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Rhea Feedback

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Author
Cannibal Kane
Viziam
Amarr Empire
#201 - 2014-12-09 17:40:23 UTC
Hah.. the 1.5GB patch borked my EVE client.

Not even repair fixes it. Uninstalled... busy downloading EVE from scratch.

"Kane is the End Boss of Highsec." -Psychotic Monk

Dredd Slider
Doomheim
#202 - 2014-12-09 17:40:34 UTC
need to bring back the old color selection for the ui this new one is way to limited can't get the color I want



what Video card to get now :) love the graphics but dang it fps at 30 sucks

cpu939
Center for Advanced Studies
Gallente Federation
#203 - 2014-12-09 17:42:07 UTC
CCP Darwin wrote:
Ni Mohna wrote:
Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.


Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.

Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.

[img]http://i.imgur.com/SlCWOYI.png[/img]

Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.

Edit: I should clarify that I am not involved in the UI design effort, but I do have some background in UI design and wanted to communicate some of the thought process behind the changes that would be familiar to human interface designers.


eve is a game about the future and as i said in my last post these icons look like there from 1995 yes they work but imo and this is subjective eve has lost something with this change.

skandra Kishunuba
Have I Got Moos For You
#204 - 2014-12-09 17:42:19 UTC
At first glance I have to say I'm not a fan of the new preset colour schemes. They all appear to be quite dark and dull and I'm certainly missing the bright colours I was able to use previously.

The icons will take a bit of getting used to but will gradually become familiar, but can we please have the option to define our own colour schemes back?
Marcus Greengale
Vector Prime Industries
#205 - 2014-12-09 17:42:39 UTC
Well done, CCP, you did it! This time you have completely ruined the whole interface in our game!

Of course! Why should you waste so much time trying to create really awesome and unique UI style? Good, user-friendly and atmospheric style! Our own EVE Online style! NO! Let’s just copy that stupid one-color square-plastic flat design which can be easily created in 10 minutes by using MS Paint! Almost all IT developers are trying to implement this terrible UI conception in their applications now. Web-browsers, antiviruses, social networks, chat-programs, various games… Now – EVE Online. Where are your ultimate vision and unique style, CCP? All wasted? Now you are about to copy only the worst and ugliest ideas and solutions…

So what can I say? You are weak, CCP! I do not believe in you anymore!

P.S. Does anybody remember the “Equilibrium” movie? That kind of future awaits us with such design philosophy…
Cannibal Kane
Viziam
Amarr Empire
#206 - 2014-12-09 17:46:55 UTC
Marcus Greengale wrote:
Well done, CCP, you did it! This time you have completely ruined the whole interface in our game!

Of course! Why should you waste so much time trying to create really awesome and unique UI style? Good, user-friendly and atmospheric style! Our own EVE Online style! NO! Let’s just copy that stupid one-color square-plastic flat design which can be easily created in 10 minutes by using MS Paint! Almost all IT developers are trying to implement this terrible UI conception in their applications now. Web-browsers, antiviruses, social networks, chat-programs, various games… Now – EVE Online. Where are your ultimate vision and unique style, CCP? All wasted? Now you are about to copy only the worst and ugliest ideas and solutions…

So what can I say? You are weak, CCP! I do not believe in you anymore!

P.S. Does anybody remember the “Equilibrium” movie? That kind of future awaits us with such design philosophy…


Angry much?

I actually like it. Clean and simple, Spartan almost and I love that.

"Kane is the End Boss of Highsec." -Psychotic Monk

LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#207 - 2014-12-09 17:46:58 UTC
regarding new icons on the left side, can you add option for us to manually add a little color to them? They are all grey its hard to distinguish between them, I would like to add some yellow tint to my wallet icon, a greenish tint to my fitting icon, etc.
Noriko Mai
#208 - 2014-12-09 17:47:30 UTC
Samus Lee wrote:
Decided to try the New Eden Store for the first time today and get the new sexy Moros ship skin.
After buying it and trying to paint my Moros I realized the Moros needs to be repackaged to be able to be skinned :(

Not fun at all with a T2 capital rig and two other capital rigs, thats like a 300+ million loss to repackage it. Why can't we paint assembled ships? At least add some information on the NES page telling us that we need repackaged ships to be able to use the skins.

