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DPS problems on a golem

Author
Coke Snuiver
Coke Dealers Corporation
#1 - 2014-12-13 16:51:48 UTC
The Caldari Navy Inferno Heavy Missile Is doing 150 dps but when i place it on my golem with all my missile skils and the 100% dps bonus the Caldari Navy Inferno Heavy Missile wil do 158 DPS how is that posible ?

All missile skils on level 3
Firestorm Delta
Science and Trade Institute
Caldari State
#2 - 2014-12-13 17:49:16 UTC
Coke Snuiver wrote:
The Caldari Navy Inferno Heavy Missile Is doing 150 dps but when i place it on my golem with all my missile skils and the 100% dps bonus the Caldari Navy Inferno Heavy Missile wil do 158 DPS how is that posible ?

All missile skils on level 3

All missile skills are at lvl 3 and you are flying a Golem? I think that is your problem.

Also what was the heavy missile doing 150 dps on before? All the Golem does is make each launcher effectively two. That's the exact same number of effective or actual launchers as all the other Caldari missile battleships you could put them on.
Coke Snuiver
Coke Dealers Corporation
#3 - 2014-12-13 18:53:08 UTC
Firestorm Delta wrote:
Coke Snuiver wrote:
The Caldari Navy Inferno Heavy Missile Is doing 150 dps but when i place it on my golem with all my missile skils and the 100% dps bonus the Caldari Navy Inferno Heavy Missile wil do 158 DPS how is that posible ?

All missile skils on level 3

All missile skills are at lvl 3 and you are flying a Golem? I think that is your problem.

Also what was the heavy missile doing 150 dps on before? All the Golem does is make each launcher effectively two. That's the exact same number of effective or actual launchers as all the other Caldari missile battleships you could put them on.


The descryption of the missile is sayin 150 hp
Aerie Evingod
Midwest Miners LLC
#4 - 2014-12-13 19:14:56 UTC
150 damage is not DPS. DPS = damage per second, or how much damage you do averaged over a unit of time. Damage is just damage, how much raw damage it will do. If you have a 150 damage missile and can fire once every 10 seconds your DPS is 150/10=15 DPS.
Aerie Evingod
Midwest Miners LLC
#5 - 2014-12-13 19:17:14 UTC
Coke Snuiver wrote:
Firestorm Delta wrote:
Coke Snuiver wrote:
The Caldari Navy Inferno Heavy Missile Is doing 150 dps but when i place it on my golem with all my missile skils and the 100% dps bonus the Caldari Navy Inferno Heavy Missile wil do 158 DPS how is that posible ?

All missile skils on level 3

All missile skills are at lvl 3 and you are flying a Golem? I think that is your problem.

Also what was the heavy missile doing 150 dps on before? All the Golem does is make each launcher effectively two. That's the exact same number of effective or actual launchers as all the other Caldari missile battleships you could put them on.


The descryption of the missile is sayin 150 hp



I think you mean damage, the hp on a heavy missile is around 70.
Coke Snuiver
Coke Dealers Corporation
#6 - 2014-12-13 19:17:34 UTC
Aerie Evingod wrote:
150 damage is not DPS. DPS = damage per second, or how much damage you do averaged over a unit of time. Damage is just damage, how much raw damage it will do. If you have a 150 damage missile and can fire once every 10 seconds your DPS is 150/10=15 DPS.



Ok so when the fitting screen says 158 dps that is huge :)

Thanks allot
Aerie Evingod
Midwest Miners LLC
#7 - 2014-12-13 19:22:53 UTC
If it's for a single launcher it's not bad... I personally wouldn't say huge but that's just me.
Chris Winter
Science and Trade Institute
Caldari State
#8 - 2014-12-13 19:52:47 UTC
You probably shouldn't be using heavy missiles on a golem.

You also really shouldn't be using a golem with only level 3 skills in missiles.
unidenify
Deaf Armada
#9 - 2014-12-13 20:11:35 UTC  |  Edited by: unidenify
it is clear you don't have full understanding of MIssile. And I would go far as said you are not ready to use Golem. (there was few clues)

Generally, person should have least 2 of Level 5 Missile skill support, with rest of support at level 4 plus able to use T2 missile by time they have skill to use Golem.


Chris Winter wrote:
You probably shouldn't be using heavy missiles on a golem.
.


To be fair, there are Rapid Heavy Launcher, but I don't ever use it for mission at all. (there may be certain mission where Rapid Heavy work better than Cruise, but not worth to buy full set and refit my ship in process)
Ion Kirst
KIRSTONE ALLIANCE
#10 - 2014-12-15 20:58:12 UTC  |  Edited by: Ion Kirst
Coke Snuiver wrote:
Aerie Evingod wrote:
150 damage is not DPS. DPS = damage per second, or how much damage you do averaged over a unit of time. Damage is just damage, how much raw damage it will do. If you have a 150 damage missile and can fire once every 10 seconds your DPS is 150/10=15 DPS.



