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Idea: Repulsor Field Generator

First post
Author
Paranoid Loyd
#61 - 2014-12-10 02:11:20 UTC
Donnachadh wrote:
CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.


All this proves to me is that CCP Falcon has no clue about how things work in high sec and it is truly sad when the devs we rely on have no clue. Can't bring guns in high sec unless you are willing to have them killed by Concord as well, and once Concord has killed the "guns" then the gankers get their target anyway. If you think you can hire the guns then I suggest you get yourself a freighter and try to hire them then come back here and tell us how it all went.





If you care about your hauler you will do what is necessary to protect it. Sacrificing a small amount of security status to save your freighter is well worth it. Just because you don't know how does not mean it can't be done.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

James Baboli
Warp to Pharmacy
#62 - 2014-12-10 02:16:53 UTC
The issue with bringing guns to Highsec is the 15m GCC countdown on your guns will force you to dockup or have multiple waves of guns on standby, and killing a couple catalysts, much less a talos or thorax quickly enough to reduce the DPS below the critical threshold to gank your freighter (as even a tanked hauler is fairly easy to co-ordinate an alpha strike on) takes almost the same sort of fit but better.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Zephris
The Eldritch Circle
#63 - 2014-12-10 02:18:21 UTC
Paranoid Loyd wrote:
Donnachadh wrote:
CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.


All this proves to me is that CCP Falcon has no clue about how things work in high sec and it is truly sad when the devs we rely on have no clue. Can't bring guns in high sec unless you are willing to have them killed by Concord as well, and once Concord has killed the "guns" then the gankers get their target anyway. If you think you can hire the guns then I suggest you get yourself a freighter and try to hire them then come back here and tell us how it all went.



If you care about your hauler you will do what is necessary to protect it. Sacrificing a small amount of security status to save your freighter is well worth it. Just because you don't know how does not mean it can't be done.


I have done it, and then I am stuck with killright for 4 weeks.
Genius.
Paranoid Loyd
#64 - 2014-12-10 03:27:19 UTC  |  Edited by: Paranoid Loyd
Zephris wrote:
Paranoid Loyd wrote:
Donnachadh wrote:
CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.


All this proves to me is that CCP Falcon has no clue about how things work in high sec and it is truly sad when the devs we rely on have no clue. Can't bring guns in high sec unless you are willing to have them killed by Concord as well, and once Concord has killed the "guns" then the gankers get their target anyway. If you think you can hire the guns then I suggest you get yourself a freighter and try to hire them then come back here and tell us how it all went.



If you care about your hauler you will do what is necessary to protect it. Sacrificing a small amount of security status to save your freighter is well worth it. Just because you don't know how does not mean it can't be done.


I have done it, and then I am stuck with killright for 4 weeks.
Genius.

I have about 45 kill rights against me right now and operate just fine. It only takes a little knowledge and some help from friends. Most competent people realize if you are flying around with a killright you either don't know what is going on or it's a trap, one look at a kill board will give you a pretty good clue as to which it is. TBH, 9 out of 10 people wont even try to catch you either because they know they are not properly prepared or they are scared.

This is totally ignoring how easy it is to shed a killright. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

baltec1
Bat Country
Pandemic Horde
#65 - 2014-12-10 04:46:25 UTC
Donnachadh wrote:
CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.


All this proves to me is that CCP Falcon has no clue about how things work in high sec and it is truly sad when the devs we rely on have no clue. Can't bring guns in high sec unless you are willing to have them killed by Concord as well, and once Concord has killed the "guns" then the gankers get their target anyway. If you think you can hire the guns then I suggest you get yourself a freighter and try to hire them then come back here and tell us how it all went.






"Hiring guns" does not mean they MUST only bring guns. Logi is a much more powerful tool to have and invokes no concord response at all.

Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2014-12-10 05:49:52 UTC
offering daredevil webbing and scouting services. years of experience and 100% survival rate. 20mil/jump.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Black Pedro
Mine.
#67 - 2014-12-10 07:36:36 UTC
Donnachadh wrote:
All this proves to me is that CCP Falcon has no clue about how things work in high sec and it is truly sad when the devs we rely on have no clue. Can't bring guns in high sec unless you are willing to have them killed by Concord as well, and once Concord has killed the "guns" then the gankers get their target anyway. If you think you can hire the guns then I suggest you get yourself a freighter and try to hire them then come back here and tell us how it all went.