Because that's how microtransactions work. Deception, deception, deception.

"Meh.." - Albert Einstein

Mavor Lyons
Atrum Angelus
#209 - 2014-12-09 17:48:55 UTC
Oh one more thing, where's the asteroid belt debris? Is it only certain belts or is it just not there yet?
HeXxploiT
Doomheim
#210 - 2014-12-09 17:49:34 UTC
The new icons look good and are now more pronounced and distinguishable. I suppose it does feel as though something is missing with the lack of color but perfection is difficult to achieve with such an advanced interface.
I find myself squinting a little less now when I'm sitting back with my feet up on the desk and my eyes 4 feet from the monitor.

Tenshiel
Hallucinations and Space Dementia
#211 - 2014-12-09 17:55:44 UTC
Fantastic update! Thank you!

1. the UI doesnt feel cumbersome anymore, is more alive, contributes to the sci-fi atmosphere.
now it really feels like an actual UI not just text based archive reading. great improvement.

2. the beta map is much more comprehensive and easy to navigate. IMHO should become standard. great improvement.

3. about the manual control i already posted earlier
https://forums.eveonline.com/default.aspx?g=posts&m=5286273#post5286273

4. the new lighting effects are fantastic, giving realism to the scene, more immersion. great improvement.
of course this is also true and completely reasonable

"
Having adjusted our math to emulate better the behavior of light and materials in the real world, we plug those equations into EVE and everything is suddenly perfect, right?

Well, no.

PBR shows the state of our assets far more accurately than the simple model we have been using up to now. We used to rely on the physically inaccurate numbers to avoid certain display problems, but now we have to tackle those issues directly. Accordingly, many assets will only be perfected through additional attention.

We are working to identify areas for improvement and determine the best courses of action to address them. In some cases we will rebake the normal maps. In some cases we will adjust the factional data. And in some cases, we will execute complete redesigns. With the implementation of PBR in EVE, we hope capsuleers across New Eden can contribute to these ongoing graphic developments while enjoying increased pixel accuracy.

Additionally, the new system allows for further improvement of our shaders. We could introduce a new material, apply dynamic dirt levels (older ships showing their age?), or generate ambient occlusion maps for sub-capital ships. And of course, there is always ship customization. By adopting a better system for determining the colors of our pixels, we have increased the options available for future feature work that realistically conveys the vision of EVE.

That is the true benefit of PBR, and the reason that we have worked to provide it in Rhea.
"
Ralph King-Griffin
New Eden Tech Support
#212 - 2014-12-09 17:58:02 UTC
Marcus Greengale wrote:

P.S. Does anybody remember the “Equilibrium” movie? That kind of future awaits us with such design philosophy…

take it up with Marcel Duchamp, its his fault, it always is.

i love the new ui though, but im not sure why it isnt opt in...
Aurora SunBelle
Viziam
Amarr Empire
#213 - 2014-12-09 17:59:44 UTC
BadAssMcKill wrote:
Aurora SunBelle wrote:
I logged in and couldn't see a thing. It literally hurt the eyes. However, with some customization I became more accustomed to it. I honestly think the old UI was much better than the new one. There are some glaring things that I have complaints for.

The Neocom
I can't see it. I play in window mode and literally have to put my face against the monitor to see my options. They are teeny tiny icons which are flat outlines. Seriously, step backwards. Terrible.

Chat Blinking
Most of the time I cannot tell when I'm blinking. This change is horrific.


Lastly, as a female player I'd appreciate a pink color option. At this point I'd just be ecstatic if the Neocom was fixed.


You can make the necocom icons larger, you might need to right click unlock it first though. I had the same problem.

The station icons are tiny though

I don't want my icons larger and have to take off icons because the d-scan and probe scanner and map search adds to the panel. With them tiny they all already take up like most of the room. The change is stupid and the old ones weren't broken and were great. I could see them! I feel like the new icons are just lazy design.
Nam Dnilb
Universal Frog
#214 - 2014-12-09 18:00:26 UTC
Harvey James wrote:
Ssabat Thraxx wrote:
OK, after playing around with settings for a while, the general UI is "generally acceptable" to me. By playing around I mean changing the color scheme back to black/grey and turning the transparency slider all the way down, lol

Still aggravated abotu the neocom changes. I though the old ones graphically represented what they did, not all of the new ones do, and theyre ugly.

