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Recons not on d-scan FW implications

Author
Estella Osoka
Cranky Bitches Who PMS
#41 - 2014-12-24 20:05:19 UTC
Fighting outside of FW plexes is half the fights you get.
Zarnak Wulf
Task Force 641
Empyrean Edict
#42 - 2014-12-24 21:06:34 UTC
Doctor Knuckles wrote:
I don't see why this doesn't affect small and novices as well.

One can easily do a recon with a sub 2 secs lock time and get people on the warp in, while being competely safe and already aligned out in case something bigger comes.

I foresee quite a lot of curses specifically fit for fast lock times to s**t on frigates camping outside small and novices


If you spam the acceleration gate as you land on it you will automatically go into the plex.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#43 - 2014-12-24 21:58:00 UTC  |  Edited by: Doctor Knuckles
Zarnak Wulf wrote:
Doctor Knuckles wrote:
I don't see why this doesn't affect small and novices as well.

One can easily do a recon with a sub 2 secs lock time and get people on the warp in, while being competely safe and already aligned out in case something bigger comes.

I foresee quite a lot of curses specifically fit for fast lock times to s**t on frigates camping outside small and novices


If you spam the acceleration gate as you land on it you will automatically go into the plex.



Pretty sure it still needs align time. I caught countless ships on the acceleration gate. Frigs need to be slow to spam the button unless i'm running scan res script unless heavily plated, dessies are pretty much a guaranteed catch
Bullet Therapist
Caldari Provisions
Caldari State
#44 - 2014-12-25 12:34:26 UTC
Estella Osoka wrote:
My issue is that there really is no difference between the 2, except the combat recons don't have that small targeting delay. I'd rather combat recons were immune to EWAR and Neuts.


I kind of like the ewar tug of war myself. Combat recons are still going to be a big priority to take off the field and I think I'd rather see them get either a sig radius role bonus or more EHP baked right into the hulls.
sytaqe violacea
Choir of morning
#45 - 2014-12-25 13:29:33 UTC
Put WCSs and a mobile depot into your cargo.
Before you warp to mid plex, deploy mobile depot in a temporally safe and fit WCS.
After you made sure there are no Curses inside plex, deploy mobile depot and stay by it.
When someone appeared on your 1,000,000 km DSCAN, if you are convinced there are no Recons, unfit WCSs and prepare for your glorious PvP.
If evil Curse rushed into your plex in advance of any other ship, you can warp away.
Tear Jar
New Order Logistics
CODE.
#46 - 2014-12-25 22:21:18 UTC  |  Edited by: Tear Jar
Christine Peeveepeeski wrote:
Well, all it means is if i want to go in a med plex I'll pop probes on it first if it seems empty but people are in local.

Crap that the counter is to have an alt though but I guess thats EVE.


You could bring a mobile depot with your plexing ship and scan down medium ships if you are nervous, but its probably cheaper just to lose some cheap plexing frigs than to bother with a depo.
Estella Osoka
Cranky Bitches Who PMS
#47 - 2014-12-26 15:24:29 UTC
Here is how I see the recons should be:

Cloaky Recons = evil, emo rage-inducing, because of falcon, ace in the hole ship

Combat Recons = fleet support ship. Can actually be tanky enough to survive in sub-cap fleets.
Liam Inkuras
Furnace
Meta Reloaded
#48 - 2014-12-26 15:49:15 UTC
People are acting like combat recons are absurdly hard to kill. Curses melt like butter, Lachesis can't hurt you, Rooks suck, and Huginns are also paper tanked

If there is a surprise recon in your plex, kill it

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Crosi Wesdo
War and Order
#49 - 2014-12-26 16:14:27 UTC  |  Edited by: Crosi Wesdo
Doctor Knuckles wrote:
Zarnak Wulf wrote:
Doctor Knuckles wrote:
I don't see why this doesn't affect small and novices as well.

One can easily do a recon with a sub 2 secs lock time and get people on the warp in, while being competely safe and already aligned out in case something bigger comes.

I foresee quite a lot of curses specifically fit for fast lock times to s**t on frigates camping outside small and novices


If you spam the acceleration gate as you land on it you will automatically go into the plex.



Pretty sure it still needs align time. I caught countless ships on the acceleration gate. Frigs need to be slow to spam the button unless i'm running scan res script unless heavily plated, dessies are pretty much a guaranteed catch


Nope, you can be locked, pointed and shot sometimes, but if you do your job right you could slide a dual plated rupture past a dual sebo letto if you want as you will just slip all the tackle as though it didnt happen.

