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Modular starbases, a chance to have a proper "home" in EVE.

Author
Hasikan Miallok
Republic University
Minmatar Republic
#41 - 2014-12-22 22:54:31 UTC
home used to be a deep safe
Ioci
Bad Girl Posse
#42 - 2014-12-22 22:56:24 UTC
If we are going to entertain vaporware pipe dreams, there was a side mention in one of the dev notes tied to the new map option, of an underground colony. If they wanted to take Sov, player domain and interaction to another level they would offer colonial EVE projects. I can see me being a corporate sponsor for planetary colonies be they mining, military or other. As is proof with all the content added, they are avoiding any contamination of the raw New Eden Universe, they don't seem to want to change the map boundaries. Considering the number of planets and possibilities they offer for player driven content it seems wasted right now.

I'm sure they had grand visions like me when they pushed out 514 but it evaporated with the low pops in Dust. Who knows, maybe one day I will be able to fortify District 7 on Ommare IV. One day...

R.I.P. Vile Rat

Xuixien
Solar Winds Security Solutions
#43 - 2014-12-22 22:59:51 UTC
Evei Shard wrote:
Xuixien wrote:
One thing I see as a design flaw in EVE Online is the vast numbers of NPC stations, especially in HiSec, with unlimited storage to boot. So you can have a system with 3 NPC stations and a dozen ore belts, along with missions. Why ever go anywhere else, except for a trade hub? You have everything you need right there. And you can store all your stuff in perfect safety forever.

It makes EVE small. And easy.

It would be better if systems that had stations... had less ore and anoms and such. Give players a reason to move around, a reason to set up "homes", be they semi-invincible POS, or more vulnerable "hidden bases" with habitation modules, etcetc, that could be destroyed without a reinforce timer (or a very short timer) where stuff can also be stored. Give the ability to "cloak" these areas - ie, make them harder to scan down, but not impossible.

Give more control to the players over this but don't make the decision arbitrary "live at a POS vs live in a station, there's little difference either way" kinda thing.



The primary issue is longevity. With stations and outposts (as they currently are), you can log out, un-sub, and be gone for half a year or more, and when you return, all your stuff is still there, ready to be used.

Having stations in resource empty systems is a possible solution, along with stripping stations of their industrial capabilities, but you can't have Agents in destructible stations. So Stations would still be mission hubs, and thus trade hubs.

I do not believe Eve could survive without indestructible locations where people can dock up and leave for long periods of time knowing that their things are safe.

Sure, we could rework Eve to be just like the l337 PvP crowd thinks it should be, to where everything is destructible, and the game would quickly die. Eve cannot survive without invulnerable locations.


I never suggested removing invulnerable locations, just limiting the number of them and making EVE feel more like a space game, and less like an urban simulator with a gas station on every corner.

Epic Space Cat, Horsegirl, Philanthropist

Evei Shard
Shard Industries
#44 - 2014-12-22 23:09:41 UTC
Xuixien wrote:


I never suggested removing invulnerable locations, just limiting the number of them and making EVE feel more like a space game, and less like an urban simulator with a gas station on every corner.


Sorry, I do recognize that. I was just wrapping the response into my general feelings on the subject. :)

Profit favors the prepared

Xuixien
Solar Winds Security Solutions
#45 - 2014-12-23 00:35:16 UTC
Evei Shard wrote:
Xuixien wrote:


I never suggested removing invulnerable locations, just limiting the number of them and making EVE feel more like a space game, and less like an urban simulator with a gas station on every corner.


Sorry, I do recognize that. I was just wrapping the response into my general feelings on the subject. :)


My like button vanished. :(

Epic Space Cat, Horsegirl, Philanthropist

45thtiger 0109
Pan-Intergalatic Business Community
#46 - 2014-12-23 01:30:44 UTC
Rhatar Khurin wrote:
I want to live in a hollowed out Fenrir that serves as a mobile home and service bay. Which is kind of what the Thukkar tribe does if i remember.


I do live in a NOMAD hahahahahahaha.

Looks like you do not like the Fenrir as is it a minmatar ship that uses glue and duct tape Big smile.

So what Trust in the rust I would say P

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Jade Blackwind
#47 - 2014-12-23 09:33:34 UTC  |  Edited by: Jade Blackwind
Sol Project wrote:
Reminds me ... what WHers really, REALLY need is a plugin that allows them to undress.
What WHers really need is automated D-scan that pings the system each 10 seconds or so. Undressing isn't exactly the top priority here.

And, if someone really needs to undress, there's always that helpful highsec static :P

(Though, I'm all for Walking in Spaceships, Star Citizen style, but as it is now, chances of that happening are about the same as CCP introducing alien cat-people or night elves I guess.)
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