Ok so when the fitting screen says 158 dps that is huge :)

Thanks allot



No, 158 dps is not huge. (it may be huge for you, and maybe for heavys, but not to be said for a Golem)

I can't believe I'm even seeing heavy missiles mentioned with a Golem!

With Cruise Fury, I get 250.8 dps per launcher, that 's 1003dps, and 8228 volley.

No . . . just no.


-Kirst

Always remember Tovil-Toba, and what was done there.

Firestorm Delta
Science and Trade Institute
Caldari State
#11 - 2014-12-15 21:16:54 UTC
Ion Kirst wrote:
Coke Snuiver wrote:
Aerie Evingod wrote:
150 damage is not DPS. DPS = damage per second, or how much damage you do averaged over a unit of time. Damage is just damage, how much raw damage it will do. If you have a 150 damage missile and can fire once every 10 seconds your DPS is 150/10=15 DPS.



Ok so when the fitting screen says 158 dps that is huge :)

Thanks allot



No, 158 dps is not huge. (it may be huge for you, and maybe for heavys, but not to be said for a Golem)

I can't believe I'm even seeing heavy missiles mentioned with a Golem!

With Cruise Fury, I get 250.8 dps per launcher, that 's 1003dps, and 8228 volley.

No . . . just no.


-Kirst


Yeah, 158 is barely anything for a Golem. Cruise can reach 1k like you mentioned, and Torps go beyong that in terms of DPS.

@op, heavies are not meant to be used on a Golem. Between the four ship bonuses and the role bonus three are for missiles directly, and only one of those three actually does anything for heavies. If you want to use rapid heavies just use a normal Raven, It'll save you a ton of money and won't completely waste the potential of the hull.
ShahFluffers
Ice Fire Warriors
#12 - 2014-12-15 22:26:13 UTC
Coke... the Golem's bonuses only apply to Torpedo, Cruise, and Rapid Heavy Missile Launchers (not regular Heavy Missile Launchers).

The Golem's info description should probably be clarified methinks because it reads like it applies to any launcher that uses Heavy Missiles.

And here is a fit you can aim for:

[Golem, Long Range PvE]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Shield Boost Amplifier II
X-Large Shield Booster II
Adaptive Invulnerability Field II
Large Micro Jump Drive
Heavy Capacitor Booster II, Navy Cap Booster 800
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Warhead Calefaction Catalyst I
Large Anti-EM Screen Reinforcer I

Hobgoblin II x5
Hobgoblin II x5
Salvage Drone I x5
Atomeon
Laistera
#13 - 2014-12-16 01:25:05 UTC
ShahFluffers wrote:
Coke... the Golem's bonuses only apply to Torpedo, Cruise, and Rapid Heavy Missile Launchers (not regular Heavy Missile Launchers).


I think those are Raven's bonus. The Golem have bonus to missiles not missiles launchers. ;)
ShahFluffers
Ice Fire Warriors
#14 - 2014-12-16 02:01:06 UTC
Atomeon wrote:
ShahFluffers wrote:
Coke... the Golem's bonuses only apply to Torpedo, Cruise, and Rapid Heavy Missile Launchers (not regular Heavy Missile Launchers).


I think those are Raven's bonus. The Golem have bonus to missiles not missiles launchers. ;)

*goes to EFT*
*tinkers and compares various fits*

... INTERESTING... Shocked

Four unbonused Heavy Missile Launchers deal 90 damage per second (lol?).
For the Golem it is more than 300.

I wonder if the DEVs made a mistake or had coding issues with this... because no Battleship (Tech 2 or otherwise) gets that kind of bonus to cruiser-sized weapons.
Chris Winter
Science and Trade Institute
Caldari State
#15 - 2014-12-16 05:42:35 UTC
The Rattlesnake is actually bonused for all sizes of missiles, even lights.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2014-12-16 07:27:09 UTC  |  Edited by: Barrogh Habalu
Chris Winter wrote:
The Rattlesnake is actually bonused for all sizes of missiles, even lights.

Same goes for all Guristas ships. Doesn't matter much for Worm though. Gila is free to choose between LML, RLML, rockets and HML/HAM if you wish to use some of those.

Accordingly to EFT, that's it.

Interesting find, actually. Just keep in mind that Golem's bonuses to missile velocity and explosion velocity only works for cruises and torps.