These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Star Citizen can be inspiration for EVE

Author
Sean Parisi
Blackrise Vanguard
#21 - 2014-12-22 03:41:54 UTC
Once eve has finished a large part of its overhaul I would definitely appreciate more Avatar based game play as well. With Casinos, etc. Something that could possibly be intertwined with their new dust addition for PC.

That being said, although I love the concept of Star Citizen and will most likely be playing it... I also appreciate EvE for what it is and will continue to play it.
Zan Shiro
Doomheim
#22 - 2014-12-22 04:47:06 UTC
Mario Putzo wrote:
Would they also need to incorporate a fee to unlock said features so I can play them in a detached vacuum in an incomplete and fragmented nature?



but you get to play poker man.....

That old school way of calling up friends, playing at one of their houses and doing the whole face to face human interaction thing....its just so pre internet man. They were doing it all wrong...I mean how can you have a conversation over cards that doesn't involve pressing a key to make comms hot.


I'd want in game pool added. I am sure its a marked improvement over the real thing. Who needs those fun nights in real life when its girls nights out, they are at the next table over and they can't play very well and you and you friends have that nice icebreaker all lined up if you opt to use it.
Tabyll Altol
Viziam
Amarr Empire
#23 - 2014-12-22 10:49:56 UTC
Cahir Ceallach wrote:
hi,

what you think, many stuff from Star Citizen can be welcome in EVE, like truly sandbox, integrate Project Legion and EVE in one system, i can land on planet in my ship, shoot to NPC and collect rare stuff.

Good idea is open, "Doors" in station, and give player opportunity to play in games like space poker in bar. we can deposit isk, ships, stuff and play for it.


I think there a multiple thinks CCP should do before doing such things.

-1
Ratchet Conway
Aliastra
Gallente Federation
#24 - 2014-12-22 11:28:15 UTC  |  Edited by: Ratchet Conway
I'm quite sure that this post about WiS has been around since Eve's release thanks to the Earth and Beyond players it grabbed up after sundown. (look it up, there's still a cult out there rallying EA to turn the servers back on and a few trying to buy it, others trying to make their own servers... Had 3M players at sundown/what was EA thinking)

Not new, been promised for a long time, but something must be holding them back-perhaps the ancient kernel.

To the guy that was chatting about the bug database, CCP is primarily based in Iceland, if they did create one -- most likely it would be in Iceland native language. Given this, I'm unsure it would fill your need even if implemented. Regardless, my experience with games that do this is that they tend to fold into the carebare legion rather than stay focused on their art and the vision. I've also joined a lot of betas... sometimes the players ruin a really great game.
Malcanis
Vanishing Point.
The Initiative.
#25 - 2014-12-22 11:59:59 UTC
Cahir Ceallach wrote:
baltec1 wrote:
So less spaceships and more miniature trees and fish tanks?


No.

More miniature trees, more fish tanks, more spaceships, more of everything! This is a idea!



Because developer resources are unlimited, and there's no overhead to adding additional complexity that has to be maintained?

Well great! Ponies for everyone!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

rsantos
The Scope
Gallente Federation
#26 - 2014-12-22 13:58:46 UTC
Go play Start Citizens then... oh wait... is it out yet!
Jenn aSide
Worthless Carebears
The Initiative.
#27 - 2014-12-22 14:06:39 UTC
Rain6637 wrote:
Lack of avatar gameplay is something I'll never let EVE live down. Right now EVE is an acquired taste, but if there was gameplay that people recognized, then maybe it would have some mass appeal. Basically any game that acknowledges the humanized avatar is an inspiration for EVE, not just SC. I ******* agree m8.


Why on or off Earth would any one want EVE to have "mass appeal"?
Nikk Narrel
Moonlit Bonsai
#28 - 2014-12-22 15:01:00 UTC
Jenn aSide wrote:
Rain6637 wrote:
Lack of avatar gameplay is something I'll never let EVE live down. Right now EVE is an acquired taste, but if there was gameplay that people recognized, then maybe it would have some mass appeal. Basically any game that acknowledges the humanized avatar is an inspiration for EVE, not just SC. I ******* agree m8.


Why on or off Earth would any one want EVE to have "mass appeal"?

It is one thing for you to suggest how mass appeal would have negative aspects, but let's not pretend it has no positive values.

I believe you are coming across, like the fox who cannot reach the grapes, and decides they must be sour so he feels better about not being able to reach them.

So long as CCP maintains core elements, there is no reasonable expectation that they must be mutually exclusive to having a functional level of humanoid avatar based play.

Or, in other words, why should you care if someone can play as a humanoid avatar in EVE, so long as you can still enjoy the spaceships side?
If the game has mass appeal, that means more money to CCP, which then becomes additional staff to support the different aspects of the game.
Zimmer Jones
Aliastra
Gallente Federation
#29 - 2014-12-22 15:22:00 UTC
Just looking for the laughs, not disappointed.

OP has a horrible idea, top to bottom. SC should not be something people currently point to and say they've done it right.
For one thing, it is not done.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Jenn aSide
Worthless Carebears
The Initiative.
#30 - 2014-12-22 15:51:05 UTC
Nikk Narrel wrote:

It is one thing for you to suggest how mass appeal would have negative aspects, but let's not pretend it has no positive values.

I believe you are coming across, like the fox who cannot reach the grapes, and decides they must be sour so he feels better about not being able to reach them.


That makes zero sense. WTF about grapes?

Anyways, mass appeal is BAD for a boutique/niche genre game. Exclusivity is a treasured element all across society, that's why the best night clubs are the ones that put a guy at the door to sceen people instead of letting jsut any scrub come in and scrub up the place. It's Why Spagos is better than McDonalds despite the fact that taken as a whole corporation, Mcdonalds has WAY more money money and reaches way more people.

Quote:

So long as CCP maintains core elements, there is no reasonable expectation that they must be mutually exclusive to having a functional level of humanoid avatar based play.

Or, in other words, why should you care if someone can play as a humanoid avatar in EVE, so long as you can still enjoy the spaceships side?


EVE is a game about people interacting with each other in spaceships. Anything that takes people out of space ships when they would otherwise be ins spaceships is imo a bad thing for a sandbox game with a destruction and consumption based economy.

The "it doesn't affect you" argument is patently false in such an incredibly interconnected single shard game. The reason avatar play is bad for EVE is the same reason Sharding would be: you create two worlds that only minimally intersect.

Quote:

If the game has mass appeal, that means more money to CCP, which then becomes additional staff to support the different aspects of the game.


The past year shows that a smaller, more agile and focused workforce is more effective in administering a game like EVE. We saw how crappy the experience was when CCP was a larger company trying to do larger things. Why would anyone want to go back to that when things and zipping along so well now?
Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2014-12-22 15:54:02 UTC
Zimmer Jones wrote:
Just looking for the laughs, not disappointed.

OP has a horrible idea, top to bottom. SC should not be something people currently point to and say they've done it right.
For one thing, it is not done.


Bearing in mind hes only specified walking out his ship on his own and gambling in station, what was so 'top to bottom' horrible?

SC is far from a sandbox and using it for inspiration should certainly be taken with an ounce of skepticism, but these two particular elements were once cited for eve, and were popular.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zimmer Jones
Aliastra
Gallente Federation
#32 - 2014-12-22 16:08:08 UTC
Daichi Yamato wrote:
Zimmer Jones wrote:
Just looking for the laughs, not disappointed.

OP has a horrible idea, top to bottom. SC should not be something people currently point to and say they've done it right.
For one thing, it is not done.


Bearing in mind hes only specified walking out his ship on his own and gambling in station, what was so 'top to bottom' horrible?

SC is far from a sandbox and using it for inspiration should certainly be taken with an ounce of skepticism, but these two particular elements were once cited for eve, and were popular.


Consider the history eve has with gambling in game. What banking or gambling startup in eve has not turned out in some kind of fiasco? If its PVP gambling/gaming someone will come up with an interesting scam, most likely involving strawman alts, bait and switch pots, and the cover all excuse for no gambling in eve client: RMT.

If its PVE, what would be the point apart from "riskless" isk generation?

GM's have enough to do

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2014-12-22 16:40:43 UTC
you're worried in case CCP will give themselves unique ships and will RMT?

cause they dont do that now...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#34 - 2014-12-22 16:48:49 UTC
Jenn aSide wrote:
REF=Nikk Narrel
It is one thing for you to suggest how mass appeal would have negative aspects, but let's not pretend it has no positive values.

I believe you are coming across, like the fox who cannot reach the grapes, and decides they must be sour so he feels better about not being able to reach them.


That makes zero sense. WTF about grapes?

Anyways, mass appeal is BAD for a boutique/niche genre game. Exclusivity is a treasured element all across society, that's why the best night clubs are the ones that put a guy at the door to sceen people instead of letting jsut any scrub come in and scrub up the place. It's Why Spagos is better than McDonalds despite the fact that taken as a whole corporation, Mcdonalds has WAY more money money and reaches way more people.

You are effectively comparing apples and oranges.
Spagos is not good because only a limited number of people eat there, they are good because they have highly trained staff preparing the food. The fact that only a limited amount of food can be prepared with such a limited amount of people, that gives the exclusive effect.
If you put in a similar menu, with an equally skilled staff across McDonalds locations, you will get similar results.

The main reason we do not see this, is because such highly trained staff is both too costly, and possibly not available where the fast food chain is present in such numbers.

It's the people who work there, that make it what it is, in both cases.

Jenn aSide wrote:
REF=Nikk Narrel
So long as CCP maintains core elements, there is no reasonable expectation that they must be mutually exclusive to having a functional level of humanoid avatar based play.

Or, in other words, why should you care if someone can play as a humanoid avatar in EVE, so long as you can still enjoy the spaceships side?


EVE is a game about people interacting with each other in spaceships. Anything that takes people out of space ships when they would otherwise be ins spaceships is imo a bad thing for a sandbox game with a destruction and consumption based economy.

The "it doesn't affect you" argument is patently false in such an incredibly interconnected single shard game. The reason avatar play is bad for EVE is the same reason Sharding would be: you create two worlds that only minimally intersect.

Why are you assuming that?
Are you assuming that the population of EVE will not grow fast enough, so that the spaceship side effectively loses population?

Flipping that logic over, you are telling us that people are only in the spaceships because they lack other choices.
Added to which, they still choose to play in a game where they would only have this choice available.
So, what you seem to be explaining, is that this other game aspect exists nowhere else, which is why these players subscribe to EVE instead, so they can settle for playing spaceships.

Jenn aSide wrote:
REF=Nikk Narrel
If the game has mass appeal, that means more money to CCP, which then becomes additional staff to support the different aspects of the game.

The past year shows that a smaller, more agile and focused workforce is more effective in administering a game like EVE. We saw how crappy the experience was when CCP was a larger company trying to do larger things. Why would anyone want to go back to that when things and zipping along so well now?

Why would you assume this dynamic would be lost?

The spaceship side can still keep the same dedicated staff, while new / different employees work on the WiS aspect.

Assuming the spaceship side does not grow above the level this staff can support, there is no need for such a change as you described.
If the spaceship side does grow, the existence of another diversified game aspect is unlikely to have a negative impact that we can simply predict from this point.

Being pessimistic proves nothing.
I am not even presenting an optimistic view here, just an objective one.
An optimist would tell you that more players drawn to stay with the game is good, and would have far reaching benefits.
colera deldios
#35 - 2014-12-22 18:29:01 UTC
If you like Star Citizen so much than go play it. Oh way you can't really because it's really just a ongoing scam. WiS nearly killed EVE there is a metric ton of things to fix and do before WiS is even considered again.
Nikk Narrel
Moonlit Bonsai
#36 - 2014-12-22 18:39:10 UTC
colera deldios wrote:
...WiS nearly killed EVE there is a metric ton of things to fix and do before WiS is even considered again.

WiS did no such thing.

The outcry at that time was over a separate issue, which only had timing to remotely connect it to the WiS aspect.

The ONLY genuine significant complaint about WiS, is that the CQ should never have been placed as the default for players logging into the game.

As for all the issues about EVE, they will always exist in some form.
The thing they change today, becomes tomorrow's issue.

It is not realistic to expect CCP to satisfy everyone, someone will always want the game to change so it suits their interests.
The best they can hope for, is long term satisfaction from the playerbase, as reflected by the largest possible majority.

If adding in WiS creates a net increase in satisfied players overall, then it is the best choice moving forward.
Alundil
Rolled Out
#37 - 2014-12-22 18:42:26 UTC
Adding in avatar gameplay would be good for Eve, imo. Some other ways to interact (and potentially take advantage of) environment/habits/assumptions. I also believe that it doesn't have to come at the cost of FiS Eve. That is, after all, why we're all here.

As for taking inspiration from SC, I think that's a little off to put it mildly as, 1 - game isn't out, much less done yet, 2 - these ideas of WiS have been around for far longer than SC has been a viable concept (and didn't start with Eve either to be fair).

As for joining Eve: Valkyrie and Eve: Legion, while I think it would be really cool if it worked as well as we all want it to, the likelihood of that is pretty slim. Getting multiple different graphics engines to all play well together and transition seamlessly is no small feat. And then there's the other concern of instancing having been mentioned earlier. Valkyrie already has instancing as part of its design concept. I don't recall what the limits are off hand. Dust definitely has limits to the instances, and by extension it's highly probable that Legion will as well. Perhaps a larger player count than Dust, but a very finite limit nonetheless. The system battles that could be waged, given how Eve players fight, would see thousands of players per side. This is unrealistic, imo. The only game that remotely handles this is PS2 and I'm not certain how well it even does with the battles that go up over a couple hundred. (disclosure: haven't played PS2 in a long while so it might be better, but I recall render distance being a massive PITA for larger fights).

Long story, short; would like to see CCP re-attempt some Avatar-based game design in Eve. Caveat being that it's not purely cosmetic (provides actual social interaction and/or gameplay mechanic).

I'm right behind you

XeX Znndstrup
#38 - 2014-12-22 18:43:10 UTC  |  Edited by: XeX Znndstrup
Another time, i agree with some more experiences in Eve.

Star Citizen can't be a reference. It doesn't exist now. It's a project so a hope.
Elite IV is not a MMO.

Eve is fantastic because of what you can do there.
Some think Eve is PvP. For me it's only a part of Eve. You can live in Eve without PvP. You just need to train PvP in this hard world.

After :
- Walking in station : of course it's necessary. Even if the first attempt wasn't the best.
- Flying on planets : of course also.
- FPS cockpit : CCP starts this with Valkyrie (first step).
- Fighting on planet : Dust is here. Legion is coming.

To conclude, i would say it's not a bad thing to hope more in Eve.
It's not a good answer to say " go to play SC or ST". Eve has a big background, a faithful community, is a true MMO with a solid server and benefits eleven years of tested code. I trust more Eve to become SC for some functionalities than the opposite.

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f

Paynus Maiassus
Imperial Academy
Amarr Empire
#39 - 2014-12-22 18:53:36 UTC
The other game coming out and the threat of the vaporware will positively affect avatar play.

The other games could have an effect on the rate of new player acquisition and retention. Our vets or even newer players that have already found something enjoyable about Eve are not likely to run out and quit Eve just because of these other games. Eve players never leave. They just take breaks. And more than likely people will play both games, playing Elite while ship spinning.

The main problem is that new players expect to be able to do something with the awesome Avatars they have created. It's kind of a shocker for new players to learn that you are just a ship. Ever since the captains quarters came out the situation strikes them as kind of odd. Usually the forum posts about WiS are from newer players wanting it and then getting a bunch of responses from Vets calling them crazy for wanting it and then the threads getting promptly locked for being redundant.

I predict that the other games coming out will basically change the player attitude in Eve away from the cynical 'Eve is just spaceships' and ancient 'the game is broke, fix what's broke before you innovate' ideas that have been around forever that don't make any sense anymore. I've actually started seeing posts from vets on the forums that are kind of excited about SC and Elite having or promising to have avatar play and wishing Eve would have it too. CCP's utter abandonment of avatar play came from the extremely negative and cynical reaction to it from the players. (I know micro transactions were at the heart of incarna's problem, but let's not derail the thread into a conversation about Incarna - we have to acknowledge that there was negative reaction to the CQ.) When these features come out in other games the Eve players will start wanting it for Eve and it will eventually happen.

However, Avatar play is a very resource intensive addition and CCP is already bleeding employees (at least from Eve - Valkyrie seems to be hiring people) and struggling to grow (Eve isn't dying. In fact it's growing. Just too slow for comfort).

Ultimately, I am certain that Avatar play will be back on the map although I think it will be a couple years down the pipe and integrated with Legion. We still have the big sov fix before us, gameplay fixes and improvements, and the carrot of the player-built star gates, which could be anything from a new structure to an utter change in the Eve universe.

Anyway, when the WiS posts come up I am always excited to post and reply that I want it too. But I am certain this is what will come about. However, I encourage more posts about WiS and particularly more posts about WiS from veteran players who may have been originally opposed to it before but after contemplating SC and Elite may have changed their tune. Let's keep posting and get CCP thinking. Previously the WiS advocates were pigeon-holed ad a bunch of noobs and role-players. Let's try to let CCP know that WiS is something that a lot of players would actually like and that they should have in mind as they develop Legion.
Alundil
Rolled Out
#40 - 2014-12-22 18:55:46 UTC
colera deldios wrote:
WiS nearly killed EVE

That is incorrect. Incarna-gate (or Monocle-gale) and the "Greed is Good" memo from Hilmar (and allegedly recanted though that was also allegedly ghost-written) and the absolutely crae-crae micro-transaction they seemed to be embarking on is what nearly "killed EVE" to borrow your hyperbole.

I'm right behind you