These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
123Next page
 

Vic Jefferson for CSM X - Chaos and Hilarity

Author
Vic Jefferson
Stimulus
Rote Kapelle
#1 - 2014-12-10 23:34:29 UTC
So basically, everyone wants to log on and create content, be part of a fight, get rich and/or acquire something,, or otherwise partake of some chaos and hilarity. However, in the current state of EvE, this can be an actual challenge – so much of the population is in High Sec, which should come as no surprise as so much of the 'cheese' is so safely available there for new and old player alike to grow fat and bored on. The main principle I am running on is buffing NPC null, Low Sec, and Sov Null to the extent that people can start in any security band from day one while also prospering learning, and getting involved with the universe. Let's make EvE like the trailers – for real. Distribute resources as content seeds and watch the players do the rest. Give people a challenge, not a chore.

My go-to success story is that of Barleguet and Brave Newbies. I am in no way affiliated with Brave, but I have seen their work first hand. Basically, you had an empty low-sec system which was otherwise unremarkable besides for a few level 5 agents. Once they were done moving in, Barleguet was transformed into a 24-7 content stop where a man could buy a quafe, a rifter, and 5000 rounds of EMP S and use them all on the way home. Just by concentrating some population, all sorts of content sprung up; new markets, defense fleets, and gangs coming from far and wide. Surely some of the most fierce players in Brave now surely got their first lessons and adrenaline rushes from belt ratting around planet seven. Content fed a cycle of content creation. An unimposing, non-FW system became a huge hub of activity.

Which brings me to the actual crux of it all – there needs to be more resources in low and null that are both profitable and accessible to new and old players, resources which will both be in demand and create content. The Security Tags and Mordu's Angel spawns are great examples. I think everyone sort of tacitly realizes that High Sec L4s and Incursions are a sacred cow that will not be tipped over any time soon, ergo the solution if you want to promote more real interaction is to actually properly balance other resources and income potential. If you could put another Barleguet on the map, you would create a great place for new players to actually learn the game, and content for everyone. The charm of Barleguet wasn't smashing the day old player in the venture trying to get rich off that sweet, sweet Jaspet, it was the chaos that immediately descended into asteroid belt. For better or worse, you just need an impetus to get people undocked, the rest created itself. I want a reason for a new group of players to rush out into lowsec, struggle to survive, lose countless ships, but have a chance to become far wealthier than their High Sec cousins, and have many more exciting tales to share.

Basically, I am against anything new in High Sec – High Sec is fine. Add all new content to other security bands and plant the seeds of content today. Getting people to lose ships day one will create players who appreciate the beauty of the game. Alternatively, they can just grow fat and bored in High Sec, and not create content for others and themselves. The new player experience should be unique and personal, not reminiscent of some tired quest hub NPC telling them to slay 30 Yeti and recover 30 Yeti toenails...I mean 30 Serpentis and tags. Give the new player a rifter, and let the universe and his new friends be the teacher.

If you are a High Sec player, then you should still vote for me. Why? Half the reason High Sec is such a warzone right now is because you have tons of bored players with nothing to shoot – all the big, easy killmails are in High Sec. I used to run a ganking corporation. Under a proper re-balancing of resources, there would a reason for some gankers to actually grow up and leave High Sec, as there would actually be content to chase. Incursions, however, should not even be in High Sec. Story people should have Sansha Kuvakei use wormhole technology to steal CONCORD ship plans from the Jove, enabling them to jam system-wide communications; no CONCORD response to capsuleer aggression in systems under incursion. Having income that secure and that high in High Sec literally asphyxiates content in all other security bands. At least nullsec ratters create content for people, and are at risk for their daily income. Put another way, we would never have seen the miracle of Barleguet if all of those brave new players simply min-maxed risk vs reward and stayed in high sec doing L4s or Incursions.

Tech II logi frigates need to be a thing. Many players would be very interested in flying one and the skill requirements should be forgiving enough so they can get into one as they would an assault frigate. It is good that lots of good fleet doctrines use lots of lower SP ships. Lots of "Fun Size" ships are in good shape now, but are always in need of some work; the golden rule should be, can a group of 5-10 friends who decide to play the game together, after enough welping, be able to field a good gang?

Whatever new ships, whatever new tags, whatever new anything is released, the core question should be, will it create conflict? Will it be a resource people can fight over, and a resource that will be in demand? A lot of that is probably way above what one can do as a CSM, but at least you know where I stand. After a few hours in Thera, it shows the promise of a Barleguet style area that is linked to the whole universe – this idea was amazing and is fantastic for every part of the game.

Vote Vic Jefferson for CSM X.....XI.....XII?

Damishu
The Greater Goon
#2 - 2014-12-13 03:34:02 UTC
My name is Damishu and I support this message.
Abla Tive
#3 - 2014-12-13 23:57:04 UTC
Hmm, I don't want to be part of a fight, I don't play simply to make my wallet larger and don't partake in chaos and hilarity.

As a permanent high-sec dweller you want to deprive me of any developer-love and yet you ask for my vote?

You claim that Thera is a wonderful idea.

I assume that this means you will spend a lot of time there.

Good.
Vic Jefferson
Stimulus
Rote Kapelle
#4 - 2014-12-14 03:14:06 UTC  |  Edited by: Vic Jefferson
Abla Tive wrote:
Hmm, I don't want to be part of a fight, I don't play simply to make my wallet larger and don't partake in chaos and hilarity.

As a permanent high-sec dweller you want to deprive me of any developer-love and yet you ask for my vote?

You claim that Thera is a wonderful idea.

I assume that this means you will spend a lot of time there.

Good.


Okay, so if you don't like doing any of those things, I have to ask, what are you doing, and why do you think High Sec is the best place for those things?

Yes, I ask for all High sec votes. If you want High Sec to be a low-impact, low-effort, low-paranoia area, than the very best thing you can do to achieve this is put 'cheese' in all other security bands. Ergo, buff income, buff resources, buff everything about other security sectors. Let actual content develop in other areas so people can meaningfully become outlaws. So long as High Sec has the absolute monopoly accessible income, player base, etc, so too will it remain so turbulent. I am as much for a better high sec as I am for a better New Eden.

Thera is good, but needs some more accessible content seeds. I feel as if the first day people were very good natured and sportsman like about jousting spaceships into each other, but there needs to be a persistent source of conflict. Something PvP fit ships can do which rewards them but puts them at risk. Get people off the stations and holes, get fights going in space.

Vote Vic Jefferson for CSM X.....XI.....XII?

Hannukah Goldberg
Jewish Mystical Exegesis
#5 - 2014-12-18 18:41:20 UTC
My name is Hannukah Goldberg and I approve this message.
Zeek Thrym
MIssonaries of Space and Time
#6 - 2014-12-18 20:01:31 UTC
Vic Jefferson for CSM.
Vic Jefferson
Stimulus
Rote Kapelle
#7 - 2014-12-19 01:53:58 UTC
Compare and Contrast – The Astero vs the Garmur.

The Astero is probably one of the best ships that has been released in recent history. It is versatile, multipurpose, and has fits and uses that augment almost anyone's play-style. Much the same can be said about its bigger sister, the Stratios. It can solo, it can explore, it can blops, it can even rat. Even though the game ill-needed yet another drone-boat, the rest of the package literally redeemed it's reliance on the overplayed weapon system that is drones into something new and minty-fresh.

The Garmur, while undoubtedly one of the most powerful ships released in recent history, is another beast entirely. Its sleek design is as sharp and focused as its purpose. Existing as either long range tackle or 'solo' and plaguing faction warfare as an un-engageable target, speed and scram/point range are the only things on its resume. While every ship isn't supposed to have a diverse fitting profile, the single-mindedness of combining point range and speed into new ship when kiting is already king leaves a bit of a sour taste. While really cool, the current meta neither wants nor needs more ships like this.

Basically, the Sisters ships increased diversity; the Mordu's ships just encapsulated everything that was overplayed by current field: Omen Navy Issues, Ishtars, mass medium rails, etc, fast sniping stuff. So this is where I stand on ship balance:

->Brawling needs some love. Kiting setups are used almost exclusively to brawling set ups in many areas of the game. I do not hate kiting at all, just that too much of any one style is stagnation.

->Battlecruisers basically went the way of the dinosaur once the patch-day meteor hit. Previously they were a great balance point between size, sp requirements, cost, and performance, giving people something to fly that was just rite-sized for some fun. Scientists still debate if it was just the warp-speed changes alone which caused their extinction, with some pointing instead to other causes, such as their performance versus other ship classes, and their hulking mass which left them awkward at chasing the new preponderance of smaller prey items. Dumb metaphor aside, Battlecruisers and Battleships need some love and adjustment. The Nestor and the Barghest are almost never used, whereas the frigate and the cruiser in their respective lineups are some of the most popular ships – when you cannot get people excited about a new battleship, maybe it tells you something about how battleships/battlecruisers in general are suffering. You are never going to see battleships outside of larger fights regularly until there is a need for them, and there will never be a need for lumbering, awkward giants so long as the only ships worth flying are small, fast, and kiting ships. While in general I think its cool that the warp-speed changes brought some diversity, they did so at the cost of wiping out entirely the age of the battlecruiser. It is a sad day.

Vote Vic Jefferson for CSM X.....XI.....XII?

Vic Jefferson
Stimulus
Rote Kapelle
#8 - 2014-12-19 03:57:43 UTC  |  Edited by: Vic Jefferson
Piracy, Ganking, and Hisec.

In an ideal world, there would be few pirates in Hi Sec, as there would not be much worth pirating in Hi Sec; they have chased the content to other security bands. However, I don't believe that is libel to happen any time soon. Hisec is too safe, and people determined to create content there have too few options; suicide ganking itself has about as much game play depth as video games in 1980. That's not to say it isn't fun, just one dimensional. So how bout we do a thought experiment?

Imagine if there weren't Hi Sec incursions. However, they have been replaced by something else: Pirate Faction ESS. You would purchase these from pirate faction LP stores, and anchor them in Hi Security Space. Once anchored, any capsuleer could spend 10 minutes in contact with the ESS to get the following effects:

-Immunity to CONCORD/Gate Guns – the capsuleer's ship is now masked as a Serpentis/Gurista/Sansha ship. The Pilots name is replaced with 'Rogue Serpentis Capsuleer', etc.

-Anyone may freely engage the capsuleer's ship and is awarded ISK and CONCORD LP for its destruction.

-If the ESS is destroyed, all ships that used it to go 'red' are immediately CONCORD'ed. Boom. The ESS is plainly warpable from anywhere in the system.

-Like Cynos or Incursions, it's plainly evident on the map one of these has been anchored.

It is a loopy idea. Perhaps too loopy, but it actually is a content seed. Instead of just hurdling catalysts at things which is incredibly one dimensional, there would actually be a risk/reward paradigm; do you want to actually try to fight, defend, and control a system, or do you just want to use a boring tactic? Traditional suicide ganking would be in no way changed.

For example, imagine a typical Saturday morning. Incursion groups begin to undock, preparing to do the same dance with Sansha they always do. Ganking groups likewise prepare for the herd of freighters to march down the pipes between the major Hi Sec hubs. The former shoots red crosses, the latter essentially is fighting against White Crosses shooting them too quickly. Boring. Where, pray tell, is the player conflict?

Now, imagine a world where some nefarious group has the audacity to put a pirate faction ESS in Uedama, or Nijara? Incursion group has content, the ganking group has content, neither of it is against NPC crosses of any color. That's winning in my book. Wrecks for the wreck god.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lanctharus Onzo
Caldari Provisions
Caldari State
#9 - 2014-12-19 05:30:09 UTC
Well hello there!

