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Hate to Miners

First post
Author
Vaako Omaristos
Doomheim
#181 - 2014-12-17 12:26:15 UTC
Pvp in eve is something that everyone does. Ganking happens to everyone unless you never leave a station. Complaining about gankers is pointless, the circle of eve life means that the gankers get ganked.

Most importantly if ur brand new mining barge or exhumer gets blown up, the world will still go on. Titans will rise and be destroyed, billions will be made and lost and whiney miners will still complain about the "unfair" treatment.

The game is designed for pvp its the ultimate no holds barred pvp. I am not into pvp, but I dont complain about it I try to get even.

Trader, industrialist and thinker. Follow my progress on my 141 trading challenge here

Dracvlad
Taishi Combine
Astral Alliance
#182 - 2014-12-17 12:53:59 UTC  |  Edited by: Dracvlad
This is what gets posted in Osmon local every 30 minutes or so:

"Dear citizens! Please be reminded that this system (as all hisec) is policed by the New Order, and that a valid permit is required to commit any mining, hauling or other PvE in here. Failing to oblige, you can end up being destroyed as a criminal. So, follow the law of the CODE - http://www.lawofhighsec.com/the-law , Get a permit! Low cost of just 10m ISK for a full year. Convo me to buy one! Otherwise, have a nice day, and may James 315's wisdom guide you through your life!"

First of all its extortion, and people hate that, they are setting themselves up as being overlords of miners and of course people will hate that too, defining people as being a criminal by not accepting their overlordship, then a semi-religious quote about a person who is a Goon and who hates hisec pubbie players and recognised as such by quite a few miners. It is a massive wind up rammed down their throats.

Next thing is that mining is not profitable for all but bots and extreme multi boxers, but people do it to unwind, they are likely chilling out and are physically and mentally tired, so they mine while listening to music and reading or watching a movie, then along comes one of these smug arrogant extortionists and blows up their ship, then posts their loss mail in local and uses it to extort.

Its not surprising that they get some pretty salty language or even hate aimed at them at times.

While their advice to tank their ship or use a mining ship which can be tanked very well is valid and good advice, you often see them go on about clicking D-scan, checking local and rubbish like that, but Osmon has 135 to 240 people in it. That advice is just tosh and they say it to annoy people.

They also have a snap shot of peoples responses to their ganking activties http://www.minerbumping.com/p/bingo.html which they use to annoy people further. The person will stay polite and not swear and use this manner to irritate people further, being sure to admonish people who swear at them. They also go on about CONCORD a lot presumably because they like to rub it in that CONCORD is stopping people from being able to shoot them, many risk adverse players have had CONCORD moments when going after people what they thought were shootable so many are too worried about getting it wrong to shoot until they are certain that they they can and the opportunity has gone, Catalysts warp fast don't they.

It is a very effective griefing approach and one which I find extremely fun to watch.

Using such sophisticated methods to to get at people who mainly want to chill out doing a boring and fairly mindless and inefficient way to earn ISK and where a single gank delete hours and hours of work is certainly something to wonder about. Someone went to a lot of trouble to set up a system to annoy a certain type of people. Its impressive stuff.

As many people know CODE first arrived in Gallente space to interdict ice-mining from those regions as part of the ISK making activities of some Goons, they are also operating as part of Freighter ganking fleets with Goons and many people have only just clocked that there is a heavy Goon ruin their fun involvement here, but its always been there.

It is no surprise to see the best hisec ice mining system in Eve being camped by CODE all the time is it.

Often you will see the words hisec pubbie thrown about, this is a sort of dehumanisation which is very effective in making people see the person who they are targeting as a non-human who deserves it, fascinating stuff.

I only mine if I want to get some stuff that I cannot be bothered to pay for, or when I feel too tired and bored to do anything else, because of that I mine only in ships that are tanked to the max and as a result I never get bothered, I also will not be out afk, even though in my opinion checking D-scan and local only works in a system with hardly anyone in it.

When looking for something to do a couple of months back I had a look at CODE, the thing is that they have it sussed, bumping can never be made a criminal flag action and their gankers are too difficult to go after as you will spend hours camping a station for a small chance of catching them warping to an instra.

Now you can step back a bit assess the sudden burst of anger by a ganked miner as hate or you can assess a very skilful setup to play on a certain group as hate. I for one see them as playing the game in a very sophisticated way to garner hate against them knowing full well that their prey has no real effective way to get back at them and only rage creating tears.

