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Self-destructing reworked

First post
Author
CraftyCroc
Fraternity Alliance Please Ignore
#121 - 2012-01-13 18:01:04 UTC
i'm sorry but holding someone in place would amount to harassment. This is against the EULA and therefore although irritating whilst occurring, would result in a possible ban.

This should be enough to stop people from holding people for ever.


Goose99
#122 - 2012-01-13 18:25:24 UTC
Lol@ PL calling it "grief."

Self destruct is intended to deny you loot and km. If you're mad, it's working as intended.Cool
Lord Zim
Gallente Federation
#123 - 2012-01-13 18:29:46 UTC
Goose99 wrote:
Lol@ PL calling it "grief."

Self destruct is intended to deny you loot and km. If you're mad, it's working as intended.Cool

Oh, really?

CCP Soundwave wrote:
May look into this in the future. Killmails you should certainly get.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Simi Kusoni
HelloKittyFanclub
#124 - 2012-01-13 18:33:36 UTC
Goose99 wrote:
Lol@ PL calling it "grief."

Self destruct is intended to deny you loot and km. If you're mad, it's working as intended.Cool

Goose99, repeating himself over and over since 2010.

Please, for the love of chribba, try coming up with a coherent argument for or against this proposal. Then post it. Then apply this strategy to every single other thread you ever post in.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

CraftyCroc
Fraternity Alliance Please Ignore
#125 - 2012-01-21 00:50:27 UTC
bump
Tidurious
Blatant Alt Corp
#126 - 2012-01-21 01:20:51 UTC
The self destruct timer is long for a reason. If you cannot kill a target within 2 minutes, then you lose your chance at a KM. Additionally, KMs are not an important part of EVE, they are important for sites like BC who help people with nothing better to do feel good about destroying internet spaceship pixels.

KMs are working as intended - if you can't get them in 2 minutes, then you don't deserve that kill.

A small concession that might be reasonable, however - if you choose to activate the self destruct timer, then all your modules finish their cycle and power down, with the exception of guns. You can die guns blazing, having no boosters should help you die faster which will appease some of the butt-hurt from 12 year olds that don't have their KM that's been posted in this thread, and we don't need to **** with the timer.
Simi Kusoni
HelloKittyFanclub
#127 - 2012-01-21 07:22:40 UTC
Tidurious wrote:
The self destruct timer is long for a reason. If you cannot kill a target within 2 minutes, then you lose your chance at a KM. Additionally, KMs are not an important part of EVE, they are important for sites like BC who help people with nothing better to do feel good about destroying internet spaceship pixels.

KMs are working as intended - if you can't get them in 2 minutes, then you don't deserve that kill.

A small concession that might be reasonable, however - if you choose to activate the self destruct timer, then all your modules finish their cycle and power down, with the exception of guns. You can die guns blazing, having no boosters should help you die faster which will appease some of the butt-hurt from 12 year olds that don't have their KM that's been posted in this thread, and we don't need to **** with the timer.

I don't mean this in a bad way, but glancing at your KB you are obviously a fan of flying smaller ships. In which case SD timers really don't effect you at all.

Unless you are in a position where you are actively planning on killing capitals, have some experience in killing capitals, or are actively losing capitals I don't think you can objectively make statements along the lines of "if you can't get them in 2 minutes" based on personal experience.

As for KMs not being an important part of Eve, consider this. I don't know you, and yet I now know you fly Minmatar, can use T2 large guns but your engineering skills are possibly not up to scratch, you've tried PvP before but mostly you run missions and the odd PvP trip you have made has ended badly. This kind of knowledge is pretty damn invaluable when someone applies to join your corp or alliance, or conversely when choosing an alliance to join.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Temba Ronin
#128 - 2012-01-21 08:34:18 UTC  |  Edited by: Temba Ronin
Simi Kusoni wrote:
Tidurious wrote:

I don't mean this in a bad way, but glancing at your KB you are obviously a fan of flying smaller ships. In which case SD timers really don't effect you at all.

Unless you are in a position where you are actively planning on killing capitals, have some experience in killing capitals, or are actively losing capitals I don't think you can objectively make statements along the lines of "if you can't get them in 2 minutes" based on personal experience.

As for KMs not being an important part of Eve, consider this. I don't know you, and yet I now know you fly Minmatar, can use T2 large guns but your engineering skills are possibly not up to scratch, you've tried PvP before but mostly you run missions and the odd PvP trip you have made has ended badly. This kind of knowledge is pretty damn invaluable when someone applies to join your corp or alliance, or conversely when choosing an alliance to join.

Now i readily admit i have never ever attempted to kill a capital ship. Simi makes a few good points but like many arguments respectfully submitted, seems to discount any perspective that does not serve his specific interest. Knowing i could be wrong i'd venture a guess that many many more players have killed or been killed in non-capital ships then capital ships. Thus to make an argument that would apply a new standard to all for the benefit of a minority seems incorrect and honestly somewhat overly self centered.
As far as the ability to determine a player's skills from killmails, when you make that case you also make the opposite case. You have no idea how many times i might have self destructed or what kind of ships i fly or anything about how up to scratch my engineering skills may or may not be, and i might tactically very well want and need to keep you an others in the dark about those specific facts as long as possible.
Many have made good cases in this thread and i think the reasonable conclusion is if CCP chooses to adjust this at all a one size fits all solution will be a poor choice.
I think a player should maintain the right to self destruct and deny his opponent a killmail, cargo, and modules if his ship could otherwise reasonably be killed within the self destruct time period. Player choices, player skills, and player tactics should not be undermined by the never ending lust for guaranteed killmails. Power to the Players!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Simi Kusoni
HelloKittyFanclub
#129 - 2012-01-21 09:20:17 UTC
Temba Ronin wrote:

Now i readily admit i have never ever attempted to kill a capital ship. Simi makes a few good points but like many arguments respectfully submitted, seems to discount any perspective that does not serve his specific interest. Knowing i could be wrong i'd venture a guess that many many more players have killed or been killed in non-capital ships then capital ships. Thus to make an argument that would apply a new standard to all for the benefit of a minority seems incorrect and honestly somewhat overly self centered.

If you read through the thread you'd notice (most) people want to extend SD timers for capitals only. In fact I've actively argued against getting rid of SD timers altogether, and even suggested shortening them for pods and inconsequential smaller ships.

Temba Ronin wrote:
As far as the ability to determine a player's skills from killmails, when you make that case you also make the opposite case. You have no idea how many times i might have self destructed or what kind of ships i fly or anything about how up to scratch my engineering skills may or may not be, and i might tactically very well want and need to keep you an others in the dark about those specific facts as long as possible.

Well I do know what kind of ships you fly, I can see them on your killboard. Given the age of your character and complete lack of anything non-minmatar it is very unlikely you've cross trained yet, and if so you've done it very little. I also have a very good idea of how up to scratch your engineering skills are from how you fit your maelstroms etc.

The point is you may very well tactically want to keep others in the dark, but should you be able to? I mean to be fair, they just blew up your ship. Anything you self destruct is very likely to contain "zomg top sekrit informations" in it's fitting. Especially if it just died to a small, low dps gang.

Temba Ronin wrote:
Player choices, player skills, and player tactics should not be undermined by the never ending lust for guaranteed killmails.

It should also be noted that this isn't purely about KMs. Super caps usually have some pretty shiny loot on them, but at the moment there's no real incentive to go after them because you need a gang that can not only survive, but also kill it in two minutes flat. And if you didn't know already, supers have 30-40 million EHP. To put that in perspective your maelstrom has ~60k EHP.

The same issue also applies to ratting carriers, albeit on a smaller scale.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Temba Ronin
#130 - 2012-01-21 09:35:53 UTC
Simi Kusoni wrote:
Temba Ronin wrote:

Now i readily admit i have never ever attempted to kill a capital ship. Simi makes a few good points but like many arguments respectfully submitted, seems to discount any perspective that does not serve his specific interest. Knowing i could be wrong i'd venture a guess that many many more players have killed or been killed in non-capital ships then capital ships. Thus to make an argument that would apply a new standard to all for the benefit of a minority seems incorrect and honestly somewhat overly self centered.

If you read through the thread you'd notice (most) people want to extend SD timers for capitals only. In fact I've actively argued against getting rid of SD timers altogether, and even suggested shortening them for pods and inconsequential smaller ships.

Temba Ronin wrote:
As far as the ability to determine a player's skills from killmails, when you make that case you also make the opposite case. You have no idea how many times i might have self destructed or what kind of ships i fly or anything about how up to scratch my engineering skills may or may not be, and i might tactically very well want and need to keep you an others in the dark about those specific facts as long as possible.

Well I do know what kind of ships you fly, I can see them on your killboard. Given the age of your character and complete lack of anything non-minmatar it is very unlikely you've cross trained yet, and if so you've done it very little. I also have a very good idea of how up to scratch your engineering skills are from how you fit your maelstroms etc.

The point is you may very well tactically want to keep others in the dark, but should you be able to? I mean to be fair, they just blew up your ship. Anything you self destruct is very likely to contain "zomg top sekrit informations" in it's fitting. Especially if it just died to a small, low dps gang.

Temba Ronin wrote:
Player choices, player skills, and player tactics should not be undermined by the never ending lust for guaranteed killmails.

It should also be noted that this isn't purely about KMs. Super caps usually have some pretty shiny loot on them, but at the moment there's no real incentive to go after them because you need a gang that can not only survive, but also kill it in two minutes flat. And if you didn't know already, supers have 30-40 million EHP. To put that in perspective your maelstrom has ~60k EHP.

The same issue also applies to ratting carriers, albeit on a smaller scale.

I don't fly Minmatar ......... and the rest of your assumptions are equally accurate.
I do fly, like the majority of players in EVE, ships you find inconsequential ..... until we have you scrambled in your big important ship that can't track fast enough to blast us.
Enough of trying to rig the rules so the "Important Ships and Pilots" can have more and more and more. This thread has had good exchanges and a reasonable consensus could be achieved if people did not find the game play of other players ..... inconsequential. EVE is for ALL the players. Power to the players!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Simi Kusoni
HelloKittyFanclub
#131 - 2012-01-21 11:10:48 UTC  |  Edited by: Simi Kusoni
Temba Ronin wrote:
I don't fly Minmatar ......... and the rest of your assumptions are equally accurate.

So, you aren't an alt of Tidurius? Then why are you replying to an assesment of his character claiming that it is inaccurate when applied to yourself? Of course it's inaccurate, you're a completely different player. Not to mention your being a four month old forum alt.

Temba Ronin wrote:
until we have you scrambled in your big important ship that can't track fast enough to blast us.
Enough of trying to rig the rules so the "Important Ships and Pilots" can have more and more and more. This thread has had good exchanges and a reasonable consensus could be achieved if people did not find the game play of other players ..... inconsequential. EVE is for ALL the players. Power to the players!

Those ships are inconsequential in terms of them self destructing. Because they don't survive 10 seconds, let alone 2 minutes. Shortening the self destruct timer for them is a buff, if you intend to go that route.

Similarly lengthening the SD timer of bigger ship is a buff for those in "inconsequential" ships who wish to kill large ones. Next time try training reading comprehension to level 5 before replying to a post.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Temba Ronin
#132 - 2012-01-21 18:05:20 UTC
Simi Kusoni wrote:
Temba Ronin wrote:
I don't fly Minmatar ......... and the rest of your assumptions are equally accurate.

So, you aren't an alt of Tidurius? Then why are you replying to an assesment of his character claiming that it is inaccurate when applied to yourself? Of course it's inaccurate, you're a completely different player. Not to mention your being a four month old forum alt.

Temba Ronin wrote:
until we have you scrambled in your big important ship that can't track fast enough to blast us.
Enough of trying to rig the rules so the "Important Ships and Pilots" can have more and more and more. This thread has had good exchanges and a reasonable consensus could be achieved if people did not find the game play of other players ..... inconsequential. EVE is for ALL the players. Power to the players!

Those ships are inconsequential in terms of them self destructing. Because they don't survive 10 seconds, let alone 2 minutes. Shortening the self destruct timer for them is a buff, if you intend to go that route.

Similarly lengthening the SD timer of bigger ship is a buff for those in "inconsequential" ships who wish to kill large ones. Next time try training reading comprehension to level 5 before replying to a post.

#1 I was responding to your response which featured my posted comments. If you mistakenly thought or assumed I was alt of someone else simply highlights why players should not put so much faith in kill board posts.

#2 On capital ships you have a reasonable position, two minutes might indeed be too short ...... or the game might be designed with the intent that a smaller sized gang CAN NOT defeat every target they can sink their teeth into. Perhaps instead of changing the self destruct rules you should organize larger gangs capable of killing whatever your target is in under two minutes. If that is impossible, and surely it is not with a big enough blob, then and only then do you have a legitimate argument. In my humble inconsequential opinion.

#3 You could not accurately say anything about my character because you did not blow him up, and if i choose to employ the tactic of self destruction you still would not have blown him up. What makes you think you have the right to know facts you haven't earned by executing a tactical kill? I don't mean this in a bad way but it sounds like you feel entitled to unearned benefits because that information has value to you.

#4 The fact that you can not tell anything about what this character flies and where my skills are PROVE my point that players have the right to tactically avoid making those facts easily accessible for every other pilot and self destruct can enable that tactic.

#5 EVE is supposed to be about risk and reward ..... in these forum posts i read a lot about how to guarantee rewards and very little about balancing it with more risk. Right now an attacking gang gets to pick the target, gets to pick the place, gets to pick the time of any attack they engage in, how much more advantage do you require we rig the rules to give you?

#6 I have certainly learned to defer to the greater skill and experience level of many players posting in these forum threads, having repeatedly inserted my foot into my mouth due to insufficient knowledge of how many aspects of the game unknown to me are played, that being said I find less and less merit to an argument that sounds more and more like crying about the ones that can get away, just because you don't like them to be able to employ a legitimate tactic.

Please if you think it worth while post something consequentially material that will convince me of the merit of your argument that would make taking away a tactical tool from other players to enable your felling of entitlement to the benefit you perceive it grants you, while doing nothing to enhance the risk versus reward foundational basis of EVE gameplay. Sometimes i am a little slow but a solid logic based argument can persuade me, thus far while you make several good smaller points your main point is inadequate to justify taking a tactic away from some to give unearned benefit to others. Power to the players!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Simi Kusoni
HelloKittyFanclub
#133 - 2012-01-21 18:42:37 UTC  |  Edited by: Simi Kusoni
Temba Ronin wrote:
#4 The fact that you can not tell anything about what this character flies and where my skills are PROVE my point that players have the right to tactically avoid making those facts easily accessible for every other pilot and self destruct can enable that tactic.

Because you are a forum alt.

Temba Ronin wrote:
#1 I was responding to your response which featured my posted comments. If you mistakenly thought or assumed I was alt of someone else simply highlights why players should not put so much faith in kill board posts.

How? I assumed you were an alt of his because of this line "You have no idea (..) about how up to scratch my engineering skills may or may not be". Was my fault for reading it to fast, but it's not really an issue in game Blink

But still, looking at your KB and employment history still shows you're an alt. Just because you have no combat history doesn't mean that that doesn't show it anything. No combat history on older toons usually means alt.

Temba Ronin wrote:
#2 On capital ships you have a reasonable position, two minutes might indeed be too short ...... or the game might be designed with the intent that a smaller sized gang CAN NOT defeat every target they can sink their teeth into. Perhaps instead of changing the self destruct rules you should organize larger gangs capable of killing whatever your target is in under two minutes. If that is impossible, and surely it is not with a big enough blob, then and only then do you have a legitimate argument. In my humble inconsequential opinion.

I don't think the SD system was "designed" with capitals in mind at all, since it merely wasn't changed when they were introduced.

As for your "if that is impossible" argument, do you realise how many people it takes to kill a super capital in <2 minutes? Work it out, then get back to me. Don't forget to allow for the fact that sometimes you're fighting entire fleets of supercaps.

Temba Ronin wrote:
#5 EVE is supposed to be about risk and reward ..... in these forum posts i read a lot about how to guarantee rewards and very little about balancing it with more risk. Right now an attacking gang gets to pick the target, gets to pick the place, gets to pick the time of any attack they engage in, how much more advantage do you require we rig the rules to give you?

The defender also gets to be in his home system, with friends, scouts, an outpost/pos, hell he even has LOCAL. If he's in a belt in his carrier with neutrals in system he deserves to die.

Pretending Eve is lopsided toward the aggressors is just plain wrong. It is literally impossible to force a fight in Eve unless the person you are attacking has done something very, very wrong. (Or knowingly done something dangerous, eg flying around null sec and getting caught in a bubble spiked with cans. Even then, with safes/warping to celestrials it's possible to avoid it most of the time.)

Temba Ronin wrote:
#6 I have certainly learned to defer to the greater skill and experience level of many players posting in these forum threads, having repeatedly inserted my foot into my mouth due to insufficient knowledge of how many aspects of the game unknown to me are played, that being said I find less and less merit to an argument that sounds more and more like crying about the ones that can get away, just because you don't like them to be able to employ a legitimate tactic.

Meh, get back to me when you've worked out how long it would take to kill an Aeon overloading it's modules with 20 dreadnaughts two prometheus fit carriers and a heavy interdictor.

This also extends to fleet fights, if Lord Zim is around here before I believe he's mentioned before that entire fleets have been known to SD, before they are even attacked, just because they've seen the enemies super cap pilots log on. Thus no fight was had, their losses were hidden, and it was an extremely boring and dissatisfying night for all involved.

Etc.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Temba Ronin
#134 - 2012-01-21 19:17:38 UTC
Simi Kusoni wrote:
Temba Ronin wrote:
#4 The fact that you can not tell anything about what this character flies and where my skills are PROVE my point that players have the right to tactically avoid making those facts easily accessible for every other pilot and self destruct can enable that tactic.

Because you are a forum alt.


Temba Ronin wrote:
#2 On capital ships you have a reasonable position, two minutes might indeed be too short ...... or the game might be designed with the intent that a smaller sized gang CAN NOT defeat every target they can sink their teeth into. Perhaps instead of changing the self destruct rules you should organize larger gangs capable of killing whatever your target is in under two minutes. If that is impossible, and surely it is not with a big enough blob, then and only then do you have a legitimate argument. In my humble inconsequential opinion.

I don't think the SD system was "designed" with capitals in mind at all, since it merely wasn't changed when they were introduced.

As for your "if that is impossible" argument, do you realise how many people it takes to kill a super capital in <2 minutes? Work it out, then get back to me. Don't forget to allow for the fact that sometimes you're fighting entire fleets of supercaps.

Temba Ronin wrote:
#5 EVE is supposed to be about risk and reward ..... in these forum posts i read a lot about how to guarantee rewards and very little about balancing it with more risk. Right now an attacking gang gets to pick the target, gets to pick the place, gets to pick the time of any attack they engage in, how much more advantage do you require we rig the rules to give you?

The defender also gets to be in his home system, with friends, scouts, an outpost/pos, hell he even has LOCAL. If he's in a belt in his carrier with neutrals in system he deserves to die.

Pretending Eve is lopsided toward the aggressors is just plain wrong. It is literally impossible to force a fight in Eve unless the person you are attacking has done something very, very wrong. (Or knowingly done something dangerous, eg flying around null sec and getting caught in a bubble spiked with cans. Even then, with safes/warping to celestrials it's possible to avoid it most of the time.)

Temba Ronin wrote:
#6 I have certainly learned to defer to the greater skill and experience level of many players posting in these forum threads, having repeatedly inserted my foot into my mouth due to insufficient knowledge of how many aspects of the game unknown to me are played, that being said I find less and less merit to an argument that sounds more and more like crying about the ones that can get away, just because you don't like them to be able to employ a legitimate tactic.

Meh, get back to me when you've worked out how long it would take to kill an Aeon overloading it's modules with 20 dreadnaughts two prometheus fit carriers and a heavy interdictor.

This also extends to fleet fights, if Lord Zim is around here before I believe he's mentioned before that entire fleets have been known to SD, before they are even attacked, just because they've seen the enemies super cap pilots log on. Thus no fight was had, their losses were hidden, and it was an extremely boring and dissatisfying night for all involved.

Etc.

#1 Thank you for the specific responses.

#2 Just because you say i am a forum alt in bold underlined letters does not make it so.

#3 Boring and dissatisfying? Where in the EVE EULA does it state you are guaranteed that individual player choices will make you less bored and more satisfied? Your feeling of entitlement is showing, or at least i think that is what it is, i can not read your mind or fairly make a conclusive statement about your mindset from these few posts, thus i can only say what it "sounds like" from my perspective.

#4 Mass self destruction on a scale you are talking about happens how often? Often enough to rig the rules to make it impossible becomes a priority?

#5 The seeming need to enhance attacks in a game that is balanced already in an extremely lopsided manner in favor of the attacker while hiding behind insubstantial quotes of "playing EVE wrong" or "reckless behavior" is the only way you end up dead is really unworthy of these forums, in my opinion.

Player choices are preferable to me then setting the rules to rigidly enforce gameplay that benefits a few and effects many. Power to the Players!

The Best Ship In EVE Online Is "Friendship", Power To The Players!

RubyPorto
RubysRhymes
#135 - 2012-01-21 23:05:51 UTC
+1 On Kms

+1 On Not dropping loots

Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)

+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.

Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

CraftyCroc
Fraternity Alliance Please Ignore
#136 - 2012-01-23 00:14:28 UTC
Tidurious wrote:
The self destruct timer is long for a reason. If you cannot kill a target within 2 minutes, then you lose your chance at a KM. Additionally, KMs are not an important part of EVE, they are important for sites like BC who help people with nothing better to do feel good about destroying internet spaceship pixels.

KMs are working as intended - if you can't get them in 2 minutes, then you don't deserve that kill.

A small concession that might be reasonable, however - if you choose to activate the self destruct timer, then all your modules finish their cycle and power down, with the exception of guns. You can die guns blazing, having no boosters should help you die faster which will appease some of the butt-hurt from 12 year olds that don't have their KM that's been posted in this thread, and we don't need to **** with the timer.


tldr

A carrier should be able to tank a ship thats inappropriate. I.e. a rifter ? ... however if a ship can break another ships tank then the conclusion should be inevitable.
i believe a killmail would be just even after a self destruct. The mechanic is mis-used and you are clearly not a pvp'er hence it doesn't bother you. Either that or your main is a pilot who flies in large gangs and likes to orbit an 'anchor' whilst finding primaries to activate modules on.

Please consider the other end of the scale, us who wish to take on larger fleets with smaller gangs. PVP is what this game is about and although you might not like it, PVP involves shooting and destroying space ships. Its dis-heartening after spending say 10minutes taking a cap into low armour only for it to then disappear.

I agree that loot should be destroyed upon self destruct.
I don't think insurance should pay out upon self destruct.
I do think if aggressed by something and self destructing a loss mail should be created.



RubyPorto wrote:
+1 On Kms

+1 On Not dropping loots

Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)

+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.

Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey.



+1
Simi Kusoni
HelloKittyFanclub
#137 - 2012-01-23 16:36:38 UTC
Temba Ronin wrote:
#1 Thank you for the specific responses.

#2 Just because you say i am a forum alt in bold underlined letters does not make it so.

And yet... you are an alt. Lol.

Temba Ronin wrote:
#3 Boring and dissatisfying? Where in the EVE EULA does it state you are guaranteed that individual player choices will make you less bored and more satisfied? Your feeling of entitlement is showing, or at least i think that is what it is, i can not read your mind or fairly make a conclusive statement about your mindset from these few posts, thus i can only say what it "sounds like" from my perspective.

#4 Mass self destruction on a scale you are talking about happens how often? Often enough to rig the rules to make it impossible becomes a priority?

Yes, it happens a lot. There are also plenty of fights that don't happen because whilst you could fight, and almost definitely win, you couldn't do it in under two minutes. Caps also sometimes get SD'd in a POS because it got reinforced and **** caged.

And I don't know about you but, whilst me may not be "entitled" to a fun game, in most games boredom and dissatisfaction are traits that developers try to avoid.

Temba Ronin wrote:
#5 The seeming need to enhance attacks in a game that is balanced already in an extremely lopsided manner in favor of the attacker while hiding behind insubstantial quotes of "playing EVE wrong" or "reckless behavior" is the only way you end up dead is really unworthy of these forums, in my opinion.

I started out in this game as a PvP toon, now I almost solely PvE except for helping out with fleet ops. I have never lost a single PvE ship, ever. Seriously, look at all three of my toons and go through the combat history. And I can assure you I have made a very considerable amount of ISK, all without ever losing a ship.

So what was that about the game being lopsided in favor of the attacker? Quite simply, it isn't. If you're careful, you can lower the probability of being caught to the point where it will very likely never happen. And even if it does, by that point you should have made many times what your ship was worth.

Temba Ronin wrote:
Player choices are preferable to me then setting the rules to rigidly enforce gameplay that benefits a few and effects many. Power to the Players!

Rigidly enforce gameplay that favors many? The only people who don't benefit from this is cap/super/titan pilots, and as a capital/super pilot myself I can assure you some of us want it changed anyway.

POWER TO THE PLAYERS!!!!111!one!!!! etc.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lord Zim
Gallente Federation
#138 - 2012-01-23 16:48:31 UTC  |  Edited by: Lord Zim
Temba Ronin wrote:
#4 Mass self destruction on a scale you are talking about happens how often? Often enough to rig the rules to make it impossible becomes a priority?

That scale may not be the most common of occurrences, but the more common occurence is like what we saw on saturday, where a few NCdot pilots in drakes (drakes) who escaped a gatecamp, safed up, selfdestructed and smugged in local about how his kill/death ratio was intact. Instead of forming a proper gang to smash the gatecampers.

Doesn't change the fact that a dread fleet has done it, simply because they fear their kill/death ratio won't be elite enough.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Scrapyard Bob
EVE University
Ivy League
#139 - 2012-01-23 18:37:49 UTC
RubyPorto wrote:
+1 On Kms

+1 On Not dropping loots

Neutral on Insurance payouts (I lean towards no payout, but I can see good arguments on each side, and pressing the issue would raise more hell than it's worth)

+1 on looking at the timer. The downside of lengthening it is that people get stuck somewhere they don't want to be for longer. Upside is that small gangs can viably kill big targets, given time.

Upside of shortening it (for small stuff) is the possibility of isk intensive, but character unintensive cyno chains. Light cyno > Jump > SD cyno & pod > light cyno. Costs you a cyno ship+cyno at each stop and a good bunch of offices, but hey.


After noodling on it for a while, I mostly agree.

- SD should result in a KM. Doesn't matter whether that pilot is randomly chosen from all who were in on the attack or pick whoever did the most damage, but someone should get a KM. Since killboards already get "gamed", nothing much will change.

The biggest reason not to give out a KM would be "they'll see my fit! OMG!" - but since they could just ship-scan you, I don't believe that argument is convincing enough not to give out a KM.

- No loot should drop if the SD timer completes before ship destruction. This allows the pilot of the ship to decide to "burn it all" rather then let the aggressors have it. A last gesture of "screw you" to the aggressors (who still get a shiny KM, but no loot other then salvage).

- They may as well still result in insurance payouts. Unless you change things so that blue-v-blue kills don't give insurance, denying insurance for SD usage will be spitting in the wind (folks will instead just get their corp mates to help blow stuff up).

- Timers should be shortened down to 60 seconds for anything below battlecruiser size, and increased a bit for battleship and above. I would say 3 minutes for a battleship, 5 minutes for a capital and 8 minutes for a super-cap / titan.

- Capacitor regen should stop once the SD cycle has started. Which may be unfair to gallente/amarr pilots who wish to keep firing their weapons. So perhaps all high-slot modules should also deactivate.
Lord Zim
Gallente Federation
#140 - 2012-01-23 19:15:39 UTC
Scrapyard Bob wrote:
- SD should result in a KM. Doesn't matter whether that pilot is randomly chosen from all who were in on the attack or pick whoever did the most damage, but someone should get a KM. Since killboards already get "gamed", nothing much will change.

Might as well just give it to the one with the most damage. Consistency is a good thing.

Scrapyard Bob wrote:
The biggest reason not to give out a KM would be "they'll see my fit! OMG!" - but since they could just ship-scan you, I don't believe that argument is convincing enough not to give out a KM.

The whole argument about "it'd deny intel" is complete bunk. Nobody has suicided to avoid leaking TOP SEKRIT FIT INFO, because there are no robot jesus fits, the worst that happens is that people point and laugh a bit at the price or general awfulness of said fit.

Scrapyard Bob wrote:
- No loot should drop if the SD timer completes before ship destruction. This allows the pilot of the ship to decide to "burn it all" rather then let the aggressors have it. A last gesture of "screw you" to the aggressors (who still get a shiny KM, but no loot other then salvage).

Not a problem, if the SD timer has run its course.

Scrapyard Bob wrote:
- They may as well still result in insurance payouts. Unless you change things so that blue-v-blue kills don't give insurance, denying insurance for SD usage will be spitting in the wind (folks will instead just get their corp mates to help blow stuff up).

I see absolutely no reason to pay out if you selfdestruct. In fact, this would be pretty paramount in any changes I'd implement regarding selfdestruction, simply because I want to remove as many incentives to avoiding or pussying out of fighting as hard as you can when you're cornered, as possible.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat