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Player Features and Ideas Discussion

 
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We want your corp little things!

First post First post
Author
Maco Mirta
Royal Amarr Institute
Amarr Empire
#381 - 2014-12-23 15:42:10 UTC
A list of all former members
Balder Verdandi
Wormhole Sterilization Crew
#382 - 2014-12-23 16:58:00 UTC  |  Edited by: Balder Verdandi
POS/Corp roles.

I don't know why you're asking since this has been a major issues for years, but since you want examples .....



If I want to let corpies do research to their own BPO's, the level of access to allow them that isn't grainular enough and it's too high.

Access to corp offices isn't granular enough; if I need someone to access a corp office and not the labs there is no way of doing that .... and vice versa.

Allow BPO research/copying and BPC invention from PHA's to provide access to labs but prevent theft.

Need more options than "Config Starbase Equipment" and "Starbase Fuel Technician".
SaB0TaG3
TYR.
Exodus.
#383 - 2014-12-23 17:46:17 UTC
CCP Punkturis wrote:
Hi,

we want to know what are your biggest pain points in the corp interface so please post below with some nice examples



- Corp Roles need more granularity and flexibility. Don't bundle multiple actions into titles like accountant, personnel manager, etc... Let people create their own titles and individually set the permissions for each individual action. If you want to create some default titles for noobs, go ahead but don't limit our ability to administrate our corps effectively by reducing or simplifying functionality.

Ex: Accountant shouldn't allow all access to wallet divisions, insure corporation ships, pay bills, view transaction logs, etc...
You should be able to assign just wallet division AND/OR insure corp ships AND/OR pay bills to a title accountant if you so desire.

RL security parallel:
Friend "hey man can i spend $10 of your money?"
You "Sure, here's my wallet, my bank card, my PIN, my car keys and my house keys." Because of course everyone that spends my money should have access to all that too.

- More than 7 hangar divisions. I would love to assign a corp hangar to many members, plus others to be shared. 7 is too small no matter what size your corp is. How about 25 or 50? I don't want to set security at the can level, I want to set it at the hangar level. I can't administrate cans easily. 7 hangars sucks.

- More than 7 wallet divisions. How about being able to create and destroy dynamically? How about up to 100? You need more ISK sinks? Charge us ISK/ month for more wallets. You can't administrate/audit wallets easily with only 7.

- Get rid of permissions for (based at), (headquarters), and (others) in role management, add the functionality to add stations with offices individually. Have an add all button, but list the stations accessible individually. Increase our power to administrate and decrease the complexity of your system. With the current system, people get a big screw you from role management if they want to give people access to 3 or more stations but not all of them.

- If you don't do away with shares entirely, consider adding non-voting shares. This way a CEO can distribute shares to corp members without worrying about consolidation or overthrow. Maybe as CEO I don't want to always make 51% of the money paid out through dividends?


In Summary:

Give us the power and flexibility to administrate our corporations like you would a systems administrator a network. Don't dumb it down. Allowing us to properly assign roles and permissible actions to people at a small enough granularity will make administration easier and decrease complexity compared to the current system of bundled access roles.

Trust is hard to come by in EVE. Cautious CEOs err on the side of caution when it comes to corp assets, and lose out on potential corp activity by not assigning roles. Reckless CEOs assign roles to allow access to corp assets and increase corp involvement, but also corp theft. These shouldn't be the only 2 options, but under the current roles system they are our only choices.

Thanks for listening.
Don Peyote
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#384 - 2014-12-23 20:13:22 UTC  |  Edited by: Don Peyote
CCP Punkturis wrote:
Hi,

we want to know what are your biggest pain points in the corp interface so please post below with some nice examples

Big smileShockedBig smileShockedBig smile


Thank god finally, I'm so happy you're doing this it's the only thing I wanted for christmas

For me there's quite a lot of niggles with the interface in general, mostly stemming from how archaic a lot of it is, but going into specifics my biggest gripes are mostly related to recruitment.

Firstly, there's currently no in-game tool or interface to audit who accepted/sent out applications/invitations. To find out who let a character in to a corp you currently need to ask everyone with recruit roles and hope you find the right person. In large corps with several recruiters and as many or more directors this is naturally a lot of people to go through to find the person in question, which is a a pain if you just have a minor innocent query to make and I'd imagine even more irritating when trying to work out liability in cases of theft or what have you.