If you catch people on the warpin it is due to them being bad or some server tick phenomenon that ive never encountered perhaps since i live in the UK.
X Gallentius
Black Eagle1
#50 - 2014-12-26 16:33:09 UTC
Liam Inkuras wrote:
People are acting like combat recons are absurdly hard to kill. Curses melt like butter, Lachesis can't hurt you, Rooks suck, and Huginns are also paper tanked

If there is a surprise recon in your plex, kill it
Used to be able to get a 60k EHP Lach. That'll go up slightly - but would have gone up quite a bit with the full resist profile.
Mister Holder
Faceless Men
#51 - 2014-12-27 00:02:33 UTC
Liam Inkuras wrote:
People are acting like combat recons are absurdly hard to kill. Curses melt like butter, Lachesis can't hurt you, Rooks suck, and Huginns are also paper tanked

If there is a surprise recon in your plex, kill it



Curse was one of, if not the most feared ship in Eve for a very long time. Granted that was before the NOS nerf. With Combat recons being unscannable by d-scan + getting some resist boosts I think they will be coming back in a glorious way.

I'd bet my HG Talisman set on it.
Joshua Milton Blahyi
Viziam
Amarr Empire
#52 - 2014-12-28 16:52:50 UTC
Mister Holder wrote:
Liam Inkuras wrote:
People are acting like combat recons are absurdly hard to kill. Curses melt like butter, Lachesis can't hurt you, Rooks suck, and Huginns are also paper tanked

If there is a surprise recon in your plex, kill it



Curse was one of, if not the most feared ship in Eve for a very long time. Granted that was before the NOS nerf. With Combat recons being unscannable by d-scan + getting some resist boosts I think they will be coming back in a glorious way.

I'd bet my HG Talisman set on it.


Sweet, I'll take that Talisman set off your hands.

Without the resist bonus they won't be anywhere near as popular. Way to thin on tank, and with so many drone based enemies, cap warfare isn't anywhere near as strong as it used to be.
Syrias Bizniz
some random local shitlords
#53 - 2015-01-07 13:55:24 UTC
For FW; following things will change:

Going into a Medium is a slight tad more refreshing and entertaining than right now.
If you wanna feel safe on warpin, only pop new plexes or only enter when you're god-damn sure it's empty.
Do Station-Checks.

Or, in general, it's not different in any way, since when warping in there might already be a cloaky fleet waiting for you.
The only difference now is, that they won't have to decloak when you drop out of warp.

Oh yeah and get a Rook, for surprise-failsafe-attacks.
Sean Parisi
Blackrise Vanguard
#54 - 2015-01-07 15:49:28 UTC
If they decided it needed a work around. I wouldn't even be completely against them moving the D-Scan buff to the cloaked ships (Basically making them undetectable) and then adding the resist profiles etc to the combat recons.
Meditril
Hoplite Brigade
Ushra'Khan
#55 - 2015-01-07 16:45:21 UTC
I think the removal of combat recons from d-scan is a good idea. There is really no problem with a nano-ed frigate to burn into a plex and immediately warp out, even before fast locking frigates get a point. And we are talking here about cruisers.... so a scout can easily find out if a recon is in such a plex.

What I find much more important is, that combat recons will now get an interesting option to hunt those pesky mission runners in their stealth bombers. They won't see you on d-scan many seconds before you come into the mission, this gives you a good chance to catch them if they aren't too far off the warp in.
IbanezLaney
The Church of Awesome
#56 - 2015-01-08 02:59:41 UTC
Crosi Wesdo wrote:


Just not true, i fly a fleet of alts in mining ships with built in warp stabs and wont engage anything without griffin support.

Im pretty sure I never dplex without a warp stabbed alt anywhere in the warzone because :risk:



People who can read between the lines and know my gameplay style will understand I am really saying is -

The counter I suggested - Which is an army of stabbed cloaky farmers like I use are actually in danger of not being as viable anymore because there might already be enough points in the plex to tackle them when I warp them in.

I will still however try to use reverse psychology on on CCP and say that cloaky stabbed farmers will become more of a problem after this change when it is really going to discourage such things.

I also pledge that I will continue to pretend warp stabbed cloaky alts are something I do not like on the forums while using many of them in game




It is good to see you being so honest.
Big smileBig smileBig smile



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