Hate to miners, indeed...

And I suggested that people read that reply by Black Pedro to La Rynx a few times, skilful posting at its best!

EDIT: added hisec to a key sentence

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lady Areola Fappington
#183 - 2014-12-17 13:04:24 UTC
Dracvlad wrote:
This is what gets posted in Osmon local every 30 minutes or so:

"Dear citizens! Please be reminded that this system (as all hisec) is policed by the New Order, and that a valid permit is required to commit any mining, hauling or other PvE in here. Failing to oblige, you can end up being destroyed as a criminal. So, follow the law of the CODE - http://www.lawofhighsec.com/the-law , Get a permit! Low cost of just 10m ISK for a full year. Convo me to buy one! Otherwise, have a nice day, and may James 315's wisdom guide you through your life!"

First of all its extortion, and people hate that, they are setting themselves up as being overlords of miners and of course people will hate that too, defining people as being a criminal by not accepting their overlordship, then a semi-religious quote about a person who is a Goon and who hates hisec pubbie players and recognised as such by quite a few miners. It is a massive wind up rammed down their throats.

Next thing is that mining is not profitable for all but bots and extreme multi boxers, but people do it to unwind, they are likely chilling out and are physically and mentally tired, so they mine while listening to music and reading or watching a movie, then along comes one of these smug arrogant extortionists and blows up their ship, then posts their loss mail in local and uses it to extort.

Its not surprising that they get some pretty salty language or even hate aimed at them at times.

While their advice to tank their ship or use a mining ship which can be tanked very well is valid and good advice, you often see them go on about clicking D-scan, checking local and rubbish like that, but Osmon has 135 to 240 people in it. That advice is just tosh and they say it to annoy people.

They also have a snap shot of peoples responses to their ganking activties http://www.minerbumping.com/p/bingo.html which they use to annoy people further. The person will stay polite and not swear and use this manner to irritate people further, being sure to admonish people who swear at them. They also go on about CONCORD a lot presumably because they like to rub it in that CONCORD is stopping people from being able to shoot them, many risk adverse players have had CONCORD moments when going after people what they thought were shootable so many are too worried about getting it wrong to shoot until they are certain that they they can and the opportunity has gone, Catalysts warp fast don't they.

It is a very effective griefing approach and one which I find extremely fun to watch.

Using such sophisticated methods to to get at people who mainly want to chill out doing a boring and fairly mindless and inefficient way to earn ISK and where a single gank delete hours and hours of work is certainly something to wonder about. Someone went to a lot of trouble to set up a system to annoy a certain type of people. Its impressive stuff.

As many people know CODE first arrived in Gallente space to interdict ice-mining from those regions as part of the ISK making activities of some Goons, they are also operating as part of Freighter ganking fleets with Goons and many people have only just clocked that there is a heavy Goon ruin their fun involvement here, but its always been there.

It is no surprise to see the best ice mining system in Eve being camped by CODE all the time is it.

Often you will see the words hisec pubbie thrown about, this is a sort of dehumanisation which is very effective in making people see the person who they are targeting as a non-human who deserves it, fascinating stuff.

I only mine if I want to get some stuff that I cannot be bothered to pay for, or when I feel too tired and bored to do anything else, because of that I mine only in ships that are tanked to the max and as a result I never get bothered, I also will not be out afk, even though in my opinion checking D-scan and local only works in a system with hardly anyone in it.

When looking for something to do a couple of months back I had a look at CODE, the thing is that they have it sussed, bumping can never be made a criminal flag action and their gankers are too difficult to go after as you will spend hours camping a station for a small chance of catching them warping to an instra.

Now you can step back a bit assess the sudden burst of anger by a ganked miner as hate or you can assess a very skilful setup to play on a certain group as hate. I for one see them as playing the game in a very sophisticated way to garner hate against them knowing full well that their prey has no real effective way to get back at them and only rage creating tears.

Hate to miners, indeed...

And I suggested that people read that reply by Black Pedro to La Rynx a few times, skilful posting at its best!



This is, honestly, a lot of words just to say "I take my EVE way too seriously."

