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CCP Greyscale no longer with CCP

First post
Author
Bertucio
Chandra Labs
#101 - 2014-12-10 17:21:11 UTC
I think this is loss for CCP. Seven years of experience and he did good work, and was well liked despite what the Goons might say.

Wish him well in his future endeavors.
Dan Seavey Allier
Seavy Acquisitions
#102 - 2014-12-12 16:04:07 UTC
Vile Belief wrote:


That's about right.

What most people fail to understand is that all game designers have ideas. It's not about who has a good vision or not. Most people have a pretty good idea of the game they want to make. I'm sure CCP Greyscale was no different in that regard.

However, what ideas get selected and implemented are ultimately up to the heads of the project. This is likely where the Game Director or Executive Producer comes into play. It's their responsibility to review over the ideas, see what's within budget and something the team(s) can do. He/she is the yes/no man/woman at that point. The person who is ultimately responsible for the game sucking or not sucking.

Pointing fingers at specific devs at that point is stupid. They only have the ideas and the means to make those ideas happen. They are not beating to their own drum. They work on a team and as a team, someone has to say yes or no. Otherwise, the game would be utter chaos and rogue changes without the teams effort would happen all the time.

So, I didn't know CCP Greyscale, but to blame him for anything is rather silly unless he is the Executive Producer or something that makes these high-level decisions. That's because all game developers have both good ideas and bad ideas. The head people are the ones who are supposed to have the skill and experience to filter those ideas into something amazing.

(Quoted partially from Mike Capps, Ex-President of Epic Games on why he is responsible for the failure, not his team)



+1


CCP through Seagull made the decision to implement jump fatigue.

Blaming Greyscale and taking the stance that he rammed it down your throat is ignorant. If he designed it, he did it as part of his job....not as a personal attack on you and your lazy self entitled cancerous ass.

As good as he was, as passionate as he was he was not irreplaceable, just like everyone else there.
His leaving will not weaken CCP, just provide a place for new talent and a fresh set of eyes and ideas.


It's an opportunity for both Greyscale and CCP to better themselves. Simple as that.



07 Greyscale, good luck and good fortune wherever you choose to go next.


Dan

Honey Never Sleeps. - John Russell

Trin Javidan
Caymen Labs
#103 - 2014-12-12 16:14:39 UTC
So... he finaly got caught ehh... He ruined eve for years to come. If you dont know what im talking about, think goons and tech
Hicksimus
Torgue
#104 - 2014-12-12 18:16:20 UTC
He was too interesting to work for CCP. o7

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Milla Goodpussy
Garoun Investment Bank
#105 - 2014-12-12 21:05:38 UTC
Dan Seavey Allier wrote:
Vile Belief wrote:


That's about right.

What most people fail to understand is that all game designers have ideas. It's not about who has a good vision or not. Most people have a pretty good idea of the game they want to make. I'm sure CCP Greyscale was no different in that regard.

However, what ideas get selected and implemented are ultimately up to the heads of the project. This is likely where the Game Director or Executive Producer comes into play. It's their responsibility to review over the ideas, see what's within budget and something the team(s) can do. He/she is the yes/no man/woman at that point. The person who is ultimately responsible for the game sucking or not sucking.

Pointing fingers at specific devs at that point is stupid. They only have the ideas and the means to make those ideas happen. They are not beating to their own drum. They work on a team and as a team, someone has to say yes or no. Otherwise, the game would be utter chaos and rogue changes without the teams effort would happen all the time.

So, I didn't know CCP Greyscale, but to blame him for anything is rather silly unless he is the Executive Producer or something that makes these high-level decisions. That's because all game developers have both good ideas and bad ideas. The head people are the ones who are supposed to have the skill and experience to filter those ideas into something amazing.

(Quoted partially from Mike Capps, Ex-President of Epic Games on why he is responsible for the failure, not his team)



+1


CCP through Seagull made the decision to implement jump fatigue.

Blaming Greyscale and taking the stance that he rammed it down your throat is ignorant. If he designed it, he did it as part of his job....not as a personal attack on you and your lazy self entitled cancerous ass.

As good as he was, as passionate as he was he was not irreplaceable, just like everyone else there.
His leaving will not weaken CCP, just provide a place for new talent and a fresh set of eyes and ideas.


It's an opportunity for both Greyscale and CCP to better themselves. Simple as that.



07 Greyscale, good luck and good fortune wherever you choose to go next.


Dan



good try bro.. but seriously she passes out the orders.. he decided to do what HE visioned.. remember that vision dev blog he wrote.. the dude was against having the perfect crafter, the dude totally cut off billions worth of researched bpo's just to allow everyone else to catch up (that was years worth of research gone down the drain, yet T2 bpo's still exist) . the dude totally forgot the rorqual was the industrial capital ship.. he then went on to say it was going to take a major amount of time after finally debating to look into her, and then said welp this is going to take a major resources.. so NOTHING was done or is planned.. this is the Industrial Capital.. not some silly expedition frigate!!. all of that falls on greyscale's shoulder bro... I get your fanboyism but seriously I like many are very pleased that he's gone..

stop simpin.. just saying
Mr Omniblivion
Ministry of War
Amarr Empire
#106 - 2014-12-12 22:14:59 UTC
Dan Seavey Allier wrote:
Vile Belief wrote:


That's about right.

What most people fail to understand is that all game designers have ideas. It's not about who has a good vision or not. Most people have a pretty good idea of the game they want to make. I'm sure CCP Greyscale was no different in that regard.

However, what ideas get selected and implemented are ultimately up to the heads of the project. This is likely where the Game Director or Executive Producer comes into play. It's their responsibility to review over the ideas, see what's within budget and something the team(s) can do. He/she is the yes/no man/woman at that point. The person who is ultimately responsible for the game sucking or not sucking.

Pointing fingers at specific devs at that point is stupid. They only have the ideas and the means to make those ideas happen. They are not beating to their own drum. They work on a team and as a team, someone has to say yes or no. Otherwise, the game would be utter chaos and rogue changes without the teams effort would happen all the time.

So, I didn't know CCP Greyscale, but to blame him for anything is rather silly unless he is the Executive Producer or something that makes these high-level decisions. That's because all game developers have both good ideas and bad ideas. The head people are the ones who are supposed to have the skill and experience to filter those ideas into something amazing.

(Quoted partially from Mike Capps, Ex-President of Epic Games on why he is responsible for the failure, not his team)



+1


CCP through Seagull made the decision to implement jump fatigue.

Blaming Greyscale and taking the stance that he rammed it down your throat is ignorant. If he designed it, he did it as part of his job....not as a personal attack on you and your lazy self entitled cancerous ass.

As good as he was, as passionate as he was he was not irreplaceable, just like everyone else there.
His leaving will not weaken CCP, just provide a place for new talent and a fresh set of eyes and ideas.


It's an opportunity for both Greyscale and CCP to better themselves. Simple as that.



07 Greyscale, good luck and good fortune wherever you choose to go next.


Dan


Clearly you never actually read the CSM minutes notes specifically addressing his visions of nullsec and Eve in general.

Greyscale should design the next GregTech mod for Minecraft. His ideas about tedium in gaming would fit in well there (and I would play it, probably). He was not the developer we need in charge of anything related to Eve.
Nolak Ataru
Hedion University
Amarr Empire
#107 - 2014-12-13 05:47:23 UTC
inb4 "RIOT would like to welcome...."
Abraham Nalelmir
Viziam
Amarr Empire
#108 - 2014-12-13 05:57:16 UTC
CCP Greyscale's interest was to make people able to stand a chance in nullsec against the pathetic blobs of goons... goons who are now whining and giving tears for the changes he did, no wonder how they are happy now.

I wish someone better than Greyscale to come and make it more worse for goons.

In Go.. ECM I trust

Pen Ris
Eden Risk Management
Fedaykin.
#109 - 2014-12-13 06:50:56 UTC
Best wishes Greyscale. Thanks for closing down Harpa and Laugardalsvöllur long after the official Fanfest events were completed and having the energy to talk about Eve with players.
Adrie Atticus
Caldari Provisions
Caldari State
#110 - 2014-12-13 09:17:05 UTC
Abraham Nalelmir wrote:
CCP Greyscale's interest was to make people able to stand a chance in nullsec against the pathetic blobs of goons... goons who are now whining and giving tears for the changes he did, no wonder how they are happy now.

I wish someone better than Greyscale to come and make it more worse for goons.


Keep DMCA'ing the videos where you get dunked and see what happens.

The jump changes as a whole were sorely needed for capitals and they were a good change for the game.
Jenshae Chiroptera
#111 - 2014-12-13 14:02:12 UTC
DaReaper wrote:
And we care why?

Honestly I will never understand why people follow ccp devs around like rockstars or sports team members. People leave and join companies all the time. If the company is run well its not a huge loss, as ideas and such are kept within a team. Why we track every movement I have no idea.


Depends on the game. In a lot of instances I have been friends with developers and even a sounding board. So, it can be personal.

For a wider reason:
You can learn that a developer supports a type of play and since they have interests similar to yours; you are a bit sad when your champion falls and your way of play might fall under threat.

Larger picture still:
A lot of departures can be the first signs of a problem. Finacial difficulty or a boss that is leading the team into the ruin of the game. Developers have careers and if they see that a game is likely to tank over the next year, they will find another job while the game is still something worth pointing to as an accomplishment.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Adrie Atticus
Caldari Provisions
Caldari State
#112 - 2014-12-13 14:57:29 UTC
Jenshae Chiroptera wrote:

Larger picture still:
A lot of departures can be the first signs of a problem. Finacial difficulty or a boss that is leading the team into the ruin of the game. Developers have careers and if they see that a game is likely to tank over the next year, they will find another job while the game is still something worth pointing to as an accomplishment.


Departures mean nothing unless you look at new personnel at the same time. Average engineer retention is around 4.9 yers in the USA (2012) which means in that time all of your staff has changed once. Obviously there are those who stay for a year and those who stay for 20, but it's an average.
Trin Javidan
Caymen Labs
#113 - 2014-12-13 15:22:25 UTC
Abraham Nalelmir wrote:
CCP Greyscale's interest was to make people able to stand a chance in nullsec against the pathetic blobs of goons... goons who are now whining and giving tears for the changes he did, no wonder how they are happy now.

I wish someone better than Greyscale to come and make it more worse for goons.


Please try to understand that he created that blob in the first place... His role in the first round of alchemy changes led to those blobs in the frist place!

I think it was merly a guilt feeling that he tried to restore.
Cynter DeVries
Spheroidal Projections
#114 - 2014-12-14 01:50:33 UTC
Dersen Lowery wrote:
o7 CCP Greyscale.

I find his disappearance on the eve (heh) of the nullsec revamp interesting, but then CCP Veritas left after the team working on Dogma was in place; it could very well be that they saw that things were in good hands and it was a good time to leave without being too disruptive.

Thanks for seven years, and good luck wherever you end up!

Possibly. And for CCP Greyscale it was the deployment of Thera, perhaps. https://forums.eveonline.com/default.aspx?g=posts&m=5260001#post5260001

Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead.

Abraham Nalelmir
Viziam
Amarr Empire
#115 - 2014-12-14 06:35:51 UTC  |  Edited by: Abraham Nalelmir
Adrie Atticus wrote:


Keep DMCA'ing the videos where you get dunked and see what happens.

The jump changes as a whole were sorely needed for capitals and they were a good change for the game.

Blink Once your people get to undock and shoot us while we incap your station everyday, then you can come and talk to me...

Oh wait you did undock, but when goon daddy came and took your hand Lol

Also, that video we "DMCA'ed" is still around in Youtube... if you bother to look actually.

In Go.. ECM I trust