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Rhea Feedback

First post First post
Author
Heavens Deliverance
Science and Trade Institute
Caldari State
#601 - 2014-12-11 00:43:45 UTC
Embsi wrote:
oklem wrote:
Turning the new UI off bumps my FPS up by about 20. Seems fairly resource hungry for an interface.


You can turn it off?!


sup embsi :D

you can hide it from screen for nice screenshots :D

edit: wtf you changed your hair?
Takon Ite
Viziam
Amarr Empire
#602 - 2014-12-11 00:45:21 UTC
newdood here, love the new UI, I've heard 1-2 complaints about the new UI lacking individual colors for each icon makes it harder to find stuff. I however disagree the new buttons are far more readable because of the clear crisp outlines.
Quadima
HyperDreams Studios
#603 - 2014-12-11 00:46:29 UTC  |  Edited by: Quadima
Well, except for the ever-present trolls (who probably don't even play the game for real, or if they do they are just dicking around jita playing station games), it appears to me there's a general consensus in this feedback thread:


  • The new UI is still crap even after all the SiSi feedback (where people said the same that it's crap) and needs to be worked on a lot more ( like the new map ). Until then It MUST be optional.
  • Monochrome flat stuff is totally out of place with the rest of the game. Unless you change it ALL (every little bloody icon and symbol in the game, just don't do it half-way !)
  • Lots of people ( me included ) are getting very distracted by the flashy focus, causing vision problems, headaches and other bad medical symptoms
  • New map is interesting but still needs lots of work ( statistics data is nearly invisible, travel route the same ). Too blurry. Not really useful
  • Everyone in EvE is a 5yr old crybaby. There's no such thing as constructive criticism... PRoll


I hope CCP realize their mistake and gives us...
... the mighty ...
OPTIONS.

(instead of just shoving this "beta", incomplete and bugged interface up our ***)

---
Alternatively, how about simply drawing new colorful HD icons ?

You know, there's A LOT of talent for hire "out there"
http://www.iconarchive.com/popular.html
Sandrock124l8
Aliastra
Gallente Federation
#604 - 2014-12-11 01:00:48 UTC
I only got to log in for all of a few minutes before I got the message about the server restart, so pretty much just got some first impressions of the new UI.

I really like the way everything looks, but would like some more options with the color. Luckily my old UI was close to one of the presets, but the icons blend in with everything, and you can get a bit lost. I was able to grasp which are which pretty quickly, so it will just take a bit of getting used to them, but everything seems... washed out. An option to change the UI colors independent of each other would be really nice, and making the icons a 3rd color option would do wonders. As a pipe dream suggestion, being able to make each icon a different color would be incredible. Green for wallet, yellow for market, grey for fitting, red for mail, w/e you wanted. It would give the icons the ability to pop that they seem to be lacking right now.

As far as the ships look, I only fiddled with my current ship, and I must say I love how crisp it looks, but it's really bright. I know our ships are supposed to be shiny, but my word! When the side of it caught the light I couldn't tell what the textures were supposed to look like. I think you guys need to nerf stars a bit, they are wreaking havoc on eyes across new eden.
Sakura Nihil
Faded Light
#605 - 2014-12-11 01:20:54 UTC
One quick thing to point out, regarding manual piloting with the keyboard controls - it would probably be a good idea to decouple ship speed from the direction controls.

Case in point, if I'm at full speed, and I want to try to pull a skid in space, I would have to veer hard laterally while stopping the ship. However, if I try and control-space, while instructing the ship to angle its nose to the left, every time I press the key for "left", the client interprets that as "full speed AND left".

Just an idea, if its feasible to implement.
Heavens Deliverance
Science and Trade Institute
Caldari State
#606 - 2014-12-11 01:32:26 UTC
Takon Ite wrote:
newdood here, love the new UI, I've heard 1-2 complaints about the new UI lacking individual colors for each icon makes it harder to find stuff. I however disagree the new buttons are far more readable because of the clear crisp outlines.


it works ok for me but some light pastel subtle colour would not go a miss.

http://prntscr.com/5fh4h3
Shelom Severasse
CryoTech Manufacturing
#607 - 2014-12-11 02:09:52 UTC  |  Edited by: Shelom Severasse
In all honesty, i loved everything about this update. The new starmap is amazing and is quite beautiful. I cannot wait to get the tactical/dotlan version. Mad props CCP. This is what i pay you for.

Edit: the icons in the neocom could use a bit of color. The new designs and minimalistic qualities are nice though. Just add a splash of color to help differentiate things.
Memphis Baas
#608 - 2014-12-11 02:22:02 UTC
Please add color to the icons; monochromatic shapes are difficult to differentiate.

Please don't brighten up the background nebulas in order to create ambient light. If your "physically based" results in ships being too dark with just the light from the local sun (and planets), then tweak the formula; energy conservation is a fine concept, but so is "visibility and ease of play even for the visually impaired."

Please add an "active target monitor", a resizable box similar to the ship model viewer, that we could put in a corner to let us see the target we're shooting at up close without having to switch camera off our ship. You've put quite a bit of effort into the ship models and textures, but often we play zoomed out to the max looking at a blob of brackets, so all of that effort is lost.

Please add a camera mode that's locked to the direction of our ship. Please let us bind joystick axes for ship movement control, in addition to WASD. These two features would allow (optional) full joystick flight in the game.

The list of pilots in Local has been used for intel since the game was launched; it's not just a chat list. Please separate the list of pilots into its own detachable box so that we don't lose valuable screen space for the rest of the Local window. We want to see the pilots; we don't care for the crap they spam.

The only feedback that my ship is about to launch from station is a bunch of blinking orange runway lights. Maybe also a noise; I don't know, EVE doesn't have sound. In any case, the lights are NOT visible if I'm spinning the ship and it just so happens that I'm not looking down the launch corridor. Please either make the whole ambient light orange, or change the station floodlights around my ship to orange, or turn my camera to look towards the exit corridor, or something.

Most of your pre-defined color schemes have black as the secondary color. As specific examples, Gallente 1 seems to be green on green, but Gallente 2 is green on black, both Caldaris are blue on black, and so on. Is that intended?
Qorinn Eselle
Phronesis.
#609 - 2014-12-11 02:26:33 UTC
UI changes: Please consider adding an option to turn off that active window flash, or whatever you call it -- the way the active window changes brightness/opacity when you click on it. If you're moving fast and bouncing back and forth between windows and pop-ups -- specifically updating lots of market orders -- that flashing quickly becomes headache-inducing. I had to walk away from the game tonight after 30 minutes, the flashing was just too much. And it serves no real purpose, does it?

The rest of the UI changes are OK, I'll get used to them.
Jakob Buchar
University of Caille
Gallente Federation
#610 - 2014-12-11 03:37:19 UTC
Hello.

I wanted to give some feedback, too.

New PBR and ship look:
- I mostly like look of the ships. I like the shine, it does not look like toys, it does not look like plastic in my eyes. I play on medium details and it looks good, firing weapons also look nicer somehowSmile Ships across factions look very good, I just don't like military camouflage personally. And some ships could be still improved.

New UI:
- I had to turn blur off and transparency to zero. If I don't, my fps drop significantly and while docked in station with inventory open, mouse cursor gets laggy. With transparency on, agent dialogs in dock are not well readable. Another reason for me to turn in off.
- Some people reported some nausea. I also have bad feeling after playing, especially after doing stuff docked, market transactions and inventory organizing!Ugh I don't like the "flashing" of activated windows. Does not have any practical use, too. Maybe when you are in space and select something in overview, the overview gets more readable in case of bright background. There I see a use.
- All and all, I would prefer maximal ajdustability for everything. Colors for separate windows, transparency, flashing, and so on.
- Please make the UI less demanding on CPU. It kills too much perfrormance.

Beta MAP:
- Looks very stylish. I checked the information and statistics available in the map, but I found some problems. Values are displayed only in color, not in numbers like in the old map. That is a big problem, I could not find exact information there.
- Flight path is not visible when selected, and when some statistics are displayed, the unhighlighted systems are almost invisible. The flight routes and system just kind of disappear and it makes orientation in space difficult.
- Zooming is little bit problematic sometimes. If you want to zoom out to whole solar system for example. Often times you zoom too much, or not enough. You can't see if you see whole system, or not. Makes it uncomfortable.
- Map in current state need testing and attention, or it will cause major outcry.

Other:
- I like the world events - sleepes in known space. New star. The new warmholes also are good for a lot of people. New variety, new things to try or explore.
- Too bright nebulaes cause unreadable module status and targeted entities. If you don't tune the brightness down (Nibaikier, Nahyeen systems, Amarr...), than please do something with readability of stuff in space, including location marks in space.

I hope you fix as much as you can. Keep up good work.
Orchid Fury
University of Caille
Gallente Federation
#611 - 2014-12-11 03:43:39 UTC
Presidente Gallente wrote:

Because it's new. That's the simple answer here. CCP made changes and many people are not able to deal with changes. Text like here in this post/thread is also looking the same all the time but when you start to read it it becomes sense. Same with the icons. Get familar with them how you got familar with the old icons. If someone would completely change your GUI layout you would feel lost in the first minutes. Using a GUI is becoming intuitive when you get used to it like knowing where menues are. Finally you use icons blindly because of how you placed them. Beside that people have a different taste for design. Fair enough. I swear if we had the new icons before and now the old ones we end up in a similar thread and people want the former ones back.


no the iconization is horrible, otherwise people would not be complaining or having get used to it. good iconization is if the meaning represented by the icon is instantly recognized without having to remember it. the icon has to transport that thru its representation. an icon shall not just be a placeholder that you need to remember in order to get where you want. the new icons sadly fail in this regard.
Orchid Fury
University of Caille
Gallente Federation
#612 - 2014-12-11 03:55:47 UTC
TigerXtrm wrote:
I shouldn't let myself be bothered by this, but I am just the same.

Everyone who is currently complaining that the UI sucks should realize that a change to the UI was announced weeks ago in a dev blog. Or even months ago if you care to read Fanfest reports. Pictures and all. The new UI has been on the test server for almost three weeks in various iterations. And trust me, the very first iteration was many times worse than what we ultimately ended up with. Icons were absolute garbage, the transparency slider did not exist and neither did a way to turn the blur effect off. Text was completely unreadable in some cases.

It was thanks to a couple dozen dedicated testers that the UI became something presentable and usable. And while it may be something radically different from what you're used to, it is by no means bad. The UI was almost 10 years old for crying out loud, it was in dire need of an update.

Point being, don't be some kind of *sshole who storms the forums the second something changes to complain and make all kinds of demands. You want to have a say and give proper feedback into changes for EVE Online? Keep track of Dev Blogs, poke your nose in the Test Server Feedback forum every once in a while and actually help improve the game. In my mind you have absolutely no right to complain, much less demand anything, unless you've used at least one of the many platforms the devs offer us to provide constructive feedback. And you should be damn happy they even give us such a platform because most game developers would push these kinds of changes half arsed and not even bother with the feedback to begin with.

And even if you do want to provide feedback in this thread, don't act like some entitled little capslock brat. You have something to say? Say it like an adult instead of crying 'omg I hate it! I hate it! Whheeeeeee!' and going out insulting the devs who made this game. Show some f*cking respect.


why should we have no right to voice our opinion because we don't log onto the testserver or read every devblog like a nerd? idgi.
since this is, you know the feedback thread for rhea, well we might aswell give feedback here... and not every feedback is positive. deal with it.
Sizeof Void
Ninja Suicide Squadron
#613 - 2014-12-11 04:44:33 UTC
So, what happened to Module Tiericide?
Sturmwolke
#614 - 2014-12-11 05:14:40 UTC
TigerXtrm wrote:

Point being, don't be some kind of *sshole who storms the forums the second something changes to complain and make all kinds of demands. You want to have a say and give proper feedback into changes for EVE Online? Keep track of Dev Blogs, poke your nose in the Test Server Feedback forum every once in a while and actually help improve the game. In my mind you have absolutely no right to complain, much less demand anything, unless you've used at least one of the many platforms the devs offer us to provide constructive feedback. And you should be damn happy they even give us such a platform because most game developers would push these kinds of changes half arsed and not even bother with the feedback to begin with.

And even if you do want to provide feedback in this thread, don't act like some entitled little capslock brat. You have something to say? Say it like an adult instead of crying 'omg I hate it! I hate it! Whheeeeeee!' and going out insulting the devs who made this game. Show some f*cking respect.


CCP is a business that offers its services to paying customers. Anyone who is still subscribed atm, whether via PLEX or direct subscription can be defined as paying customers.
Therefore, each and everyone who is still subscribed is fully entitled to submit their feedback if there's an issue with CCP's service. Simple core business basic. Let's not forget this.

As to the issue of constructive/non-constructive feedback, both should be expected. This is the internet. Being polite is good, but there's nothing wrong with being caustically negative to drive a point either (I'm guilty of that sometimes). If you fly off the handle just to post an admonishing post (which is factually wrong on the entitlement portion) for all the rude remarks, then sir, you're guilty of the same thing.
Areen Sassel
Dirac Angestun Gesept
#615 - 2014-12-11 05:39:06 UTC
I'm content. Can't say the new UI really makes a difference to me; everything's in the same place and the infernal blur can be turned off. Good news for wormhole spelunkers, which is something I've been known to do.

I really don't care what the Neocom icons look like, but how about taking a look at brackets? Those little boxes could convey a lot more information than sorting ships into about half a dozen very general groups.

And yes, whatever happened to metacide? More of that, please!
Ewron Black
#616 - 2014-12-11 06:04:05 UTC
Altrue wrote:
Butzewutze wrote:
U know whats bullshlt? -> Clicky

This was better some patches ago.


Right, why is the black outline gone?

Gavreel Moksh wrote:
CCP please take the flashing away every time you click a tab. Not only is it pointless and adds nothing to the game but after a small amount of time playing I felt sick ,really sick. I suffer with migraines and light sensitivity. If this isn't rectified I will have no choice but to unsub all my accounts.


Isn't that a bit overdramatic?

You know what no its not a bit dramatic its a serious issue that you cant just make light of. She has an issue one that this game only now makes worse. But only since this update/expansion bs. I for one concur with her I am not sensitive to things like these but even I felt like I was getting one serious headache after an hour or so of playing. That tells me this is a serious issue that should have been caught and fixed PRIOR to launching it. But thats just one humble opinion make light of it but know I think less of you for trying to shame someone with a serious issue. Hope you enjoy being less them scum.
Mara Pahrdi
The Order of Anoyia
#617 - 2014-12-11 06:08:04 UTC
Not much online these days. Logged in to refuel POS today. I have to play at low settings for the next 2-3 months.

Transparency was hurting my eyes the moment I opened a window. So I turned it down to 10% which felt ok. Same feeling with the default color theme, so I chose somethking dark.

While staying in space at the POS I looked around and opened some windows. Overall feeling is, that everything apart from stuff in space is looking like an old Dos box now. I'm sure it can be amended some by choosing a livelier color theme. But right now, the ui feels extremely 2 dimensional compared to before.

Apart from that, some of the new icons are pretty much unintuitive, but that's just a matter of getting used to.

Conclusion: I'll have to wait until I have a decent box for EVE eye candy again. At low settings it doesn't feel like a graphic improvement, but it's not game breaking either.

Remove standings and insurance.

Chen Chillin
Stella Novus Invictus
#618 - 2014-12-11 06:46:25 UTC
Thanks for the excellent work .... but the U/I needs a bit of love still..... it is a mash of unreadable gibberish when you have screens laying on top of screens.... yes I love the graphic work you have done on the universe and ships... but when I am trying to buy and sell I really don't care what my ship looks like..... I need to be able to opaque these screens at least so I can see what I'm doing.
Gully Alex Foyle
The Scope
Gallente Federation
#619 - 2014-12-11 06:47:17 UTC
Ewron Black wrote:
Altrue wrote:
Butzewutze wrote:
U know whats bullshlt? -> Clicky

This was better some patches ago.


Right, why is the black outline gone?

Gavreel Moksh wrote:
CCP please take the flashing away every time you click a tab. Not only is it pointless and adds nothing to the game but after a small amount of time playing I felt sick ,really sick. I suffer with migraines and light sensitivity. If this isn't rectified I will have no choice but to unsub all my accounts.


Isn't that a bit overdramatic?

You know what no its not a bit dramatic its a serious issue that you cant just make light of. She has an issue one that this game only now makes worse. But only since this update/expansion bs. I for one concur with her I am not sensitive to things like these but even I felt like I was getting one serious headache after an hour or so of playing. That tells me this is a serious issue that should have been caught and fixed PRIOR to launching it. But thats just one humble opinion make light of it but know I think less of you for trying to shame someone with a serious issue. Hope you enjoy being less them scum.
Yeah the simple truth about the new dynamic window brightness effect is:

. It serves no funcional purpose except maybe increasing transparency when clicking in space, to better observe the tactical situation. But even then, 1) it only really works with blur disabled (or else you can't even see brackets under the windows!) 2) whether you're PVPing or PVEing, you'll always have your eyes shifting from space to windows (especially the overview), I really cannot understand why CCP would think that a 'variable brightness' overview is more easily readable than a simple 'static brightness' overview

. It's totally useless when you're docked and managing market orders, industry, fitting ships or chatting

. It's way overdone: the whole client darkening every time something pops up? Like, for example, the N. of items selection when you're splitting stacks. Why do we need such dramatic effects for simple mundane activities, that in certain occasions (for example: trading, ship fitting, etc.) have to be done repeatedly and quickly?

. Apparently several people don't care, that's cool, but many others find it quite distracting and hindering the readability of the windows. Aren't windows supposed to convey information in an immediate and clear fashion? How is constatly changing colors/brightness supposed to improve the readability of the information???

. Some people are apparently more sensitive than others, so instead of being just annoyed by the effect (like me) they're actually finding it unbearable. This seems quite plausible, people are different, some just can't stand constant monitor flashiness, what's so hard to understand about that? Yeah some people may be exaggerating a bit but I'm sure at least a few are honestly having issues


So TL;DR why can't we just TURN OFF the dynamic brightness? I'm no expert but I assume it would at least slightly improve performance on low-end machines, too!


Please CCP just add a nice little tickable box in the ESC Menu: Dynamic Window Brightness ON/OFF. Easy peasy

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Constantin Makanen
#620 - 2014-12-11 07:05:06 UTC  |  Edited by: Constantin Makanen
Please stop bitching around for no reason..
The real problem is that the most of you arent familiar with the new icons.
So most of your arguments are plain stupid.

Give it a try, play some weeks and you will adapt to them.
After this, you can post your review.


Cons