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Capital launchers heat damage may need to be looked at.

Author
DaJokr
Caldari Provisions
Caldari State
#1 - 2014-12-11 21:54:55 UTC  |  Edited by: DaJokr
Moros:

Blasters - 3 HP
Railguns - 3.6 HP

Rev:

Pulse: 3 HP
Beam: 3.4 HP

Naglfar:

Autocannon: 2.1 HP
Artillery: 7.2 HP

Phoenix:

Cruise: 16.3 (14.26 meta)
Torpedo: 16.3 (14.42 meta)



Phoenix needs some love. Even if you're comparing it purely to cycle time they should be more than half of the current value, about the same as artillery, even less for torps.

Launchers went to 100% heat damage in 4 cycles. Oddly enough the launchers still function at 100% heat damage but I haven't tried heating past it. I don't know if that's just a display bug with rounding or specific to the launchers as I've never seen a module past 99% that wasn't greyed out.

http://puu.sh/dqKjA/41df85ffb0.jpg
Kosetzu
The Black Crow Bandits
Northern Coalition.
#2 - 2014-12-12 00:00:46 UTC
This is better brought up in the Features & Ideas subforum to be honest. Devs don't look much here for issues or ideas.