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Player Features and Ideas Discussion

 
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We want your corp little things!

First post First post
Author
Derec Avery
Center for Advanced Studies
Gallente Federation
#581 - 2015-02-25 08:58:25 UTC
Right some propositions from me ... I did not read the other posts to see if they were mentionned.

The main issue is that a corp structure needs to be easily adaptable to the environment you are living in.

For me there is a clear distinction between K-space and WH-space corps.
In K-space, you mainly use stations/outposts for interactions with members and hangars.
In WH-space, it is mainly a POS for interactions with members and hangars.

The key problem is setting up titles/roles for HQ, based at and other thingies.

My proposition is quite simple:

Eliminate the skills like corp management, empire control, megacorp management, sovereignity.
They only allow you to recruit more and more toons from different races, nothing else.
Why not change it into other skills for actually managing a corp.

These new skills would be:

wallet management
hangar management Kspace
hangar management WHspace
...

There are lots more of skills that can be added ... there is just a certain logic to it that needs to be unraffled.


h4kun4
Banana-Republic.
Shadow Cartel
#582 - 2015-02-25 23:58:27 UTC
Some things which annoyed me as a CEO and still annoy me as a director and some other things which i think might be a nice idea:

- different Roles Management (moar roles)
- not enough wallet/hangar divions
- unlocking blueprints, a ceo should be able to just do it
- pos rights, hangar rights (role for hangar rights + add hangar) and also rescritable to very certain hangars, for example just a special station/POS/office

ideas:
- corpmail by role/title
- some more options for corp logos (patterns, colors etc.)
- ability to "rent" a ship from a corphangar, pay a collateral, take the ship, pay a preset amount of isk for the rent, if it dies or isnt returned in time, iskies go to the corpwallet, otherwise you get your collateral returned on returning the ship to the corp hangar.
(or some kind of rent contract, working like a courier contract)
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#583 - 2015-02-26 19:03:24 UTC
Is there any way we could set requirements for an application that reduce the need for all this API back and forth?

For instance you can require certain SP, or character age, or skills trained, or whatever. People that do not meet the requirements cannot apply and instead get a popup telling them what they need to do to meet the requirements.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#584 - 2015-02-27 11:29:44 UTC
doubling the number of corp bookmarks would be amazing btw, if that's something you guys can do

my corp frequently has to delete useful bookmarks to make room for new ones
Andre Vauban
Federal Defense Union
Gallente Federation
#585 - 2015-02-27 16:30:37 UTC  |  Edited by: Andre Vauban
My biggest issue is with the roles system. It is old, poorly documented, and many of the roles are overloaded to enable multiple things. This creates granularity problems. There are also several things that only a director can do which are annoying. For example, "Personnel Manager" can invite people to the corp, but cannot remove them. This is a giant can of worms, which I am sure you are aware.

My next biggest gripe is in terms of access control and auditing. I don't mind the nature of Eve where somebody can steal your stuff if you incorrectly trust them. However, there is a lack of ability to audit (ie find out who stole things) and the lack of the ability to compartmentalize assets. Let me give you an example. I'm in FW and we have large cache's of ships (not all that expensive, but lots and lots of fitted hulls), that require a lot of logistical work to get into place. We need to give members access to the ships, but in such a way that they will always be available, any thefts can be audited, and a way to ensure no single member can take ALL of them. Everything could technically be done except the auditing via granting different members access to different hangars. However, the number of hangars just doesn't scale.

In order to fix these issues, I would suggest adding (or altering an existing) station container type that has audit logs and is big enough to fit multiple unpackaged (ie fully fit) capital ships. If this is done, we, as users, have a way to define a way to securely lock (via password) and securely unlock (via password). We can now have as many "hangars" as we want via this new container type. We can control access to who can take (unlock) items from the can on a per user basis (via a common password) and we can audit who takes (or unlocks, which if there isn't a corresponding lock is equiv to lock) what. Although an explict log for taking an item/item stack would be nice too.

After this is done, the only outstanding issue would be to identify all the things that a director can do that cannot be done via any existing role and make sure to add a role for that. This way, we won't be forced to give director status to person X who needs to do Y, but there is no role for Y and we really don't want to give person X full rights for everything, just Y.


The next issue is around blueprints and locking them down/unlocking them. The current systemis just not feasible as it requires 20-30 clicks to lock/unlock each blueprint and you must find votes in a "after you edit it, it collapses so you lose your place" screen so you often spend 10 minutes just looking for the next vote to vote on. The entire BPO lock/unlock system needs to be redesigned.

.

Jessye Nexus
Tribal Liberation Force
Minmatar Republic
#586 - 2015-02-28 19:22:53 UTC  |  Edited by: Jessye Nexus
I'm writing this post to check some small corp interface features' feasibility (possibly while CCP Punkturis works on it already, these ideas worth a shot too?)

1. You can sell and buy from corp wallet. But if you have 2 or more accessible wallet divisions, you are at risk to use wrong wallet. One more drop-down menu, and this problem solved (check visual draft here).