"Hiring guns" is a metaphor for bringing friends. You are responsible for your security by design. A small fleet with some ECM and logi will make you invulnerable except to an insanely overpowered force, while a single frigate scouting and webbing you makes you essentially invulnerable to anything but the most targeted and prepared attack.

Current mechanics require 10-20 players (depending on their skills and ship choice) to blow up even an untanked AFK freighter, and many more, or the use of inefficient and expensive gank ships to take a tanked one. Further, these gankers are unlikely to even see an active freighter pilot, one with a scouting/webbing escort who will just go around them or zip right through the gank camp before a bumper even has a chance to lock them. How is this "unbalanced" in any way for the hauler?

CCP has designed the game to include suicide ganking as a risk to haulers. There plenty of ways to move cargo 100% safely (DSTs, escorted freighter, Jump Freighters, etc.) but all require some effort/cost. If you choose not to spend the effort, then you risk your ship and cargo. Sometimes taking that risk is a rational choice, but remember if you take that risk - such as autopiloting your freighter - and you get exploded, you must live with the consequences of your choice. That is not a problem with the game - that is the game.
Zephris
The Eldritch Circle
#68 - 2014-12-10 19:28:04 UTC
Black Pedro wrote:
Zephris wrote:
LOL. You are arguing that CCP want to encourage ganking because it's possible ?
You know missiles used to have no explosion radius and do full damage to frigates ? Raven used to be able to smack them down like nobody's business. Obvious CCP WANTED frigates to be useless because ravens CAN smack them silly.

Oh wait they fixed it.
That is exactly what I am arguing. Do you think that all the mechanisms that allow highsec ganking are some sort of 11-year oversight on the part of CCP?

I will refer you to CCP Falcon's recent comments for further validation that highsec ganking is suppose to be in the game. I will just quote the first one but the links to a few of them from that thread are below:

CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?

CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.

If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.

Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.

https://forums.eveonline.com/default.aspx?g=posts&m=4958992#post4958992
https://forums.eveonline.com/default.aspx?g=posts&m=4964171#post4964171
https://forums.eveonline.com/default.aspx?g=posts&m=4964217#post4964217
https://forums.eveonline.com/default.aspx?g=posts&m=4964192#post4964192

http://i.imgur.com/FjItcjq.jpg


LOL. CCP says ganking should be possible. not unstoppable.
It's like arguing explosion radius and velocity should not have been added because you should be able to fit missiles, when the issue was whether missiles should instagib frigates.
It's just like gankers to quote ccp on something else and then claim they are right.
Zephris
The Eldritch Circle
#69 - 2014-12-10 19:30:26 UTC
Paranoid Loyd wrote:
Zephris wrote:
Paranoid Loyd wrote:
Donnachadh wrote:
CCP Falcon wrote:
Why should CCP provide protection for your haulage in high sec?
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.


All this proves to me is that CCP Falcon has no clue about how things work in high sec and it is truly sad when the devs we rely on have no clue. Can't bring guns in high sec unless you are willing to have them killed by Concord as well, and once Concord has killed the "guns" then the gankers get their target anyway. If you think you can hire the guns then I suggest you get yourself a freighter and try to hire them then come back here and tell us how it all went.



If you care about your hauler you will do what is necessary to protect it. Sacrificing a small amount of security status to save your freighter is well worth it. Just because you don't know how does not mean it can't be done.


I have done it, and then I am stuck with killright for 4 weeks.
Genius.

I have about 45 kill rights against me right now and operate just fine. It only takes a little knowledge and some help from friends. Most competent people realize if you are flying around with a killright you either don't know what is going on or it's a trap, one look at a kill board will give you a pretty good clue as to which it is. TBH, 9 out of 10 people wont even try to catch you either because they know they are not properly prepared or they are scared.

