sites in a PvP fit its just slower so no you wont make as much ISK/hr and you will need to do some piloting since you won't have the same tank

Right... When was the last time you ran a 10/10 in a PvP ship and survived?
Altirius Saldiaro
Doomheim
#33 - 2015-01-10 19:08:46 UTC
No
Ronny Hugo
KarmaFleet
Goonswarm Federation
#34 - 2015-01-10 21:02:29 UTC
Pelle Wittewoa wrote:
My idea is to allow Covert cyno activation in 0.0 Dead Space area's like complexes, ect. Only those that also are availble to black ops's themselves.

I think this will balance the safety aspect's more between these player interactables and cosmic anomalies / miningbelts. My personal opinion is that dead space is too safe and players have too much time to get out of harms way.

Harm does not like that and he agrees with me!


My idea is that if you want a fight put something in reinforced mode and come back when it exits reinforced mode. In the immortal words of Ken Titus; wussy. Lol
Lugh Crow-Slave
#35 - 2015-01-10 21:14:28 UTC  |  Edited by: Lugh Crow-Slave
Iain Cariaba wrote:

Right... When was the last time you ran a 10/10 in a PvP ship and survived?


when i ran it with friends

Haywoud Jablomi wrote:



Ok. Well if that is the case. Then why dont you go PVP in a PVE ship, or how bout in a mining barge.

You can make all the excuses you want but this is just another idea meant to make it easy for PVP players to drop on PVE players.




Ever heard of a battle skiff?



and yes that's exactly what it is.... no one is saying it's anything else
Alia Ravenswing
DARK HAT
#36 - 2015-01-10 21:31:23 UTC
I'm completely against this. Deadspace is the one area that requires people to use normal space drive (warp does not work). Because of that, navigation, speed and other tactics really come into play.

Cyno jumping in would take all that fun away.
Hemmo Paskiainen
#37 - 2015-01-31 14:40:47 UTC  |  Edited by: Hemmo Paskiainen
Aqriue wrote:
Why bother with a black ops when a T3 with scanning subsystem can do the same....about the same price, less train time, less investment, aligns faster, warps faster, DPS + probe in one ship (with Mobile Depot). Hmm, weird, must require that instant escape tool with a cyno out since the probe ship is so much cheaper and easier to lose when used in conjunction with the BLOP Roll assuming a third character is waiting where the BLOP jumped from.

I vote no, cause it makes things far easier for the OP at less risk to himself since obviously a PVE ship can fight a BLOP BS easily while using another tool (the probe ship) to get into the complex (since probe ships are so cheap and easy to lose should the cat screw the pooch Ugh), lol active tank vs low skill passive buffer Lol since it would never win.


A blob has more dps, which you absolutly need. Expecialy since the introduction of the bastion module. You would need 1500dps give and/or take or some gimping e-war, to effectivly kill a maurauder in a plex before the NPC's are target switching and kill you. You think risk adverse... are you carebear? Defending your easy plexy income? I dont blame you or anything. It is kinda natural. I too like this idea because i feel fromout experiance that it is tooo safe. It is out of line.

By your resoning, i sence that you dont have alot of experiance dropping BLOPS or hunting targets. I have noticed that people also forget that when you have a hunter and a blob, and a target in 0.0 deadspace plex, you need to jump the blob in system first, before you can do anything with the hunter. Depending of the size of the system (jumping in on d-scan with the blob or not) you could be chanceless by start, if it is a small system. It is in the little things where this issue lies, and i get the idea, that most people that object this idea, havent been in the possition to learn or get knowlage about them.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Lugh Crow-Slave
#38 - 2015-01-31 17:08:25 UTC
Hemmo Paskiainen wrote:
, and i get the idea, that most people that object this idea, havent been in the possition to learn or get knowlage about them.


it's this combined with "it's only bad for me so no" even if the game could benefit an alternative to this idea is give blops the same D-scan bonus as the combat recons. but this mostly comes from living in WH space and it would be cool to see them have a place there
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