I don't really care about the when's, why's, and pseudo morality people roll into spaceships exploding spaceships. In Eve, I'm playing the role of hypercompetitive capitalist. I sell mining ships, mining gear, and implants. The best way for me to keep my ISK coming in is to blow up any mining ship I see, while encouraging others to do the same.

If you don't like that, you're playing the wrong game entirely.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Dracvlad
Taishi Combine
Astral Alliance
#184 - 2014-12-17 13:34:00 UTC
Lady Areola Fappington wrote:
This is, honestly, a lot of words just to say "I take my EVE way too seriously."

I don't really care about the when's, why's, and pseudo morality people roll into spaceships exploding spaceships. In Eve, I'm playing the role of hypercompetitive capitalist. I sell mining ships, mining gear, and implants. The best way for me to keep my ISK coming in is to blow up any mining ship I see, while encouraging others to do the same.

If you don't like that, you're playing the wrong game entirely.


Personally I don't give a flying monkeys if you blow stuff up for profit or not, we are talking about different levels of gaming here which makes Eve a truly fascinating game.

So put words into my mouth to justify yourself, and a snappy little HTFU last sentence if it makes you feel better, it bothers me not.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jenn aSide
Soul Machines
The Initiative.
#185 - 2014-12-17 13:45:41 UTC
Jenshae Chiroptera wrote:
Sibyyl wrote:
. Things could really be different, but they aren't.


Yes, the sandbox is full of choices. Two of which are, you can go and find players that shoot back, seek out good fights or you can go and find those that are pretty helpless and look for easy kills.

Which do you think is more likely to be lauded and which choice do you think is considered craven?


I wanted to highlight this post. The thinking in this post is not only the reason this thread exists, it's the reason why ganking itself exists.

One of the common traits of the weak minded types is this (rather externalized and even authoritarian) belief that they get a say in what other people do. They actually think that their opinion of someone elses in game activities means that those activities should be stopped, even outlawed. So much so that this specific poster is running for the CSM with the express purpose of limited the gameplay freedoms of other people (and you just can't get more morally disgusting, in game or in real life, then to be someone who hides their authoritarian tendency in a shroud of fake altruism).

Some people just can't adapt themselves to the idea that other people are free to act as they choose (within the bounds of the EULA) in this game. It rubs them the wrong way , for some odd reason, that people would choose to play the game the way CODE (or goons etc etc) does, and rather than fighting back directly and teaching others to do so, they try to 'meta game' these other players out of existence by lobbying CCP to nerf their style of play.

I think that's reprehensible in the extreme. It's easy as freaking PIE to deny the ganker types their thrills. I know because i've done so for 7 years. REAL EVE PVE players are defiant PVE players who don't need to try to 'backdoor ban' gankers to survive. HELLFIRE and damnation, the gankers are CONTENT for us, our ability to survive and thrive despite their best efforts is what makes the game fun, much more than filling our imaginary coffers with imaginary money.
Jenshae Chiroptera
#186 - 2014-12-17 13:56:15 UTC  |  Edited by: Jenshae Chiroptera
Black Pedro wrote:

EDIT: Re-reading this I see that you Jenshae, might take offense thinking this post as directed at you which is is not the case. I am sure you are reasonable player who understands all of this and would not abuse another player. I am using "you" in the general sense meaning other players.


Do not fear, for I did understand that. I thought this thread was about how for some reason people will abuse miners, who are minding their own business and trying to avoid notice, whilst being explicitly picked upon by certain players.

The thing that annoys me though is that the mechanics favour easy kills. Let's take the worst case scenario for a few miners. They log in to their worm hole system, scan down all the holes and it is the two static exit ones. They relax a little.
Turns out there is one small asteroid anomoly.

A sabre jumps through from a new worm-hole and warps to the anomoly that is 16 AU away. It takes the sabre 1.7 seconds to warp there and another second or two to bubble up.
It takes quite a few seconds for the miners to see a problem on D-scan, raise the alarm and testing it with near perfect navigation skill a futher 20 seconds to pick a book mark or celestial body and get into warp toward.

There are so many cases where miners and industrials have absolutely no hope and thus my ire is mostly at CCP for making it so unbalanced. Mechanics can change. Human nature will not.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenn aSide
Soul Machines
The Initiative.
#187 - 2014-12-17 14:03:02 UTC
Jenshae Chiroptera wrote:
Black Pedro wrote:

EDIT: Re-reading this I see that you Jenshae, might take offense thinking this post as directed at you which is is not the case. I am sure you are reasonable player who understands all of this and would not abuse another player. I am using "you" in the general sense meaning other players.