This is totally ignoring how easy it is to shed a killright. Roll


Except I have killrights from the same people I am trying to stop.
The next time I am trying to stop a gank they'd just activate the killright and attack me. Without the need to making it public.
"Oh yeah he's a anti gank so he must suck, it totally has nothing to do with ganking being op"
You can take your brain dead logic to where suns don't shine.
Zephris
The Eldritch Circle
#70 - 2014-12-10 19:31:48 UTC
Daichi Yamato wrote:
offering daredevil webbing and scouting services. years of experience and 100% survival rate. 20mil/jump.

LOL someone accept your service then you come in with any ship and blow up their freighter right ?
100% survival rate for you ? maybe ?
Zephris
The Eldritch Circle
#71 - 2014-12-10 19:37:23 UTC
Black Pedro wrote:
Donnachadh wrote:
All this proves to me is that CCP Falcon has no clue about how things work in high sec and it is truly sad when the devs we rely on have no clue. Can't bring guns in high sec unless you are willing to have them killed by Concord as well, and once Concord has killed the "guns" then the gankers get their target anyway. If you think you can hire the guns then I suggest you get yourself a freighter and try to hire them then come back here and tell us how it all went.


"Hiring guns" is a metaphor for bringing friends. You are responsible for your security by design. A small fleet with some ECM and logi will make you invulnerable except to an insanely overpowered force, while a single frigate scouting and webbing you makes you essentially invulnerable to anything but the most targeted and prepared attack.

Current mechanics require 10-20 players (depending on their skills and ship choice) to blow up even an untanked AFK freighter, and many more, or the use of inefficient and expensive gank ships to take a tanked one. Further, these gankers are unlikely to even see an active freighter pilot, one with a scouting/webbing escort who will just go around them or zip right through the gank camp before a bumper even has a chance to lock them. How is this "unbalanced" in any way for the hauler?

CCP has designed the game to include suicide ganking as a risk to haulers. There plenty of ways to move cargo 100% safely (DSTs, escorted freighter, Jump Freighters, etc.) but all require some effort/cost. If you choose not to spend the effort, then you risk your ship and cargo. Sometimes taking that risk is a rational choice, but remember if you take that risk - such as autopiloting your freighter - and you get exploded, you must live with the consequences of your choice. That is not a problem with the game - that is the game.


How many hauler are there compare to gankers ? if 200 hualer have to all get an alt to web tag them to avoid 20 gankers in uedama, how is it balance ? Basically 20 people with 5 mil isk ships forces every single freighter pilot in highsec to get an alt and spend 1 bil per month to keep them subscribed. Did CCP ever say anything about making freighters into alliance / fleet assets ?

The balance is always between gankers and the WARSHIPS defending the freighters passing the gate. not gankers and haulers.
Paranoid Loyd
#72 - 2014-12-10 19:41:49 UTC  |  Edited by: Paranoid Loyd
Zephris wrote:
Except I have killrights from the same people I am trying to stop.
The next time I am trying to stop a gank they'd just activate the killright and attack me.

So it's a problem if the guy you are trying to kill engages you? Are you that bad at EVE you can't kill gankers in paper-thin tank gank setups if they have the opportunity to engage you first? I find it hilarious you would insult my logic with that statement preceding it.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

DaeHan Minhyok
Logical Outcomes
#73 - 2014-12-10 19:51:44 UTC
Lol I like rail guns, id set up some battleships and fling frigs gate to gate w/obthe need to warp... Also this would screw up fleet anchors, probably push ships out of POS's and generally wreak havoc, just like mines. So no, a fun thought experiment, but no.
Black Pedro
Mine.
#74 - 2014-12-10 20:12:36 UTC
Zephris wrote:
How many hauler are there compare to gankers ? if 200 hualer have to all get an alt to web tag them to avoid 20 gankers in uedama, how is it balance ? Basically 20 people with 5 mil isk ships forces every single freighter pilot in highsec to get an alt and spend 1 bil per month to keep them subscribed. Did CCP ever say anything about making freighters into alliance / fleet assets ?

The balance is always between gankers and the WARSHIPS defending the freighters passing the gate. not gankers and haulers.

