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Self-destructing reworked

First post
Author
Grath Telkin
Amok.
Goonswarm Federation
#61 - 2011-12-05 01:20:22 UTC
Nyssa Litari wrote:
It makes sense that you'd void insurance on self-destruct. It makes sense that you'd not generate loot when you self-destruct. I've seen no justification in this thread other than "it's dumb" for a self destruct to generate a kill mail for the attacker.

If you can't kill the ship before the timer, then no KM for you. Better, self-destructing ought to be like a giant smart bomb and damage everyone nearby. If you can take down an aggressor with that last desperate act, so much the better.

But "it should generate a kill mail because it's 'dumb' that it does not" is not a good reason.


Currently SD generates no record of the loss, either for the pilot, or the killer.


If you don't want to generate a mail for the killer, then at the very least the pilot who self destructs should generate a personal api verified loss that shows his self as the player that landed the final blow.

We don't care WHO gets the mail, as long as some evidence of the pilots final minutes is generated.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Berendas
Ascendant Operations
#62 - 2011-12-05 05:50:57 UTC
+1
Danthomir
Brutor Tribe
Minmatar Republic
#63 - 2011-12-05 06:23:13 UTC
-1, dumb idea.

Self destruct is a strategic option that:

  1. denies loot
  2. denies intel on fittings
  3. pisses off killmail whores


It's hard to pull off, since you need to judge the point of no return early enough to not die normally, but late enough to have no chance of surviving.

It used to be risky before they added the detailed timer. (I'd like that removed tbh, made for fun times. I remember a carrier accidentally self destructing while playing undock games, because docking didn't cancel the countdown.)


The people who want it gone need to find better things to masturbate over, than killboard stats.
Poetic Stanziel
The Scope
Gallente Federation
#64 - 2011-12-05 09:22:10 UTC
CCP Soundwave wrote:
May look into this in the future. Killmails you should certainly get.
I disagree. Self-destructing should be an option for denying the enemy information and loots. It does require some skill to pull off.

About all that I agree with in the OP is denying the self-destructor an insurance payout.
Bailian Moxtain
Sniggerdly
Pandemic Legion
#65 - 2011-12-05 13:28:52 UTC
Poetic Stanziel wrote:
CCP Soundwave wrote:
May look into this in the future. Killmails you should certainly get.
I disagree. Self-destructing should be an option for denying the enemy information and loots. It does require some skill to pull off.

About all that I agree with in the OP is denying the self-destructor an insurance payout.


"information", what the **** are you on about. Theres no secret fittings on a super; either standard fit (maybe something pimp), or ****-fit which is only used by poor people. Either die with pride or be flamed for having ****-fit and being stupid. I dont care about the loot, but the effort put into a supercap-kill should atleast provide a killmail for the fc who managed to kill it.
Cid SilverWing
Doomheim
#66 - 2011-12-05 14:56:33 UTC
Signed

Don't forget you shouldn't be able to SD any capital ships just because one tiny Interceptor caught you on the gate and the enemy don't have enough DPS.
Abbadon Karis
Angel Watch
#67 - 2011-12-05 16:09:58 UTC
+1 as well.

' > Ego is the source of pain..

FloppieTheBanjoClown
Arcana Imperii Ltd.
#68 - 2011-12-05 17:55:54 UTC
Danthomir wrote:
  • denies intel on fittings

  • Because ship scanners are SO hard to come by. If I want to know what you fly, a disposable alt in a frig with sebos and a scanner can get that intel in less than a second. Besides that, I'd love to know just how much your lossmails say about you that you feel the need to protect that as "intel".

    CCP has said that killmails are a crucial part of the game, enhancing them with implants on podmails. What's more, concord kills give killmails to the player (if there is one) that does the most damage. I see no reason to do SD any differently.

    Founding member of the Belligerent Undesirables movement.

    Grath Telkin
    Amok.
    Goonswarm Federation
    #69 - 2011-12-05 17:58:02 UTC
    Poetic Stanziel wrote:
    [quote=CCP Soundwave]It does require some skill to pull off.


    Not really, this is the current situation, Dreads in siege, the FC's address book lights up with hostile supers, all dreads initiate self destruct. No actual threat to the dreads ever made it to system in time, but about 35 of them exploded. This actually happened yesterday.

    Nyx tackled outside of a POS, by 70 BS and some hics. Instantly initiated self destruct, theres no way short of lagging a system out right now to generate a super killmail as they all simply start the self destruct timer the second they get tackled, since they can no longer fend off tackle.

    There is no skill involved in anything I just described, and there is also no record of the ships demise.


    Like I said, we don't really need the mail, but the loss SHOULD show at least on the pilot in questions combat record as a loss, and API verifiable loss, if its under fire at the time, the API will record the damage its sustained in its final minutes from other players and or the loss of the ship. In the case of the dreads that died, they would simply show themselves on their own mail.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Mag's
    Azn Empire
    #70 - 2011-12-05 18:36:33 UTC
    I agree with no insurance, but I disagree with the kill mail. I prefer that people be allowed to give KM lovers the bird.

    Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

    AkJon Ferguson
    JC Ferguson and Son Ltd
    Ferguson Alliance
    #71 - 2011-12-05 19:17:15 UTC  |  Edited by: AkJon Ferguson
    Stoffer gets it wrong again, no surprise.

    I've lost Rorqual and carrier killmails and I've never successfully avoided lossmails by self-destructing (the one time I tried (in an orca) I lost my pod for my troubles.)

    Self-destructs should not generate killmails. Scuttling a ship is a time-honored military tradition and EVE's version of it works just fine, tyvm.

    Mag's has it right. No to insurance payout (this isn't Iceland, after all, where people routinely blow up their cars for the insurance payout,) but no killmail either.
    Hedliner
    Sniggerdly
    Pandemic Legion
    #72 - 2011-12-06 00:34:26 UTC
    This has needed fixing for a long time.

    +1
    Hustomte
    Veritex Industrial Inc.
    #73 - 2011-12-07 11:57:21 UTC
    Wow, ALL of Pandemic Legion posted on this thread Lol

    As the non-Pandemic Legion people have said... get rid of insurance payout, and deny them a killmail. If you can't kill it fast enough, try harder next time P

    I do agree that having a registered loss on the pilot would be good for stats purposes, but flipping the bird to PL is fine with me too (sorry guys) Blink

    ...Signature...

    Grath Telkin
    Amok.
    Goonswarm Federation
    #74 - 2011-12-08 06:38:44 UTC
    AkJon Ferguson wrote:
    . Scuttling a ship is a time-honored military tradition


    You're right, it is, theres also all manner of things that happen to chronicle the event, in fact, I'd say about 99% of all scuttled ships are recorded, usually by the foe of said ship, who watches it go under.

    Like a killmail, only its kept in the military history books.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Hirana Yoshida
    Behavioral Affront
    #75 - 2011-12-08 08:40:24 UTC
    But how does being witness to a scuttling translate into being privy to all data concerning the ship immediately prior to the act?
    Hell, they are still finding known scuttled wrecks from WWII with all sorts of gizmos and treasures that the observers were completely oblivious to.

    - Remove insurance.
    - Generate mail for self-destructee.
    - Remove pop-up notification of SD initiation.
    Alternatively/Additionally:
    - Low chance of getting a copy of mail when salvaging wreck.
    - Person must be de-aggressed to initiate SD.

    The mass-SD of Dreads you complain about is only tangentially related, has a lot more to do with the way the address book system works.
    Solution: Five minute delay before "the others" (ie. not alliancee/corp) get online notification for entries in address book.

    Hardly a coincidence that this complaint suddenly gets so much attention by Eve's première e-peen whores after the log-off evasion has been removed .. well guess what; log-offski abused a system designed to protect against power outages and whatnot (ie. OOG events) whereas SD uses system that is not only part of game but requires people to remain in game AND that they take a quantifiable economic hit.

    PS: Mass log-on of capitals that you describe should be deemed an exploit as it is for all intents and purposes a log-on trap .. only difference is that it is done with capitals since they don't have to be anywhere near the actual gank the "tactic" is condoned.
    Utsen Dari
    Sebiestor Tribe
    Minmatar Republic
    #76 - 2011-12-10 05:27:33 UTC
    Speaking from a wormspace dweller perspective, where most fights are small gang size and a single capship present on field is a very big deal:

    Capital Ship Self Destruct with no lossmail encourages blobbing and discourages evenly-matched fun fights.

    If you have an epic fight where one side squeaks out a win by the narrowest of margins, then any enemy capships present on the losing side will have more than enough time to see the fight is lost and hit that one button to cover up the record of their loss. Which means such an epic fight is less likely to happen, as the potentially winning side will want to bring five times as many ships as is necessary to win, so that they can crush that capship in under 120 seconds from when they appear on D-scan. Barely squeaking by with minimal force and taking out a capship is the fight you talk about for months afterward. Splattering a capship who had no chance in less than 120 seconds is not.

    Yes please to some kind of record for self destruct under fire for capships. Yes please to more incentive to start evenly-matched nailbiter fights.
    Grath Telkin
    Amok.
    Goonswarm Federation
    #77 - 2011-12-12 02:05:40 UTC
    Hirana Yoshida wrote:


    PS: Mass log-on of capitals that you describe should be deemed an exploit as it is for all intents and purposes a log-on trap .. only difference is that it is done with capitals since they don't have to be anywhere near the actual gank the "tactic" is condoned.


    Yes, because sitting around with supercaps just logged in and idling all day is smart.


    No, its not, and its not an exploit.


    Also nobody cares whats fit on the ship, ever, at all, its the record of the loss, the record of the actual pilots choice to scuttle the ship thats in question.

    We could give a crap less what was in, or on the pilot.


    Also I believe in your rage filled tirade of butthurt you have come after the wrong group, PL rides its burning supers into the ground, we're not known as an alliance to "log off' in a fight.

    All this may be shocking to you, and hard to take, I understand that as you couldn't even really stay on the topic in your rant. If you'd like to sit and talk about your problems a bit we have some people around who can help you out.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    steave435
    Perkone
    Caldari State
    #78 - 2011-12-12 15:32:00 UTC
    Hirana Yoshida wrote:
    But how does being witness to a scuttling translate into being privy to all data concerning the ship immediately prior to the act?
    Hell, they are still finding known scuttled wrecks from WWII with all sorts of gizmos and treasures that the observers were completely oblivious to.

    Fair enough. Generate a killmail with information about what ship was destroyed where and who killed it, possibly including damage done. No information that's not already given out is given out, and the destruction is still documented.
    Hirana Yoshida
    Behavioral Affront
    #79 - 2011-12-12 19:52:31 UTC
    Grath Telkin wrote:
    ...All this may be shocking to you, and hard to take, I understand that as you couldn't even really stay on the topic in your rant. If you'd like to sit and talk about your problems a bit we have some people around who can help you out.

    Not sure why a direct response to post is suddenly both a rant but also off-topic .. but something tells me that is probably the generic reply/thought you have for anything that isn't in accordance with your world view. Very modern to be sure, but hardly constructive and certainly not worth my time so enjoy your silence Grath.
    steave435 wrote:
    Fair enough. Generate a killmail with information about what ship was destroyed where and who killed it, possibly including damage done. No information that's not already given out is given out, and the destruction is still documented.

    See, that would make sense.

    A blank killmail only containing participants (but no numbers whatsoever) with "Self Destructed" or "Scuttled" in place of damage received.

    PS: Really don't see all the fuss over API verification to SD mails which is all it boils down to .. guess my e-peen/ego does not need the constant attention and my associates are more trustworthy than others.

    Rip Minner
    ARMITAGE Logistics Salvage and Industries
    #80 - 2011-12-13 06:53:45 UTC
    slackjawed wrote:
    Dear EvE-player,

    I propose a balance to the self destructing. Due to people not able to log off anymore the remaining way to grief is to self destruct.

    At this moment you can self destruct and you:
    • Don't generate a killmail
    • No loot drops
    • Insurance is paid out.


    While it makes sense that no loot drops (you do self destruct after all), it's dumb that there is no killmail provided. The insurance is something that is also questionable.


    What I propose:
    • Generate a killmail for the last person who shot at the ship. (Damage included or not depends on technical problems I presume)
    • No loot drops
    • Pay out no insurance


    This way SD is used for the primary reason it should be used: denying people your stuff. It doesn't however cover the fact that your ship was destroyed.

    Also the timer should be dependant on the ships size. The timer should be that it forces people to use enough dps to be able to kill it. A reasonable timer would probably be around 5-6 minutes for a super. A pod could be lowered to 20-30 seconds.


    Conclusion:
    The CSM has recommended this once already, but nothing happened with it then. CCP is doing a good job fixing a lot of "issues" with the game, let's make this the next one?



    This issue was alrdy raised once by Alekseyev Karrde, 20 December 2009.

    The minutes it was discussed in:
    CSM Meeting 4.002 // Meeting Minutes: 2009/12/20 18:18

    Results were:
    Self Destruct should revoke insurance
    Passed 7/2 (Mrs Trzzbk, Korvin)

    Self-destruct should generate killmail
    Passed 7/2 (TeaDaze, Song Li)

    Self-destruct should "overheat" all modules
    Failed 7/2 (Alekseyev Karrde, Sokratesz)

    Self-destruct timer depends on ship size
    Passed 8/1 (Korvin)



    I dont mind this changes myself.

    But there is a point of conflict in my mind of the No Pay out on Insurance.

    It makes perfect logic that a Insurance company will not pay out if you destory your own ship. But that same logic also means no more pay outs if the police blow your crap up too.

    Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.