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Player Features and Ideas Discussion

 
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A solo idea

First post
Author
Yige Damen
Yige Damen Corporation
#61 - 2014-12-21 08:19:46 UTC
Yige Shen wrote:
And I have another idea. Get rid of making ISK. And for all of you pretend like that's all you heard. For CCP I suggest gaining skills to make a ship and all you need is the mining equipment like in planetary operations. When you die you revive at the station go to planetary operations and get another ship just like you got a clone. With the skill groups being all of the categories for each kind of ship.



......That sounds like a good idea Alt. With planets its more realistic than respawning asteroids.
Yige Shen
Zhi Zheng
#62 - 2014-12-21 08:28:58 UTC
Yige Damen wrote:
Yige Shen wrote:
And I have another idea. Get rid of making ISK. And for all of you pretend like that's all you heard. For CCP I suggest gaining skills to make a ship and all you need is the mining equipment like in planetary operations. When you die you revive at the station go to planetary operations and get another ship just like you got a clone. With the skill groups being all of the categories for each kind of ship.



......That sounds like a good idea Alt. With planets its more realistic than respawning asteroids.



what do you think about my one lock target idea Alt?

dont make me call miku bjj

Yige Damen
Yige Damen Corporation
#63 - 2014-12-21 08:30:34 UTC  |  Edited by: Yige Damen
Yige Shen wrote:
Yige Damen wrote:
Yige Shen wrote:
And I have another idea. Get rid of making ISK. And for all of you pretend like that's all you heard. For CCP I suggest gaining skills to make a ship and all you need is the mining equipment like in planetary operations. When you die you revive at the station go to planetary operations and get another ship just like you got a clone. With the skill groups being all of the categories for each kind of ship.



......That sounds like a good idea Alt. With planets its more realistic than respawning asteroids.



what do you think about my one lock target idea Alt?



Sounds good and the counter measure could be tanking from the fleet to keep things balanced and active like all the other elements. And NPC's can finally use remote applications in their warfare.
Yige Shen
Zhi Zheng
#64 - 2014-12-21 08:32:15 UTC
Yup that's all there is to say about that. I'm done don't bother me about getting x friends to join my fleet and saying the same thing over and over.

dont make me call miku bjj

Lugh Crow-Slave
#65 - 2014-12-21 10:26:34 UTC
Remember in eve you are always conducting PvP with everyone else when you come up against another solo player or a fleet and lose its because in that moment and the ones leading up to it they had played the game better than you.


eve isn't a match by match game most of what determines was put in place long before the fight. when you see a big fleet all you see is that big fleet not the amount of effort that went into gathering the pilots organizing and making sure that they have enough incentive not to awox you and provide a warp in for another fleet on top of you.


but even after you have that you then must be able to manage them in a fight because even if you have 10x the ships if you come up against a group more competent than yours you still lose
Yige Shen
Zhi Zheng
#66 - 2014-12-21 10:54:36 UTC
omg lol I just came up with how to get that 100 plex. I'll ecm jam and get it all.
and by the way all i need to do is get 500 daredevils to take on the biggest corporation in the entire game in which we can all be noobies for how long it takes to train for that.

dont make me call miku bjj

Yige Shen
Zhi Zheng
#67 - 2014-12-21 10:58:40 UTC  |  Edited by: Yige Shen
So basically what we have now is we got the flaw of invincibility from targeting some random ship taken care of and we got remote capabilities making it not just an idiotic senerio when encountering a fleet taken care of. And instead a very powerful tool for soloing.

dont make me call miku bjj

Yige Shen
Zhi Zheng
#68 - 2014-12-21 11:26:40 UTC
Maybe all my idea needs is added counter measures and whatever else. And to be able to solo and make things fair I'd say it would be a great change in the game.

dont make me call miku bjj

Celthric Kanerian
Viziam
Amarr Empire
#69 - 2014-12-21 11:49:14 UTC
I mostly play solo, and have yet to encounter someone who solo pvp'ies as well in Amarrian space, but this idea... What the hell... No. Just no.
Yige Shen
Zhi Zheng
#70 - 2014-12-21 11:52:24 UTC
Celthric Kanerian wrote:
I mostly play solo, and have yet to encounter someone who solo pvp'ies as well in Amarrian space, but this idea... What the hell... No. Just no.


You say you solo and your awesome lets see your kills and losses report.

dont make me call miku bjj

Danika Princip
GoonWaffe
Goonswarm Federation
#71 - 2014-12-21 11:54:34 UTC
Yige Shen wrote:



On the contrary I have seen countless upon countless upon countless pilots die at the gates into null sec for many years on the map all day long except at 4 A.M. but who knows if anyone was going out there. And i saw that they made a ship immune to warp scramble bubbles. And I've been playing since 2007, this isn't my first account.
And I'm keeping Eve whether I have to fleet with millions of others or not, this is just an idea forum to help improve the game.



...Yes. If you throw yourself, unscouted and outnumbered, at a defended chokepoint over and over again, you're going to die a lot. That is how defensive positions WORK.

Play smart, pick your fights, and don't try to brute force your way through a dozen strong gatecamp in a rainbow laser rifter.

Also, with your one target thing, if you're not putting out ~200k alpha per shot, you're not going to break a logi supported fleet, so even if that was put in you'd STILL be here complaining.
Yige Shen
Zhi Zheng
#72 - 2014-12-21 11:58:12 UTC
Danika Princip wrote:
Yige Shen wrote:



On the contrary I have seen countless upon countless upon countless pilots die at the gates into null sec for many years on the map all day long except at 4 A.M. but who knows if anyone was going out there. And i saw that they made a ship immune to warp scramble bubbles. And I've been playing since 2007, this isn't my first account.
And I'm keeping Eve whether I have to fleet with millions of others or not, this is just an idea forum to help improve the game.



...Yes. If you throw yourself, unscouted and outnumbered, at a defended chokepoint over and over again, you're going to die a lot. That is how defensive positions WORK.

Play smart, pick your fights, and don't try to brute force your way through a dozen strong gatecamp in a rainbow laser rifter.

Also, with your one target thing, if you're not putting out ~200k alpha per shot, you're not going to break a logi supported fleet, so even if that was put in you'd STILL be here complaining.



That still doesn't take care of how there's countless kills at the gates every day every year. And another thing we were talking about was soloing so of course your outnumbered.

and the one target lock has its strengths and weaknesses. If every gate camper used a Loki and even if every gate camper used every single method we mentioned how are they going to take on a fleet that comes through the gate when they are just prepared for the one target lock ship?

dont make me call miku bjj

CALAMYTY DIVA
SOUKI LABS
#73 - 2014-12-21 11:58:18 UTC
I think the point of MMo is that, when you meet "legend" and can not beat him, u bring friends to help you. Otherwise idea that one man bullying whole corporation (not thanks to that hes sneaky or he outsmarts the corp, he just siting before corp station and askiking everyone one by one,because they cant trap him,outnumber him,or anything) is bad.

If you wanna duels, find friends, go to some low/null sysstem and duel there 1v1 while others will close the system to foriners.

Or simply run away from fleets, I think even your favorite Bruce Lee fight fleets(huge bands of other guys) just because he must,or have no other choce, not just because:hey!I am good,I definitly beat them all,weee Jeronymoooo!pew pew...
Seek a fight when u can compare,dont let them take you to fight.

or go play Mortal Combat ;-)
Shivanthar
#74 - 2014-12-21 12:03:07 UTC
Yige Shen wrote:
One thing i will never be able to do is defeat a fleet. And they are everywhere, guarding the gates to null sec and everything. I think a way for us numerous solo pilots to solo the game is to make a tech III module or ship that can only be targeted by one ship.


There are other mechanics available for your gameplay.

- First and foremost, I strongly recommend taking an agony basic pvp course as soon as you've the money. Ask everything in rookie chat. That'll save you most newby trouble you're getting right now.

- Second, this unfair game has some evil things built-in. If you don't have the numbers and want to kill a fleet, hire those who have the numbers Twisted

- If you don't like diplomacy (not in-game skill, rather personal preference). Put some good bounty on them and bounty hunters chases them for you if the amount is good enough.

Try using these mechanics. Don't be so sad, people are loosing their ships all the time, every second, everywhere...

_Half _the lies they tell about me **aren't **true.

Yige Shen
Zhi Zheng
#75 - 2014-12-21 12:04:49 UTC
CALAMYTY DIVA wrote:
I think the point of MMo is that, when you meet "legend" and can not beat him, u bring friends to help you. Otherwise idea that one man bullying whole corporation (not thanks to that hes sneaky or he outsmarts the corp, he just siting before corp station and askiking everyone one by one,because they cant trap him,outnumber him,or anything) is bad.

If you wanna duels, find friends, go to some low/null sysstem and duel there 1v1 while others will close the system to foriners.

Or simply run away from fleets, I think even your favorite Bruce Lee fight fleets(huge bands of other guys) just because he must,or have no other choce, not just because:hey!I am good,I definitly beat them all,weee Jeronymoooo!pew pew...
Seek a fight when u can compare,dont let them take you to fight.

or go play Mortal Combat ;-)



Like I said its a huge improvement and only a strength you won't defeat a whole corp with their remote capabilities.

dont make me call miku bjj

Yige Shen
Zhi Zheng
#76 - 2014-12-21 12:14:26 UTC
Shivanthar wrote:
Yige Shen wrote:
One thing i will never be able to do is defeat a fleet. And they are everywhere, guarding the gates to null sec and everything. I think a way for us numerous solo pilots to solo the game is to make a tech III module or ship that can only be targeted by one ship.


There are other mechanics available for your gameplay.

- First and foremost, I strongly recommend taking an agony basic pvp course as soon as you've the money. Ask everything in rookie chat. That'll save you most newby trouble you're getting right now.

- Second, this unfair game has some evil things built-in. If you don't have the numbers and want to kill a fleet, hire those who have the numbers Twisted

- If you don't like diplomacy (not in-game skill, rather personal preference). Put some good bounty on them and bounty hunters chases them for you if the amount is good enough.

Try using these mechanics. Don't be so sad, people are loosing their ships all the time, every second, everywhere...


The point is that numbers win and that's not winning. Why would i win if i paid everyone to kill everyone for me? And how do i win when I group up with 10 people and kill 5 people? I'm trying to convey how the whole dynamic of the game is skewed but no one can figure it out or else there wouldn't be these kinds of problems. And all you guys are saying is there no way it can be done. I don't need help figuring out solo pvp the way it is right now and I said I'm all for playing the game the way it is and getting a fleet and joining corps. But the truth is the whole concept of the game isn't perfect and so why not give ideas on how to make it better.

dont make me call miku bjj

Mayhaw Morgan
State War Academy
Caldari State
#77 - 2014-12-21 12:17:24 UTC
OP, I think many people share your frustration with the whole "solo vs group" aspect of EVE. I think part of it has to do with the nature of the reality that we come from (the real world) compared to the reality that we are born into when we log into EVE.

In the real world, the "game-balance" is much different. A single shooter can destroy many lifetimes of other people's work with just 1 trigger pull. A single aggressor can evade an entire nation of others looking for him. Information is scarce and very expensive to acquire and process. Even beyond the physics, we would probably find that in the real world, groups composed of primarily destructive, parasitic individuals tend to disintegrate quickly (unlike EVE). There is a tendency toward justice in societies. There is always a certain meritocracy, even if it is just to reward those who are the best at doing bad . . . but it has taken a lot of time to arrive at this state, and, in truth, it might all just be an illusion. After all, don't we all belong to political gangs called "nations"? Don't we all work for "corporations" of one sort of another? Aren't things like telephones and inter-networks and books, etc. all intended to overcome information scarcity? And, they didn't just appear out of thin air.