2. 7 corp hangar divisions. Exactly 7. Could CEO be allowed to set this quantity to 3, 5 or 10? I have no need for my 7 wallets, and I would like to add more divisions for my corp hangar. Obviously it'll slightly cripple corp theft, but otherwise you'd need one more hangar and POS fitting for said hangar. And no, personal hangars aren't the answer there. If personal hangar' owner went offline, and you need to quickly unanchor your POS. More than that, said personal hangar volume' insufficient for ore.

3. Is it possible to allow more precize hangar divisions' renaming? For now, if we name 7th division of our lab as Top Secret, all 7th divisions are, indeed, Super Secret, which is silly. It partially solvable by bookmark-keeping, but... please check my other visual draft. It'd be very good if we were allowed to rename divisions of POS (and only POS) structures.

4. Roles. Currently you need two roles to use labs/industry lines on your POS (because all POS hangars are effectively corp hangars). First one is Rent factory / Rent Research Facility, second one is Factory Manager

By employing first one you are able to start your jobs for corp but still need second role role for this (why ? for ?). Second one allows Station\POS industry usage, but along with that comes ability to see ALL ongoing jobs (at least not ability to cancel it up until it's director). I don't want anyone (except me and ones I explicitly state) to see myself researching battleship BPO.

Could you rearrange roles? One for using Station/POS services (and this role not includes spying for other pilots' jobs). Second one for checking/delivery/cancellation of ongoing projects.

Thanks for your attention. Any thoughts?
Les Routiers
Proudly Snoring
#587 - 2015-03-01 14:09:50 UTC
1. Roles descriptions.

Since I understand that roles are not a little thing, how about at least having a clear and accurate description of what each role does?

2. Remote asset management.

As others wrote, make it possible to stack corporate deliveries, distribute them, and generally speaking remotely interact with them the same way (or even better - remote stacking, please?) as if they were in a regular hangar.

3. BPO lockdown.

How about the possibility for a member to drop a BPO in a corp hangar in a "read only" mode? People can build from the BPO or copy it, but they can't take the BPO away. If hangar access is removed for that member, the BPO returns to his own personal hangar.
- No, I can't think of a way to make it work in POSes (though that would be cool)
- Yes, I know one way of abusing it is to have an alt use the BPO and never deliver the job - the BPO remains in limbo. Needs fixing, too.

This is likely not a little thing, but it would go a long way toward making cooperative manufacturing possible.

http://fr.capstable.net/ - podcast en français sur Eve online.

El Geo
Warcrows
THE OLD SCHOOL
#588 - 2015-03-04 06:19:47 UTC  |  Edited by: El Geo
My personal list (I'll be brief)

Arrow Tradeable or at least contractable shares
Arrow Joint market orders
Arrow More Titles and roles (divide some roles up ie comms officer)
Arrow Joint CEO option
Arrow More options for asset management and searches.
Arrow More options for no# hangers/wallets.

For now thats all I have :P
Thomasina
State War Academy
Caldari State
#589 - 2015-03-04 09:42:25 UTC
When assembling a ship, don't include the pilot's name in the ship name, i.e. "Rifter" rather than "Thomasina's Rifter".

When fitting a ship from a saved fitting, include the option to rename the ship to that of the saved fitting (or have a text field for the new name).
Leannor
State War Academy
Caldari State
#590 - 2015-03-04 13:54:31 UTC
move the 'use' BPO and 'recycle' BPO further apart so they're not next to each other? With lag it can be a bit irritating ...

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Jessye Nexus
Tribal Liberation Force
Minmatar Republic
#591 - 2015-03-04 14:47:34 UTC
Update my post upper from google translate to normal english
Metal-Beard
Rockstar federation
#592 - 2015-03-05 15:31:18 UTC
im new to the corp stuff so still learning everything atm, but when I made my corp, the only thing that bothered me was finding a ticker that I liked, that wasn't used or looked good,
an extra letter or 2 for the tickers and possibly the use of $$ ££ -- / ect
nothing else I can think of except maybe the prevention of people starting wars on corps with less then 5 or 10 players.
Lodochkin
Doonheim
Parallaxis Alliance
#593 - 2015-03-06 10:12:29 UTC
It would be really nice if CCP change corp managment, but i think we also need to change interface of alliance control:
probably like:


  • Alliance wallet

    • Alliance hangar


    • Alliance notification




also, it will be good if members can move items from corp hangar to trade window with other character(right now we get message "this item is not yours" and u need to move item to own hangar, then put in trade window.

I understand that i'm naive, but i wanna see logs of corp hangar moves...Roll
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
#594 - 2015-03-07 11:16:29 UTC
Allow fast switch of corporate wallets from the buy/sell window : Currently you must manually select the active division first from the corporation wallet, making the process of buying/selling stuff related with different divisions a needlessly complex process, and a nightmare when you want to keep a proper corporate structure.
Belinda HwaFang
Coreli Corporation
Pandemic Legion
#595 - 2015-03-08 09:32:38 UTC
The Junior Accountant role allows (among other things like viewing wallets) a pilot to see and access what is in market deliveries but ONLY if they are at the station in question.