To remedy this at least partially I'd really like a tab in the recruitment page that listed all new recruits for a given (user-defined?) time period, showing who they were let in by and when. A similar list of people who left or were kicked from corp would be handy too but is a little less important in my mind. I'm not sure how practicable this would be but assuming it is it would be of great use.

Secondly, there's no way to copy text directly from an application without rooting through the notifications history to find the application notification. If you're constantly getting spammed with all manner of notifications, even sorting by the Corporation subgroup, it can still be a chore to find the correct applications. Sometimes I've lost notifications (no idea how, maybe this is just me being dumb) and had to copy out API keys by hand. I feel it's also an extra, sometimes time consuming step into an unrelated interface to solve a problem directly related to recruiting.

A way to quickly select the body of the application text internal to the applications tab would be really neat. Even just a function in the right-click menu to copy the entire body of text would be better than what we have now.

Thirdly, I'd like a way to add a reason text for an application rejection. As it is I currently send rejected applicants an eve mail explaining why they were rejected, but I feel it'd be handy to be able to give a reason for rejection that will pop up as a notification in their feed. I think it'd be nice to be able to keep things tied up in the applications system, both for the applicant and the recruiter, for purposes of simplicity.

Away from recruitment it'd also be neat to see more options for corp logos in the future. The narrow dropdown window you get at the moment when selecting colours and logo elements is pretty restrictive and prevents you from getting a good glance at all the options. Expanding this box to show more elements/colours at one time while designing a logo would be pretty helpful. I also feel the colour pallette is quite limited

I'm not advocating a huge glut of new options as I feel it has to strike a balance between usability and power to create varied logos, but RGB, transparency and and gradient sliders for each individual layer would be a really nice start, or even just RGB sliders. That said I do love a lot of the current logo elements and there's a surprising amount you can do with three layers and maybe 100 elements.

I'd say the corp interface in general could do with a lick of paint too but that's a bit vague and not exactly helpful, so until I can articulate on it better I'll leave it at that.

Thanks for taking everybody's feedback CCP Punkturis, looking forward to the final result.
Peiriannydd
12 Inches Unbuffed
#385 - 2014-12-23 21:16:02 UTC
Roles Roles Roles



Simply, all it needs is a very simple checkbox system..


make rank, select the things you want that role to be able to do (invite/kick, pos gun, access fuel bay, access hangar 1, 2 3 etc.)
KrakizBad
Section 8.
#386 - 2014-12-23 22:32:52 UTC
Other than the obvious roles, perhaps a timer to see when roles have been dropped? More title slots. Bookmark manager and a specific bm only role?
ctx2007
Republic Military School
Minmatar Republic
#387 - 2014-12-23 23:49:29 UTC  |  Edited by: ctx2007
Corp logos as decals on ships Big smile

You only realise you life has been a waste of time, when you wake up dead.

Scanti Hoe
Fearless Tiger.
#388 - 2014-12-24 00:25:56 UTC
Please make roles and permissions a priority.

But even if you can add a new corp hanger based on title access and add maybe 50 bays to begin with that would be a start.

Also please make cans work in hangers in a pos...

Erytnicmcire
Independent Miners Corporation
#389 - 2014-12-24 02:06:50 UTC
Increase the All Alliance Contacts limit from 2600. The current limit is challenging for those using NRDS to manage standings and as a volunteer who changes those standings, I could use the 'breathing space' to play EVE rather than spend my time culling through older contacts to make room for more recent 'Terrible Standing' players.
Quee Quage
GREY ALPHA Pack
#390 - 2014-12-24 03:37:29 UTC  |  Edited by: Quee Quage
Evil some one told me to post this Idea well I was sitting about 60 km off a big blob of drones, cloaked. So I said to myself "SELF" maybe I can get close enough to launch a bomb . So I set coarse at about 356 km.per sec. Bubbles go off below me and so I change coarse to 30 degrees up . I'm closing in. Straight HMMM I'm being targeted trying to warp out TOO LATE POW. A flash of white and I see my corps floating there !! And all of this could have been prevented ONLY if I had an ALARM GO OFF when I decloaked to give me the edge. Twisted Well ill just ask my ALT for more isk" Ha! Ha! Ha! I'll be Back!!" UghDidn't have cans on the overviewUgh

THXXX, MAX
Julius Lincinius
Discrete Holdings Ltd.
#391 - 2014-12-24 04:06:27 UTC  |  Edited by: Julius Lincinius
Fix VOTING!

