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Player Features and Ideas Discussion

 
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Senior citizens needs attention too..

Author
Dantes Wolf
Interstellar Corporation of Universal Management
#1 - 2014-12-13 22:15:22 UTC  |  Edited by: Dantes Wolf
So there I was, playing EVE for the better part of five years, on and off, landing me on around 70 million SP's - I now fly a very neat, very pretty, decently skilled Chimera and I live in Null. However, I'd like some feeling of test of this thing - Atm I'm doing the "sanctums" for my cash, but they are rare in appearance, and even though they, to my knowledge, are the hardest sites around, I don't feel challenged in them, at all.

So, my suggestion is: Make us some new anomalies, capable only in highend Tengu's and soloable in carriers.

Further, make us some DED 11 - 15 sites, where 11-12 is soloable in a carrier, or in a team of RR tengus and DED 13-15 which requires an RR setup of carriers or a super carrier.

Obviously, income should be adjusted to fit the effort.


Pros. Content, that bodes well for teamwork for the midlvl pilots in T3's, as well as new and fun stuff to do for the hardcore bitter vets, that wanna fly carriers on their way to fortune.

Cons: none that I can think of.

Lemme hear what you think?

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Rowells
Pator Tech School
Minmatar Republic
#2 - 2014-12-13 23:27:17 UTC
Dantes Wolf wrote:
So there I was, playing EVE for the better part of five years, on and off, landing me on around 70 million SP's - I now fly a very neat, very pretty, decently skilled Chimera and I live in Null. However, I'd like some feeling of test of this thing - Atm I'm doing the "sanctums" for my cash, but they are rare in appearance, and even though they, to my knowledge, are the hardest sites around, I don't feel challenged in them, at all.

So, my suggestion is: Make us some new anomalies, capable only in highend Tengu's and soloable in carriers.

Further, make us some DED 11 - 15 sites, where 11-12 is soloable in a carrier, or in a team of RR tengus and DED 13-15 which requires an RR setup of carriers or a super carrier.

Obviously, income should be adjusted to fit the effort.


Pros. Content, that bodes well for teamwork for the midlvl pilots in T3's, as well as new and fun stuff to do for the hardcore bitter vets, that wanna fly carriers on their way to fortune.

Cons: none that I can think of.

Lemme hear what you think?

I believe what you're looking for exists in wormholes and incursions already.
Dantes Wolf
Interstellar Corporation of Universal Management
#3 - 2014-12-14 23:29:42 UTC
Rowells wrote:
Dantes Wolf wrote:
So there I was, playing EVE for the better part of five years, on and off, landing me on around 70 million SP's - I now fly a very neat, very pretty, decently skilled Chimera and I live in Null. However, I'd like some feeling of test of this thing - Atm I'm doing the "sanctums" for my cash, but they are rare in appearance, and even though they, to my knowledge, are the hardest sites around, I don't feel challenged in them, at all.

So, my suggestion is: Make us some new anomalies, capable only in highend Tengu's and soloable in carriers.

Further, make us some DED 11 - 15 sites, where 11-12 is soloable in a carrier, or in a team of RR tengus and DED 13-15 which requires an RR setup of carriers or a super carrier.

Obviously, income should be adjusted to fit the effort.


Pros. Content, that bodes well for teamwork for the midlvl pilots in T3's, as well as new and fun stuff to do for the hardcore bitter vets, that wanna fly carriers on their way to fortune.

Cons: none that I can think of.

Lemme hear what you think?

I believe what you're looking for exists in wormholes and incursions already.


I know there's similar options in WH space but, since you cannot access these from anywere in known space, with your carriers, it doesn't change the fact, that content for the senior citizens, in Null, is still lacking, on a PVE scale.

The counterarguement would be: But supporting the suggested option in Null/(possibly Low), wouldn't that degrade the desire to go to WH's? The answer to that is easily solved: Make WH space even more profitable.

The downsides? - ISK sinks, but then again, only for those who desires to go to WH space, and, subsequently, what would it matter? - At 70 mill SP's, I do belive, that I have earned the right to be wealthy, no?

D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Iain Cariaba
#4 - 2014-12-14 23:40:25 UTC
Dantes Wolf wrote:
The counterarguement would be: But supporting the suggested option in Null/(possibly Low), wouldn't that degrade the desire to go to WH's? The answer to that is easily solved: Make WH space even more profitable.

If you buff nullsec income, wormholers will cry for their income to be buffed, which will cause Incursion runners to cry for their income to be buffed, which will cause mission runners to cry for their income to be buffed, which will cause you to want your income buffed again, which will cause wormholers... You see where I'm going with this.

Besides, as was already pointed out, the more challenging stuff is there, you just need to step out of your comfort zone to find it.
Capt Handbanana
Blood Alcohol Content
Shadow Cartel
#5 - 2014-12-15 00:26:31 UTC
Like everybody else mentioned, the options are there, just gotta break out of the null-bear mindset and go get some. You could just run those sites in your escalation ship for some added challenge?

I like beer.

Dantes Wolf
Interstellar Corporation of Universal Management
#6 - 2014-12-17 13:08:28 UTC
I still don't see the opposition - giving us more to do in null doesn't, in any way, exclude options of WH living. - I understand FULLY, that some might get drawn to null rather than to WH's, for their EVE-lives, but, presenting the players of this game with more to do, and more FUN, can't, again in my views, be a bad thing at all.

D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Serendipity Lost
Repo Industries
#7 - 2014-12-17 13:18:37 UTC
You want excitement running null anoms?? That's easy. Give the rats the same mechanics as sleeper rats.

Scram / neut / web

I don't want to hear 'null anoms already have scramming rats' thats just crap. Some null anoms have one or two scramming rats. In sleeper sites MOST of the rats scram. Neuts can cap out a carrier in a few minutes. When you're webbed - that means your cruiser is going 5m/s until you kill of the 12 rats webbing you.

You want some excitement in running anoms, then make the sites actually challenging. As it is now, you can pretty much bail at any time for any reason. The challenge of sleeper sites is that you are in them until you finish them or they finish you.

You senior citizens are bore with the sites because you undock and do mindless layups with pretty much zero risk. Until you change that mindset - you're going to be bored. More bigger red plus signs are going to change that. Adding actual risk is what will add actual excitement to running anoms.
Lugh Crow-Slave
#8 - 2014-12-17 13:51:54 UTC
Dantes Wolf wrote:
I still don't see the opposition - giving us more to do in null doesn't, in any way, exclude options of WH living. - I understand FULLY, that some might get drawn to null rather than to WH's, for their EVE-lives, but, presenting the players of this game with more to do, and more FUN, can't, again in my views, be a bad thing at all.

D.


You know you can day trip into a WH from null sec right... you can even bring up to three carriers