The Accountant role is needed to give a pilot access to the assets tab in order for them to see remotely that something is in market deliveries remotely (and hence needs picking up / handling) but it also implies other permissions which I feel are unnecessary such as the ability to disable the auto-pay feature on office rents, and remotely view and search all hangars regardless of their hangar roles.

In a typical use case for me, I have pilots that have roles that allow them to work with items in only one hangar, but that need access/knowledge of the state of remote market deliveries hangars (itself a slightly ugly solution, but that's for another time) in order to move materials from this hangar into those hangars and then run industry jobs.

The current system forces me to give them all Accountant roles and as such breaks the principle of least privilege.

The Market Deliveries hangar is its own can of worms that I won't open here 8)

--
Fang
Chaibat
Amarr Cosa Nostra
#596 - 2015-03-09 16:54:20 UTC
CCP Punkturis wrote:
Hi,

we want to know what are your biggest pain points in the corp interface so please post below with some nice examples

Big smileShockedBig smileShockedBig smile



Since it's accessed from the same panel, could I include a request to be able to configure an alliance as a dictatorship alliance (the option existed but never worked)?
Orion X04
Corus Aerospace
#597 - 2015-03-11 13:59:56 UTC
Please make the calendar a much more powerful tool when it comes to organising corp/alliance ops and events.


  • Larger, more visible icon
  • When events are created, allow an option to notify corp/alliance members at specified times leading up to the event. (Option to send out a notification at 30 mins, 15 mins and 5 mins before event start)
  • Send reminders to members who have not responded to an event invite.
  • Add the ability to send mails to everyone who has 'accepted' an event invite.
  • Add a 'Corp Calendar' to the corp management window so when members open the window, they can immediately see all upcoming corp events.
  • Add a dynamic newsfeed to the corp management window to display recent standings changes, upcoming events, recently accepted members etc. Anything to give the average member an insight into the day-to-day happenings of the corp and give a feeling of community.

Corus Conglomerate

"Building A Better Tomorrow, Today"

We are recruiting!

Orion X04
Corus Aerospace
#598 - 2015-03-11 15:02:51 UTC
As a primarily industrial Corporation, I want to reward my members who carry out manufacturing jobs on behalf of the corporation. Producing ships and modules the corp can then sell. The current mechanics don't really allow for this and making modules for the corp is more of a chore.

A possible solution could be:


  • A role/title so members can 'use' a corp blueprint but not take it from the hanger or move it about.
  • They can choose to use materials from corp stores. Again, no ability to take anything from the hanger, it's all done through the interface.
  • Once a job has been set-up, a member with roles can then approve the job to start. Upon approval, the member who set up the job is then paid. This could be a set amount for ammunition type, small turrets or specified to the module/ship so only approved items will be paid for.
  • The job then needs a member with roles to deliver.


Corus Conglomerate

"Building A Better Tomorrow, Today"

We are recruiting!

Stormseige Adraelia
Libri di Guerra
#599 - 2015-03-13 18:42:25 UTC  |  Edited by: Stormseige Adraelia
Jerome en Bauldry wrote:
Allow fast switch of corporate wallets from the buy/sell window : Currently you must manually select the active division first from the corporation wallet, making the process of buying/selling stuff related with different divisions a needlessly complex process, and a nightmare when you want to keep a proper corporate structure.


I agree with the ability to change wallets in the market window should exist this should also be applied to the industry/research window as well because it is tedious to open the wallet change divisions then go back to manufacture or research to begin the job. Any jobs or market concerns should have a drop down option to change wallets provided the title you possess has access to those divisions of the wallet.

I also believe this will cut down on confusion for corp members when working in market or industry tabs as the titles will restrict access to specific wallets and greatly reduce CEO headaches as to who is doing what with corporate monies.


Orion makes two very valid points in the previous two post above mine and I agree with them greatly as well
Zyrus Corporation
Ryvious Enterprises
#600 - 2015-03-13 21:17:43 UTC  |  Edited by: Zyrus Corporation
The biggest pain point for me is alts (in other corps) that lack access rights in my own corp.
I mean there are a lot of reasons why you do not have all your alts in your main corp.
But its incredible hard to play them outside of the corp.

For example at a POS the alts cannot produce or access anything, same at offices and wallet.
The solution would be quite easy: allow virtual corp memberships.
So being in a second or third... corp without showing it in the alts corp info or employment history.
Inside corp they are treated the same way as everyone else, they can get roles and rights etc.

Another pain point is that you cannot share/offer your corp POS services to the public.
I mean, I have some labs that I do not fully need all the time, so why not rent it to others!?
Same for production facilities...

And as other already have mentioned: price adaptations of corp sell/buy orders from corp mates would be helpful.

Another problem is asymmetric standings, so you think someone is blue, but he sees you as red/neutral and stabs you in the back.
Some kind of contract to agree both sides to have a specific standing would help here.
And as soon as one side breaks the contract (attacks or terminates contract) both sides of the standing get nullified.
Some mechanism to sync or at least compare standings between two corps would also be helpful here.