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Constructive feedback thread on the new UI

Author
Burneddi
Avanto
Hole Control
#1 - 2014-12-10 07:14:53 UTC  |  Edited by: Burneddi
New UI is totes sweet for the most part.

Here's the gripes I've had with it:


  • When anything in the fleet window changes (new members join, someone flags exempt from fleet warp, someone moves etc.), all fleet members get selected in the fleet window.

  • Chat tabs stop blinking when you change tabs, no matter which tab you change to.

  • Window transparency changing when the camera is moving (windows becoming more transparent) is a little annoying. I think the purpose of the effect is to make it easier to see what's behind the windows when you pan the camera, but the transparency changing just tends to make my eye focus on the effect instead. Would be nice if it could be turned off or toned down.

  • Window blur looks nice, but it makes brackets very difficult to see when behind windows. Perhaps a blur strength adjustment slider would help alleviate this problem. Until then, I will have to unfortunately turn it off.

  • I understand you desire to keep the colours Professionally Chosen, but being able to pick your own colours is a feature a lot of people want. So perhaps as a compromise solution let people pick their own colours, but restrict the options to the existing colours in the UI, so you can only mix and match (eg. ORE primary colour with Amarr secondary colour might look pretty dope) . This would keep people from making those disgusting green and purple UIs but still enable quite a bit of customization. Also, add even more colour schemes, such as ones that match different T2 ship manufacturers, appropriately synced to the proper hulls.

Peaceful Surrender
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#2 - 2014-12-10 07:46:58 UTC
I agree with the majority of these points.





However, I wish to state that I, personally, sorely miss the capacity to change ui colours to user desired shades and tones. I now find it more difficult to differentiate between my Ishtar clients at a glance, and this is directly impacting my ability to do battle with either Tengus or other Ishtars in my Ishtars.
Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2014-12-10 10:22:10 UTC
I want an option to make some of the notification beeps not play when I have the game minimized, or at least to set log in/out messages to pop up in the corner without beeping.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Melana Emmagan
Holloway Heavy Industries
#4 - 2014-12-10 12:41:46 UTC
Burneddi wrote:


  • Chat tabs stop blinking when you change tabs, no matter which tab you change to.


Also, the blinking is waaaaay too subtle now, I barely notice it when I'm not really looking for it.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2014-12-10 12:59:41 UTC  |  Edited by: Rivr Luzade

  • Make these sliders work properly! I cannot get my sliders to get a solid 10, instead it always jumps to 9 from 11 or viceversa. This is irritating. Either make it work properly or give us numerical input fields.
  • When I click on a category header in the Notification settings window or other new windows with collapsable categories, for instance, I want it to expand or collapse. I do not want to click on the arrow to expand/collapse it. It works in the Market and Fleet window, so make it work there as well!
  • The overview now has this fancy highlighted column header. I demand this for the Market, Contracts and other windows with columns as well.
  • The gaps between windows are very irritating as well. What is their purpose, except for being useless waste of space?


*repeats himself from the topic in Test Server Feedback*


Melana Emmagan wrote:
Burneddi wrote:


  • Chat tabs stop blinking when you change tabs, no matter which tab you change to.


Also, the blinking is waaaaay too subtle now, I barely notice it when I'm not really looking for it.

I rather have it this subtle than the obnoxiously irritating blink it used to be before. You couldn't read any text in the tab header and the flashing was like a strobolight right in your face.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Burneddi
Avanto
Hole Control
#6 - 2014-12-10 13:56:56 UTC  |  Edited by: Burneddi
I have discovered the reason window blur makes UI elements like brackets and modules underneath it difficult to see (screenshot: http://i.imgur.com/1eGXqxM.png):

When window blur is active, UI elements underneath the blurred window are transparent even though they shouldn't be. This does not happen with window blur off. This makes brackets, modules, etc. extremely difficult to see with window blur enabled.
Madbuster73
State War Academy
Caldari State
#7 - 2014-12-10 16:20:43 UTC
Peaceful Surrender wrote:
I agree with the majority of these points.





However, I wish to state that I, personally, sorely miss the capacity to change ui colours to user desired shades and tones. I now find it more difficult to differentiate between my Ishtar clients at a glance, and this is directly impacting my ability to do battle with either Tengus or other Ishtars in my Ishtars.



So, if I understand right... if you have 1 client set to red colors and the other to blue, you find it difficult to differentiate???

Seems pretty easy to me....
Iain Cariaba
#8 - 2014-12-10 17:28:47 UTC
Biggest complaint, outside no longer having custoizable colors and the low quality icons, is that setting window transparency also sets the right-click menu to the same transparency. So I have to choose now between being able to see what's going on around me or being able to read the right-click menu.
Brylan Grey
University of Caille
Gallente Federation
#9 - 2014-12-11 19:51:13 UTC
Burneddi wrote:
New UI is totes sweet for the most part.

Here's the gripes I've had with it:


  • When anything in the fleet window changes (new members join, someone flags exempt from fleet warp, someone moves etc.), all fleet members get selected in the fleet window.


This is my biggest complaint right now. Super annoying.
FireFrenzy
Cynosural Samurai
#10 - 2014-12-11 21:42:41 UTC
I love that i finally (its only been since january 08) can differentiate between market and fitting at a glance (and CLICK THE RIGHT ONE EVEN, gasp in sheer excilleration)

I agree with the prior mentioned fleet window stuff, as an FC this is annoying and if we could get it so thaty clicking a random chat channel doesnt stop ALL Of them from blinking that'd be ideal...

Even better if we could get a more prominent blink back along the lines of the old one.. .
Tenar Sparrowhawk
Nasty-Boyz
Templis CALSF
#11 - 2014-12-11 22:49:58 UTC  |  Edited by: Tenar Sparrowhawk
I'm seriously distraught by the addition of modal windows for things like convo and fleet invites. The fact that it has been made impossible to ignore these notifications is going to get people blown up unnecessarily.

I am of the opinion that modal windows should *only* be used for closed sockets and other situations where I am exiting the game, and the Escape menu.
Burneddi
Avanto
Hole Control
#12 - 2014-12-12 08:34:33 UTC
FireFrenzy wrote:
I love that i finally (its only been since january 08) can differentiate between market and fitting at a glance (and CLICK THE RIGHT ONE EVEN, gasp in sheer excilleration)

Same here. I also kept mixing up corp and fleet for the longest time for some reason, and no longer do.

Tenar Sparrowhawk wrote:
I'm seriously distraught by the addition of modal windows for things like convo and fleet invites. The fact that it has been made impossible to ignore these notifications is going to get people blown up unnecessarily.

I am of the opinion that modal windows should *only* be used for closed sockets and other situations where I am exiting the game, and the Escape menu.

Agreed. Modal windows are bad. In fact, all popup windows like that are super annoying for the user. They should integrate as many of these into the new notifications system as possible (eg. fleet and convo invites), and seriously consider whether a modal window is necessary for the rest.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#13 - 2014-12-12 10:42:50 UTC
I'm very much against the "New UI" because it broke important functionality and adds nothing new to the table except graphics which I don't care about.

Doesn't mean I can't give constructive feedback though:



I don't like the new window highlighting because it's hard on the eyes with transparency off, it's bearable with transparency on, but then I have problems to distinguish multiple windows when I put them on top of each other.

Please give me an option to disable the window blinking / highlighting on selection so I can have transparency off consistently and know which windows are on top and which are in below.



I also noticed that the new interface style isn't universal. PI windows still are their onwn class, not affected by any but the color settings. I also can't pin them. Which means I either can't have my window style consistent or I have to turn transparency off.

Please rewrite the PI UI to be of the same type as the other windows, so I can have my style consistent.



I use dual monitors with a browser in the other window. Which means everytime I look from my browser to eve and back, my eyes have to switch from a black font on light background to light font on black background. Obviously this is stressful to the eyes.

If you insist on not bringing the RGB color sliders back or similar functionality to define customized UI themes, please create a UI theme that has white font on black background.

Or one that's not super hard on the eyes.



Other than that, fix the bugs it introduced.
Westley Judge
State War Academy
Caldari State
#14 - 2014-12-12 14:23:18 UTC
I sorely want to be constructive but I'm not sure I'll manage it, so I may slip into humorous derision now & then...

My biggest gripe is the uniformity of everything. This is meant to be a true vision of the future, but it's retro-futuristic at best - it looks like an 80s vision of the 90s, not a 21st century vision of the 30th century or whenever we're supposed to exist. In every other element of this game photorealism is meant to be the goal, but we're expected to control everything using a monochrome interface where everything looks the same & nothing stands out.

To paraphrase the late, great Douglas Adams, my ship's interface is now blue on a blue background. If I click one of these blue buttons, which may or may not be neatly labeled in blue, a little blue light turns on to let me know that I've done it. I can choose from everything being solid blue, or I can make some parts either transparent blue or (most confusing of all) blurred blue. (Substitute your chosen scheme for blue where appropriate.) If this were just an offline trader game with no time restrictions, that's not so bad; where information needs to be immediately understood or genuine losses can be incurred, it's utterly unacceptable. The new layout & blandness reminds me very much of the rightly-decried changes to the X-BTF client between versions 2.4 & 3.0, which dealt that franchise a serious blow that it is still struggling to recover from.

I am poor, and my laptop only has a 1280x800 screen, so I have a lot of overlapping things. If I go for transparent, I can kinda see what's underneath but if I change focus away from what I want to use then I get to see through it more clearly. Clicking in/out of windows makes some elements get lighter, others get darker, and some disappear entirely.

I have no problems with my eyesight, no learning disabilities, and no inner ear issues, but this thing's making my head swim. When my free time permitted it, I was able to play for 18 hours straight day after day on the old interface; now I can barely manage an hour a day. Going back to my comment above re: learning disabilities: the total lack of customisation with regards to themes has already impacted at least one friend, as they are dyslexic & ran a special high-contrast colorscheme to make it possible for them to read anything.

I admit I didn't try it out on the test server, technical reasons aside this was primarily because the screenshots I saw didn't suggest this level of homogeneity. It's truly disorienting for me, and if I can't get a handle on it before my subscription renewal I too may just have to give up the game.
Puskarich
The Greater Goon
Clockwork Pineapple
#15 - 2014-12-12 16:00:47 UTC
Hey there CCP. I understand you probably got a new UI boss that's pushing his agenda despite it being not very good. You have to stand up to that guy and give the players what they want.

Give me back my custom color schemes. Multiple dark clients = multiple dead ships because of bad game design.

Dimming has got to go, or at least be optional ala blur. Un bypassable popups = multiple dead ships because of bad game design.

Most people are posting about it on Reddit rather than these forums, but i'm sure you already knew that. Nobody want.
Burneddi
Avanto
Hole Control
#16 - 2014-12-12 23:30:00 UTC  |  Edited by: Burneddi
Westley Judge wrote:
My biggest gripe is the uniformity of everything. This is meant to be a true vision of the future, but it's retro-futuristic at best - it looks like an 80s vision of the 90s, not a 21st century vision of the 30th century or whenever we're supposed to exist. In every other element of this game photorealism is meant to be the goal, but we're expected to control everything using a monochrome interface where everything looks the same & nothing stands out.

I don't think the purpose of the UI is to actually simulate to any modicum of accuracy what the interface inside of a 25000 A.D. neural interface egg might look like. I also don't think the purpose of this UI change was to make it radically different.

The reason they changed the UI was to bring the undeniably quite dated Eve UI up to 2014 standards, and on top of that make it more uniform. The first part succeeded quite well; whether you like it or not, the UI does look very 2014. I believe this particular design fad has been dubbed "material design" by Google, and it's basically when everything is rectangular and flat and there's lots of solid colours. The Google design spec also includes a lot of tweening animations, but since Eve isn't played on tablets I can excuse them being omitted. Personally I'm not a huge fan of this particular fad, but I think it does work decently well in Eve.

The second part (making the UI more uniform) still needs some work, however. Someone mentioned PI windows still having an old UI, so stuff like that needs to be fixed. There are also some design gripes that still need to be changed, such as the silly pop-up windows already mentioned in the thread (should be integrated into the new fancy notifications system), not to mention the flat-out bugs that make entire features like window blur pretty unusable (as window blur makes normally opaque UI elements obscured by transparent windows transparent. This includes modules, brackets etc.).

MMORPG interfaces seldom are designed to be "in-character" with the rest of the game. Something like World of Warcraft's interface has bits of flavour here and there, but is primarily designed to function as an interface for displaying and interacting with information. The same goes for Eve's interface, which has (an attempt at, if you want to be bitter) a science fiction atmosphere with its "Everything is made light (or glass)" design, but its primary purpose is still to display the vast amounts of game information Eve needs to display.

The issue I think lots of people have is that the old Eve UI was so offensively bad that actually learning to use it required a lot of work and accustoment. Now that the visuals changed radically, we're seeing a lot of the usual change-resistant complaining that everyone who has spent any lengths of time in this community will be all too familiar with. "Oh no these icons are all different, where are my colours, this is awful, CCP please I'm quitting", they say, but in a week they will get used to it, in two weeks they will mostly forget it, and in two months they will like it.

Further colour customisation would be a nice thing though. I honestly don't care how it's done, but we need more colours. Colours are good. They make me happy.
LeFleur
The Scope
Gallente Federation
#17 - 2014-12-13 11:16:45 UTC  |  Edited by: LeFleur
Yesterday I begun talking to some coprmates about the icons, and 5 minutes later I logged off the game. I got so angry with the icons once I explained why I didn't like them that I had to get out of the game to avoid doing something stupid with my anger. It was a bad anger feedback loop.

That's not normal behaviour for me, I sense an undercurrent of something more than change resistance there. But Instead of being angry, let's try to do something about it.

Let's start by saying that there's a slider for window transparency, it's above the place where you activate or deactivate the blur, and quite easy to miss, as it's close to the window's top.

Color schemes are still active, but it took me some time to figure them out as they now where labeled as racial Themes. It's all those color blocks with racial labels below the blur option.

With blur off, the slider transparency full to the left and the sisters theme on, the interface looks better. BTW, having tooltips on the configuration options would greatly improve the usage.

But no matter which theme you choose, the icons only change color. There's no option for multicolor icons. The monochrome option might be good in studies, but does not work for me. Even then, I scaled the Neocron up and now can figure out some of the icons at first glance. Sadly I can't scale at all the icons in the station panel. They are soooo tiny. And since I'm docked and I don't care so much about window space in stations, why use tiny icons there?

There's also some icon language inconsistency going on. The Neocron highlights the graphic of the icon and the station hub highlights the border of the icon as well. This does not help new people.

Ohhh, I just noticed one of the things I was struggling with. At first glance the industry icon always looks like a church to me. It take some time to actually identify it as an old fashioned factory.
Westley Judge
State War Academy
Caldari State
#18 - 2014-12-17 18:08:38 UTC
I can't handle this any longer. I didn't find the old interface offensive, I found it gloriously simple - it's how I managed to get involved in the game so quickly. WoW is a poor example because it's not intended to be a control panel for a human, but a representation of how to access that human's skills; in contrast, EVE's interface is most definitely meant to be a spaceship's control panel and to claim otherwise seems ridiculous.

I've just cancelled my sub, as I've barely managed to play for the last week due to how this is affecting me - it's cognitive dissonance.
Quote:
The new interface has rendered the game unusable for me. It is causing all kinds of cognitive difficulties due the the lack of colour and inconsistent transparencies make it impossible for me to use the game with any kind of clarity. I am very upset as I'd made a significant investment already, but I cannot continue to play in a PvP environment when it takes me minutes to decipher information that requires decisive action to be taken in mere seconds.

I bought my subs, and a few plex, and now that's all written off because someone decided that removing colour was the way forward. Colour is important. Colours have been made use of throughout human history because they are important and depict easily recognisable information swiftly. I cannot believe that in the future we'd force ourselves to use "greyscale" (or single-palette) and throw away the ability to discern information from multiple visual cues simultaneously, and I see no advantage in doing that now. People say "it just takes some time to relearn", well that may be true but some people may not BE able to relearn this due to their own learning peculiarities or requirements, and assuming they can then Crythat time comes with a price, especially in this game where every undock comes with the risk to your very real investment in the game. I can accept & absorb the ongoing cost of a subscription but I fail to understand why I have to pay double that of other players (when factoring in the losses attendant with relearning how to understand what was already understandable).

Goodbye EVE, it was nice while it lasted.

(Oh, and the topic notifications don't work for me either.)
LeFleur
The Scope
Gallente Federation
#19 - 2014-12-20 21:18:10 UTC  |  Edited by: LeFleur
Sad to see you go. I know I'm loggin less, because it takes me energy to actually ignore the icon problems and play. If I don't gather that energy first I log out in less than 5 minutes. Interface issues are bad, they drive people away.

I know I closed accounts in services when they made illogical choices that made it harder to use the system, I don't care so much about looks as long as the functionality stays, unless they do something like this, where the icon recognition takes work. I don't want this to happen with Eve, which I care for.

Don't get me wrong, I'm not saying I'm closing eve account or anything like that. But when the interface icons looks like this I prefer to play other games that don't do that to me.

If this was the only interface I've ever use, I'll get used to it. But truth is I'm exposed to several others, and thus icon memorization is a no go. I need to be able to know what an icon does without having to have it memorized. Or at least be able to memorize them in a subconcious way, which is being blocked by how aware I am that the icons don't work for me.

I guess it's true, you can't please them all and it's never one size fits all.

BTW, I solved another issue with the icons: the ones in the station now appear bigger. If you have this issue go to the esc configuration, General Settings, and in the middel colum, under Station unclick the "Small station service buttons", that was great for the old icons but not for the new ones.
McChicken Combo HalfMayo
The Happy Meal
#20 - 2014-12-21 04:30:40 UTC
+1. We also need more options for transparency. The notification box for example cannot be made transparent.

Burneddi wrote:
This would keep people from making those disgusting green and purple UIs

Why is that a problem though? The UI is local, it only affects that user. If he wants it baby blue and pink, let him I say.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

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