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Warfare & Tactics

 
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The Art of War

Author
Phil Hinken
Doomheim
#1 - 2014-12-11 00:16:04 UTC
Over the last two years or so that I've been playing this game, the subject of war has both intrigued and confused me. EVE's economy and much of its player base revolves around the touchy subject. I mean, without those belligerent barbarians out there in null sec miners would have no protection, industrialists would have no one to sell to, and daytraders would have nothing to bid on. So, I ask, why is it that whenever I try to find a good source to ask questions about the business of war, the only reliable resources are those who are actually on the battlefield?

My main question is, why is there no defining work on how warfare works in EVE? In a game so steeped with lore, a game so dependent on warfare, shouldn't there be something to explain to new players the art of war?

I submit that we, the players, should compile our knowledge into a compendium of sorts on the subject of tactics, overlaying strategies, and just general fleet organization. Maybe, the work could set a precedent for informal rules which generals would be compelled to follow or risk a blow to their reputation, an EVE Geneva Convention, if you will. Rules would be included like: do not fire upon enemy mining vessels, do not shoot neutral parties that pose no threat to your fleet, or maybe even something about prohibiting certain practices during a siege.

This is just something which doesn't necessarily need to be carried out. But I believe that it would serve to better both the game and the players with its creation.

"With the dowhop zig-zag jello pops, kids nowadays bee zop Rudy ha ha ha ziggety zaggity puddin." - Bill Cosby

Paranoid Loyd
#2 - 2014-12-11 00:27:06 UTC  |  Edited by: Paranoid Loyd
Phil Hinken wrote:
Shouldn't there be something to explain to new players the art of war?
There is, the people who play the game. Join a good corp, and they will teach you.

If the corp you are in is not doing what you want to do and/or teaching about those things, you are in the wrong corp.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Crosi Wesdo
War and Order
#3 - 2014-12-11 00:33:43 UTC
Phil Hinken wrote:
Over the last two years or so that I've been playing this game, the subject of war has both intrigued and confused me. EVE's economy and much of its player base revolves around the touchy subject. I mean, without those belligerent barbarians out there in null sec miners would have no protection, industrialists would have no one to sell to, and daytraders would have nothing to bid on. So, I ask, why is it that whenever I try to find a good source to ask questions about the business of war, the only reliable resources are those who are actually on the battlefield?

My main question is, why is there no defining work on how warfare works in EVE? In a game so steeped with lore, a game so dependent on warfare, shouldn't there be something to explain to new players the art of war?

I submit that we, the players, should compile our knowledge into a compendium of sorts on the subject of tactics, overlaying strategies, and just general fleet organization. Maybe, the work could set a precedent for informal rules which generals would be compelled to follow or risk a blow to their reputation, an EVE Geneva Convention, if you will. Rules would be included like: do not fire upon enemy mining vessels, do not shoot neutral parties that pose no threat to your fleet, or maybe even something about prohibiting certain practices during a siege.

This is just something which doesn't necessarily need to be carried out. But I believe that it would serve to better both the game and the players with its creation.


Arnt you in cal mil yet?

I was all ready to show you how war works...
Iyokus Patrouette
University of Caille
Gallente Federation
#4 - 2014-12-11 00:46:25 UTC
Shoot em til they're dead. a good tactic for every occasion.

---- Advocate for the initiation of purple coloured wormholes----

Nalena Linova
State War Academy
Caldari State
#5 - 2014-12-11 01:21:09 UTC
The Mittani has written about leading the conquest of a region in nullsec, something only a handful of people in eve have experience with:

http://www.themittani.com/content/soss-57-art-nullsec-war-5

Veratrix
The Scope
Gallente Federation
#6 - 2014-12-11 03:13:29 UTC  |  Edited by: Veratrix
Real talk tho...when y'all moving in. Serious case of blue balls right now.
Nestene Corsten
Red Sky Morning
The Amarr Militia.
#7 - 2014-12-11 12:57:22 UTC
The whole art of war consists of guessing at what is on the other side of the gate.
Serendipity Lost
Repo Industries
#8 - 2014-12-11 15:21:37 UTC
I think there are just too many variables in eve. I haven't read the mittani thing in a few years, but if it's what I recall it has some interesting perspectives (such as never try to take over space owned by an ethinic corp/alliance - they fight to the last based on nationalistic pride making the endeavor much less cost effective than invading a non-ethnic aligned group). It's a good read and gives you some stuff to think about.

There are just so many variables in both the objectives and opponents involved, I would balk at any one person claiming to have all the answers for all situations.
Kazekage Dono
Pertonas Development Inc
#9 - 2014-12-16 16:50:06 UTC
Crosi Wesdo wrote:
Phil Hinken wrote:
Over the last two years or so that I've been playing this game, the subject of war has both intrigued and confused me. EVE's economy and much of its player base revolves around the touchy subject. I mean, without those belligerent barbarians out there in null sec miners would have no protection, industrialists would have no one to sell to, and daytraders would have nothing to bid on. So, I ask, why is it that whenever I try to find a good source to ask questions about the business of war, the only reliable resources are those who are actually on the battlefield?

My main question is, why is there no defining work on how warfare works in EVE? In a game so steeped with lore, a game so dependent on warfare, shouldn't there be something to explain to new players the art of war?

I submit that we, the players, should compile our knowledge into a compendium of sorts on the subject of tactics, overlaying strategies, and just general fleet organization. Maybe, the work could set a precedent for informal rules which generals would be compelled to follow or risk a blow to their reputation, an EVE Geneva Convention, if you will. Rules would be included like: do not fire upon enemy mining vessels, do not shoot neutral parties that pose no threat to your fleet, or maybe even something about prohibiting certain practices during a siege.

This is just something which doesn't necessarily need to be carried out. But I believe that it would serve to better both the game and the players with its creation.


Arnt you in cal mil yet?

I was all ready to show you how war works...



Like a HG snake linked damping maulus?
Crosi Wesdo
War and Order
#10 - 2014-12-16 17:02:05 UTC
Kazekage Dono wrote:
Like a HG snake linked damping maulus?


All options are open.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#11 - 2014-12-16 17:04:21 UTC
the art of war in eve is documented in this new play called youtube

Amarr Militia Representative - A jar of nitro

Oreb Wing
Last Rites.
#12 - 2014-12-17 00:48:04 UTC
Sounds like rules me and my buddies had set on each other during the days of RTS over dial-up modem connections and expensive long-distance rates.

You can either use the same principles by Sun Tzu and analyze your battlefield, heaven, and the elements. The rest is each one's own unique strategy. In Eve, you have in your possession only what another has not yet risked to take from you. If you have nothing to take, there's little to fight over but petty visions that cannot be forcibly taken, just slowly corrupted by influence.

Stick your flag somewhere; Claim a home system and let's learn together, hm?
Plato Forko
123 Fake Street
#13 - 2014-12-17 01:57:03 UTC
lowsec is like a dive bar on a Wednesday night, there's no art just depravity