That is the game. Those 20 gankers can at most kill one freighter every 20 minutes. You have a 99% chance of getting through Uedama safely solo at any random time. You can raise it to 99.9+% if you bring help and scout the system/look at Dotlan before you enter.

Make your choice. Bring help and get though near guaranteed, or take a chance and fly solo and AFK which is less effort, but have an increased risk of being ganked.

But you don't need an alt to fly a DST. You don't need an alt if you ask a corp mate to escort you for the 15 minutes needed to pass through the gank camp. You don't need an alt to fly around the system, or wait 6 hours until the gankers are done for the day. You can do much to reduce your chance to get ganked but the point is that they all take effort. Sure, it is always possible you will be in the wrong place at the wrong time, but in general, you can do much to avoid it and this serves as incentive for haulers to tank, scout, not overload, and bring friends, all of which is intended by CCP as it is interesting game play. CCP is indeed forcing every freighter pilot to if not get an alt or find friends to help, to at least take some precautions to protect their ship. That is not a problem of balance - that is by design.

If you don't like it, perhaps you should choose a different Eve profession.
Zephris
The Eldritch Circle
#75 - 2014-12-10 21:00:43 UTC
Black Pedro wrote:
Zephris wrote:
How many hauler are there compare to gankers ? if 200 hualer have to all get an alt to web tag them to avoid 20 gankers in uedama, how is it balance ? Basically 20 people with 5 mil isk ships forces every single freighter pilot in highsec to get an alt and spend 1 bil per month to keep them subscribed. Did CCP ever say anything about making freighters into alliance / fleet assets ?

The balance is always between gankers and the WARSHIPS defending the freighters passing the gate. not gankers and haulers.

That is the game. Those 20 gankers can at most kill one freighter every 20 minutes. You have a 99% chance of getting through Uedama safely solo at any random time. You can raise it to 99.9+% if you bring help and scout the system/look at Dotlan before you enter.

Make your choice. Bring help and get though near guaranteed, or take a chance and fly solo and AFK which is less effort, but have an increased risk of being ganked.

But you don't need an alt to fly a DST. You don't need an alt if you ask a corp mate to escort you for the 15 minutes needed to pass through the gank camp. You don't need an alt to fly around the system, or wait 6 hours until the gankers are done for the day. You can do much to reduce your chance to get ganked but the point is that they all take effort. Sure, it is always possible you will be in the wrong place at the wrong time, but in general, you can do much to avoid it and this serves as incentive for haulers to tank, scout, not overload, and bring friends, all of which is intended by CCP as it is interesting game play. CCP is indeed forcing every freighter pilot to if not get an alt or find friends to help, to at least take some precautions to protect their ship. That is not a problem of balance - that is by design.

If you don't like it, perhaps you should choose a different Eve profession.


You are still avoiding the point and misdirecting the discussion.
I am not a hauler.
It does not matter if 90% of haulers get corpmate to tag or scout or whatnot, as long as there is one freighter every 30 minutes that doesn't do it, gankers can keep ganking.
In short a hauler protecting himself does not stop ganks from happening, it reduce the probability of him being the one ganked, that's all.
Considering how cheap ganking is and how much money it makes, if you just catch one freighter carrying 100 billion isk you are set for months. This is what makes it broken and what need to be balanced.
All the freighter risk management is irrelevant to the discussion.

Zephris
The Eldritch Circle
#76 - 2014-12-10 21:01:35 UTC
Paranoid Loyd wrote:
Zephris wrote:
Except I have killrights from the same people I am trying to stop.
The next time I am trying to stop a gank they'd just activate the killright and attack me.

So it's a problem if the guy you are trying to kill engages you? Are you that bad at EVE you can't kill gankers in paper-thin tank gank setups if they have the opportunity to engage you first? I find it hilarious you would insult my logic with that statement preceding it.


Do you know how suspect works, Einstein ?
Iain Cariaba
#77 - 2014-12-10 21:15:39 UTC
Zephris wrote:
Quote:
Nope, only takes one person to stop a gank. I am one person and have not been ganked once since I learned how to prevent it. The only person it takes to stop a gank is the pilot of the freighter or mining barge. Use some sense, and you're safe.


Typical example of insane troll logic. How does a freighter pilot stops gankers from going after another freighter ? What you are talking about is forcing EVERYONE in highsec, that's over 70% of EVE population, to get enact anti-gank defenses.

Why don't you come out and say you want to force everyone to live in nullsec. what a load of bull LOL.

Typical example of carebear lack of logic. Let's glomp onto one bad idea, then utterly reject all ideas and suggestions that aren't that idea.

Yes, a freighter pilot can stop a gank, his own.

Yes, I do, indeed, want everyone in highsec to enact anti-gank defenses. I would love to see everyone in highsec use scouts to check for hostiles, bring webbing frigs to get slow movers off the gates faster, not use a freighter to move a few thousand m3 of modules, fit tank on your mining barge instead of fit for max greed, actually play the game rather than afk around, etc. This is true anti-ganker tactics, not sitting in Uedama whoring on Concord kills, thinking you make a difference. I fail to see how all of highsec enacting true anti-ganking defenses is a bad thing.

You whine about how gankers don't want fair fights because they only pick on ships that don't/can't fight back. Next you whine because you can't attack them because of they could activate a kill right on you, all the while attacking targets with ecm who are going to die to Concord in a few seconds anyway. Personally, that sounds like the pot calling the kettle black. Maybe you should something try a little more like warfare and a little less like grand standing. Or stop being scared of the gankers and actually wardec them so you don't have to wait for them to start the gank before you can attack them. But wait, that would involve risk, and you can't have that.
Black Pedro
Mine.
#78 - 2014-12-10 21:22:28 UTC
Zephris wrote:

You are still avoiding the point and misdirecting the discussion.
I am not a hauler.
It does not matter if 90% of haulers get corpmate to tag or scout or whatnot, as long as there is one freighter every 30 minutes that doesn't do it, gankers can keep ganking.
In short a hauler protecting himself does not stop ganks from happening, it reduce the probability of him being the one ganked, that's all.
Considering how cheap ganking is and how much money it makes, if you just catch one freighter carrying 100 billion isk you are set for months. This is what makes it broken and what need to be balanced.
All the freighter risk management is irrelevant to the discussion.

You seem not to understand the purpose of ganking. It is not a PvE profession designed to have balanced risk vs. reward. Ganking is a game mechanic by which a player can sacrifice their ship in exchange for the stuff another player is carrying. Any player can do it, and as such serves as a check for bling fits, overloading haulers or other "bad" behaviour. It is a key part of the game - is your stuff worth more than my stuff?

There is no reasonable way to balance stupidity vs. the statistics of the industrial ship. Just like a Titan pilot can do something stupid, get tackled by a single frigate and destroyed, the poor choice of a player to load 100B worth of plex in a shuttle cannot be directly balanced by a game mechanic. All the mechanics can do is set a limit of what you can haul safely vs. the cost of ganks ships. For a freighter that number is pretty well established - somewhere around 500-1000M ISK depending on a few factors. If you choose to overload you are reckless (or stupid) and are taking the risk another player will "cash out" and sacrifice their ship to take your stuff.

Again, this is the game. You can haul things at a level that is not profitable to gank in relative safety, or you can overload and haul more than this with the knowledge that someone might notice and take your stuff. Make your choice according to the level of risk you will tolerate. If you fit cargo expanders and overload you can move your stuff in one trip instead of three, which saves you time, but you are taking a chance. Or you could take three trips and fit reinforced bulkheads (or bring an escort) and be much safer. This is the game - you have to decide.

The ganker is totally at the mercy of your decisions. If you make yourself not profitable to gank, or bring enough friends to protect yourself, then you are safe. He/she is just the game mechanism forcing your choice. Make your choice and haul accordingly. Your fate is in your hands.

Zephris
The Eldritch Circle
#79 - 2014-12-10 21:28:06 UTC
Iain Cariaba wrote:
Zephris wrote:
Quote:
Nope, only takes one person to stop a gank. I am one person and have not been ganked once since I learned how to prevent it. The only person it takes to stop a gank is the pilot of the freighter or mining barge. Use some sense, and you're safe.


Typical example of insane troll logic. How does a freighter pilot stops gankers from going after another freighter ? What you are talking about is forcing EVERYONE in highsec, that's over 70% of EVE population, to get enact anti-gank defenses.

Why don't you come out and say you want to force everyone to live in nullsec. what a load of bull LOL.

Typical example of carebear lack of logic. Let's glomp onto one bad idea, then utterly reject all ideas and suggestions that aren't that idea.

Yes, a freighter pilot can stop a gank, his own.

Yes, I do, indeed, want everyone in highsec to enact anti-gank defenses. I would love to see everyone in highsec use scouts to check for hostiles, bring webbing frigs to get slow movers off the gates faster, not use a freighter to move a few thousand m3 of modules, fit tank on your mining barge instead of fit for max greed, actually play the game rather than afk around, etc. This is true anti-ganker tactics, not sitting in Uedama whoring on Concord kills, thinking you make a difference. I fail to see how all of highsec enacting true anti-ganking defenses is a bad thing.

You whine about how gankers don't want fair fights because they only pick on ships that don't/can't fight back. Next you whine because you can't attack them because of they could activate a kill right on you, all the while attacking targets with ecm who are going to die to Concord in a few seconds anyway. Personally, that sounds like the pot calling the kettle black. Maybe you should something try a little more like warfare and a little less like grand standing. Or stop being scared of the gankers and actually wardec them so you don't have to wait for them to start the gank before you can attack them. But wait, that would involve risk, and you can't have that.


that's a textbook example of re-pungent BS.
Wardeccing gankers ? are you seriously ? Why would you wardec someone who uses neutral bumpers and are otherwise -10 anyway ?
Why don't you check my KB before spewing more of your trash ?
Zephris
The Eldritch Circle
#80 - 2014-12-10 21:29:02 UTC
Black Pedro wrote:
Zephris wrote:

You are still avoiding the point and misdirecting the discussion.
I am not a hauler.
It does not matter if 90% of haulers get corpmate to tag or scout or whatnot, as long as there is one freighter every 30 minutes that doesn't do it, gankers can keep ganking.
In short a hauler protecting himself does not stop ganks from happening, it reduce the probability of him being the one ganked, that's all.
Considering how cheap ganking is and how much money it makes, if you just catch one freighter carrying 100 billion isk you are set for months. This is what makes it broken and what need to be balanced.
All the freighter risk management is irrelevant to the discussion.

You seem not to understand the purpose of ganking. It is not a PvE profession designed to have balanced risk vs. reward. Ganking is a game mechanic by which a player can sacrifice their ship in exchange for the stuff another player is carrying. Any player can do it, and as such serves as a check for bling fits, overloading haulers or other "bad" behaviour. It is a key part of the game - is your stuff worth more than my stuff?

There is no reasonable way to balance stupidity vs. the statistics of the industrial ship. Just like a Titan pilot can do something stupid, get tackled by a single frigate and destroyed, the poor choice of a player to load 100B worth of plex in a shuttle cannot be directly balanced by a game mechanic. All the mechanics can do is set a limit of what you can haul safely vs. the cost of ganks ships. For a freighter that number is pretty well established - somewhere around 500-1000M ISK depending on a few factors. If you choose to overload you are reckless (or stupid) and are taking the risk another player will "cash out" and sacrifice their ship to take your stuff.

Again, this is the game. You can haul things at a level that is not profitable to gank in relative safety, or you can overload and haul more than this with the knowledge that someone might notice and take your stuff. Make your choice according to the level of risk you will tolerate. If you fit cargo expanders and overload you can move your stuff in one trip instead of three, which saves you time, but you are taking a chance. Or you could take three trips and fit reinforced bulkheads (or bring an escort) and be much safer. This is the game - you have to decide.

The ganker is totally at the mercy of your decisions. If you make yourself not profitable to gank, or bring enough friends to protect yourself, then you are safe. He/she is just the game mechanism forcing your choice. Make your choice and haul accordingly. Your fate is in your hands.



It is a profession for gankers.
Therefore should be considered and balanced as one.