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Dev blog: Physically Based Rendering and making EVE look "Real"

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Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-12-08 15:59:13 UTC  |  Edited by: CCP Phantom
With Rhea we will see a massive improvement of the graphic quality in EVE Online.

The rendering of ships and other objects will be switched from the old phong model to a new set of physical based renders. Those new renders have superior qualities; they converse, for example, the total amount of energy which leads to more realistic scenes.

Read more about this new physical based rendering in CCP Mankiller's latest dev blog Physically Based Rendering and making EVE look "Real" that, of course, also contains shiny pictures!

CCP Phantom - Senior Community Developer

CCP Mankiller
C C P
C C P Alliance
#2 - 2014-12-08 15:59:34 UTC
Also I want to give huge thanks to CCP Antiquarian, who helped me a lot with the wording and the sentences and the paragraphs and all that!

So please blame me for all the facts and praise him for the words!

Big thanks, man!!!

CCP Antiquarian
C C P
C C P Alliance
#3 - 2014-12-08 16:01:54 UTC  |  Edited by: CCP Antiquarian
Don't blame me for all the words. I was obligated to leave some of the rambling intact.


AND THERE'S A TYPO!

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Tahnil
Gunboat Commando
#4 - 2014-12-08 16:04:33 UTC  |  Edited by: Tahnil
Third!

First Non-Dev!
Bagrat Skalski
Koinuun Kotei
#5 - 2014-12-08 16:14:10 UTC
Now ship painting and hd textures please.
Vincent Athena
Photosynth
#6 - 2014-12-08 16:22:04 UTC  |  Edited by: Vincent Athena
I saw nothing about impacts to FPS. What about FPS? I really did not like it when in the Sisi mass tests my fps dropped to 2.

Know a Frozen fan? Check this out

Frozen fanfiction

Jessica Danikov
Network Danikov
#7 - 2014-12-08 16:27:22 UTC
Gallente ships in particular have had a significant loss of 'green' to them, was that intentional?

There are a bunch of old vs new ships that have the same shader, leading to a situation where if you tweak it to make one generation look better, it's going to harm the other generation (e.g. old Caldari ships like the Rokh and Naga with large amounts of matte, vs. new Caldari ships like the Condor and the Blackbird). Any plans to divide and tweak the generational materials/shaders separately?
Sir Livingston
Doomheim
#8 - 2014-12-08 16:33:10 UTC
Nice!

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Radelix Cisko
JUMP DRIVE ACTIVE
#9 - 2014-12-08 16:35:26 UTC
I don't understand the math, but the results I like.

Despite my posting prowess I really am terrible at this game

Letto Atreides
Still Water Intergalactic Holdings
#10 - 2014-12-08 16:39:04 UTC
"apply dynamic dirt levels (older ships showing their age?)" - YES!

It will give me a reason to visit Choonka’s Ship-Wash (https://evetravel.wordpress.com/2010/09/04/choonkas-ship-wash/)
CCP Darwin
C C P
C C P Alliance
#11 - 2014-12-08 16:41:02 UTC  |  Edited by: CCP Darwin
Vincent Athena wrote:
I saw nothing about impacts to FPS. What about FPS? I really did not like it when in the Sisi mass tests my fps dropped to 2.


Depending on which mass test you were in, you may have been affected by other issues. PBR should not catastrophically reduce your frame rate.

That said, I hope you filled out the survey form at the end of the mass test! Also, if you are able to reproduce any of these issues on Singularity, or you experience them on Tranquility, please use the button on the F12 menu to submit a bug report. Bugs that affect gameplay that badly are top priority.

(Note: The reason that I ask you to fill out a bug report in-game is that bugs submitted that way get a package of information about your hardware configuration and in-game settings, plus it goes straight into our bug tracking system. If I tried to collect that information here, you'd be copying and pasting all day.)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Jean Luc Lemmont
Carebears on Fire
#12 - 2014-12-08 16:41:15 UTC
CCP Mankiller wrote:
Also I want to give huge thanks to CCP Antiquarian, who helped me a lot with the wording and the sentences and the paragraphs and all that!

So please blame me for all the facts and praise him for the words!

Big thanks, man!!!



My inner math nerd died from formula overload. Thanks.Twisted

Seriously, awesome indepth article about how Eve shows us those pretty pictures we all love so much. Thanks for that!

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Murashj
Void Geophysics
#13 - 2014-12-08 16:44:52 UTC
When will PBR be added to T3 cruisers, stations and other structures?
Pikoro
Universal BroadBand
#14 - 2014-12-08 16:45:35 UTC
Cool, now that should free you guys up to implement some orbital mechanics :)

Omega Tron
Edge Dancers
Pan-Intergalatic Business Community
#15 - 2014-12-08 16:45:48 UTC
The new ships art (PBR) is really great. So thanks to the Art Team for the effort.

Where does applying this new rendering method fall in the schedule for the background?

CCP's sand box is EVE Online.  The sand is owned by CCP.  We pay them a monthly fee to throw the sand at each other.  That is all that is here, so move along. Nothing more to be seen.

Rain6637
GoonWaffe
Goonswarm Federation
#16 - 2014-12-08 16:46:26 UTC
CCP Vertex
C C P
C C P Alliance
#17 - 2014-12-08 16:47:00 UTC
Murashj wrote:
When will PBR be added to T3 cruisers, stations and other structures?


Soon™

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Murashj
Void Geophysics
#18 - 2014-12-08 16:48:20 UTC
CCP Vertex wrote:
Murashj wrote:
When will PBR be added to T3 cruisers, stations and other structures?


Soon™

Should have seen that one comming™
CCP Vertex
C C P
C C P Alliance
#19 - 2014-12-08 16:51:49 UTC
Vincent Athena wrote:
I saw nothing about impacts to FPS. What about FPS? I really did not like it when in the Sisi mass tests my fps dropped to 2.


Performance tests were conducted for PBR and as with any new rendering technique, there is an additional cost. That cost was within our expectations, however if you encountered significant performance drops, please file a bug report.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Bienator II
madmen of the skies
#20 - 2014-12-08 16:52:11 UTC
hd textures next, my hard disk is ready!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

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