Have you ever tried to unlock several hundred bpo's? It is painfully mind numbing.

Issues with the system:


There is no way to initiate a mass lock/unlock vote. Every single items needs to be individually clicked on multiple times to get the ball rolling.

Once the vote is finally started, if there are a large number of pending votes, the interface is awful. you are presented with a long list of unknown items. These items do not sort themselves in any understandable fashion.

When you open one of the pending votes, the interface window autoscrolls, so when closes, you lose track of where the hell you were in the giant listing. Because of the autoscrollling, the list in the window hops all over the place due to the fact below.

After voting, the vote drop down autocloses, so you cannot distinguish from items that you have voted on and those you have not.

Because the votes are so hard to distinguish it is easy to mess up and vote the wrong way.

After the shareholders have gone through all this craziness, the CEO then needs to open a very laggy window and push button on every single passed vote.

There is no easy indication of votes that have failed without going several window menus deep.


How to fix:

-Enable the option to have a vote that allows the locking/unlocking of more than one blueprint at a time. Much easier to scroll through the list of bpo's within a single voting item, than to open umpteen thousand voting dropdowns and check each one.

-Separate items that have been voted by a character on from those that have not.

-Don't auto close voting dropdowns or fix the auto scrolling function.

-Have a clear indicator of failed and passed votes.

-Make the type of vote clear without having to open up each individual vote drop down by adding a label.

-Allow the votes to be sorted by type, time or item.

-Make it easier for ceo's to enact votes.

-"Party Line" style voting/vote enactment would be great. Aka an option to "Vote yes to all" or "Vote no to all" Same goes for "Enact all" / "Enact none" for the CEO.
Ukyokounji Tenku
Federal Navy Academy
Gallente Federation
#392 - 2014-12-24 09:20:11 UTC  |  Edited by: Ukyokounji Tenku
The tittles system is fluid and easy, but it should be more easy to use, and probably for those who don't, easier to understand when it comes to POS's. I would REALLY like to see an alliance wallet, hanger, and tax structure, and we just don't see that being talked about because no one can get over how hard it is to deal with roles and tittles. A wallet and tax structure could give executor corporations a convenient and transparent "if they so choose" way of managing alliance funds in way that just doesn't exist right now. Also, an alliance Tax or manageable Bill makes it easier for an executor to collect funds from corporations in a way that is more professional and less archaic. As a leader of an alliance, I like to give back to my members what they put in so this would make collection itself easier. Obviously rights to place alliance structures would be awesome but not necessary at first. I think the way that multiple corporations should be looked at and fixed. It would be more productive if a corporation utilizing another corporations POS veiwed the corporation of origin (the corp that owns the towers) hangers as they are in the owning corp. So in list form it is as follows.

Alliance wallet, hangers and Tax structure

More emphasis on the power of tittles and less on specific roles

Repairs to the ways alliances can utilize towers

Allow us to run BPOS from cans again!!!!!
(or alternatively give us a safer system)

Reopen alliance logo submission
Pestilen Ratte
The Scope
Gallente Federation
#393 - 2014-12-24 09:53:41 UTC
Many of the limitations complained of in this thread are dependent on player behaviours. CCP cannot facilitate personal habits of players, such as punctuality, for example.

One of the themes of the CCP policy vision for the future is to benefit fleet and corp "enablers", being those people with good organisational skills and a charitable sense of their own time.

Rather than trying to change the interface into a million buttons that allow everyone to do everything, it would be better to focus on the bottlenecks that actually occur in corp life, and think about ways and tools for fleet enablers to reduce wasted time for everyone.

This is what CCP are focused on, and it makes a lot of sense. They can build the tools, but players have use them.

Now, I have no idea what bottlenecks exist in null, or even in a moderate sized corp, but from what I have observed so far, a lack of player discipline is a major factor in wasting everyone's precious time.

Discipline is, and should be, a player choice. Even so, there should be a choice for those who seek a disciplined environment, and who are prepared to contract to abide by disciplined rules of conduct.

After all, a corporation is, precisely, a contract binding members to a constitution setting out aims and methods of conduct.

If CCP could perhaps make a set of "template" corporations, with template rules, that cover a scale of discipline from "free chaos" to "military code", then players would have more choice regarding the ultimate value of their own time.

It would also allow players to understand who they are flying with, and choose corporations more closely matched to their own profile or aspirations.

My feeling is that there are many players who would retain the free and easy life as we know it. And that is great. But I also suspect there are a lot of folks who would be glad to join an adult corporation where stupidity is punished with the same indifferent speed as moral outrage.

Template corps. Choice of rules for group conduct.

Do it for the enablers!




Bloody2k
SKULL AND B0NES
#394 - 2014-12-24 11:42:13 UTC
1. It is not possible to manage the rights on a POS effective. For example the ship maintance. You can acces all or you cant acces.

2. The creation of corp-logos are out of date since ten years! Bring a new generator with WoW effect Roll

3. I think it should be possible to have a button at each module at a POS, where you can primary allow the use.
Every single module. For example you have two ship maintance at the POS. One is for all, and the other to use
for the directors. You can simply push the button: "superior right" and then put players via drag and drop into the
allow list.

4. Also the medals needs a new generator I think. Its unchanged since it was imported. (2008)

5. Give a corp also the possibility to generate rank-insignia via generator.
Shounray
Aio-Exploration
#395 - 2014-12-24 13:13:51 UTC
In the roles, It would be nice for manufacturing and research to be able to grant access to POS but not be able to take anything EXCEPT what that actual player put into POS for use or Manufactured.

For example if Buffy put in all the materials to make a module, she should be able to take the module she made; but she would not be able to take Billy's new Module that he made.

This would probably have been a better item for when the POS changes were made, but that didn't happen.
Cannonball Kinnison
Kissmydonkey Corporation
#396 - 2014-12-24 13:56:06 UTC
Hi,

One thing I like to see is a date for when someone was last in the corp. The system now saying more then a more don't cut it due to i followed it and when it goes like from March then April everyone goes they not be on a month. Dates would make it easier for corp to get rid of the non-players and in turn saving themselves some isk. This in turn make it so you have more of a true count of players in corp. Making easier to see when someone not be on for long time and easier to set policies on when you remove someone if not playing after a certain time. Idea

Fly safe and happy hunting
Pak Narhoo
Splinter Foundation
#397 - 2014-12-24 14:07:27 UTC  |  Edited by: Pak Narhoo
Mentioned before but I'll never ever lock down a BPO after I had the horrible experience of unlocking several hundreds of them.
I rather go mine in an iteron I the rest of my life then ever have to do that again.

So please give us a better way to manage this!P
Soldarius
Dreddit
Test Alliance Please Ignore
#398 - 2014-12-24 14:22:30 UTC
Maco Mirta wrote:
A list of all former members


http://evewho.com/corp/South+Rapids+Trading/leavehistory

http://youtu.be/YVkUvmDQ3HY

Lars Oftedal
Starcall Intergalactic
#399 - 2014-12-24 16:26:32 UTC
I'm going to have to echo the first 20 or so posts I read (I got tired of reading after that) and say roles needs to be improved. It's difficult to give people access to this and that, and sometimes it would really be nice to have like middle management type roles. CEO and directors at the top, some managers that can take care of things in the middle and then all the remaining personnel who do the brunt of the work.
Mass awarding of medals would also be great (I read that in someone else's). I find as CEO one of the most rewarding things is to award medals to guys who've done great work for the corp and helps build up the team aspect. Another thing I think would be cool to see would be alliance or cross corp medals. Say you're in a war or something and you have someone in your alliance, or just some outside help who's done something really good to help you and your people, it would be nice to be able to give them a small token of appreciation in return. I'm in the military, I'm kinda big on medals and awards and stuff.
We tend to be a bit obsessive compulsive about how we sort things out in our corp. maybe a couple more hangars and wallet divisions would be nice?
I'm sure there's a few other things I haven't even attempted to play with yet in running a corp, but as I discover new things I'll make sure to drop the ideas in here :)
Thank you CCP for such a intricate and fun test of my management abilities, and happy holidays!
Newt BlackCompany
Ministry of War
Amarr Empire
#400 - 2014-12-24 18:34:59 UTC
I'd love to be able to own/operate my own pos inside a corp without needing starbase-config roles that effectively allow me to offline any pos the corp owns. It's either a massive security risk or it greatly limits my ability to use my pos.