My name is Lanctharus Onzo and I am one of the co-host and writers of the Cap Stable Podcast.

In early 2014 our podcast interviewed a great majority of the candidates for CSM9 and we will be doing the same for CSM10.

Here is our announcement:http://capstable.net/2014/12/01/council-of-stellar-management-x-call-for-candidate-interviews/

As we stated in the announcement, you can contact us to schedule your one on one interview via any of the following methods:

Email: podcast@capstable.net
Twitter: @CapStable
Or via our contact form

We look forward to speaking to you about your particular skill set and expertise in EVE Online and we hope you success in your candidacy.

Sincerely,

Lanctharus Onzo
Co-host & Writer of the Cap Stable Podcast
Military Director, Alea Iacta Est Universal

Executive Editor, CSM Watch || Writer, Co-host of the Cap Stable Podcast || Twitter: @Lanctharus

William Ruben
University of Caille
Gallente Federation
#10 - 2014-12-20 16:49:26 UTC  |  Edited by: William Ruben
Vic Jefferson is one of the most supportive individuals of new players I have ever encountered. He has spent countless hours with me talking about skill plans, ship fits, teaching me how to fight, and more recently how to rat. Did I mention the ships and ISK he sent in support of these efforts?

He has lived in NPC Null for a very long time, and still spends significant time in Syndicate (when not welping ratting carriers in GW space). He knows this area of space is important for the game, for transitioning characters and corporations out of LowSec and into Null. He also has knowledge of other details of the game as a long time player. As a new player who has spent most of his time in NPC Null I have no reservation in endorsing his candidacy.
Sabriz Adoudel
Move along there is nothing here
#11 - 2014-12-21 03:30:48 UTC
I anticipate having you quite high both on my personal vote sheet and on my recommended 'how to vote' list.

I support the New Order and CODE. alliance. www.minerbumping.com

Sibyyl
Garoun Investment Bank
Gallente Federation
#12 - 2014-12-21 04:42:47 UTC

The last thing you need is more unmined belts and AFK ratting in null. It is not surprising that your candidacy comes with an obvious alliance-centric agenda.

I agree with you that hisec is bloated. The bloat from hisec should be used to enrich lowsec, and lowsec only.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

William Ruben
University of Caille
Gallente Federation
#13 - 2014-12-21 05:06:26 UTC
Sibyyl wrote:

The last thing you need is more unmined belts and AFK ratting in null. It is not surprising that your candidacy comes with an obvious alliance-centric agenda.

I agree with you that hisec is bloated. The bloat from hisec should be used to enrich lowsec, and lowsec only.


The point is more about what all skill point levels can do for isk. As someone who basically "grew up" in null, I can tell you that there is really very little to do there as a newbie for cash. Mining comes with rats you can't kill at early SP levels. Anoms are out of the question until you are into a VNI at a minimum. Exploration is mixed, and the ISK/effort not really spectacular. I made my most ISK by finding DED complexes for bitter vets to run--fortunately in my corp folks like Vic cut the newbie who finds a site in for a full share of the proceeds.
Sibyyl
Garoun Investment Bank
Gallente Federation
#14 - 2014-12-21 06:31:28 UTC  |  Edited by: Sibyyl
There's plenty of rocks in null. I've mined it when I was a blood miner in Brave. There are also plenty of people in frigates and dessies for newbies to go roaming against to destroy, loot, and salvage.

How do people make ISK with low skill points in highsec? Simple. They mine rocks, or they resort to piracy. Explo sites with low SP requirements don't earn anyone any money (certainly not in hisec), not without spending more time than you need to. Station Trading isn't really under CCP control. Trade hubs go where people go and the holy trinity is it.

I flew and died in Brave when an SRP program wasn't in place, so pardon me if I'm failing to understand.. explain the need for newbros in a 150% SRP alliance to line their wallets with cash. The point of surviving in null is working with the bittervets to earn ISK and survive in fleets. It would be hilarious for you to suggest otherwise for WH.

You are confused if you think low SP players are raking in hundreds of millions in hisec. I fail to see what exact changes you are suggesting are made to introduce this possibility in null. Do you mean move some low ISK explo and DED sites into null? Why don't you set up a short WH hop into hisec for your newbros instead? Seems like a much better solution to me, and one that already exists in the game.

When I'm talking about gutting hisec, I mean moving ISK opportunities for mid- to high-SP players out of hisec into low. These opportunities should never be moved into bluesec, unless we really are interested in destroying EVE.

Edit: And why wouldn't your newbros doing industry and PI?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

William Ruben
University of Caille
Gallente Federation
#15 - 2014-12-21 17:43:11 UTC  |  Edited by: William Ruben
Sibyyl wrote:

Edit: And why wouldn't your newbros doing industry and PI?

Answering for myself, because they are boring, require a stack of isk and SPs better spent elsewhere in null at the start, and require a whole lot more knowledge and experience than a real new player has. (also, my alliance doesn't have SRP)

eta: and even if mining, pi and industry didn't somehow bore the new player to unsubbing, with the changes to JFs success at these professions requires a thriving local market, which in at least my area of NPC null just doesn't exist because its so sparsely populated. Which gets us back to the OP. Granted that I assume that most people are in the ISK generating grind to buy ships to get blown up, because we all want to be bad ass space pilots shooting other nerds and laughing about it in local

I agree with your other point though that there has to be incentive for players to leave highsec, and I think Vic's idea is a good way to do it.
Meta-Meta Metaphorical
Native Freshfood
Minmatar Republic
#16 - 2014-12-21 21:56:07 UTC  |  Edited by: Meta-Meta Metaphorical
I approve of Vic Jefferson's message and for CSM, and you should too.

I've tried to play EVE for years: I signed up in 2008, I resubbed in 2009 and in 2011, and finally go dragged back in by DROOG recently. Those first three times I came in alone, in high-sec, and quit within a few weeks. For many a new player, sitting in front of space rocks for a few space dollars is boring. Thrashing waves of easy NPCs for a few more space dollars lacks challenge and isn't why we get into the game. We want to be space Manfred von Richthofen, we want to go down in glory, guns blazing, ramming our ships into our enemies. We want the thrill of the wild-west in space, where a brand new player can help take down a 5 year old vet in a ship worth 10x more than your own. We want what we saw in the This is EVE trailer, and those of us who started and quit so many times wanted what the 2008 No Other Destiny and Empyrean Age trailers promised.

My blood gets pumping and I get excited when I watch those trailers. Low-Sec and Null-Sec, especially NPC Null, brings me exactly what was promised. Leave High-Sec alone I say: those who want to mine or fly around in glided boats have their playground. Give us thrill seekers, us warriors, pirates, criminals, bounty hunters, kings, and vagabonds ours. Give a reason for a mass exodus into Null-Sec and the beautiful flames of war will bloom and the resulting scramble for resources will do nothing but help all players. Give us new players a place to become an EVE ace, a place where we can make a difference through glorious combat day one.

Vote for Vic Jefferson: For New Eden, for the new player, for profit, and for never-ending showers of killmails.
Vic Jefferson
Stimulus
Rote Kapelle
#17 - 2014-12-21 23:11:33 UTC
Sibyyl wrote:

The last thing you need is more unmined belts and AFK ratting in null. It is not surprising that your candidacy comes with an obvious alliance-centric agenda.

I agree with you that hisec is bloated. The bloat from hisec should be used to enrich lowsec, and lowsec only.



I do not believe I speak for a specific alliance, or particular security band. I hope to have the privilege of speaking for any who want more content seeds planted, for those that spend far too much time searching for content, only to have hours of empty space grate their will to play. You know who speaks for the Alliances, who then, will speak for you?

It's easy to hate AFK ratting, but it does actually generate a fair bit of content on both sides of the equation. Especially with Thera now, you can get anywhere you want really to harass ratters, whereas before I could see not wanting to go 60 jumps to get somewhere.

If I had to compare, NPC null is in more dire need of enrichment than Low; at least Low has Faction Warfare. In either case the issue is the same, and both need work. More people need to live and prosper out there, instead of day tripping.

Vote Vic Jefferson for CSM X.....XI.....XII?

Vic Jefferson
Stimulus
Rote Kapelle
#18 - 2014-12-21 23:38:35 UTC
Sibyyl wrote:

When I'm talking about gutting hisec, I mean moving ISK opportunities for mid- to high-SP players out of hisec into low. These opportunities should never be moved into bluesec, unless we really are interested in destroying EVE.


I think you have to wait and see what 'bluesec' really churns out to be after a few more patches, before thinking about what needs to be moved in or out of it. On paper, we could be seeing lots of smaller entities continue to grab hold of a small part of sov, which is a fantastic thing, so you really do not want to pull out the rug from under them. If new entities are actively fighting wars or defending their space, can they actually sustain losses and is their space worth defending or taking? I can understand reservations about buffing the income of a true blue doughnut stuck in an icy-blue frosting of stagnation. What about a thriving, vibrant, byzantine nullsec?

The golden rule of all such adjustments is, do the people who live in the space use it?
So long as members of null alliances use High Sec for income, nullsec needs adjustments.
So long as low-sec dwellers and NPC nullsec dwellers use High Sec for income, they also need adjustments.

Content is stifled at the local level when income is so routinely outsourced.



Vote Vic Jefferson for CSM X.....XI.....XII?

Sibyyl
Garoun Investment Bank
Gallente Federation
#19 - 2014-12-22 13:46:32 UTC
William Ruben wrote:
Answering for myself, because they are boring, require a stack of isk and SPs better spent elsewhere in null at the start, and require a whole lot more knowledge and experience than a real new player has.


A PI alt with 20 days of skilling can net you half a PLEX's worth in a month of purely passive ISK. The skillbooks will cost about 10 million. It's really a matter of poorly utilizing the space in which money making opportunities already exist.

A throng of newbies who can just shoot things don't get to eat. To eat, you need to know how to collect and cook food. And alts in this game are a thing.

In terms of the market in NPC Null being scarce, this is nothing a CSM member is going to change. Uncapped hope is a thing but we are arguing mass market mechanics here.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#20 - 2014-12-22 14:00:46 UTC  |  Edited by: Sibyyl
Vic Jefferson wrote:

I think you have to wait and see what 'bluesec' really churns out to be after a few more patches, before thinking about what needs to be moved in or out of it.


You can live in a nullsec pipe dream if you'd like, but I'm presenting you my viewpoint of nullsec as it stands even with the travel changes from the previous two expansions.


Quote:
The golden rule of all such adjustments is, do the people who live in the space use it?
So long as members of null alliances use High Sec for income, nullsec needs adjustments.
So long as low-sec dwellers and NPC nullsec dwellers use High Sec for income, they also need adjustments


Not convinced by this argument. Hiseccers may need to go to WH or null for better industry and PVE drops. It doesn't mean we bring these into hisec, as a reverse argument. Not being able to leave your couch doesn't mean the fridge has to come over to where you're sitting.

Being too lazy to organize logistics out of your space to facilitate income is a poor reason for instituting change. Introducing risk and challenge and danger are good reasons for advocating change.


Vic Jefferson wrote:
If I had to compare, NPC null is in more dire need of enrichment than Low; at least Low has Faction Warfare. In either case the issue is the same, and both need work. More people need to live and prosper out there, instead of day tripping.


I'll agree with this point.

I hope you don't mind the discussion. Unlike some other CSM candidates you actually read posts and reply thoughtfully to them. I wish you good luck with your candidacy.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

123Next page