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CCP Please give us Polarization timer.

First post
Author
Billy Hardcore
Caldari Provisions
Caldari State
#1 - 2014-12-16 17:38:19 UTC
Polarization timer, its a simple thing really. Its not a new mechanic, its just a timer like the fatigue or the drug booster. PLZ

#BillyFleet

Kynric
Sky Fighters
Rote Kapelle
#2 - 2014-12-16 18:05:27 UTC
If you enable timestamps in your local channel you can see when you last switched systems. That along with arithmetic and your system clock will tell you what you need to know.
Billy Hardcore
Caldari Provisions
Caldari State
#3 - 2014-12-16 18:13:55 UTC
Kynric wrote:
If you enable timestamps in your local channel you can see when you last switched systems. That along with arithmetic and your system clock will tell you what you need to know.



im very well aware of the timestamp. But why cant we have a timer? it seems like such a simple thing! Boosters have timers combat has timers, and now fatigue has timers. why is it that we cant get one for something as simple as polarization.

#BillyFleet

HTC NecoSino
Suddenly Carebears
#4 - 2014-12-16 18:29:30 UTC
Seems simple enough to add next to the session change timer. Would free up a little room on my desk, I have a 5-minute egg timer next to my monitor..
Ghenghis Kralj
Big Johnson's
#5 - 2014-12-16 18:43:32 UTC
The only problem I see is that the timer could cause confusion for new players ("I have a timer and I can't jump into hisec!!!"). Technically it's a timer for a specific wormhole only and not a global variable. Not sure how to handle multiple jumps/timers. Maybe you could have it based on wh proximity or something? Not sure.
Ab'del Abu
Atlantis Ascendant
#6 - 2014-12-16 18:46:44 UTC
Ghenghis Kralj wrote:
The only problem I see is that the timer could cause confusion for new players ("I have a timer and I can't jump into hisec!!!"). Technically it's a timer for a specific wormhole only and not a global variable. Not sure how to handle multiple jumps/timers. Maybe you could have it based on wh proximity or something? Not sure.


You could display the timer directly on the hole like a reinforced timer ...
350125GO
Sebiestor Tribe
Minmatar Republic
#7 - 2014-12-16 18:46:44 UTC
Ghenghis Kralj wrote:
The only problem I see is that the timer could cause confusion for new players ("I have a timer and I can't jump into hisec!!!"). Technically it's a timer for a specific wormhole only and not a global variable. Not sure how to handle multiple jumps/timers. Maybe you could have it based on wh proximity or something? Not sure.



Was just discussing this issue with someone. CCP could make it an overview setting, or a halo like when an npc engages you. BOB doesn't like it when you're informed though.

You're young, you'll adjust. I'm old, I'll get used to it.

ArchAngael
Aliastra
Gallente Federation
#8 - 2014-12-16 18:50:03 UTC
Ghenghis Kralj wrote:
The only problem I see is that the timer could cause confusion for new players ("I have a timer and I can't jump into hisec!!!"). Technically it's a timer for a specific wormhole only and not a global variable. Not sure how to handle multiple jumps/timers. Maybe you could have it based on wh proximity or something? Not sure.


That's one of the issues as I understand it. You could have multiple polarization timers on multiple wormholes going, so how to represent that on-screen is a question. If not in space, next to the wormhole, or on the overview, which would be a new thing altogether afaik, then where? It could show in the upper left with a system and sig id, but I'm not sure that the sigId is synonymous with the wormhole. And in any case it would tell you which sig a wormhole is without having to scan it down, which is kinda circumventing the scan mechanic.

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Billy Hardcore
Caldari Provisions
Caldari State
#9 - 2014-12-16 19:00:18 UTC
ArchAngael wrote:
Ghenghis Kralj wrote:
The only problem I see is that the timer could cause confusion for new players ("I have a timer and I can't jump into hisec!!!"). Technically it's a timer for a specific wormhole only and not a global variable. Not sure how to handle multiple jumps/timers. Maybe you could have it based on wh proximity or something? Not sure.


