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When do you overload your modules?

Author
Adrie Atticus
Caldari Provisions
Caldari State
#21 - 2014-12-19 13:37:17 UTC
Thomas Builder wrote:
ergherhdfgh wrote:
nanite paste is even less of an option with cost and having to turn off the mod.

1. Repairing with paste is cheaper than repairing in a station.
2. You never repair during an encounter anyway, you do it while warping, so turning off the mod isn't that much of an issue.

Also, repair costs (be it in station or with paste) depend on the value of the module - so, you don't want to overheat your expensive faction modules, but T2 guns & modules are usually cheap enough that it doesn't matter.

Finally, there's at least one PvE encounter I've run away from with overheated hardeners that I'd probably had lost my ship to otherwise, so it's always good to have that option. (I got cocky and horribly misjudged a micro jump during an epic arc.)


Paste is always the secondary option if you fight in null as repairs are free (unless you're in a greedy alliance with no moons).
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