I think if you looked a little more closely at the world you come from (the real world), you might find that it is actually not much different from EVE. Just to procreate or even eat, you need to interact with "others".

I think if you examined how you interact with that "real" world, you would find your answer to succeeding as a "solo" entity in this massively multiplayer game-world. I think you will find that you survive by enabling the various physical and social constructs that reciprocally enable YOU. You survive by avoiding and ultimately destroying the various constructs that reciprocally work to destroy YOU.

You wouldn't expect to win a shootout with your city police force or a group of bank robbers . . . not without a good plan, but there is no module for that in EVE. I don't think there ever will be.
Yige Shen
Zhi Zheng
#78 - 2014-12-21 12:24:37 UTC  |  Edited by: Yige Shen
All I need is a warp core stabilizer SOMEONE GET ME A WARP CORE STABILIZER

Make it tech III tech IV tech V and 100 million isk JUST GET ME ONE

dont make me call miku bjj

Danika Princip
GoonWaffe
Goonswarm Federation
#79 - 2014-12-21 14:03:56 UTC
Yige Shen wrote:


The point is that numbers win and that's not winning. Why would i win if i paid everyone to kill everyone for me? And how do i win when I group up with 10 people and kill 5 people? I'm trying to convey how the whole dynamic of the game is skewed but no one can figure it out or else there wouldn't be these kinds of problems. And all you guys are saying is there no way it can be done. I don't need help figuring out solo pvp the way it is right now and I said I'm all for playing the game the way it is and getting a fleet and joining corps. But the truth is the whole concept of the game isn't perfect and so why not give ideas on how to make it better.



5 can beat 10. 1 can beat 5. What you don't seem to understand is the concept of TACTICS. You need to pick your battles, fight them on your terms, and avoid the people you wouldn't stand a chance against.

The mechanics do not need to change to allow one guy to beat fifty. Do please remember that this is a GAME, and the fifty are looking to have fun, same as the one.

if you want to be a legend, work at it. Take the PVP classes you've been told about, take the skills and the tactics you learn from them, and develop them. Don't expect CCP to hand you your legendary status on a silver platter. Earn it.
Yige Shen
Zhi Zheng
#80 - 2014-12-21 14:09:48 UTC
Danika Princip wrote:
Yige Shen wrote:


The point is that numbers win and that's not winning. Why would i win if i paid everyone to kill everyone for me? And how do i win when I group up with 10 people and kill 5 people? I'm trying to convey how the whole dynamic of the game is skewed but no one can figure it out or else there wouldn't be these kinds of problems. And all you guys are saying is there no way it can be done. I don't need help figuring out solo pvp the way it is right now and I said I'm all for playing the game the way it is and getting a fleet and joining corps. But the truth is the whole concept of the game isn't perfect and so why not give ideas on how to make it better.



5 can beat 10. 1 can beat 5. What you don't seem to understand is the concept of TACTICS. You need to pick your battles, fight them on your terms, and avoid the people you wouldn't stand a chance against.

The mechanics do not need to change to allow one guy to beat fifty. Do please remember that this is a GAME, and the fifty are looking to have fun, same as the one.

if you want to be a legend, work at it. Take the PVP classes you've been told about, take the skills and the tactics you learn from them, and develop them. Don't expect CCP to hand you your legendary status on a silver platter. Earn it.



Ok so you can beat 5 people. Find another 9 of you and you can beat 50 people. Oh but wait, somehow everyone is always able to defeat 5 people so how did you really beat 5 people if everyone can beat 5 people? Like I said it's simple math and if you beat 5 people they probably weren't trained. Fleet defeats single players just admit it. Basically your claiming that everyone can defeat millions of fleets but it just ain't true. And if you want to fly manually then yeah its skill but if your gaining skills you can gain endless and defeat fleets and be this legend I speak of.

dont make me call miku bjj