That's one of the issues as I understand it. You could have multiple polarization timers on multiple wormholes going, so how to represent that on-screen is a question. If not in space, next to the wormhole, or on the overview, which would be a new thing altogether afaik, then where? It could show in the upper left with a system and sig id, but I'm not sure that the sigId is synonymous with the wormhole. And in any case it would tell you which sig a wormhole is without having to scan it down, which is kinda circumventing the scan mechanic.


The idea stated before with having the timer over the wh itsself. Like part of your scan overlay that shows you bookmarks and anoms on space.

#BillyFleet

Andrew Jester
Collapsed Out
Pandemic Legion
#10 - 2014-12-16 19:42:29 UTC
~*skillfloor*~

If thuggin' was a category I'd win a Grammy

Daimian Mercer
Deep Core Mining Inc.
Caldari State
#11 - 2014-12-16 19:48:37 UTC
I like this idea...

Someone suggested I add it to Tripwire and I was shocked to hear CCP had not added a overview timer like they have for everything else.

Creator of Tripwire mapping tool - EVE-O thread

Twitter | daimian.mercer@gmail.com

Alundil
Rolled Out
#12 - 2014-12-16 20:47:16 UTC
Kynric wrote:
If you enable timestamps in your local channel you can see when you last switched systems. That along with arithmetic and your system clock will tell you what you need to know.

This. It shouldn't be hard (tip: it isn't) to keep track of this. Yet another timer ticking down on screen somewhere will simply add to the overall visual clutter from various cycle timers for modules, depot timers, combat/aggression timers all vying for attention, many of which are locational/situational already.

-1

I'm right behind you

Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2014-12-16 21:15:15 UTC
this timer isnt needed. just dont be a scrub and you'll be fine.
that said, im sure it will happen since it fits perfectly with the general dumbing down of eve mechanics.

PS: Fozzie talked about this on DTP and he said it could potentially be like the engagement timer where only the longest one shows if you have several for different WHs.

There is no Bob.

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Alundil
Rolled Out
#14 - 2014-12-16 21:35:36 UTC
Jack Miton wrote:
PS: Fozzie talked about this on DTP and he said it could potentially be like the engagement timer where only the longest one shows if you have several for different WHs.

Which would be a bit daft, imo. Hopefully those manning the DPT mic that night disabused him of that notion. Showing one timer out of many is pretty pointless. In a wh with 5+ connections (pretty normal now these days) seeing that the longest timer still has a few minutes on it doesn't help those needing to know if the polarity has expired for a different open connection. No matter what, kepeing track of what which holes have been jumped and when is still going to be important.

I'm right behind you

Andrew Jester
Collapsed Out
Pandemic Legion
#15 - 2014-12-16 22:12:48 UTC
Jumping every WH in Thera in quick succession would make it a UI nightmare if they showed a timer for each one. It's completely useless if they don't though because then it doesn't really give any information

If thuggin' was a category I'd win a Grammy

CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#16 - 2014-12-16 22:58:18 UTC
CCP please do this, and make it like the POCO/IHUB timers that float in space no matter where you are in system.

Please invite me to ISO5 comms the day this releases, so I can hear Jack on comms.

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T0SHI KONI
Native Freshfood
Minmatar Republic
#17 - 2014-12-17 02:44:33 UTC
I'm not a fan of this idea simply due to the visual clutter. When I have a weapon timer, a log off time, a drug timer, etc, one more timer on my screen is the last thing I want. My concern with a timer on the hole is server lag if each pilot in each fleet has one. I'm not sure how that would work.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#18 - 2014-12-17 05:50:23 UTC
You'd make it like the timer on a deployable. You'd only see the timer while on grid with the WH.
Navigation Boy
Edge Dancers
Pan-Intergalatic Business Community
#19 - 2014-12-17 07:45:02 UTC
I'm of the personal opinion that giving people plenty of opportunity to fail is absolutely essential in every game. When you start to develop the mindset of coddling poor or inattentive players, you are also limiting their ability to excel.

Conversely, the mechanism is already there (local channel) so it would probably not really effect game difficulty, and only game transparency.

I'm torn.
Jay Joringer
13.
#20 - 2014-12-17 08:40:58 UTC
Next people will be asking for local in wormholes.

Man up or GTFO.
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