Do not fear, for I did understand that. I thought this thread was about how for some reason people will abuse miners, who are minding their own business and trying to avoid notice, whilst being explicitly picked upon by certain players.

The thing that annoys me though is that the mechanics favour easy kills. Let's take the worst case scenario for a few miners. They log in to their worm hole system, scan down all the holes and it is the two static exit ones. They relax a little.
Turns out there is one small asteroid anomoly.

A sabre jumps through from a new worm-hole and warps to the anomoly that is 16 AU away. It takes the sabre 1.7 seconds to warp there and another second or two to bubble up.
It takes quite a few seconds for the miners to see a problem on D-scan, raise the alarm and testing it with near perfect navigation skill a futher 20 seconds to pick a book mark or celestial body and get into warp toward.

There are so many cases where miners and industrials have absolutely no hope and thus my ire is mostly at CCP for making it so unbalanced. Mechanics can change. Human nature will not.


This is why COMBAT SHIPs exist. Why are miners mining outside of high sec without combat ship support nearby.

The above post is an example of someone viewing reality narrowly in other to make a nonsensical narrative make sense. It does not take into account the players responsibility to themselves to secure their gameplay for themselves.

Somehow, people are still able to mine and do pve across EVE despite this (false) claim that the mechanics favor the attacker. The truth is that this games mechanics favor the defender, and i use that imbalance every single day to thumb my nose and people who'd like to see a killmail with my name on it.
Black Pedro
Mine.
#188 - 2014-12-17 14:18:30 UTC
Jenshae Chiroptera wrote:

Do not fear, for I did understand that. I thought this thread was about how for some reason people will abuse miners, who are minding their own business and trying to avoid notice, whilst being explicitly picked upon by certain players.

The thing that annoys me though is that the mechanics favour easy kills. Let's take the worst case scenario for a few miners. They log in to their worm hole system, scan down all the holes and it is the two static exit ones. They relax a little.
Turns out there is one small asteroid anomoly.

A sabre jumps through from a new worm-hole and warps to the anomoly that is 16 AU away. It takes the sabre 1.7 seconds to warp there and another second or two to bubble up.
It takes quite a few seconds for the miners to see a problem on D-scan, raise the alarm and testing it with near perfect navigation skill a futher 20 seconds to pick a book mark or celestial body and get into warp toward.

There are so many cases where miners and industrials have absolutely no hope and thus my ire is mostly at CCP for making it so unbalanced. Mechanics can change. Human nature will not.

This kind of is the game though. I am not so familiar with WH mechanics only venturing there on occasion, but isn't the whole point of them to be "high-risk, high-reward" areas? Perhaps wormhole mining isn't rewarding enough (although I do seem to make a fair bit when I engage in my only guilty PvE pleasure, WH ninja gas mining) but I don't see how you will "balance" the fight without making WHs safer.

Perhaps there is a way to even the playing field a bit in some circumstances (like in your example), but you are always going to have the mismatch of forces everywhere in Eve being the norm, especially when some players are engaging in PvE and some are roaming looking for PvP. WH miners are going to lose ships, even highsec miners are going to lose ships, and this should happen more so if they take risks for increased rewards.

Industrial ships are suppose to have no hope (although the isn't really the case, at least in highsec) to defeat their opponents - they are engaging in an activity to make ISK. At best they can hope to escape or hold out for reinforcements. In highsec one form of that is CONCORD, but everywhere in New Eden (including highsec) you are suppose to provide security for your ISK-making enterprises. There should be no way to make an industrial activity free of risk in this game without you putting in some effort/ISK/vigilance for that protection or the risk vs. reward balance of the game will be broken.
Ramona McCandless
Silent Vale
LinkNet
#189 - 2014-12-17 14:25:59 UTC
Jenshae Chiroptera wrote:

There are so many cases where miners and industrials have absolutely no hope.


No there isn't.

Your own example simply completely ignores any counter-measures the Corporation doing the mining should do if following appropriate standards & practices at work.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenshae Chiroptera
#190 - 2014-12-17 14:59:24 UTC
Black Pedro wrote:
This kind of is the game though. I am not so familiar with WH mechanics only venturing there on occasion, but isn't the whole point of them to be "high-risk, high-reward" areas?


There are many responses to my post but I have other plans for today than answering each one. So, picking this one.

The problem is that it is heavily weighted against miners. Yes, you can set up two warp off points and slow boat between them. Yes you can sit around for an hour putting warp disruption bubbles around the belt in almost every direction.

One of the main things though is that miners have to put in 100x more effort than someone looking for an easy kill. EVE is complex but the odds are stacked against the miners in general

(Side note: Rabid care bears make for really good miner killers when you have a full null sec war going on and need to cut supplies.)

As an example, "oh so very coincidentally" today; CODE managed to get across many systems with intel coming in and kill a procurer that apparently got stuck humping the invisible part of an asteroid.
The CODE team was wiped out and they lost a lot. I was sorry to not be there at the time.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ramona McCandless
Silent Vale
LinkNet
#191 - 2014-12-17 15:02:26 UTC
Jenshae Chiroptera wrote:

One of the main things though is that miners have to put in 100x more effort than someone looking for an easy kill. EVE is complex but the odds are stacked against the miners in general


If the miners put in 100 times the effort to protect themsleves, then the gankers have to put in 200 times what they did before.

The odds are never stacked against the miners. Ever.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#192 - 2014-12-17 15:11:38 UTC  |  Edited by: Jenn aSide
Jenshae Chiroptera wrote:
Black Pedro wrote:
This kind of is the game though. I am not so familiar with WH mechanics only venturing there on occasion, but isn't the whole point of them to be "high-risk, high-reward" areas?


There are many responses to my post but I have other plans for today than answering each one. So, picking this one.

The problem is that it is heavily weighted against miners. Yes, you can set up two warp off points and slow boat between them. Yes you can sit around for an hour putting warp disruption bubbles around the belt in almost every direction.

One of the main things though is that miners have to put in 100x more effort than someone looking for an easy kill. EVE is complex but the odds are stacked against the miners in general


(Side note: Rabid care bears make for really good miner killers when you have a full null sec war going on and need to cut supplies.)

As an example, "oh so very coincidentally" today; CODE managed to get across many systems with intel coming in and kill a procurer that apparently got stuck humping the invisible part of an asteroid.
The CODE team was wiped out and they lost a lot. I was sorry to not be there at the time.


Wanted to high light the "point of ideological failure" here.

Outsmarting/outplaying another player in a game like EVE ALWAYS demands unequal amounts of effort. The idea that everyone should be putting for the same amount of 'effort' is simply untrue.

I put in effort (and time) to stay safe while making isk in EVE. The amount of effort it takes a null sec alliance to take sov, upgrade a system, and use the system to maintain it's index levels FAR outweighs the amount of effort it takes someone to train into a combat ship, go to that null system and kill someone ratting or mining. The effort it takes me to get my ratting Machariel out to null and keep it supplied with faction ammo also outweighs the effort someone trying to kill me puts in.

This has been true in every single game I've ever played. Surviving HAS to require more effort than destroying, because if surviving is 'easy', no one ever gets killed. Learning how to survive and putting in the effort to earn the rewards IS the game for a real and true pve player.

It's the exact same in real life. It takes WAY more effort to secure your home or business than it does to pick up a rock off the street, shatter a window and rob a place. It takes more effort to work for a living honorably than to be a criminal who lives off of stealing the fruits of others labor. It's the individual's responsibility to make those bad things harder for the criminal, and that takes effort.
Ramona McCandless
Silent Vale
LinkNet
#193 - 2014-12-17 15:17:13 UTC
Jenn aSide wrote:


It's the exact same in real life. It takes WAY more effort to secure your home or business than it does to pick up a rock off the street, shatter a window and rob a place. It takes more effort to work for a living honorably than to be a criminal who lives off of stealing the fruits of others labor. It's the individual's responsibility to make those bad things harder for the criminal, and that takes effort.


And it takes more effort to pick up that rock and throw it through the window and leg it with the gear than it takes to put the rock in your pocket, and then pick up another and do the same.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Black Pedro
Mine.
#194 - 2014-12-17 15:30:04 UTC
Jenshae Chiroptera wrote:

The problem is that it is heavily weighted against miners. Yes, you can set up two warp off points and slow boat between them. Yes you can sit around for an hour putting warp disruption bubbles around the belt in almost every direction.