Unlike apparently a lot of people , I like the new ship looks. I especially like that more defined differences in color are made for ships with smimilar "base" hulls, such as Pilgrim / Curse and Omen / Omen Navy Issue, etc.

Speaking of Pilgrim / Curse, I DO recall a short discussion from Fanfest 2014 about a rebalancing of Recons.... just sayin..

EDIT: Oh yeah, the new map is freaking AMAZING. GJ there!


pilgrim looks broken .. some weird lumpy grey stuff along the side


Looks like a stash of coal briquets. Shocked
Thodir
Pator Tech School
Minmatar Republic
#215 - 2014-12-09 18:01:05 UTC
I'm generally liking the new look of most of the ships. When I get to look at them in better detail- I.E. in space vs station, I'll take a closer look.

The biggest issue here is the new UI. The windows are alright, but the icons on the neocom. They're terrible! It looks like an old 90s DOS game on the left, and shiny new 2015 game on the right. If we had an opt-out for parts of the UI, like the neocom, I'd be happy.

also the pod seems to be lacking textures, because it's currently blacker than the Vindi's main driver blocs.
DUBLYUR
Doomheim
#216 - 2014-12-09 18:01:54 UTC
Play was uncomfortable with the new interface.
Vision deteriorates the contrast.

Make developer interface this:

http://z0r.de/709
Chris Slayter
Perdition
#217 - 2014-12-09 18:02:04 UTC
BadAssMcKill wrote:
Aurora SunBelle wrote:
I logged in and couldn't see a thing. It literally hurt the eyes. However, with some customization I became more accustomed to it. I honestly think the old UI was much better than the new one. There are some glaring things that I have complaints for.

The Neocom
I can't see it. I play in window mode and literally have to put my face against the monitor to see my options. They are teeny tiny icons which are flat outlines. Seriously, step backwards. Terrible.

Chat Blinking
Most of the time I cannot tell when I'm blinking. This change is horrific.


Lastly, as a female player I'd appreciate a pink color option. At this point I'd just be ecstatic if the Neocom was fixed.


You can make the necocom icons larger, you might need to right click unlock it first though. I had the same problem.

The station icons are tiny though


You should open 'General Settings' and make sure 'Small Station Service Buttons' is not selected. Station service icons are just fine (when small mode turned off) for me Blink
Dornlin Labiani
Hedion University
Amarr Empire
#218 - 2014-12-09 18:02:39 UTC
My God.... it's full of Palm Pilot!

Shinnyo
Garoun Investment Bank
Gallente Federation
#219 - 2014-12-09 18:05:40 UTC
I feel like I'm playing Civ1 or something with these new icons. This is a huge step back.
Deck Cadelanne
CAStabouts
#220 - 2014-12-09 18:06:15 UTC
I'm really trying hard to find positives and be enthusiastic for Rhea but I admit I am really struggling with this one.

Making lots of cosmetic changes to the UI that were not actually necessarily beneficial...what, you been taking design cues from the Windows team at Microsoft?..."It doesn't actually do anything different than it did before, we just decided to change all the controls around." Kind of annoying, frankly. It's not terrible, just un-necessary. I wish there was more color/contrast to make it easier to pick out the menu button I want half the time. I'll get used to it.

I do like the beta starmap. It will take some getting used to. Doesn't seem as clear as the previous version in terms of plotting a series of jumps.

Highlight so far, sadly:

"Unknown structure" and a new celestial beacon in a nearby system. A very big, very ominous looking cloaked thingy in a gas cloud with some very ominous looking rats.

Were actually pointless rats that don't appear to shoot, or scram, or drop any loot or have any salvage of value. But they fly around scanning things and making the more imaginative types in local "nervous."

Spent about an hour poking at "unknown structure" to determine it is, in fact, actually a *useless* structure. Does nothing. Reacts to nothing. "meh" factor is very strong in that one.

Kind of underwhelmed at the moment, I am very sorry to say Sad

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson