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Crucible Expansion: Cloudy With a Chance of Tears

Author
Mara Tessidar
Perkone
Caldari State
#1 - 2011-11-29 03:01:59 UTC  |  Edited by: Mara Tessidar
And by cloudy, I mean there are new nebulae. But that's not why I think that this forum is going to be filled with tears tomorrow after the dust settles and the emergency patches and shutdowns are over. Nay, there is another reason: Interbus taxes.

See, CCP changed a few things around. A number here, a number there. And now instead of using some strange fantasy number as the basis for a "10%" (actually I think it's 17% now) tax, CCP is using the actual market values. And the new tax values ain't pretty, at least if you're a fan of buying the materials in highsec, processing them, and reselling them, which a bunch of people are. Or, should I say, were. The tax level on P2s is well over 150 times more than it previously was before Crucible's release.

And that is why tomorrow, when people find out that they're suddenly going to be paying a crud-ton of money more than they used to be for PI, and their favorite lowsec production planets no longer have any Interbus customs office at all (after it gets blown up), and basically a money source that was a great, easy way to pay for a PLEX each month no longer exists...they're going to be furious.

Calling it now.


Pirate
Sarmatiko
#2 - 2011-11-29 03:11:11 UTC
When you talk about tears dont forget to mention this: "Tech 2 mining barge wrecks now properly drop T2 generic components rather than T1 generic components."
Smells like Hulkageddon boost? Smile
Azitek
Serenity Labs
#3 - 2011-11-29 03:23:54 UTC
Predicting "Where's mah tech 3 BC's?" tears.
Handsome Hussein
#4 - 2011-11-29 03:25:51 UTC
After I read about the changes and figured out how it would affect the small-time low-sec harvester, I pretty much gave up on PI. CCP just ruined a means for the small guy to make money (I also noted, ironically, that they want the small guy in null-sec.)

I'd say "Go **** yourself, CCP", but that's not productive and ranting.

Leaves only the fresh scent of pine.

Aiwha
School of Applied Knowledge
Caldari State
#5 - 2011-11-29 03:34:13 UTC
Smells like fresh blood moving to null.


I approve completely.

Sanity is fun leaving the body.

Barron Hammerstrike
Medusa Nova Mining And Trade
#6 - 2011-11-29 03:39:03 UTC
I like the title of this thread and was up until now a regular PI player. From day one really-- even trained my PI skills to a quite decent level. I'm not going to rage, but from reading the dev blog it seems like we have no option but to build our customs offices which can't really be defended by turrets or anything should they be attacked. I'm thinking that if one has 5 low sec planets and in the event that all 5 of their respective customs offices are attacked then said player is basically screwed if he/she isn't part of a large enough corp.

Personally I think that's a cool idea for null and WH, but not such a great one for low sec. I have this opinion mainly because if there's going to be security at the gates and at the stations then it seems logical the customs offices should have it as well, otherwise ( as others have argued ) you might as well remove low sec from the game all together by removing the guns from gates and stations.

I like PI-- even back when it was a clickfest, but I don't like it enough to stand watch over multiple customs offices which are easy targets for any one who wants to shoot something. It seems like it's enough to be at risk just moving your goods from the planet to station. Anyway, just my two cents. I'd like to hear the thoughts, rants, and ranges of other players who have been involved in low sec PI.
B DeLeon
DeLeon Industries
#7 - 2011-11-29 03:53:40 UTC  |  Edited by: B DeLeon
I'm going to make so much money in PI by counting only the ragequitting competition that it makes me wet just by thinking about it :)
mkint
#8 - 2011-11-29 03:55:53 UTC
Predicting in a years time eve will be nothing but rmt nullbears and a handful of rookies they sell to. I was initially hoping this expansion was going to take eve off it's death spiral not accelerate it. If summer follows the same patterns of gameplay development well... I guess sometimes things have to fall apart to make room for better things.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Mara Tessidar
Perkone
Caldari State
#9 - 2011-11-29 03:58:10 UTC
mkint wrote:
Predicting in a years time eve will be nothing but rmt nullbears and a handful of rookies they sell to. I was initially hoping this expansion was going to take eve off it's death spiral not accelerate it. If summer follows the same patterns of gameplay development well... I guess sometimes things have to fall apart to make room for better things.



Don't let the captain's quarters door hit you on the way out
mkint
#10 - 2011-11-29 04:04:27 UTC
Mara Tessidar wrote:
mkint wrote:
Predicting in a years time eve will be nothing but rmt nullbears and a handful of rookies they sell to. I was initially hoping this expansion was going to take eve off it's death spiral not accelerate it. If summer follows the same patterns of gameplay development well... I guess sometimes things have to fall apart to make room for better things.



Don't let the captain's quarters door hit you on the way out

You do realize that after the devs ruin the game for you you'll have to find another game that will put up with you, right?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#11 - 2011-11-29 04:13:58 UTC
Predicting a very high price on PI and a shortage of it within 3 weeks.
B DeLeon
DeLeon Industries
#12 - 2011-11-29 04:16:37 UTC
Don't be so pessimistic. At summer dust will come (or if not than next winter) and I'm sure it will bring a full nullsec sov warfare overhaul too. Also there are so many potential and possibilitys in WIS too what we can't see right now. Planetary colonization is also barely touched. If they make the colony management deeper and more complex it can be a good hook for strategy and manager simulator fans. EVE will survive as long as CCP takes care of the game. If not by the bittervets than by the new generations.
Obsidian Hawk
RONA Midgard Academy
#13 - 2011-11-29 05:34:41 UTC
predicting null players will be whining about how they dont have pos fuel in 3 weeks after roaming gangs destroy gantries regularly.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Tamiya Sarossa
Resistance is Character Forming
#14 - 2011-11-29 05:49:12 UTC
Predict that all predictions of doom and gloom will not be nearly as bad as expected and that most people in lowsec will not really feel like grinding through gantry EHP, or if they do, will get regularly dropped on by people who find shooting players more fun than shooting stationary objects.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#15 - 2011-11-29 05:57:04 UTC
You dont have to use the Customs Office to get stuff of a planet. Or shocking idea, buy your own Customs Office and charge yourself 0% Tax on export/imports.

For the cheapest ones, Talk to some FW guys I know some people that have been farming LPs so they can get them onto market.

If you're some solo/small corp that can't protect an Office then ur... Welcome to Eve....

Don't ask about Italics, just tilt your head.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#16 - 2011-11-29 05:59:24 UTC
Tamiya Sarossa wrote:
Predict that all predictions of doom and gloom will not be nearly as bad as expected and that most people in lowsec will not really feel like grinding through gantry EHP, or if they do, will get regularly dropped on by people who find shooting players more fun than shooting stationary objects.



Tested it on Sisi,

2 Dreads took 3 Cycles to eat away the EHP. 1 of which was not up their with skills(L3). So If you drop 10 Dreads and support it will take 1 cycle per office.

Don't ask about Italics, just tilt your head.

NaturalBeast
Pator Tech School
Minmatar Republic
#17 - 2011-11-29 06:14:43 UTC
100% chance of Tears predicted. Low sec + Carebears + PVP = Does not compute!

They will just go back to running their missions and spinning their ships in station while their planets die an ugly death.

Lord of the Flies, EVE Edition. I bet the fat kid with the bling bling Tengu gets eaten first.
Sanguine Belroth
Aliastra
Gallente Federation
#18 - 2011-11-29 06:24:43 UTC
sYnc Vir wrote:
Tamiya Sarossa wrote:
Predict that all predictions of doom and gloom will not be nearly as bad as expected and that most people in lowsec will not really feel like grinding through gantry EHP, or if they do, will get regularly dropped on by people who find shooting players more fun than shooting stationary objects.



Tested it on Sisi,

2 Dreads took 3 Cycles to eat away the EHP. 1 of which was not up their with skills(L3). So If you drop 10 Dreads and support it will take 1 cycle per office.


- That seems reasonable to me. Its much more EHP than a bored pirate in a cyclone will ever manage to chew through in an afternoon. So pirate corps will be able to extort lone players. But, lone players can't extort other lone players.

non judgement
Without Fear
Flying Burning Ships Alliance
#19 - 2011-11-29 06:28:05 UTC
sYnc Vir wrote:
Tamiya Sarossa wrote:
Predict that all predictions of doom and gloom will not be nearly as bad as expected and that most people in lowsec will not really feel like grinding through gantry EHP, or if they do, will get regularly dropped on by people who find shooting players more fun than shooting stationary objects.



Tested it on Sisi,

2 Dreads took 3 Cycles to eat away the EHP. 1 of which was not up their with skills(L3). So If you drop 10 Dreads and support it will take 1 cycle per office.

Yeah, I did it with 1 dread in seige mode and it didn't even take 30minutes on Sisi. I'm actually thinking about setting up a customs office somewhere with lowish tax and see how long it lasts for.

And another note I have some advanced PI commodities for sale on the market. The market price is getting very close to the high price I put on mine. I really am wondering how high the price will go.
Denidil
Cascades Mountain Operatives
#20 - 2011-11-29 07:01:05 UTC
PI is dead.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

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