One of the main things though is that miners have to put in 100x more effort than someone looking for an easy kill. EVE is complex but the odds are stacked against the miners in general

A 100x is a bit hyperbolic, but yes, resource gatherers should have to put in significant effort to secure themselves completely. But the standard of 100% secure is exceptionally high - when I mine gas I mine enough to replace the cost of my T2 Venture in less than 10 minutes. If I lose a ship occasionally it is of no consequence, it is just the cost of doing business so I spend no time on arranging or implementing any defense other than "continual Dscan vigilance".

Is it just the loss mail that bothers you? Because I imagine even if WH ore mine pays much less, you are still mining the cost of mining barge every hour. Is WH space really so dangerous that you get caught more than once an hour? If so, the solution is to buff mining yield, not increase safety by some mechanic.

If you don't have a viable force backing you up then just risk disposable ships, if you do then bring out your yield-fit exhumer mining fleet and hope you get found and you then might get one of your "good fights". It's how the risk vs. reward is suppose to work.

Now in highsec this isn't remotely true. Just flying a tanked Skiff/Procurer makes you immune to all but the most organized (and well funded) gank attempts and requires no additional effort and at just the small cost of a few percent less yield.
Jenshae Chiroptera
#195 - 2014-12-17 15:36:04 UTC
Jenn aSide wrote:
This has been true in every single game I've ever played. Surviving HAS to require more effort than destroying, because if surviving is 'easy', no one ever gets killed. Learning how to survive and putting in the effort to earn the rewards IS the game for a real and true pve player..


If surviving is not easy but equally as difficult as killing then it is a matter of game knowledge, "skill" and will to determine who lives and who dies.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dracvlad
Taishi Combine
Astral Alliance
#196 - 2014-12-17 15:39:00 UTC
Black Pedro wrote:
Jenshae Chiroptera wrote:

The problem is that it is heavily weighted against miners. Yes, you can set up two warp off points and slow boat between them. Yes you can sit around for an hour putting warp disruption bubbles around the belt in almost every direction.

One of the main things though is that miners have to put in 100x more effort than someone looking for an easy kill. EVE is complex but the odds are stacked against the miners in general

A 100x is a bit hyperbolic, but yes, resource gatherers should have to put in significant effort to secure themselves completely. But the standard of 100% secure is exceptionally high - when I mine gas I mine enough to replace the cost of my T2 Venture in less than 10 minutes. If I lose a ship occasionally it is of no consequence, it is just the cost of doing business so I spend no time on arranging or implementing any defense other than "continual Dscan vigilance".

Is it just the loss mail that bothers you? Because I imagine even if WH ore mine pays much less, you are still mining the cost of mining barge every hour. Is WH space really so dangerous that you get caught more than once an hour? If so, the solution is to buff mining yield, not increase safety by some mechanic.

If you don't have a viable force backing you up then just risk disposable ships, if you do then bring out your yield-fit exhumer mining fleet and hope you get found and you then might get one of your "good fights". It's how the risk vs. reward is suppose to work.

Now in highsec this isn't remotely true. Just flying a tanked Skiff/Procurer makes you immune to all but the most organized (and well funded) gank attempts and requires no additional effort and at just the small cost of a few percent less yield.


Lets see what other issues could a worm hole dweller have, aha being podded, so add time to know where the WH's that they have located go out to so they can get back in along with the defensive bubbles. Why do people miss the obvious issue?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Paul Panala
Tax Haven Form 1040
#197 - 2014-12-17 16:03:30 UTC  |  Edited by: ISD Ezwal
I think there is a misconception about how much ISK you can make mining in high sec. People just assume miners are pulling in 100 mil an hour and it doesn't seem fair for something that requires almost no attention and very little risk. High sec miners can't make that much, but whatever, hate them all the same!

*Snip* Removed off-topic part of the post. ISD Ezwal.
Black Pedro
Mine.
#198 - 2014-12-17 16:05:34 UTC
Dracvlad wrote:

Lets see what other issues could a worm hole dweller have, aha being podded, so add time to know where the WH's that they have located go out to so they can get back in along with the defensive bubbles. Why do people miss the obvious issue?

I have never been podded while gas mining in a wormhole even when they get my ship, but I will take your word for it that it is a significant problem for some.

We do seem to be far off-topic now so I'll try to summarize to get us back on track. Miners, everywhere in New Eden, are targets for those that like to blow things up. The miners are gathering resources so they have to be at some risk, otherwise the sandbox is broken. Therefore, it is up to these miners to take precautions, be vigilant, and bring protection when needed as they are the ones benefiting from the addition of resources to the economy their actions produce. No one hates them, but many enjoy watching them explode.

Now, one thing I do hate is when miners (and lately haulers) decide that they are entitled to these resources risk-free and come to the forums advocating "balance" changes (AKA ganking nerfs) to the game to make their job easier. There are already enough tools to make your mining (and hauling) 100% safe in highsec. In the other spaces I am less familiar with the nuances, but those are places where you are suppose to provide your own security. If that is not possible for some reason, I will listen to suggestions to improve that specific situation, but in general, ISK making activities should be dangerous and subject to disruption by your opponent or even a random passerby if you have not secured your operation sufficiently.
Jenn aSide
Soul Machines
The Initiative.
#199 - 2014-12-17 16:13:07 UTC
Jenshae Chiroptera wrote:
Jenn aSide wrote:
This has been true in every single game I've ever played. Surviving HAS to require more effort than destroying, because if surviving is 'easy', no one ever gets killed. Learning how to survive and putting in the effort to earn the rewards IS the game for a real and true pve player..


If surviving is not easy but equally as difficult as killing then it is a matter of game knowledge, "skill" and will to determine who lives and who dies.


That's the "level playing field" fallacy. It's not true in sports and it's not true in this game either. It's why professional sports across the world eventually adopt rules to favor offense over defense, because "equal" rulesets automatically and naturally favor the defense.

The buff to mining ships actually proves the 'level playing field' idea is a lie. The idea is based on the idea that if the 'arena' is level, both 'teams' are on equal footing. This does not take into account the INDIVIDUALS involved. CCP gave miners buffed mining ships, several of which can mount INSANE tanks (and that ehp buff makes leadership buffs, links and logi even more effective) and yet their was no dip in miner's rate of dying, because the INDIVIDUAL miners tended to ignore better defense to more isk per hour.

As in life, so in EVE, you can level all the playing fields you want to, if one team is lazy and self serving and the other is ambitious and creative, the status of the 'field' makes no difference, the outcome will remain the same. This is why your ideas are doomed to fail even if people are crazy enough to let you o the CSM.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#200 - 2014-12-17 16:15:58 UTC
La Rynx wrote:
Then would you agree the request to the miners to type "gf" when they have been ganked by codies, serves only to to pi-ss of the miners even more?

Wrong, it's simple gaming etiquette. The "gf" is a simple polite congratulatory gesture from the loser to the victor in any PvP scenario. You see it all the time at the end of any fight, "gg"'s and "gf"'s get thrown around a lot to indicate the end of the game and that there's no hard feelings. EVE is no exception, in fact BRAVE make a point of keeping it classy by offering our opponents "gf"'s at the end of fights, win or lose; a policy I embrace whole-heartedly. It is after all, just a game.

This is why it's considered good form for a miner to "gf" a ganker when he killed. The miner lost in a PvP fight and to show there's no hard feelings, offer that polite gesture.

Quote:
Now you are getting really funny!
EvE is known to be the most sophisticated MMO, i think everyone knows this learning curve picture:
http://pixgood.com/eve-online-learning-curve.html

The best counter to which, is education; not to simply stop ganking.

Quote:
So, you are a codie...
Code is hated, cause they spew miner hate propaganda over and over.

Where? Their flaws are pointed out, but that's empirical, not emotional. Where is this hate posted?

Quote:
Everyone gets upset when he loses his ship, especially in hot fight, maybe unexpected.

Wrong. I don't, as is with any player that understands the nature of EVE renders your ships disposable. They are consumable commodities that are lost when you lose a fight, nothing more. If you're becoming emotionally invested in your ship, you're doing it wrong. Investment in a lost ship is not a valid excuse to bash on people who beat you in a fight, period.

Quote:
Do codies tell newbros what to do against ganking or do they rub in the loss to the other player?

Newbros are frequently told how to defend themselves. They're instructed on fittings, different ships and useful intel tools such as d-scan, intel and intelligence channels.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein