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How to prevent ganks?

Author
Tuketh Sagus
The Scope
Gallente Federation
#1 - 2014-12-14 00:49:02 UTC
I like wormholes, even though c1-3 sites dont give much profit, its something. The problem for me are other players, who kill me. Any idea how to prevent it? I dscan, but most of the time the tackler is cloaky (tengu with cloak subsystems mostly) so it doesnt help. Also i never saw any other ship or even a combat probe on dscan. Heres a link of the latest kill.


https://zkillboard.com/kill/43074579/

Im quite new and cant afford a tengu myself, so this isnt an option.
Nightingale Actault
Borderland Dynamics
#2 - 2014-12-14 00:53:44 UTC
You'll need friends or alts if you want to prevent ganks with more than you're already doing.

Always make sure you've scanned the entire system.
Have cloaked scouts on all the WH connections.
Keep combat probes out and scanning for new ship signatures.
If there is an active POS, have a cloaked scout there to watch for new logins.

Remember that dscan only has a 14AU range, so anything outside of that will be invisible to you.
A good combat prober can get your position in a single scan so if you're not hitting dscan every couple seconds there is a chance you could be missing the probes.
Orlacc
#3 - 2014-12-14 01:04:25 UTC
Quite simply if you are new, you need to go into WHs with friends. WHs are not made for a solo new player. As mentioned above stay alert, and when possible aligned.

"Measure Twice, Cut Once."

Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2014-12-14 06:18:04 UTC
watch dscan

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Jack Hayson
The Scope
Gallente Federation
#5 - 2014-12-14 09:37:42 UTC
I'll probably regret giving advice on how to avoid people like us... but anyway:
Tuketh Sagus wrote:
Also i never saw any other ship or even a combat probe on dscan. Heres a link of the latest kill.

Looks like you were in a combat anomaly. They don't need probes to find you there - only d-scan.
Also as you have noticed they use a cloaky tackler, so the only chance you have of noticing them is when the cloaky jumps into your system. If you have the entire system in d-scan range (~14AU) you have a slight chance of seeing him when you smash the d-scan button like a mad man - if the system is bigger chances are you can't see him anyway.
What most people do is that they put scouts on all wormholes and watch for new signatures, so you will notice when someone enters your system. (doesn't save you from someone who is already in your system, ofc)
Edward Harris
Inner Geek
#6 - 2014-12-14 11:12:17 UTC
Tuketh Sagus wrote:
The problem for me are other players, who kill me. Any idea how to prevent it?


You can't.
This game is centered around pvp and there is no such thing as a pve safe-haven.

Zedutchman
Aliastra
Gallente Federation
#7 - 2014-12-14 16:24:49 UTC
Yeah... They don't really need to probe you. I've been doing some gas mining recently and have learned some things.


1.... Don't do it during EU prime...

2.... Don't take anything expensive

3.... Don't linger, Don't AFK

4... Don't scan stationary.... you don't have to sit still to scan

5. ... If you see ANYTHING come up on D-scan..... Leave. It's not worth getting rolled up by a T3 fleet with intradictors.

6.... Stay out of C1's and C2's they are too heavily populated.

Lloyd Roses
Artificial Memories
#8 - 2014-12-14 16:53:52 UTC
Quite hard to defend yourself against incoming ganks. As everything wormhole, Intel/Recon is vital.

When running sites in one of those holes, you should know how many exits it has and if you can cover all relevant ones (i.E. every active that is not a frigate hole). If you can't keep eyes on each hole and watch your probe scanner, then there is no way of ensuring safety.
If you're getting tackled by cloaky Tengus, do the following:

- Drop mobile depot in site when you start it (together with your tractor unit)
- Once Tengu decloaks, refit warpcore stabs
- warp out to a safe or a moon, the highsec is very likely bubbled

Amak Boma
Dragon Factory
xX SERENITY Xx
#9 - 2014-12-14 17:46:02 UTC
warp stabs wont help if they have dictor/hic on grid
if you warp on anomaly , move away alot , sleepers will still follow you and eventual ganker have to burn closer to get you
you cant prevent being ganked if you are not careful.
try to put alts on each hole connecting to you, if have them
Kynric
Sky Fighters
Rote Kapelle
#10 - 2014-12-14 18:50:41 UTC
Everything you fly will eventually get killed, the trick is to make enough money that when it happens it is just a business expense. Yes watch d-scan. But also if you are high sec diving base yourself away from high traffic areas (derelik, khandid region, anywhere your entry systems are fairly empty will get you less visitors. You cant control where all the exits are but you can stack the deck a bit. Also skip the silly warp stabs and instead put a medium micro jump on that drake, that will get you away from some tacklers. Mostly just keep at it and watch dscan.
Derath Ellecon
University of Caille
Gallente Federation
#11 - 2014-12-14 20:43:09 UTC
As others have said dscan. If you have alts post cloaky scouts on open WH's etc.

For the last advice I recommend this song.

https://www.youtube.com/watch?v=6k86kx8rR5I
Icarus Able
Refuse.Resist
#12 - 2014-12-14 21:26:04 UTC
Stay aligned as much as possible doesnt matter what too switch it up as well.

When they unlcloak unless they are a bomber they have a 6 second wait time before they can even lock you so if aligned you can warpout every time.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#13 - 2014-12-14 23:46:15 UTC
Don't worry. Querschlager are good at hat they do - which is, apparently, dropping two Scimitars onto a solo Drake, because Drakes are that dangerous. If I were you I would feel more embarassed for them than angry or sad about what they did to your Drake.

Plenty of good advice in this thread, but the best i can give is to find yourself an unoccupied C1 with Z060, somehow, go inside, hump the 40 anoms, make 400M in bank, and probe your way out as the inbound connections spawn.
Tuketh Sagus
The Scope
Gallente Federation
#14 - 2014-12-15 00:12:33 UTC
Lloyd Roses wrote:
Quite hard to defend yourself against incoming ganks. As everything wormhole, Intel/Recon is vital.

When running sites in one of those holes, you should know how many exits it has and if you can cover all relevant ones (i.E. every active that is not a frigate hole). If you can't keep eyes on each hole and watch your probe scanner, then there is no way of ensuring safety.
If you're getting tackled by cloaky Tengus, do the following:

- Drop mobile depot in site when you start it (together with your tractor unit)
- Once Tengu decloaks, refit warpcore stabs
- warp out to a safe or a moon, the highsec is very likely bubbled




Well the problem is that
1. I got to move , or I either dont catch up with BS or when a new wave spawns I get out of range and have to tank alot before they come. And until I have aligned and warped, I can watch the wonderfull blue bubble of doom.
Tuketh Sagus
The Scope
Gallente Federation
#15 - 2014-12-15 00:14:37 UTC
Trinkets friend wrote:
Don't worry. Querschlager are good at hat they do - which is, apparently, dropping two Scimitars onto a solo Drake, because Drakes are that dangerous. If I were you I would feel more embarassed for them than angry or sad about what they did to your Drake.

Plenty of good advice in this thread, but the best i can give is to find yourself an unoccupied C1 with Z060, somehow, go inside, hump the 40 anoms, make 400M in bank, and probe your way out as the inbound connections spawn.



Im not sad or angry, if i was, this game wouldnt be for me.

The wuestion is where to repair...

Btw, thanks for this wonderfull advice up there.
Iyokus Patrouette
University of Caille
Gallente Federation
#16 - 2014-12-15 00:27:48 UTC
If you have a cloaky watching you constantly moving can be a pain for him to get close enough to jump you. maybe drop the target painter for a medium micro jump drive, and occasionally bounce around potentially putting you another 50km away from that cloaky ganker Blink

---- Advocate for the initiation of purple coloured wormholes----

Orlacc
#17 - 2014-12-15 00:37:50 UTC
Tuketh Sagus wrote:
Trinkets friend wrote:
Don't worry. Querschlager are good at hat they do - which is, apparently, dropping two Scimitars onto a solo Drake, because Drakes are that dangerous. If I were you I would feel more embarassed for them than angry or sad about what they did to your Drake.

Plenty of good advice in this thread, but the best i can give is to find yourself an unoccupied C1 with Z060, somehow, go inside, hump the 40 anoms, make 400M in bank, and probe your way out as the inbound connections spawn.



Im not sad or angry, if i was, this game wouldnt be for me.

The wuestion is where to repair...

Btw, thanks for this wonderfull advice up there.


Some, not all stations have repair facilities. When docked, r-click on ship and repair option will show.

"Measure Twice, Cut Once."

Tuketh Sagus
The Scope
Gallente Federation
#18 - 2014-12-15 00:45:20 UTC
Orlacc wrote:
Tuketh Sagus wrote:
Trinkets friend wrote:
Don't worry. Querschlager are good at hat they do - which is, apparently, dropping two Scimitars onto a solo Drake, because Drakes are that dangerous. If I were you I would feel more embarassed for them than angry or sad about what they did to your Drake.

Plenty of good advice in this thread, but the best i can give is to find yourself an unoccupied C1 with Z060, somehow, go inside, hump the 40 anoms, make 400M in bank, and probe your way out as the inbound connections spawn.



Im not sad or angry, if i was, this game wouldnt be for me.

The wuestion is where to repair...

Btw, thanks for this wonderfull advice up there.


Some, not all stations have repair facilities. When docked, r-click on ship and repair option will show.


Z060 is a 0sec static...unless im lucky i wont survive in 0sec until i find a repair facility.
Jez Amatin
The Scope
Gallente Federation
#19 - 2014-12-15 10:05:21 UTC
refit rep mods with a mobile depot?
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#20 - 2014-12-15 11:31:35 UTC
Good info in the thread so far.

At the risk of cutting off a kill in my future, a few other things.

PvE in PvP ships if you can. Take a look around for Drake (if you want to continue on Drakes) fits that are a bit more offensively oriented. You will probably die still but you can at least attempt to take a couple with you.

Flying ships that aren't automatically assumed to be PvE ships. Drakes are PvE Ships, it's the rep it has. Flying other ships can give people pause, make them have to change up what they'd like to be flying. The only requirement for PvE is that it can do the site inside a time period that won't cause actual bodily self harm. I use a Retribution for C2 sites. I'm sure if you ask nicely in his advice column Trinket will help you out with some ideas.

Prop mods are good, use one.
Skill up and start T2'ing those modules up.
If you haven't trained it yet, go buy Thermodynamics now and train it to 3 at minimum, no exceptions. You see someone come to kill you, you overheat everything. Every small boost in capability is important. Heat is love, Heat is life.

Probably the most useful bit of advice I read when I started out in W space and started Pvp-ing.
http://www.mylootyourtears.com/?p=1352
TL:DR Decide now what you'll do when someone come calling for your corpse.

Change your overview settings to have "No Standing" as a coloured background. That way they'll clearly stand out on the overview when they come in and will give you an extra couple of seconds.

This'll be controversial but don't fly aligned. Instead stick around the wrecks and junk on grid and keep moving around it. Flying a cloaky close up to a moving target while dodging wrecks is annoying and increases the chance they'll mess it up and decloak in a bad spot. It'll also give you practice at manual piloting which is always fun.
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