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Player Features and Ideas Discussion

 
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Combat Probe Ship

Author
Sean Parisi
Blackrise Vanguard
#1 - 2014-12-22 03:39:23 UTC
While reading the forum in the Warfare and Tactics Session - People were discussing the recent change to recons and their additional ability to be Unscannable. Something I full heartedly agree with giving at least a chance.

The main counter to these type of tactics as most people would know is to use Probes - as they would still be able to determine where or when a Combat Recon is closing in.

The one issue with this is that currently most Scanning ships either only fulfill the role as scanner or are interlinked with the civilian profession of Exploration. This means that dedicated pilots may not always be able to engage directly in combat if scanning down another player.

I would propose that we create a ship that focuses solely on Combat Probe scanning - With a ship line from frigate to Cruiser. These ships would not compete solely as front line brawlers but would still provide decent direct combat support. These would be focused on providing tactical book marks during encounters with large fleets or for hunting down / engaging other gangs on the smaller level.

This would encourage newer players as well as older players to take up combat scanning without feeling like they have been left out of the fight - or that it is required to have an alt to scan for them.

They would contain the following:


  • Combat Probe Bonuses (Role Bonus)
  • Combat Probe Fitting Bonus (Plus Utility High)
  • Competent but not overly powerful Combat bonuses, either focusing on higher agility or tank. (Warp in and hard tackle).


Hope to hear everyone's opinion on this - whether you feel it is a silly idea of a good idea but in need of tweaking.

o7
Zhilia Mann
Tide Way Out Productions
#2 - 2014-12-22 04:43:39 UTC
Granted, there's a barrier to entry here, but it's T2 fit and fits your specs with bonused combat probes, decent damage, tackle, and 116k EHP:

[Proteus, combat prober]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II

Expanded Probe Launcher II, Sisters Combat Scanner Probe
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump II

Proteus Defensive - Augmented Plating
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors

Vespa EC-600 x5

Other T3s can do the same, trading range for damage. So I suppose the question is: should this be a role for a cheaper ship or is this adequate?
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2014-12-22 05:39:54 UTC
As you said, we do already have frigates whose role it is to probe for stuff. That they are usually fit for exploration is a user error problem if you are expecting to nab a ship with them when so equipped, so I don't think we need an entirely new set of frigates at least.

Modifying them so they have a bit of staying power on the field, however, might not be a bad idea. I'd love to see covops have some ability to fight rather than having almost nothing in the way of offense and then explode if someone looks at you the wrong way.


As far as cruisers go, Recon ships ARE more or less the extension of the covops line, so they could be useful for the role.
That said, having looked at the stratios, I would LOVE to have a T1 version of that, regular empire made T1 exploration cruisers, designed to probe, but have some combat capabilities for both PvE and PvP, though I have no idea how a T2 version would go.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2014-12-22 06:00:33 UTC
OP, do you mean the SoE ships? Those already have combat and scanning bonuses, as do certain T3 fits. What more do you want?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#5 - 2014-12-22 08:45:50 UTC
Danika Princip wrote:
OP, do you mean the SoE ships? Those already have combat and scanning bonuses, as do certain T3 fits. What more do you want?

Non-faction price tag on them, I suppose P
Komi Toran
Perkone
Caldari State
#6 - 2014-12-22 09:11:14 UTC  |  Edited by: Komi Toran
Danika Princip wrote:
OP, do you mean the SoE ships? Those already have combat and scanning bonuses, as do certain T3 fits. What more do you want?

The Astero suffers from abysmal CPU, which makes it terrible for combat scanning as the expanded probe launcher is pretty much the only thing you'd fit. Wouldn't be surprised if there were similar constraints on the others.

Anyway, not supported. T3s and Cov-Ops both fill the role already.
Aiyshimin
Mea Culpa.
Shadow Cartel
#7 - 2014-12-22 09:42:40 UTC
Zhilia Mann wrote:
Granted, there's a barrier to entry here, but it's T2 fit and fits your specs with bonused combat probes, decent damage, tackle, and 116k EHP:

[Proteus, combat prober]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II

Expanded Probe Launcher II, Sisters Combat Scanner Probe
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump II

Proteus Defensive - Augmented Plating
Proteus Electronics - Emergent Locus Analyzer
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Hybrid Propulsion Armature
Proteus Propulsion - Localized Injectors

Vespa EC-600 x5

Other T3s can do the same, trading range for damage. So I suppose the question is: should this be a role for a cheaper ship or is this adequate?


Unfortunately a plated Proteus is way to slow and clumsy to be usable on roams, and like all cruisers, it's subpar for tackling.

Sean Parisi
Blackrise Vanguard
#8 - 2014-12-22 09:44:50 UTC
Danika Princip wrote:
OP, do you mean the SoE ships? Those already have combat and scanning bonuses, as do certain T3 fits. What more do you want?


You are actually right to a degree. I had actually forgotten about them.
Arla Sarain
#9 - 2014-12-22 10:35:43 UTC  |  Edited by: Arla Sarain
Do actually hope the combat bonuses on Cov Ops exploration frigs are either taken to a serious level or taken out all together and replaced with something more useful. The joke has been going on for long enough...

Would swap the 5% Hybrid damage for a reduction to probe launcher CPU anyday.
Or the 10% thermal damage to a single drone.
Lel. Especially when it doesn't show on the fitting screen...
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#10 - 2014-12-22 12:04:48 UTC
While the OP's idea sounds nice, there are some ships that can already do that (although they're skill intensive).

The most recent ones are the D3 (T3 Destroyers): while only the Confessor exists now, seems like they will all have the same Role Bonus, which is a very high CPU use reduction for Expanded Probe Launchers (needed for Combat Probes). Thanks to their advanced attributes and modes, they seem capable of scanning and hunting a good measure by themselves.

There also are the T3 Cruisers, and larger ships can fit Expanded Probe Launchers fairly easily. But yes, all of the most capable ships in this regard are quite advanced (which shouldn't be surprising though).
Arla Sarain
#11 - 2014-12-22 12:10:01 UTC  |  Edited by: Arla Sarain
Komodo Askold wrote:
(which shouldn't be surprising though).

It should.
Combat probing should have been common and not the opposite - niche and frequently irrelevant. Its why we get nonsense like D-SCAN immune CLASS of ships.
If Combat probing was common, D-SCAN could have been removed, and we'd be past the huge discontinuity that is created by deep-space warps, justifying in warp pursuit to finish targets off and alleviating the need for warp tackle modules and stabs.
Removal of gates wouldn't have been so severe either.

Combat probing should have been the standard for locating other people in space and the preprocessor to conflict.

Would have been a much simple system with far more possibilities.