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Stiletto fleet / roam fit

Author
Turzyx
Doomheim
#1 - 2014-12-18 17:40:03 UTC
It's been a while since I've flown my inty, and since my latest break from the game a lot of things have changed (like WTH happened to 90% webs!?).

I've found a few fits online but they are either dated, or I just don't trust them.

Anyway here's my fit and I would appreciate some feedback. Application is fleet & medium to large roam.

Micro Auxiliary Power Core I
Overdrive Injector System II
Overdrive Injector System II

Limited 1MN Microwarpdrive I
Warp Disruptor II
Warp Scrambler II
Medium Shield Extender II

200mm AutoCannon II
200mm AutoCannon II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

Barrage S x2000


Cheers
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2014-12-18 19:10:37 UTC  |  Edited by: Antillie Sa'Kan
Long point, short point, fast, and a bit of buffer. Looks good. One of the rigs could probably be a low friction nozzle joints due to staking penalties. One of the overdrives could be a DCU for more buffer if you want. But overall it looks fine to me. Some people drop a point for a web. But dual points is useful too.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#3 - 2014-12-19 08:57:02 UTC
[Stiletto, Fleet]
Micro Auxiliary Power Core II
Overdrive Injector System II
Overdrive Injector System II

Coreli C-Type 1MN Microwarpdrive
Medium F-S9 Regolith Shield Induction
Medium Ancillary Shield Booster, Navy Cap Booster 50
Warp Disruptor II

125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
[empty high slot]

Small Polycarbon Engine Housing I
Small Anti-EM Screen Reinforcer II

Just my input...

This has a little more staying power and can keep a target pointed under fire.
Keep your speed up and what drones can catch you, should be able to be tanked for a while.

No Worries

Garrett Osinov
Doomheim
#4 - 2014-12-19 12:42:28 UTC
MWD, dual sensor booster (resolution script), long point.
Gregor Parud
Imperial Academy
#5 - 2014-12-19 13:10:41 UTC
Fit depends on scenario, target and so many other variables that it's impossible to come up with one fit that works great everywhere. But there's always a few "rules" that make good sense to follow:

- don't stack speed/agility bonuses too much
- a dead tackler doesn't tackle anything, lol fits with zero EHP generally are dumb as hell
- don't bother too much with your dps
- also having a scram is situational


Chrome's fit looks rather nice for fleet stuff tbh but again, it all depends on the situation if you need a scram or perhaps more scan res.