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Player Features and Ideas Discussion

 
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We want your corp little things!

First post First post
Author
Nythia Runner
Doomheim
#561 - 2015-02-11 01:48:10 UTC
please please please update the stupid roles! Also, specifically make it so that one title can hand out another title but not all of them!
Victoria Ramsay
Doomheim
#562 - 2015-02-11 04:46:28 UTC  |  Edited by: Victoria Ramsay
nowIm not sure if this is still open.....but here are some thoughts:

1) remove roles entirely. The system is archaic and confusing. In place of roles, instead put a check box for each of the things roles can do currently.

For example - fuel pos, anchor structure for corp, edit corp bookmarks, send corp mails, etc. This way it's not only easier to know what each one does (since they're separated), but you also have more flexibility in terms of setting what corp members can do. For example - you might allow someone to edit corp bookmarks but not send corp mails (currently roles force you to give both, rather than one or the other, since several different corp abilities are all bungled into one role).

Hmm...guess I only have one thought on this \o/
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#563 - 2015-02-11 19:10:51 UTC  |  Edited by: Asuka Solo
Tora Bushido wrote:
* Order wars by date started.
* Fix the bug where alliance contacts added as -10, show up as neutral in local chat (yes, bug report send long time ago)
* When you edit corp details, let me resize window size.
* Let me add colors/url's to the corp detail window.
* The politics tab needs a seriousssss update. It's illogical.
* Create an import/export function for (alliance) contacts.


Alliance contacts labels..... AWESOME !


Something Tora missed....

Can we please get a search function for corps with more than 10 wars... scrolling down a list of 150 wars looking for a specific 1 makes my head hurt....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Violent Uprising
Brutor Tribe
Minmatar Republic
#564 - 2015-02-11 19:56:16 UTC
Vyl Vit wrote:
The corp panel is one of the most convoluted items I've encountered not only in my gaming career, but since I first began using software in 1977. When I first saw it, I was flabbergasted. It's so clumsy I use it as little as possible. I even try to pretend it's not there.

When I have to use it, I'm overcome by a sense of dread and doom. I know I'll eventually get it to do what I want. However, I also know it'll take so much clicking and flipping and deciphering/translating terminology, that I'll feel like I just had to "climb to the summit of Death Valley."

Changing what you have in place won't do. The thing would have to be scrapped and rethought. My only suggestion would be to let someone who's never seen the present panel give you some design input.

Roles...unfortunate choice of words there. Wallet divisions....same same.

It's so bad, given the chance (if it were possible) to attend a Corporate Panel Bonfire,
you'd get more attendees than at Fanfest.


Pretty much everything he said (changing computer experience to "since 1982")..... But also, don't forget the roles. Finer grained control of role (X) in location (Y), easier understanding of what roles I'm granting, etc.

Anyway, I also wanted to mention, at the least please work on the roles.

And I'm up for a Corp panel bonfire, just tell me when and where.

Duncan Ringill wrote: Bathrooms! Seriously, I've been subscribed since 2011 and my eyeballs are turning yellow over here.

Struan Cunicularius
Arcem
#565 - 2015-02-11 20:20:18 UTC
The ability to pay for the corp ad as Personnel Manager without access to the corps master wallet. Even though I have access to other wallets within the corp.
Veine Miromme
Gallente Federation
#566 - 2015-02-11 20:49:03 UTC
Where are the Shares gone?
I know I moved them somewhere so that no one else could get them without proper authorization.

I think to know the CEO has them, but he's inactive at this time and I can't verify.

Ship Type : Out of pod (for now)

O2 jayjay
Federal Navy Academy
Gallente Federation
#567 - 2015-02-12 07:01:36 UTC
My 2 cents,

"The disable friendly fire in corp"

I personally don't like the fact this feature is being added. I feel its too safe as it stands. This game is different from other MMO due to the simple fact that PVP can never be avoided. I do understand that newer player need a little room to breath and grow but there should be more stipulation on this feature. I think With the "Friendly fire in corp" feature enable something like this would be better suited for eve.

1.0 - 0.9 Concord will intervene and the aggressor will go criminal. (same effect as ganking) This will keep newer players safe and restricted to certain areas where they can learn and slowly expand.

0.8 - 0.7 Faction police will intervene, Kill right are still generated, but the aggressor still have a chance to fight off the police to get away. Only one faction police will spawn. In order for the aggressor to pull this gank off, it will require an expensive and well skilled ship for the aggressor to use. The faction police has the same difficulty as Sansha's Nation Commander with Pure (resist doesn't matter) damage being applied like light missles on a Garmur and the tank of a Intaki Colliculus. Aggressor also turns suspect. This make it possible but very difficult for the aggressor to pull this off and he would have to put a lot on the line to kill his/her corp mate. Also any logi that trys to assist the aggressor spawns listed faction police of its own. This will detour anyone to mass logi in order to aid the aggressor. Idea is to has very high risk for the aggressor and to keep outside help from intervening, Make it possible to AWOX but very unlikely to succeed.

0.6 - 0.5 These areas are more rewarding thus more risk for the corp should be acceptable. Aggressor becomes suspect with no help from faction police or concord. Kill right are still generated.

I think it is very important not to drive AWOXING completely out of the game but to make use of the security system in which the AWOX is being applied to. Corp member would operate as a corp to conduct operation in 0.6 - 0.5 to mitigate chances of falling prey to AWOXERS.

Just my two cents instead of the complete change in game mechanics which is about to happen.

Arden Elenduil
Unlimited Bear Works
#568 - 2015-02-12 15:58:43 UTC
As an additional way of making the calendar a bit more useful, perhaps it could be possible to show the start and end dates of wardecs, and when certain bills have to be paid?
Leannor
State War Academy
Caldari State
#569 - 2015-02-12 16:10:51 UTC
Arden Elenduil wrote:
As an additional way of making the calendar a bit more useful, perhaps it could be possible to show the start and end dates of wardecs, and when certain bills have to be paid?


there's a calendar? Shocked

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Svarii
Acclimatization
#570 - 2015-02-12 17:31:37 UTC
O2 jayjay wrote:
My 2 cents,

"The disable friendly fire in corp"

I personally don't like the fact this feature is being added. I feel its too safe as it stands."


You can always move to low, null or wh space if you want more danger. The original plan was to not have the friendly fire option and apply it to all corps. Glad they gave us an option box. As the CEO of my corp, nothing will change. Why would anyone want a player controlled NPC corp? You can't trust none of those people if you can't trust them to not shoot at each other.

O2 jayjay wrote:
My 2 cents,
1.0 - 0.9 Concord will intervene and the aggressor will go criminal. (same effect as ganking) This will keep newer players safe and restricted to certain areas where they can learn and slowly expand.

0.8 - 0.7 Faction police will intervene, Kill right are still generated, but the aggressor still have a chance to fight off the police to get away. Only one faction police will spawn. In order for the aggressor to pull this gank off, it will require an expensive and well skilled ship for the aggressor to use. The faction police has the same difficulty as Sansha's Nation Commander with Pure (resist doesn't matter) damage being applied like light missles on a Garmur and the tank of a Intaki Colliculus. Aggressor also turns suspect. This make it possible but very difficult for the aggressor to pull this off and he would have to put a lot on the line to kill his/her corp mate. Also any logi that trys to assist the aggressor spawns listed faction police of its own. This will detour anyone to mass logi in order to aid the aggressor. Idea is to has very high risk for the aggressor and to keep outside help from intervening, Make it possible to AWOX but very unlikely to succeed.

0.6 - 0.5 These areas are more rewarding thus more risk for the corp should be acceptable. Aggressor becomes suspect with no help from faction police or concord. Kill right are still generated.


No, just no.

O2 jayjay wrote:

I think it is very important not to drive AWOXING completely out of the game but to make use of the security system in which the AWOX is being applied to. Corp member would operate as a corp to conduct operation in 0.6 - 0.5 to mitigate chances of falling prey to AWOXERS.


Anyone who uses this option is obviously unable to properly vet applicants or is doing something else wrong. If your members are shooting each other down and the only way for you to stop is to enable this option, that corp has some pretty big internal problems. AWOXING is not going away, if you think it has, then you have some very poor AWOXING skills.


Corp little things. Seriously, notes. Note viewable by corp members that can be used to explain why someone is set at a certain standing.
Tyranis Marcus
Bloody Heathens
#571 - 2015-02-13 02:17:05 UTC
Scooter King wrote:
BPO lockdown management:

being able to select all BPOs and propose a lock/unlock vote - instead of individually clicking each BPO
being able to select all pending lock requests and cast your vote lock/unlock accordingly

doing them individually is a pita and requires an industrial mouse to perform

Cans in corp hangers:

Allow people to lock cans/items in the hangers so they cannot be moved (would be nice to apply to ship cargo as well - im sick of moving mission tags and ammo back into my hold) the user then can select all and move without having to deselect items they dont want relocated
Allow cans to NOT be repackaged (set by flag) - so they can select all and repackage without emptying can contents by mistake

Someone mentioned Roles?


Really nice.

Do not run. We are your friends.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#572 - 2015-02-13 12:08:54 UTC
How about some new icons we can use for the corp and alliance logo's ? Maybe some animals like ponies and more colors like purple. Twisted

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

DarkMoth
Xoth Inc
The Monarchy
#573 - 2015-02-17 03:43:27 UTC  |  Edited by: DarkMoth
One thought i'm not sure if it was mentioned at all or what but why are we limited to just the 7 hanger divisions in my long history in eve since 2004, options to open up more hangers perhaps is a thought im sure would make much use for larger corp or corp's with multiple project between its members for expansion for something of that nature since that has clearly never changed and sure is very odd since eve grew ten fold since the olden days.

DarkMoth
Loridia Jade
Ghost Operations Tactical Unit
#574 - 2015-02-17 04:17:32 UTC
How about putting some common sense into Filtering
A) Mail (By Date received or by Opened/unopened... right now it just gets jumbled into God only knows what order);
B) War History Filters by again, DATE OF WAR ENDING or Beginning... because it would make going through the list that much easier;
C) Allow the exporting/importing of Corp/Alliances at War, Blued contacts, etc. Then allow importing of those and enabling an easy feature to set import as Red, Blue... Etc.
D) Allow more Contact "Colors"
E) Surrender "Terms" are kinda missing... Options for different kinds of Surrender would be cool.
F) War Shielding, er I mean Costs per member still pretty broken.

The rest everyone else has hammered.

Thanks

~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise.

Moza Khesanh
Blue Republic
RvB - BLUE Republic
#575 - 2015-02-17 22:53:14 UTC
RE: Mail Expiry Date!

Hopefully I'm not too late on this forum. But an expiration date for in-game mail would be awesome!

For example, I send out an email reminder to corp regarding a group activity thisevening. If I could set that to "expire" after the event has finished (Ie: mail is deleted from everyone's emails after that date), then people logging on tomorrow won't have to manually go and read the email.

It would be a huge help for people who only log on once a week or less. I log on after a month or so, and have to wade through dozens and dozens and dozens of emails regarding events that happened weeks ago. Allowing the sender to set an expiry date would be awesome and save me lots of valuable in-game time when I actually get a chance to play.

Thanks devs!
Bolur Freir
Brutor Tribe
Minmatar Republic
#576 - 2015-02-19 16:37:22 UTC
It would be really nice to be able to output refined materials into a corp hangar. We used to be able to do this before Crius but can't now.
Stormseige Adraelia
Libri di Guerra
#577 - 2015-02-23 02:32:15 UTC
Scooter King wrote:
BPO lockdown management:

being able to select all BPOs and propose a lock/unlock vote - instead of individually clicking each BPO
being able to select all pending lock requests and cast your vote lock/unlock accordingly

doing them individually is a pita and requires an industrial mouse to perform

Cans in corp hangers:

Allow people to lock cans/items in the hangers so they cannot be moved (would be nice to apply to ship cargo as well - im sick of moving mission tags and ammo back into my hold) the user then can select all and move without having to deselect items they dont want relocated
Allow cans to NOT be repackaged (set by flag) - so they can select all and repackage without emptying can contents by mistake

Someone mentioned Roles?


I am glad someone else caught this but I agree that its stupid you have to lock down each BPO individually or even unlock them individually its a major pain when your moving your corp operations area and you need to move all your BPO's. Further I would like the power to lock down BPO's inside can's and lock down can's in corp hangars as mentioned above this is an excellent idea.

Thank You Scooter King for pointing this out.
Alenn G'kar
Deep Core Mining Inc.
Caldari State
#578 - 2015-02-23 19:01:23 UTC
► Auto stack option POS/Player assets
eMerchant
eMerchant Corporation
#579 - 2015-02-24 13:50:01 UTC
Receivables not working in the corp wallet. its not functioning. I'd like to use it to submit it for payments due.
Saor Rykker
State War Academy
Caldari State
#580 - 2015-02-24 17:51:16 UTC
The entirety of corp management including roles; hangers access & pos access need massively redone. On a much smaller scale Id like the decoration interface changed so that obsolete medals can be "hid," or at least revoked by Director/CEO.